|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Mythic Rare|
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Xenagos, God of Revels
Legendary Enchantment Creature — God
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
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Xenagos, God of Revels Discussion
22 hours ago
4 days ago
Getting off of Selesnya since you said one color or the other. Have you considered our lord and savior Xenagos, God of Revels. Simply ramp for a couple of times and then start swinging for half of people's life totals.
5 days ago
Scenario: I cast Primeval's Glorious Rebirth returning a bunch of Legendary creatures to play, among which are Xenagos, God of Revels, Odric, Lunarch Marshal, Ghalta, Primal Hunger and Bruse Tarl, Boorish Herder.
Bruse gave Ghalta Lifelink and Double Strike. I go to combat and Xenagos and Odric both trigger. I choose to stack them so that Xenagos will resolve first, giving Ghalta Haste. When I go to attackers, can I swing with all my newly-returned creatures thanks to Odric granting them all Haste (and Lifelink, Trample, Double Strike, etc. etc.)? Is that an intervening if clause in Odric's text box that prevents this from working?
Thanks in advance!
5 days ago
1 week ago
Bonds of Mortality, Grow from the Ashes, Azusa, Lost but Seeking, Doubling Cube, Mana Reflection, Soul's Majesty, Summoner's Pact,Greater Good, Shaman of Forgotten Ways,Utopia Sprawl, Sakura-Tribe Elder, Xenagos, God of Revels, Temur Battle Rage, Rampant Growth, Seething Song, and The Immortal Sun
Also if you want to keep earthquake, consider Clan Defiance
1 week ago
Wolves are great as a sub-theme in a deck with a larger over-arcing theme. I've included them in my token decks in the past, along with other minor tribes like Squirrels, usually just filling out the board and with Raised by Wolves as a potential win-con (also, generally with White as one of the colors). Elves and Goblins would probably both be better off by themselves (rather than mixing with wolves).
I also know there is an infinite combo with Turntimber Ranger if you wanted to go Allies and Wolves (would also require adding Blue or Black if you want to go infinite), but that's kind of the same issue as Elves/Goblins, why not just Allies.
Honestly, if you trim the creature list you have, make sure you have a good curve, toss in the whole tribal enhancement package, and include the best removal and support cards you can find in red and green, you probably don't need a second tribe.
1 week ago
Hi! I think the following gods could help you (they are creatures when you cast them, so no taking damage from your commander): Rhonas the Indomitable, Purphoros, God of the Forge, Nylea, God of the Hunt, Xenagos, God of Revels
And maybe a semi boardwipe could help - Crater Hellion
A haste enabler - Cyclops of Eternal Fury
Bloodbraid Elf for a free creature.
And I agree to the first comment, Bane of Progress should really be included.
2 weeks ago
I'm not really sure what I would pull out for any of these cards, I find that to be the hardest part about making changes, but just the top three would probably help accelerate it. I feel like the real question right now is, what kind of decks are your opponents typically playing? Are they control? Or are they infinite combo? Or creature smash? I would probably drop the Eternal Scourge, Farhaven Elf, and maybe Xenagos, God of Revels.