|Commander / EDH||Legal|
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|Born of the Gods||Mythic Rare|
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Xenagos, God of Revels
Legendary Enchantment Creature — God
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
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Xenagos, God of Revels Discussion
1 day ago
It's important to know if you like to combo, control, or beat face. A lot of Modern players tend to look down upon combo, so if you're going to do a combo deck it'd probably be better for you to look at one that makes creatures or deals heavily with creatures, which would make Ghave, Guru of Spores a great option. You can fall back on Abzan tokens as well, which works surprisingly well in a lot of meta games.
If you want to beat face, though, and swing for 48+ at your opponents early, I can highly recommend Xenagos, God of Revels. Running 37 lands + 13 or so acceleration cards makes landing Xenagos on turns 2-3 pretty easy, and it's terrifying to deal with a Heroes' Bane swinging for 48 on the fifth turn, or a hasted Atarka, World Render which deals 24. Also, Xenagos is pretty easy to protect if you play him conservatively as he's both indestructible and usually just an enchantment. You get additional combat steps with tons of cards (which further stacks Xenagos's buff every combat) and can even include Bear Umbra + Aggravated Assault for endless combat damage to end out games. Having been on the receiving end of this multiple times, I can highly recommend Xenagos as a Commander, especially now that tuck is gone. Just run some stuff that gives your guys trample (like Nylea, God of the Hunt and others) and you'll be swinging for huge damage all over the place on a reasonable budget.
If you want to control, I think that Grand Arbiter Augustin IV is a solid option for a beginner and builds well even as a budget deck. A poorly built control deck can be miserable for your opponents (and you, sometimes), so a Commander that's easily built to slow opponents down and give you time to cast spells and win conditions is pretty nice. Alternatively, Rashmi, Eternities Crafter is a solid option just because she rewards you with more cards for casting instants on opponent's turns. For mono color, Azami, Lady of Scrolls is a superb option that plays the control game pretty well until it comes time to end via Mind Over Matter. I'd recommend Teferi, Temporal Archmage, but several expensive cards are almost required for a decent build (Mana Crypt, Transmute Artifact to find The Chain Veil or Mana Crypt, etc.) so I don't think that's a good starter option, at least not in comparison to the above. Also, because there is always that one contrarian: I'm not saying Teferi is bad or that the above cards are outright required. However, I am saying that you're basically doing Teferi a disservice if you're not running them because they make your deck several times more consistent since you need all the artifact tutors and multi-mana-producers you can run.
1 day ago
3 days ago
tumorman73 Trying to stick to but thanks for the Xenagos, God of Revels suggestion. As for Genesis Wave, that might be interesting. I think I'll sub that out for Emrakul's Influence but keep Influence sideboarded
3 days ago
or play Genesis Wave and cast it for 1 less than the total cards in your library. When you do that you'll fetch an emrakul, which allows you to take an extra turn, you'll draw the 1 card left, but you'll have all of your creatures on the board so you should win that turn. So there are two win con cards, Genesis Wave and Tooth and Nail, if you want to go the Genesis Wave route, I would run a copy of Xenagos, God of Revels to give your emrakul trample and make him a 30/30 so if for some reason you didn't win the game off of having all of your creatures out, Xenagos, God of Revels will insure victory.
4 days ago
Nice list, definitely +1 from me.
You could trim down the land count to 37 lands I think, also you're playing 2 colors, so unless a land that ETB tapped grants you some nice ability, I would try to avoid them as you shouldn't really have mana issues (I am not a fan of the hideaway lands).
5 days ago
First of all, your deck is hard to read due to cards appearing in multiple categories. If you want to do this create a separate category named "Deck" where you simply put your entire deck. When you write the description make sure to include your gameplan and the problematic decks you are trying to beat.
For value Nissa, Vital Force, Courser of Kruphix, Bane of Progress, Beast Within, Decimate, Green Sun's Zenith, Panharmonicon, Evolutionary Leap, Asceticism, Xenagos, the Reveler, Xenagos, God of Revels, Birthing Pod, Acidic Slime, Swiftfoot Boots, Skullclamp, Strip Mine, Wasteland, Mosswort Bridge
Cuts, my suggestions would be Amulet of Vigor, Rakka MarBUt my best suggestion would be to just play, see what works and what doesn't and adjust accordingly.
1 week ago
Tooth and Nail-based ramp deck found here
Budget Goblin Dark-Dwellers Stone Rain can be found here
Mono-Green Devotion on a budget
Non-budget Ponza found here
Mono-Green Superfriends by me, although you don't need to use a bunch of expensive planeswalkers to actually make this deck work.
Basically, one of the dumbest ways to ramp into something insane on turn three is to abuse Utopia Sprawl and Arbor Elf. That leads to turn 2 Mwonvuli Acid-Moss or even turn 3 Tooth and Nail for Xenagos, God of Revels into Emrakul, the Aeons Torn. Probably the scariest thing to do is cast a gigantic Genesis Wave.
The other thing I'd suggest looking into is Treefolk Tribal. This is actually a really powerful deck. The only thing I don't like about it is that it doesn't play Lignify. Dauntless Dourbark makes the 0/4 insignificant because of how it just tramples right over everything.
1 week ago