|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Mythic Rare|
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Xenagos, God of Revels
Legendary Enchantment Creature — God
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
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Xenagos, God of Revels Discussion
8 hours ago
Instead of building with 4 copies of the best for a certain effect in EDH you build with all the good cards that do what you want, and then all the mediocre cards that do that thing, and then maybe some of the bad ones. Add to this that you can put in all the tutors from the history of magic (in your colors) and you can get consistency that rivals a 60 card deck.
I like to start all of my builds with an idea of how the deck is going to win. Some of the time this is inspired by the commander like Xenagos, God of Revels or Arcum Dagsson. Other times it is just an idea like "esper combos" or "elves". Whatever the jumping off point you just find a lot of similar cards, tutors, and draw to make it so that you can consistently pull off what you are trying to do.
3 days ago
While I will agree a hydra legendary is flavorful for a tribal hydra build, Ulasht is not being utilized here. He/she/it wants lots of GR creatures for oodles of counters while your deck is focused on (in my eyes) making large hydras. I think Rosheen Meanderer would be a better fit here for obvious reasons. Even Xenagos, God of Revels plays better with big beaters.
You also have very little draw so dumping your hand and top-decking is very real. Not very fun for a new player imo. Elemental Bond, Soul of the Harvest, Zendikar Resurgent, Harmonize, Cathartic Reunion, Tormenting Voice, etc. all will do the trick nicely and cheaply.
I would also say add in more interaction, it is no fun wanting for answers, especially new players. Slice in Twain and Mystic Melting are good answers which cantrip; Beast Within answers anything; and Chaosphere answers a weakness to fliers present here and will make opponents re-read the card before every combat/block step.
3 days ago
Some other cards that might be fun to test if you want to cheat in big creatures:
- Genesis Wave
- Garruk, Caller of Beasts
- Pattern of Rebirth
- Defense of the Heart
- Tooth and Nail
- Sunbird's Invocation
Xenagos, God of Revels, Hellkite Charger, Scourge of the Throne, Savage Ventmaw, and Pathbreaker Ibex might also add some value. A Fight to the Death played while opponents are attacking each other might be cool.
1 week ago
NV_1980 - Hey there, thanks for the awesome suggestions! Yeah, I've been considering a lot of the cards you've listed here, and I also have been really questioning the need to have those four you've mentioned in this deck, so at the very least we are on pretty much the same page. In terms of cards I would like to put in, I think you made some great points for Winds of Rath rather than Razia's, along with Open the Armory, Path to Exile, and Xenagos, God of Revels, as well as Slayers' Stronghold and of course Kessig Wolf Run. Those six I think will really hone this deck to a dagger point (at least, I hope they will!). As for some of the cards I passed by (like Sphere of Safety or Grand Abolisher), for the group meta that I play in, if you have a strong deck tech as-is without a lot of table hate like making sure others can't do stuff while you are taking your turn, we try to keep our decks at that. I definitely like the idea of an Abolisher in this deck, but I tried using a few more jank or otherwise less optimal methods of getting my stuff out safe and sound (like Insist) in order to maintain that balance of competitiveness v.s. level of fun to play against/deal with. Same thing with Sphere of Safety...you're dead on that it would make me nigh-invincible in terms of required mana to attack me due to the enchantment theme I'm aiming for, but the folks I play with would really not cotton to the idea of having to deal with that and a 30/30 Uril on the board with indestructible/hexproof/unblockable/protection from all colors/etc. It's a really good call on your part, but it probably wouldn't fly with the people I play with.
In terms of playing with and using this deck, I will have to get back to you on that! I am actually still in the process of getting most of these cards, and while I am somewhat lenient with my cash for this project at the moment, the trade off with that is that I'm pretty much operating at a snail's pace in terms of getting the full deck list in order; when the whole kit and kaboodle is assembled, however, I'll let ya' know how it feels to play. Thanks again for the help on this one!
1 week ago
I'm a big fan of Mirri's Guile. You might look at cards like Ghostly Prison and Righteous Aura to mitigate the aggro while you're ramping out. For card draw, I would swap Shamanic Revelation for Harmonize.
As a fun aside, I run Defense of the Heart for the bonkers upside if they let it resolve. The board is gonna have a bad day when I go fetch Xenagos, God of Revels and Gisela, Blade of Goldnight. It's especially nutty because your mana is still wide open after putting those two out. At the very least you can swing with Gisela for 20 and with Gishath you'll threaten 28 commander damage for lethal. I also run Vedalken Orrery so that once in a blue moon I can flash out Defense of the Heart just before my turn begins. Brutal.
1 week ago
I agree with animar and omnath!
Xenagos, God of Revels is another scary gruul general. Giving haste to an annihilating eldrazi yikes
1 week ago
Thanks for the mention! I do like this! Non-black is something I've wanted to build for a while. Definitely use the same commanders; but my plan was mana rocks/dorks and Paradox Engine combos lol
I can see the goodstuff is real here. A lot of fun bangers on the top end so opponents will need to be ready to respond to lots of threats.
With an avg cmc of 5+ are you finding you're able to ramp hard enough to hit all those things in the 6-12cmc range? If you're casting one incremental spell each turn a control player might keep up. Approximately 20% of the deck is ramp, but you have a ton of fatties in here haha ;D