Xenagos, God of Revels

Xenagos, God of Revels

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

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Trade

Have (3) metalmagic , gildan_bladeborn , Azdranax
Want (6) MTGJ51 , FloPStaR , UnitedWeStand , Showa , Aspieus , Saharet

Printings View all

Set Rarity
Secret Lair (SLD) Mythic Rare
Born of the Gods (BNG) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Xenagos, God of Revels occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

RG (Gruul): 1.5%

Xenagos, God of Revels Discussion

Gleeock on Philosophy Represented

7 hours ago

Gidgetimer ah, sure, I see: you were trying emphasis on the JUST part of the comment, as in not winning with swinging EXCLUSIVELY. I didn't actually truly think you were making a marginalizing statement especially since I noticed you had a Xenagos, God of Revels deck. My meta is so full of griffsticks ... at least in terms of loving boardwipes, that if you want to win with eventual beatdown; you either need an incredibly resilient, opportunistic, or competitive beats deck. Although philosophically (besides the boardwipes) my playgroup is radically different from griffstick

Gidgetimer on Philosophy Represented

1 day ago
  • Xenagos, God of Revels- I like commanders that make normally unplayable cards into powerhouses. Many of my commanders do this, but Xenagod best exemplifies this.

  • Felidar Sovereign- I feel that games should always be moving toward a conclusion. Turning a facet of the game that usually only serves to lengthen games into a way to win demonstrates this.

  • Vampiric Tutor- Singleton doesn't necessitate inconsistency. Gambling on getting your answers or win cons is not fun. Tutors allow you to consistently interact and pose a credible threat of winning.

Ultimately my approach to EDH, like any format, is dictated by my psychographics. I am a Timmy/Spike. Specifically Diversity Gamer Timmy and Nuts and Bolts Spike. I want to have fun by experiencing new and interesting things. However; I want the outcome of a game to be based on technical skill as much as is possible.

As anyone who has interacted with me on the topic of deck building will know, I play primarily combo. I am a combo player not to express things like Johnnies are. I play combo because it rewards flawless gameplay and offers a way to win that isn't just "swing for lethal".

(Link to the Timmy, Johnny, and Spike Revisited article where MaRo clarifies the categories as well as explaining the subcategories.)

Zequen on Godstrom

3 days ago

I would refer to this as a high powered deck, not quite a cEDH deck. cEDH decks have fast consistent ways to win the game. This deck only has Defense of the Heart as a fast cheap way to put out a creature. And that's assuming the others drop Mana dorks, you get your trigger and find Xenagos, God of Revels+Blightsteel Colossus and you kill one player. Most cEDH comboes kill everyone at once within the first 5 turns rather consistently. I would consider this High powered, and not cEDH. Besides the disagreement on the terminology it looks like a really fun deck to play. You have fast mana, some powerful comboes, and powerful creatures that will dominate almost any pod this is in. This is no doubt a powerful deck, but sadly I think if you go in saying this is a cEDH deck, and join a cEDH pod, you won't really get to play most matches as the game will be over before you can land your powerful creatures. You have no real way to stall cEDH decks from winning before you can beat stick them to death, and even with all the ramp you won't get there in time alot. Check out some cEDH pods on Youtube and you will find many games only last 4 to 7 turns at most. You probably need 5 Just to get really going and you have no interaction to stop them.

Azeworai on Ghired's Rampage EDH

1 week ago

A favourite of mine is Sylvan Safekeeper. It can mess up your opponents' plans to deal with your board, and you often don't even need to activate. The threat of activation is enough to ward off removal.

Remorseful Cleric and Containment Priest are fine and graveyard hate is necessary in every deck. (In my opinion, at least)

Grand Abolisher is as good as it reads, and Charming Prince can be cute with your commander, but I wouldn't recommend him.

Just Birds of Paradise or Avacyn's Pilgrim can advance your game plan far enough, and people don't kill them as they would in a 1v1 format. When they do die to the inevitable wrath, their value has already been gotten. But, if you prefer land-based ramp, Wood Elves is fine. Fauna Shaman can also be fun.

For six-drops and more, I almost never run them unless they can command a game on their own or are powerful enough to warp your game plan around them, save for my Xenagos, God of Revels deck. :)

Pathbreaker Ibex can end games on one attack, and thus is fun for one player. Sigarda, Host of Herons is one I include in some decks, fulfilling a similar role to the Sylvan Safekeeper. Many creatures are just incidentally humans. Dragonlord Dromoka can really defend your turn nicely, so that can be fun. For a more on-theme finisher, Omnath, Locus of Rage beseems this strategy.

Hope this helps!

triproberts12 on Nothing but Dragons!

1 month ago

I'm not a fan of Catacomb Dragon. Just a bad rate. Dragonlord's Servant is meh. You need ramp that fixes, not another colorless off your 2RR. Xenagos, the Reveler isn't doing it for me. I thought it was Xenagos, God of Revels , which would make more sense, but still not be the best choice for such a heavy tribal deck.

While you rebuild, the important thing to keep in mind is that the nuts and bolts cards like removal and card draw are retained, if not expanded and improved. I like to build my decks on the 9 X 7 method. You start with 37 lands and 7 groups of 9 cards, since you'll see at least one from each pile in 85% of your first 10 cards after your opening hand. For example, you might do 3 piles of 9 dragons, each fitting a subtheme, a pile of ramp, a pile of removal, a pile devoted to your end-game or win-con, and a pile for odds and ends. From there, you can add or remove a card or two from groups as you playtest, such as putting in more ramp and early-game interaction, but it helps to keep the deck grounded.

I'd also check out the Ur-Dragon EDHREC page for ideas.

Drakorya on Return to Dust or Heliod's ...

1 month ago

One thing to keep in mind in favour of Return to Dust is if anyone in your meta runs any of the Theros Gods as commanders. In the cases where you have to remove a Kruphix, God of Horizons or Xenagos, God of Revels I would want Return to Dust over Heliod's Intervention .

But if you don't face any of those commanders (or don't feel the need to remove them very often), then Heliod's Intervention is probably the way to go.

MRDOOM3 on Gishath, Prehistoric Shepherd

1 month ago

Door of Destinies , Metallic Mimic , Mirror Entity , Shared Animosity , Steely Resolve , Urza's Incubator , Cavern of Souls (only if you're willing to shell out the money), and Coat of Arms are some pretty nice tribal staples to put in here.

The worst thing that could happen to any creature-heavy deck if someone decides to pop a Supreme Verdict or a Merciless Eviction and wipe out your entire dino legion (trust me, I've played a game with my Trostani tokens deck where one of my opponents cast a Damnation, followed by a Mutilate on his next turn, and it was not too healthy for me). Heroic Intervention is a decent budget option to avoid this. If you're willing to dump some more money into this deck, Teferi's Protection is much more versatile creature evasion.

Asceticism is another decent card to have in a deck like this, along with Sylvan Library (again, only if you're willing to shell out the money for it, it's practically a staple in any EDH deck with green). If you can ramp up to it, Tooth and Nail is an AMAZING creature tutor that also lets you crap them out same turn.

Urabrask the Hidden is another nice little card that gives creatures haste, and Vorinclex, Voice of Hunger or Mirari's Wake can allow you to ramp up to higher numbers more easily.

Domri Rade 's ultimate is pretty decent for any face-smashing deck. Arlinn Kord  Flip's ultimate, along with Mage Slayer , and I suppose maybe even Siege Behemoth (though he kinda breaks the Dino tribal vibe a bit), allow you to skip that potential wall of chump blockers and/or pillowfort enchantments like Propaganda or Ghostly Prison. You also can run Triumph of the Hordes , Finale of Devastation , Savage Beating , World at War , or Relentless Assault if you really, really want to beat someone's face into a pulp.

Xenagos, God of Revels is nice for doubling Gishath's damage output, along with Gratuitous Violence and Berserkers' Onslaught , and hence, revealing more cards with Gishath, which means more dinos on the field. Strionic Resonator can double that triggered ability for even more cards revealed.

pmansmoney on Xenabro

1 month ago

Yo Profet!!

Bolt Bend ?!?! I didn't even know that card existed! Certainly seems interesting, but why don't you run some good old-fashioned permanent protection pieces like Swiftfoot Boots ? Seems like you don't have a ton of back up haste enablers in case someone deals with your xenagos. It's too bad Xenagos, God of Revels doesn't work with Lightning Greaves which is what I initially thought of, but I'll defer to you because it's certainly true that someone can target your creature in response to the equip. Equipment like that just seem pretty dang powerful in a deck like this.

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