|Commander / EDH||Legal|
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|Born of the Gods||Mythic Rare|
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Xenagos, God of Revels
Legendary Enchantment Creature — God
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Price & Acquistion Set Price Alerts
|Have (7)||mymanpotsandpans , rockleemyhero , Dawnsly , HydraOoze , ibraJG84 , gildan_bladeborn , warcry02|
|Want (4)||bradyofportdetroit , Dadaman11 , Hootiequack , brokendwarf|
Xenagos, God of Revels Discussion
1 day ago
Here are some cards that I might immediately cut:
Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.
My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.
I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.
3 days ago
I've found Xenagos, God of Revels great fun for building a budget list and for just playing! ;0)
My own list isn't quite as budget friendly but might give you plenty more ideas.
Happy swinging in that red zone!
Panas on Chemo Ramp
6 days ago
Alright! I gave the deck a quick look and it looks relatively good overall. I understand you are not in a very competitive meta (or at least, not a very cutthroat one at that) and that budget is a concern albeit not a very crazy one.
I see enough card draw and cards that replace themselves. I also liked that you built the deck accordingly, avoiding enchantment and artifact inclusions to fit the theme of blowing all of them up.
With that said we reach the greatest flaw in the deck. Without any strong, early ramp and so many high costed cards doing what you want, your deck is left slow and clunky and will often durdle and fold to early advantage gained by other people through the same things you hate. Breaking a Sylvan Library on turn 5 means that opponent already has gained all the value in the world out of it and probably doesn't care too much that it's being destroyed.
A second point I want to make is that although you do have a lot of big mana plays, a LOT of them are inefficient considering the resource investment into them (mana cost Vs effect + P/T). Here's a list of which ones I didn't like too much and the reasoning behind it:
- Avatar of Might is a vanilla trampler in your deck. Unless you are facing against a fast aggro deck or token generator, you are the one playing the creature deck so I wouldn't expect to cast it on the cheap side often.
- Deus of Calamity is an awesome card but it needs the proper enablers (double strike/constant buffs) for it to work as intended and even then it's a "win more" card. In effect it does a hell of a lot under certain conditions, but those are hard to come by and when you are behind you'd prefer playing something else.
- Domesticated Hydra a very high investment just to get a trampler. Evasion is good but when you compare these kind of cards with enablers like Thunderfoot Baloth and Siege Behemoth they are very lackluster.
- Havenwood Wurm: 7 mana for a 5/6 trampler? You can do a lot better than this. The instant speed doesn't warrant this investment as it is essentially asking you to skip your turn to play this.
- Stonebrow, Krosan Hero would be a lot better in a shell where mass trample and Overrun effects ran rampant. This is not the case so quite often he will be giving you an extra 2-4 damage on swing. He's not that bad though.
- Blunt the Assault is a heavy costed fog effect. If life gaining is that important, running Shamanic Revelation is better. If the fog is really needed then just run Fog or Lull or Respite or Winds of Qal Sisma.
- Devil's Play is a very flavourful card and I do like it, but I think it's a bit small for commander. Fall of the Titans or even better Comet Storm do a much better job at finishing people.
- Scrabbling Claws is not good enough for graveyard hate. There exist much better alternatives (i.e. Relic of Progenitus)!
And here are my suggestions for you, including some notable omissions. Some have already been mentioned by others.
- Acidic Slime
- Mold Shambler
- Reclamation Sage!
- Sakura-Tribe Elder!
- Wood Elves!
- Farhaven Elf!
- Woodfall Primus!
- Chaos Warp!
- Krosan Grip!
- Ancient Grudge
- Comet Storm
- Hull Breach
- Skyshroud Claim!
- Hydra Broodmaster
- Beast Within!
- Xenagos, God of Revels
I would choose a number of these as replacements prefering their versatility, efficiency and power.
Those are my thoughts. :)
ps: since tappedout doesn't let me mark my most suggestions through the checkboxes for some reason, i'll put an exclamation mark next to them...
1 week ago
1 week ago
I understand why you wouldn't want to play Scourge of Valkas (it's still a high value card), but Dragon Tempest is HASTE + damage all in one piece. It enables all of your threats the moment they hit the table. It's a good inclusion against control, on an enchantment which is a bit more difficult to get rid of. So unless you are facing off against 3 dedicated control variants that focus on instant speed creature removal, I think tempest performs better than Crucible of Fire. On the same train of thought, why not run Flamekin Village instead of Shinka for more hasty beatings?
Your mana base is also rather slow. I understand that this is a result of the heavy colour requirements on your cards, but you could make it at least a little bit faster by replacing vanilla taplands with filterlands (e.g. Graven Cairns).
Lastly, if you could find space for a sac outlet like Greater Good, Shivan Harvest or Perilous Forays, will dissuade control players from messing with your board as you can respond by gaining value/setting them further back.
Other cards you should consider depending on what you need include:
I like the deck idea overall, but i think it can be improved by a large margin :)
2 weeks ago
2 weeks ago
Non-budget Upgrades (excluding tutors, mana-fixing, or mana ramp): Master of the Wild Hunt, Vigor, Sylvan Library, Asceticism, Cavern of Souls, Shared Animosity, Vedalken Orrery, Chord of Calling, Xenagos, God of Revels, Selvala, Heart of the Wilds, Survival of the Fittest
3 weeks ago
looking at this deck and i like few suggestions and things at the same time
- Serious no Blightsteel Colossus? that guy is a perfect theme match for this deck hes a one hit wonder and can't be put into the graveyard and not to mention indestructable.
2.I might advise Akroma's Memorial lets give all the ultimate creatures the same abilites that akroma has.
Ulamog, the Infinite Gyre is another one missing.
Planar Bridge may be your choice for cheating stuff out plus it fits the bill of flavor.