|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Mythic Rare|
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Xenagos, God of Revels
Legendary Enchantment Creature — God
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
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Xenagos, God of Revels Discussion
1 week ago
Unfortunately $100 doesn't go far when talking about a completely tuned deck to be able to compete with decks winning turn 5-6. I'd probably go with something cheap like Xenagos, God of Revels that can eliminate one person by turn 5-6 to feel like you are participating and effecting the board. I would then focus on building something with really strong cards that are not super expensive but would still go over your budget at the moment.
$104 (both deck prices are what you can buy them for right now from TCGPlayer since tapped out pricing is temperamental.) Xenagos, God of Revels deck that you could make some cuts or just use big dumb beaters you already own to cut the price under $100.
Commander / EDH
SCORE: 5 | 6 COMMENTS | 2081 VIEWS | IN 2 FOLDERS
$372 Arcum Dagsson deck that will steamroll turn 5-6 decks and you can pick up piecemeal over time.
Commander / EDH
75 VIEWS | IN 1 FOLDER
1 week ago
Maybe consider Dictate of the Twin Gods/Furnace of Rath? They're both cheap ways to double the damage from Varchild, and unlike the previously suggested Gratuitous Violence, they affect opponents creatures as well. While that is usually a downside, since most of your opponents creatures can only attack eachother you wont be taking much damage from them. However, you have to be careful with them, and if your playgroup has decks like Xenagos, God of Revels or Saskia the Unyielding they might be more likely to kill you than help you
Avatar of Slaughter, Curse of the Nightly Hunt, Goblin Spymaster, Grand Melee, Rowan Kenrith, and Warmonger Hellkite all force opponents to attack with their Survivors. Even though they can't block or attack you with them, they might sometimes want to keep them back and gang up on you instead. Goblin Spymaster is my favorite here, since it also gives opponents additional tokens to have to attack with. Kazuul, Tyrant of the Cliffs helps make it so opponents dont attack you with their other creatures.
2 weeks ago
... um. Guys. I accidentally a deck.
2 weeks ago
As mentioned, sinking that many resources and sacrificing multiple creatures only to get a single one without haste or tample in a format rife with single target removal is a feels bad. And since it has no inbuilt protection (unlike Emrakul, the Aeons Torn), no trample/evasion (unlike Siege Rhino), no immediate effect (unlike Griselbrand), it just sits there for a turn before it does anything. Then even when you finally can do something with it, it taps to make a token which has to wait a turn before attacking. The best way to make it work would be to ramp into a Tooth and Nail to get it and Xenagos, God of Revels but at this point, you could get any creature.
The other issue is that you're having to devote quite a chunk of your deck to making it work.
As has also been said though, if you want to make it work then go for it. But The reason that it isn't played is that it's just not efficient.
2 weeks ago
Looks good! Here's some suggestions:
Boros Charm - saves your guys from board wipes or damage/destroy removal, can go to an opponents face for 4 damage for a random kill at instant speed, and is the nuts with Gishath because it makes him even harder to block, triggers his ability twice even through a blocker or two, and makes a commander damage kill easier.
Walking Ballista/Triskelion - amazing with all the enrage creatures, particularly Bellowing Aegisaur, which let's you put 5 ±1/±1 counters on each creature you control each turn (or just put infinite counters on everything if you happen to make Aegisaur indestructible somehow...)
Tooth and Nail - just a great card, can search for whatever two guys you need and can get both parts of a combo right away.
Xenagos, God of Revels - amazing in a deck with this many big creatures. Makes a Gishath commander damage kill easier but also is just great with big dinosaurs. Also it's big and hard to kill if you turn it into a creature.
Fires of Yavimaya - another great card with Gishath and the rest of your deck. Giving a bunch of giant Dino's haste is awesome and the +2/+2 is very relevant, digging 2 cards deeper with Gishath, protecting one of your guys from damage based removal or a close combat situation, or letting you trigger enrage 2 more times. Also works well with double strike and Xenagos's +X/+X.
Earthquake, Magmaquake, Pyromatics, etc. - works great with enrage, let's you wipe the board but not necessarily kill all of your creatures. Not as unconditional as [Blasphemous Act], but more flexible depending on the version.
Relic of Progenitus, Rest in Peace, Scavenging Ooze etc. - graveyard hate is almost necessary in most games and groups, not that fun but can win the game or at least give you time against graveyard decks.
Just some ideas, no clue what to cut though. Hope this helps!
3 weeks ago
combos well with
Hornet Queen is also a good blocker if you need time :)
4 weeks ago
I'm a pretty big fan of dinosaurs, this deck overall looks good, could use a little work though. As far as lands go, I'd add in Jungle Shrine, Path of Ancestry, Rogue's Passage, and Kessig Wolf Run. If you want to splurge and ensure you can color fix more reliably, maybe throw in City of Brass, Mana Confluence, and Forbidden Orchard too. One of my favorite cards in this deck is Congregation at Dawn because it can either set up your commander to do crazy work, or just set you up for a combo, or even just grab a few mana dorks. Defense of the Heart is also a fantastic card in this deck. I like to run Return to Dust in any deck that can run it because it's stellar removal. I see you have a couple Huatli planeswalkers, and they're good, but I'd also consider Domri Rade and Samut, the Tested. As for creatures, I see you have a few that can trigger the 'Enrage' keyword, but only two creatures that have the keyword. I built my dino deck around that keyword becuase I think it's really powerful. Consider adding in Bellowing Aegisaur, Ripjaw Raptor, Siegehorn Ceratops, Silverclad Ferocidons, and Trapjaw Tyrant. I'd also consider adding in Zacama, Primal Calamity, Temple Altisaur, and Territorial Hammerskull. For creatures to support your dinos, Drover of the Mighty, Druid of the Anima, and Priest of the Wakening Sun and all pretty good. Odric, Lunarch Marshal is an include in this deck because of all the keywords flying around, Zetalpa, Primal Dawn is a reason enough to include him. They're not dinos, but there are two gods from Theros block that are great in here (and in general) Xenagos, God of Revels and Iroas, God of Victory are worthy includes in my opinion. For artifacts I like Door of Destinies and Caltrops to trigger your enrage abilities. Those are just a few suggestions, if you want to check out my dinosaur tech I'll link it here.
1 month ago
Since you came and helped me out, I will return the favor!
Cards that could be replaced:
Acidic Slime: I personally feel Reclamation Sage just outshines the slime. For 2 more mana, all you're getting is deathtouch and the option of destroying lands, which our commander is already capable of doing himself (if needed).
Nevinyrral's Disk: I personally don't like all that much. This has a lot to do with the fact it comes in tapped, and the fact that I prefer Pernicious Deed. If you don't feel like you need this, it could very easily be replaced!
Warchief Giant: This card I would argue could be replaced. The other two are more impactful when they connect. However I realize he is a personal fav of yours, but it's a possibility ;)
Elixir of Immortality: I personally don't see much use for this. If you want the option of putting stuff back in your library, I would instead put in Haunted Crossroads from your maybeboard (since I assume you're intending to save creatures with it!). Also, the shuffle means you have technically lost access to them anyway, when they rightfully belong on top of our deck!
All artifact ramp over 4 mana: I personally would replace all of them with 2 mana signets and Fellwar Stone. That means you will rarely come into a situation where you can't cast one!
Sifter Wurm: I believe this card could be replaced as well!
Inclusions to maybeboard:
Viscera Seer: Nice sacc and top deck filter!
Aetherworks Marvel: Since you have a little energy theme going already, this could be another fun inclusion!
Blade of Selves: What's better than myriad creatures? Having myriad on everything!! XD
Mazirek, Kraul Death Priest: I just really like the idea of this card in the deck, with us saccing opponents permanents and our own!
Price of Glory: If you really hate that everyone else playing at instant/flash speed. We don't really have that many ways to interact with players on their turns anyway! :P
Xenagos, God of Revels: Our dragon is now a 2 turn clock!
Hope this helps making the deck even more awesome!