Creature — Elf
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.
Squirrel creatures get +1/+1.
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Deranged Hermit Discussion
5 days ago
Here's a list of dope creatures I use in a b/g token deck.
1 week ago
Deranged Hermit. On curve to cast the turn after casting your commander, and it gives 5 experience counters. (Which, coincidentally, is enough to go infinite with your Sage of Hours. Not only that, but it excels when used with Chord of Calling, as you can tap the Druid and his 4 squirrels the turn they come out to cast it for free, x = 2, to fetch your Sage of Hours. Oh, and since the Druid just gave you 5 experience counters, that's game, the turn after you cast your commander.
3 weeks ago
Chord of Calling. One of the better tutors, it excels when used with Hermit Druid, as you can tap the Druid and his 4 squirrels the turn they come out to cast it for free, x = 2, to fetch your Sage of Hours. Oh, and since the Druid just gave you 5 experience counters, that's game, the turn after you cast your commander.
1 month ago
JaysomeDecks Holy shit now I see the light. Thanks my man, I'll put those 18$ into Deranged Hermit and Chord of Calling when I get the budget. Also I'll consider more ramp and less lands. I've gotten games where I end up getting 5 lands in my hand and no way to get out of it
PartyJ I forgot about Gyre Sage, it was actually core, but I don't have her yet so I had a mental fart and forgot. Blighted Agent is a card I wanted to try because I really like Infect, so i'll consider it for future builds
Thanks a lot.
1 month ago
Ok, so I have a few suggestions for you. First would be Deranged Hermit. Probably the best card I put in my deck, he's on curve to come out the turn after your commander, and he gives him 5 experience counters. That's a 6/6 squirrel the turn you play him:)
The second is Chord of Calling. It's a fantastic, instant speed, creature-to-field tutor that can even use your creatures instead of mana. But where it gets really good is when used in conjunction with Deranged Hermit. Now, you already run Sage of Hours, so you know about the combo there. Deranged Hermit gives 5 experience counters, exactly the amount the Sage needs. He also provides you with 5 creatures (himself included). This means, the turn you cast Deranged Hermit, you can then tap him and his squirrels to play Chord of Calling for free, putting Sage of Hours into play and winning the game only one turn after first casting your commander. That's a 2-card, turn 5 win. With Sol Ring, that becomes turn 3. And even if you don't have them together, both cards are amazing individually.
I would also suggest Avenger of Zendikar
2 months ago
Some suggestions I have for your deck:
One downside to token decks is that the best token producers are at a high cmc, so I would recommend you get a good ramp package for your early drops. Cards like Avacyn's Pilgrim, Farseek, Rampant Growth, Boros Signet, Gruul Signet, and Selesnya Signet.
Champion of Lambholt benefits from both token producing and the additional power granted by your commander.
Mercy Killing is a really flexible card which is usually used to convert your own large creatures (hopefully after getting the attack buff from Gahiji, Honored One) who will die from spot removal anyway into tokens. It also can deal with problem creatures your opponent's control in a pinch.
Board wipes are a problem for decks like this that commit to the board, so you may want to try out cards that lessen their impact like Dauntless Escort, Fresh Meat, and to a lesser extent, Goblin Bombardment.
Overall this is a solid deck, and with a bit of tweaking could become extremely powerful and unique.
2 months ago
Thanks for the advise, guys. hoardofnotions, I'm not running any fetch lands like that because I don't have any. They made those while I was gone from the game, and they run a bit high. I might look into it down the line, though. I think I will buy an Eternal Witness the next time I look to order cards, because the recursion just makes the card too good to not have. Not running Sol Ring because honestly, the deck doesn't need it, and I don't see a need to drop something I want based on the thought that every deck should run a Sol Ring. Doomsday is basically in there in case a game gets tight and I need to win within the next few turns. I'll cast it and set myself up with Aluren, Endless Cockroaches, and probably Grave Pact and sac fatty to clear the board and smash face.
Necropotence is not in because I don't want to run the risk of having to discard what I need and it getting removed from the game. I may throw a copy in the sideboard I have and sub it in to see how it runs. I like its potential, but I'm just leery of it.
Do you think I'm running too many lands in the deck? If so, I could make those cuts. But I never play Thran Quarry, and wanted to throw it in. But it is kind of out of place in a deck that looks to sac creatures...
Snacrifice, I kind of like Sprout Swarm, but don't have one yet. I could run Deranged Hermit, though. Next time I order, I'll order a Sprout Swarm, too. I kind of like Harvester of Souls; a little fat, and some deathtouch, and card draw. Looks like it fits. I've got a copy of Living Wish, should that go in?
Thanks for the looks, guys. I really appreciate it.
2 months ago
Chord of Calling: Fantastic instant speed deck-to-field tutor.
Bonus: you can cast it just using the creatures created by Deranged Hermit to tutor Sage of Hours onto the field. And since Deranged Hermit gave you 5 experience counters, you then win. That's a win one turn after you play your commander. You can win as early as turn 3 with these two cards. And even by themselves, they work great.