Deranged Hermit

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Deranged Hermit

Creature — Elf

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.

Squirrel creatures get +1/+1.

Epicurus on Card creation challenge

1 year ago

Soulsearching Pilgrim

Creature - Human Cleric

~ can only attack or block alone

Whenever ~ enters the battlefield or attacks, put an Exalted counter on target land you control

2/2


While I could contest that green already has Deranged Hermit, I know that doesn't actually follow the theme we're going for here. So finish the cycle with green, unless you feel like throwing a colorless Hermit into the mix.

Chasmolinker on PreModern The Rock - [[Primer]]

2 years ago

dannecticut They are a solid finishing combo. You could sub Genesis for Recurring Nightmare. Symbiotic Beast or Mongrel Pack could replace Deranged Hermit

dannecticut on PreModern The Rock - [[Primer]]

2 years ago

How vital are Deranged Hermit, Recurring Nightmare, and Volrath's Stronghold to the strategy? Is a budget build possible?

Vallaris on What'd you EXPECT faeries to do?

2 years ago

Tinnuki Thank you! I definitely will! Love seeing what others do with their decks with commanders I also use.

I totally forgot about Stolen by the Fae , have a few copies of it too. I think I might have had it in this deck way back when I first built it but took it out because the deck was running too slow. A lot of the tap lands have been replaced so I think it's time it can go back in again. Coat of Arms is a card I'm currently borrowing from my partner for my Bat Tribal deck (which badly needs it more lol), but eventually I will get a copy of that for both Bats and Faeries. :)

Kindred Dominance and Kindred Discovery would be amazing additions, hopefully they get some reprints soon! Pretty much any time lately I've been spending more on a card (anything $10-20+) I've been trying to get various desired reserve list cards knocked off the list first (which I am really glad I did for Liege of the Hollows and Deranged Hermit for a different deck because those spiked like mad recently).

Faerie Tauntings could come out to be honest, I had it in here since it was a cheap enchantment that would trigger Alela's ability and because it was on theme. Unless Vedalken Orrery is out, it really doesn't do much.

Thanks again for so many suggestions! It's quite helpful to have another pair of eyes for a fresh perspective, much appreciated!

klaudiohmm on Flavor Text Tribal, aka: Vanilla Beats

3 years ago

Hey! If you aren't necessarily running a Bear subtheme, maybe you should swap some of them for vanilla elves. You can strengthen your Elf synergy with Cylian Elf and Elvish Warrior , for example. Maybe a card like Nullhide Ferox works too. Your opponents may hesitate to activate its ability (if they activate, it loses hexproof but becomes unblockable), but I don't know if it is good or fun enough.

I think that other token generators can work very well with your commander. Avenger of Zendikar is a very strong creature that puts a lot of 0/1 tokens without abilities, so they are buffed by your commander. Deranged Hermit and Deep Forest Hermit can be very powerful in your strategy because they swarm the board, and G likes creatures on the field (you can use card draw like Shamanic Revelation or buffing effects like Beastmaster Ascension with better results). For card draw, maybe you should use Regal Force or something like it (benefit from tokens) or Guardian Project (tokens won't trigger it, but other creatures will).

If you go more for a token strategy, token doublers can help you a lot (that is, if you already have them or Quandrix commander from C21 didn't spike them). I don't know if the "return creatures from graveyard to your hand" is that strong. If it doesn't, maybe a token strategy works better. If you think that it goes against the idea of the deck (using cards forgotten in our boxes for ages), then really it's the case of running a lot of vanilla creatures (although I think that you should use them in the ideal quantity).

Don't know if it's worth, but you aren't running any boardwipes. Maybe Oblivion Stone helps you reset the board if opponents' boards become a problem. Other problem I see is recursion. I think that Eternal Witness is a green staple and maybe you should use it. Maybe swap a land for Bala Ged Recovery  Flip. To deal with graveyards, maybe Scavenging Ooze is a great addition.

I don't know if cards like Blossoming Defense or Autumn's Veil worth the slots. If you go for a token, more go-wide strategy, maybe lose a creature or other does not affect your game thaaat much. Maybe you should swap them for card draw or recursion cards.

That's all I can think for now. Hope it helps :)

MagicMarc on Squirrels in legacy

3 years ago

If you are planning on casual Legacy play, I think either Red Green Or Black Green offer fun and less expensive alternatives than blue. Maybe not as powerful but certainly provide fun themes.

Going Red Green gives you Exploding Squirrels and going Black Green gives you Living Dead Squirrels. I mentioned some ways to go Red Green.

For Black Green you can either go for another infinite Squirrel and infinite mana combo using Deranged Hermit + Recurring Nightmare + Phyrexian Altar for infinite squirrels and also mana. Or just do some Golgari Good Stuff with repeatable removal and reanimation.

goodair on Squirrels in legacy

3 years ago

You can look into a nic-fit shell with Deep Forest Hermit/Deranged Hermit and whatever jank you want.

MagicMarc on Squirrels in legacy

3 years ago

Adding Red lets the deck get another way of winning by adding direct damage ability to the deck.

You put all your squirrel cards in that you want to use, right? For example; 4x Squirrel Mob, 4x Deep Forest Hermit, 4x Deranged Hermit and 4x Druid's Call. You can also use the wrangler and excavator, also any of the other squirrel cards like Squirrel Nest. Since you are also in Red, you then also get to play Burn cards,riot cards and anything in the Gruul family. Adding cards like Goblin Bombardment, Fling and Volcano Hellion gives an alternate win condition of direct damage. As well as more ways for explosive wins.

For example; Your life total is 20 and so is your opponent's. You have Squirrel Mob in play enchanted with Druid's Call. You also have Goblin Bombardment in play. You also have 4 other squirrels in play. You attack with the 6/6 mob and if you hit you do damage and if they can kill it you use protection to keep it around and if it took damage you get more squirrels and it gets bigger. Let's say they blocked it with a 4/4 and lost their creature and you get 4 more squirrels and now your mob is a 10/10 and you have a total of 8 other squirrels. What you then do is just cast Volcano Hellion targeting your Squirrel Mob in play enchanted with Druid's Call announcing any amount of damage you like. Let's say you announce 9. You and the mob both take 9 pts of damage. This creates 9 more squirrels bringing your squirrel count to 17. Your mob is now 19/19 and you have 17 squirrels to either sacrifice to goblin bombardment shooting your opponent in the face for 17 or wait and just attack with your mob again. If you put the right kind of protection for your creatures like stuff to make them indestructible or versions of giant growth you can name higher amounts of damage with the hellion and get even more creatures. Or just cast Fling, Soul's Fire or even Chandra's Ignition.

I didnt have anything solid in mind, just thinking of two color decks that would let squirrels put some hurt on people.

Load more