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Said on Discarding hurts...

#1

Words of Waste? With Geth's Grimoire this can clear opponents' hands.

You might also like a reanimation package with your Vilis, Broker of Blood. If you run Reanimate, you don't actually lose life until he's on the field, so Reanimate-ing him lets you draw 8 cards for the 8 life you lost. Also, Entomb works will with Reanimate.

Good luck

February 16, 2020 11:28 a.m.

Said on Graveyard Shift...

#2

Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.

  1. Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.

  2. Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.

  3. Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.

  4. Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.

  5. Casualties of War/Windgrace's Judgment: Like (4), these can kill anything. I am preferential to Windgrace's Judgment because it's an instant, but again, both are powerful cards.

  6. Nature's Claim is a really efficient piece of spot removal for things like Rest in Peace, Grafdigger's Cage or Leyline of the Void. I suggest running it.

  7. If you're in a counter-heavy meta, Veil of Summer is an absurd card.

  8. Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.

Cards I'd consider cutting:

Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.

A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.

Butcher of Malakir: The effect is good, but you already have Grave Pact and Dictate of Erebos. I think the third piece of redundancy is probably too much.

Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.

Algae Gharial, Flesh Carver, Scavenger Drake: While these aren't bad, you can probably do better. I think overall they don't have enough punch to end up in a final decklist.

Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.

Good luck!

February 13, 2020 9:15 a.m.

Why not just run Thrasios, Triton Hero and Tymna the Weaver? Then you could run Nomads en-Kor and Cephalid Illusionist to win with Flash+Protean Hulk+Thassa's Oracle...

I think running white would be beneficial. You get access to things like Dovin's Veto and Swords to Plowshares, and you can use Tymna the Weaver to draw cards. I have a feeling Tasigur, the Golden Fang is likely too slow for cEDH. At least, that's my experience.

February 10, 2020 1:57 p.m.

I mean, I'd definitely include Sram, Senior Edificer. Argothian Enchantress also seems really strong. You might want to consider some legacy enchantress cards like Elephant Grass or Carpet of Flowers, although their power will depend pretty heavily on your meta.

I really like that you're running Utopia Sprawl and Wild Growth already. You should run Arbor Elf with them... he makes more mana when lands are enchanted. In that vein, you may also have a lot of luck with Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim and/or (if you're rich) Noble Hierarch. I've found a lot of players misjudge T1 mana-dorks and never play them, and they're almost always wrong not to.

You may like running cards like Rest in Peace, Eidolon of Rhetoric, Rule of Law or Deafening Silence. As a rule, these are build-arounds but in the right meta they can be very powerful.

You may also like running Green Sun's Zenith, especially if you want to run Dryad Arbor.

February 5, 2020 8:58 a.m.

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