Heirloom Blade

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon

Combos Browse all

Heirloom Blade

Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip 1

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C17

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Heirloom Blade Discussion

eleventhend on Angry Dinos

3 weeks ago

Agree with swimtothemoon's suggestions about Traverse the Outlands and Aura Shards for later upgrades.

My other thoughts are that you might want more haste effects to let Gishath and others drop and swing the same turn, and that you might want to add more card draw or card advantage in case Gishath gets imprisoned somehow.

Also a possibility are damage-dealing board wipes, which would trigger enrage and possibly not even clear all your own creatures.

Suggestions

Potential Includes

Potential Drops

epajula on Heaven & Earth

1 month ago

Luminarch Ascension, Heirloom Blade, Herald's Horn, Vanquisher's Banner, Zendikar Resurgent, Profound Journey, Angel of Serenity, Karmic Guide, Sunblast Angel, Angel of the Dire Hour, and Marshal's Anthem. I have found great value with every card listed. Let me know if you need me to go more in depth.

grx on AWOOOO-Tribal

2 months ago

Even if you allow garruk as commander by homebrewed rules you still has an extra Heirloom Blade and commander is a singleton format

ezigrelnos on Tutor Chain Option Sram

2 months ago

Yes the downside of using Sram for the Heirloom Blade Tutor Chain is that he himself must die and go to the graveyard, READ: NOT COMMANDER ZONE, but there are two creatures directly that can return him located at steps # 6 Devoted Crop-Mate and #8 Sun Titan in the tutor chain itself. Other ways to return Sram after Heirloom Blade:

Emeria, The Sky Ruin

Faith's Reward

Sword of Light and Shadow

The first three steps in the tutor chain, Sram, Senior Edificer -> Restoration Specialist -> Stoneforge Mystic, are a simple and very easily broken example, but it shows the concept and raw power of the tutor chain. Imagine at any time you had your commander and this one random cheap equipment, if your opponent used a card to destroy your commander, you get your dwarf girlfriend out of your deck for free. She sacs herself, returns an artifact and enchantment from the graveyard, and now you get a free SFM out of your deck. Grab that Sword of Light and Shadow and get that Sram back, enjoy that free SWORD TO SWORD TUTOR. How many times can you say my heirloom blade is a guaranteed sword of shadow and light. The creature list in this deck has this entire underground network of value that most people dont know exists, and wont unless unlocked by the power of Heirloom Blade.

After some more research I found things like Kjeldoran Outpost, Kor Duelist, Nahiri, the Lithomancer and Elspeth, Knight-Errant which meant I can reliably unlock the "Soldier" type, allowing me to tutor out soldier creatures from deck for free, which for mono white also meant unlocking "Human" and "Warrior", and all the insane cards there, but really also meant "Giant Warrior" Stonehewer Giant and Giant, Sun Titan, thus now allowing me actually being able to tutor every single creature out of my deck (theoretically) by having them form this "chain" of 1-shared creature type.

Ultimately the goal was to reliably be able to tutor out Sun Titan, because if you need something from your graveyard he can most likely get it back for you (49 cards cmc 3 or less).

Regardless, the concept is just hilarious to me that you can start with Sram, Senior Edificer and at best case scenario he can tutor out Sun Titan for you so there Is some guaranteed catch-all recursion for this deck. Its just this background, weird side-chain thing that really does random tutors or tron heroes more often than not, but with sheer amount of thought and planning it can line up to be one of the most value cards in the deck! At worst, its +3 dmg for 1 equip, and draws off Sram.

The tempo! The ablities! The lulz! For some silly card no one really uses, especially outside some tribal deck, it has the potential to break open this deck to a level of tutoring never seen before.

Sword to Sword Tutoring

Tutor Chain Option Sram

elting44 on Markov EDH

2 months ago

Yeah, I would cut Dark Ritual. In EDH the upside of ramping using spells is often diminished, unless you are playing storm. Mana rocks are a much better alternative.

Replace Terror with Terminate.

I would cut Blood Tithe for Exsanguinate. It's basically the same card, only Exsanguinate scales better into late game.

Vanquisher's Banner is a great inclusion if you are going to keep all of your one drop vampires. Heirloom Blade could be replaced by it?

I would cut Kindred Charge

Feast of Blood is underwhelming to me at sorcery speed, and you already have a bunch of single target removal. I would run a board wipe in its place, Damnation or Black Sun's Zenith.

Urge to Feed is cool flavorwise, but I don't think it fits, you have better single target removal and better pump elsewhere.

Grave Peril - Isn't a "may", and is easier to play around, gives your opponent the ability to creature they want to trigger it with. Might as well be a Chainer's Edict type spell, which I don't think you need as you are flush with single target removal.

Edge of Divinity - Is good for Edgar, and is great for the cost, but he will be dying often, and there are only 2 other targets for it in the deck that get full benefit. I think there are better persistent pump options.

Don't get me started on your Ajani bromance....

LeaPlath on The Admiral's Navy

2 months ago

So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.

Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.

Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.

Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.

For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.

Coastal Piracy is both thematic and rewards you for doing what you want to do. Attack. Kindred Discovery is less thematic but also helps reward you for playing pirates.

For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.

Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.

For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.

For more pirate themed spells, Spell Swindle and Brass's Bounty both are thematic and can be quite powerful, as well as push you to your alt win condition.

Name on Scion of the Ur-Dragon

3 months ago

Ur Dragon over Scion as commander. Look for Cryptic Gateway, Defense of the Heart, Dragon Broodmother, Descendants' Path and maybe Path of Ancestry, Shared Animosity and Heirloom Blade. Anything that adds draw or ramp is also good.

ThallionDarkshine on Brion Stoutarm Budget Sacrifice

3 months ago

Cerodon Yearling and Sky Terror are both somewhat low value cards, basically just cheap attackers. Also, Sundering Titan is unfortunately banned in edh (and by unfortunately I mean fortunately, because it would be a huge pain to deal with).

Cataclysmic Gearhulk could be a pretty decent board wipe, though it does kind of clash with how many artifacts you run. Conquering Manticore is another creature-based Threaten effect, letting you more easily repeatably steal opposing creatures. I also think that more tutors to help you find Skullclamp for draw or Thornbite Staff for repeated sacrifice is pretty important. Hoarding Dragon is a great way to do so, since not only can it get equipments, it can also fetch some of your other powerful artifacts. Godo, Bandit Warlord is another great way to do so, and can beat down geared up with a bunch of equipments if need be.

Next, some more synergy pieces. Mistveil Plains lets you reuse Sunforger targets, and can even be found by Tithe, which can be found by the Sunforger, meaning that you only need to draw Sunforger to have access to any of its spells once per turn. It can also be found by Knight of the White Orchid. Next, I really like Heirloom Blade as a kind of backup Skullclamp. It works really well alongside Taurean Mauler, always giving you at least 2 draws, and they're specifically creatures, meaning you always get another creature to sacrifice. In addition, it combos with Serra Avatar when you've already drawn the rest of your avatars, meaning that you just redraw the avatar after sacrificing it.

Check out my Brion deck for more inspiration. It's a bit more focused on one big explosive turn, but has a lot of powerful synergy pieces that could work in any Brion list.


Brion EDH

Commander / EDH ThallionDarkshine

SCORE: 2 | 9 COMMENTS | 197 VIEWS | IN 1 FOLDER


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