Heirloom Blade

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon

Combos Browse all

Heirloom Blade

Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip 1

Heirloom Blade Discussion

multimedia on Vaaaaamps

1 month ago

Hey, nice deck, tons of great cards here :)

There's a lot of one drops here which is good, but it's deceiving because there's only five one drop Vamps. Two drops are the same, there's only six two drop Vamps. A total of 11 one and two drop Vamps is not enough for aggro. Consider more early game Vamps?

In multiplayer Commander aggro is difficult to play because you don't have to just kill one opponent you have to kill three with 40 life each. Because of this playing more cards that can damage all opponents at once gives you more reach. Cards like Impact Tremors , Throne of the God-Pharaoh , Zulaport Cutthroat and Price of Progress are low CMC cards that can add a lot of reach. Cutthroat is not a Vamp, but he punishes each opponent when a board wipe or removal happens. Mass Hysteria with haste and Blind Obedience making opponents creatures ETB tapped are low CMC cards that can increase your aggression. Obedience's extort is also reach.

For the manabase Pain lands and Rainbow lands are better than Filter lands and Scry lands because of one drops. Command Tower , Mana Confluence , Caves of Koilos , Battlefield Forge , Sulfurous Springs are helpful with one drops. The Scry lands ETB tapped which is not what you want with aggro. There's not enough basic lands to support Smoldering Marsh; it's consistently going to ETB tapped. It looks like you can afford just about any land so no reason to play any lands that ETB tapped.

There's only 34 black cards here compared to 65 nonblack cards this makes Vampire Nocturnus unreliable and your four drop needs to do a lot and be reliable. Top and Rack do help with Nocturnus, but this is too slow especially when you already have Bloodline Keeper who you don't have to jump through hoops to use. Exquisite Blood , Merciless Eviction and Kindred Dominance are good cards, but not with aggro. Mavren Fein, Dusk Apostle , Heirloom Blade and Mortify are also good cards, but lackluster here compared to the all the other cards.

I have more advice, but I'll stop now. Good luck with your deck.


drpeppercan on Spells for Najeela

1 month ago

Not having a decklist to see what you are already considering makes it a bit more difficult to know what direction you're already looking at. With that in mind:

Beastmaster Ascension - +5/+5 that is super easy to activate with an aggressive deck.

Wild Pair - Always a favorite of mine and turns your library into a toolbox of possibilities so long as you have a good mix of power/toughness

Descendants' Path - Cheats creatures into play, and you don't loose out on your draw if it doesn't happen to be a creature. If you're running heavy tribal it usually hits gold more often than not.

Heirloom Blade - Much like Descendants' Path but with death effects. It can really help you recover after a wrath, or make an opponent think twice about removing one of your threats.

Call to the Kindred - More digging out of your warriors.

Cryptic Gateway - Lets you cheat your tribal creatures into play.

Shared Animosity - Usually a nice big power boost to all your warriors when they attack. If Najeela, the Blade-Blossom 's ability has been used, they get trample, lifelink, and haste to go with their new power boost.

triproberts12 on Deep Sea Apocalypse

2 months ago

Wow, dude. You might be the very first person I've advised to remove lands from their deck. 42 is plenty, even for a big creature deck with Exploration and Burgeoning. Add in a little more early ramp in those spots. Sakura-Tribe Elder and Farseek come to mind. T

he other thing to keep in mind if you're new to commander is that 99-card singleton vs 60-card decks with 4 copies of staple cards behave very differently. You're only 50/50 to draw two creatures in the first 6 turns. Foster and Heirloom Blade might be good, in addition to a few more leviathans. Deep-Sea Kraken is a great early drop that should be out with haste by turn 5. Mesmerizing Benthid and Elder Deep-Fiend are octopi that can slow down opponents. Tromokratis is just a pain for any deck running utility creatures. Nimbus Swimmer can get hilariously large with your ramp package.

I think the counterspells that untap lands are clever, for sure. I might also consider Frantic Search for the same reason. If you really want to double down on the flash subtheme, then Leyline of Anticipation and/or Vedalken Orrery are good. Although, if you want to remove Simic Signet , as well, having very few artifacts or enchantments (that don't win on the spot, anyway), means that Bane of Progress and Wave of Vitriol are both pretty great.

Cyclonic Rift is just a straight-up staple, so make that a stretch card when you want to put more into the deck. As for tribal stuff, this might be a stretch on your budget, but Herald's Horn and Urza's Incubator are where it's at.

Bounty of the Luxa hasn't been all it was hyped up to be when it first came out. I'm not a fan of Foil , since the part of the game when you've got 4 mana but don't have extra untapped lands is pretty narrow.

Beyond that, I would check out the sea-creature tribal EDHREC page for Arixmethes. Looks like about 30 people have built decks under that theme, which is lower than I expected, although the decks from the main page might be built as such but not labeled. There's also a quirk of tribes with high CMC and low numbers tend to not meet the EDHREC critera for the site's algorithm automatically labelling it as a tribal deck.

triproberts12 on A Different Kind of Ghave Deck

2 months ago

You can certainly make it a viable deck without sinking Doubling Season money into it or turning it into a deck whose only goal is to Demonic Tutor into a combo. There's a lot of good stuff in here to build on.

Hardened Scales rounds out your Corpsejack Menace/Snek package.

You could probably lean a little into Saprolings, as well. Psychotrope Thallid is great card draw when your Commander makes Saprolings. Utopia Mycon is great for ramp. Tendershoot Dryad is a great lord for going wide. Night Soil , Saproling Burst , Verdant Embrace , Fertile Imagination , Fungal Sprouting , Scatter the Seeds , and Saproling Symbiosis are solid token producers. That last one is expensive, but I thought I'd just put it out there since it's old af.

There's great interaction in Saprolings, too. Morbid Bloom , Aura Mutation , Seed Spark are all pretty okay cards, and you're already running Death Mutation, Fungal Plots, and Necrogenesis.

As for cuts, if you're not doing broken combo things, Spikes are not good. Cruel Sadist , Sylvan Hierophant , Consuming Vapors , Heirloom Blade , Clockwork Vorrac , and Underworld Connections could probably be cut on card quality, alone.

oliveoilonyaasscureshemorrhoid on Tiana's Enchanting Equipment

3 months ago

Hey, I'm an experienced Tiana pilot and would love to help! ( my deck link here ).

The first thing I would change is Wrath of God and Blasphemous Act because creature-only board wipes destroy the creatures, then the auras, so Tiana won't trigger for any of your auras. But board wipes like Hour of Revelation , Day of Reckoning, End Hostilities , Nevinyrral's Disk , Cataclysmic Gearhulk , Tragic Arrogance etc would make Tiana trigger on your auras. You could put in Auratog or Faith Healer so you respond to creature-only board wipes, or put in indestructible stuff like Hammer of Nazahn , Shielded by Faith , Kytheon, Hero of Akros  Flip etc.

Bludgeon Brawl has cool synergy with Tiana, because if Vandalblast , Scrap Mastery , Hour of Revelation etc are cast, then Tiana will trigger on your artifacts too. And if you include this, consider adding artifacts that sacrifice themselves like Unstable Obelisk , Commander's Sphere , Boros Locket , Boros Cluestone , Orazca Relic .

Along with self-sacrificing artifacts, I loved the idea of self-sacrificing auras and recycling them over and over with Tiana, especially with Sigil of the Empty Throne or Ajani's Chosen on the battlefield. Auras like Capashen Standard , Mortal Obstinacy , Flamespeaker's Will , Brand of Ill Omen , Sun Clasp , Weight of Conscience , Bound by Moonsilver , Lunarch Mantle , Uncontrolled Infestation , Inferno Fist , Guilty Conscience etc.

Other than the aforementioned cards, I'll also mention Mistmeadow Skulk which dodges board wipes, the new Swiftblade Vindicator and Smothering Tithe , Fabled Hero and other heroic cards that benefit from the aura recycling, Forgeborn Oreads and Scroll of the Masters and Mesa Enchantress for the aura recycling, Ethereal Armor , Helm of the Gods , Heavenly Blademaster , Laccolith Rig is stupid but fun, Heirloom Blade because RW sucks at draw (except this deck if you add auras that draw).

If I wanted to cut some cards from your deck, I would start with Order since it's 4 mana for a really narrow removal spell, and 3 mana to do something that odric or angelic skirmisher do (which is creatures so can be brought back into the game easier). Kwende, Pride of Femeref is essentially a 4/4 for 4 mana and is only useful for Tiana. Kitsune Mystic isn't needed with all the sacrificing and such. Authority of the Consuls and Godsend and Basilisk Collar isn't that impactful for an aggro strategy. Whispersilk Cloak gives shroud which isn't the best for a deck all about auras and equipment. Chariot of Victory isn't that good and doesn't add any power. And I would take out as many tapped lands as you don't mind, they slow down decks way too much, add Battlefield Forge .

Hope this helps makes your deck stronger!

Osbert on The Twilight Hours

4 months ago

If you want to go more aristrocrat style I would suggest adding Zulaport Cutthroat, Cliffhaven Vampire, Sanguine Bond, and Falkenrath Noble for more drain effects. Make the drain a really attainable goal with Wound Reflection, Painful Quandary, and other friends.

Heirloom Blade, Dark Prophecy, Grim Haruspex, and Midnight Reaper can help keep your hand healthy, Prophecy noticeably draws off of token deaths.

Demon of Dark Schemes usually has a problem where you run out of energy faster than mana and the new Teysa remedies this so he might be worth a look.

Maybe lean into the life gain route because each token with lifelink is a separate life gain trigger. Karlov of the Ghost Council, and Regna, the Redeemer slot well in here and have relevant abilities.

Oketra's Monument is decent ramp and a token producer to boot.

Crypt Ghast and Cabal Coffers are great includes in a deck with an Urborg. Run a few unlimited tutors to find one if you have the other.

ZendikariWol on "Tribal" Tribal

5 months ago

This is... pretty fantastic. May need more Dromoka, the Eternal (easily the second most devastating Dragonlord, in my opinion) and possibly Utvara Hellkite, Heirloom Blade, and absolutely Drogskol Captain, maybe Stromkirk Captain. Urza's Incubator, Obelisk of Urd, maybe Captivating Vampire, Battletide Alchemist, a Banneret (ie Bosk Banneret), Knight Exemplar, Gilt-Leaf Archdruid (which may not seem that great but at very least it's an additional Kindred Discovery), the mercenaries (ie Cateran Brute, Moggcatcher, Rathi Assassin) Pheres-Band Warchief, the harbingers (ie Flamekin Harbinger, Treefolk Harbinger).

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Heirloom Blade occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%