Hero of Oxid Ridge
Creature — Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
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Hero of Oxid Ridge Discussion
3 weeks ago
2 months ago
Love it, but you dont need Goblin Gaveleer without equipment. Instead I offer the slot to the underappreciated Kari Zev, Skyship Raider. With built in evasion and first strike Kari herself is a nightmare for blocking, especially around the turn she comes in on. Ragavan can be sent at a different opponent altogether but is frequently ignored. Typically two triggers per swing.
Alternatively if you want to keep it hard tribal it could also be a Goblin Spymaster. Forces your opponent's entire board to attack. Often at each other due to his first strike.
If you wanted to break away from the tribe a bit (or replace enchantments that you tire of) Hero of Oxid Ridge, Prophetic Flamespeaker, and Purphoros, God of the Forge might increase the stopping power.
3 months ago
Okay, so I realize you have a ton of goblin-centric synergies in addition to your Purphoros plays, so I'm about to unload a bunch of stuff that works as infinite ETB effects and just let you look over them. I've never piloted a Purph/goblin deck even so I'm not about to know where to cut unless you drop all aggro for full combo plays (which I again state I wouldn't know if that is better or even what you're wanting). Anyway. The list of possibilities as follows:
+ and any creature that creates one or more creatures when it enters or dies.Suggested options not already in your build include Pia Nalaar (for her low cost), Tuktuk the Explorer (same reason), or alternatively Su-Chi. Some of these can work with token creation on death due to the triggers going on the stack at once. By sacking the creature for mana 2 mana, you then stack the triggers to get the token that you can also sac for mana in response to the mantle trigger, thus having 4 mana to revive the first creature.
Mana Echoes does have an infinite loop with Goblin Warren and Phyrexian Altar (yes I get you aren't using it but Skirk Prospector will do the same thing). The Echoes will generate the colorless mana you need, and then one of the three can be sacked for R, and then use it all to sack the other 2 goblins for 3 new tokens. This is a "closed loop" because it doesn't generate extra tokens, but you do get infinite colorless mana in addition to the ETB triggers.
Given the right mana rocks/mana ramp Paradox Engine and Ancestral Statue can create an infinite loop of spell casting for storm triggers or also creature etb. The same is true for Cloudstone Curio and Cryptic Gateway with any or your creatures that make mass tokens ETB. Maybe something could be done with Akki Rockspeaker too if you had cost reduction?
I can also mention that you are not about to find anything close to enchantment hate in mono-red except through Apocalypse, so I really wouldn't bother changing it out unless you'd want something like Descent of the Dragons in for even more tokens.
Burn at the Stake does happen to have several options for replacement if you'd prefer instant speed effects over easy-ish mass damage.
Also, sorry for the wall-o-text.
3 months ago
Great job on this deck, it looks like a lot of fun to play! As far as suggestions go, I think you need the full playset of AEther Vial as it allows you to drop an extra creature most turns and without being countered, not to mention how well it combos with Haakon. I would also recommend replacing Stillmoon Cavalier and Knight of the Holy Nimbus with Knight of the White Orchid to help get that third land out with more consistency given all the three mana cost creatures. Finally, I would like to see Hero of Bladehold somewhere in here and maybe even Hero of Oxid Ridge in the sideboard for a creature token matchup instead of Worm Harvest which kind of seems out of place given the mainboard Lingering Souls. Overall I love this deck, it looks fun, effective, and super flavorful, +1!
5 months ago
I was taking a look at your deck, and I can see why your having a bit of trouble. All of the cards read some kind of fancy. Before I suggest cuts, I think it would benefit you greatly to modify your deck description or comment on what theme your really trying to communicate through your deck. This will also help with anyone else who comes after me. Also these cuts come from if this deck was my own and not from your point of view, since I don't have much to go on.
I would balance your plains and mountains to be 16-16 for better coverage. Your land count is acceptable.
I would cut Tajic, Blade of the Legion since your deck isn't token oriented and you are shying away from low cmc creatures his ability isn't too relevant.
I would also cut Archetype of Aggression since trample on a creature that is vulnerable to the most removal and it isn't there for more than that.
Agrus Kos, Wojek Veteran I would cut for the same reason as number one.
I would cut Vandalblast since it is the least effective removal that I see.
I would cut Spirit of the Labyrinth since inhibiting draw both makes you a target and inhibits your deck as well.
Hero of Oxid Ridge I would cut because it s a less effective bladehold.
Ugin, the Spirit Dragon I would cut because it's a little too slow for me.
Odric, Lunarch Marshal I would cut since you don't have enough means currently to make him relevant or be alive for that matter.
Marton Stromgald since you will rarely be attacking with more than 3 creatures.
Luminarch Ascension I would cut since people hate this card, and in turn hate you.
Legion Loyalist I would cut for the same reason as 1.
Goblin Vandal I would cut because it has too many conditions to be met to be effective and is pretty dead in late game.
Ethersworn Canonist I would cut for the same reasons as 11 and 6.
Captain of the Watch I would cut since there are better things you can do with six mana.
Figure of Destiny I would cut because it is too mana intensive for the payoff.
Rebuff the Wicked I would cut because it is way too narrow for my taste.
Deflecting Palm I would cut for the same reason as 13.
Windborn Muse I would cut for the same reason as 2.
Loxodon Gatekeeper I would cut for the same reason as 20.
Aurelia's Fury I would cut since it is too mana intensive.
Cyclops Gladiator I would cut since it works only when are in a advantageous boardstate.
Master Warcraft I would cut for the fact your opponents need to declare their combat phase, and most of the time, they don't and that irks a lot of people.
Tithe I would cut since you are already running land tax.
Please note that these are cut in my personal opinion and may not fall in line with what you had for the deck. Hope it helps. Happy Casting!
5 months ago
Riders of Gavony is great at fighting other tribal or token decks. Both Hero of Bladehold and Hero of Oxid Ridge are really powerful cards that fit right into your aggressive plan. Zealous Conscripts punishes players for big plays like Planeswalkers or Eldrazi.
Grim Flayer doesn't look attractive in a deck that's almost all lands and creatures, i don't think you should play that guy. Similarly, i don't see much benefit in Panharmonicon or Thought Vessel. Both are good cards, just not in this context.
I strongly suggest you consider adding a few more interactive cards, since nothing is more frustrating than losing to a unanswered Kaalia of the Vast or Elesh Norn, Grand Cenobite. Swords to Plowshares, Path to Exile, Dismember, Beast Within and Anguished Unmaking are some of the best options.
Your mana base looks okay, but you need a lot of different colors in the early turns with the way your deck is built, so it could be even better. Untapped lands that provide more than 2 colors should be high on the priority list, namely Mana Confluence, City of Brass, Reflecting Pool, Ancient Ziggurat.
7 months ago
youcan put a Hero of Oxid Ridge in your deck.
7 months ago
I mentioned Pyrohemia before, but I would like to point out that if you have it and Gisela, Blade of Goldnight out, it doubles the damage dealt to your opponents creatures, and creatures you control don't take any damage.