Hero of Oxid Ridge

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare

Combos Browse all

Hero of Oxid Ridge

Creature — Human Knight

Haste

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.

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Hero of Oxid Ridge Discussion

Snap157 on Azorius on a Horse

2 weeks ago

Oh man you could absolutly do Orzhov, Boros and Rakdos! Think along the lines of Knight of Infamy, Black Knight, Knight of Dusk, Stromgald Crusader, Ashenmoor Liege, Order of Yawgmoth, Blood Knight, Hanweir Lancer and Hero of Oxid Ridge.

Snap157 on Azorius on a Horse

2 weeks ago

Oh man you could absolutly do Orzhov, Boros and Rakdos! Think along the lines of Knight of Infamy, Black Knight, Knight of Dusk, Stromgald Crusader, Ashenmoor Liege, Order of Yawgmoth, Blood Knight, Hanweir Lancer and Hero of Oxid Ridge.

AmbientCrepes on 1v1 Zurgo Bellstriker

3 months ago

I play Zurgo a lot in 20 life, and I know that the format is very different, but in general we want to be doing the same things. In 20 life you can very reliably go for a heavy burn plan and have it work out well. This strategy is in my opinion very sub-optimal at 30 life. I think you basically want to be as heavy on the beatdown plan as possible. 30-life zurgo was basically a meta-gaming deck, if you see a lot of control decks, this is were you want to be, Green meta-game = not so much. From what I understand of the format for 1v1 commander online, it is heavily slanted to control(vial smasher etc), and somewhat combo (baral). This means that Zurgo is in a good spot, however if the Nissa/Azusa decks get very popular, or more hate bear style decks come up Zurgo will get much worse.

Here are my suggestions for your deck, cut the following:

  • Bomat Courier
  • Chandra, Fire of Kaladesh
  • Countryside Crusher
  • Grenzo Havoc Raiser
  • Hazorent the Fervent
  • Jaya Ballard Task Mage
  • Legion Loyalist
  • Sin Proder
  • Thermo-Alchemist
  • Dangerous Wager
  • Skullclamp
  • Faithless Looting
  • Kari-Zev's Expertise
  • Lava Spike
  • Molten Rain
  • Wheel of Fortune

Some of these are too slow(Wheel of Fortune, Skullclamp), some of there just aren't efficient enough for 30 life(Lava Spike), and some are just outright bad (Bomat Courier, Sin Proder etc.).

What you want to look for in your cards is the following; repeatable sources damage (mostly in the form of creatures though artifacts and enchantments are great sources as well) or the ability for your instants/sorceruies to kill creatures as well as deal damage to players.

Here is what I would add to the deck:

The deck's best hands are turn one zurgo, turn two 2-cmc creature (preferable hasty) so I've tried to maximize the number of 2-cmc creature to ensure this happens as often as possible. If you end up wanting more 2-cmc creatures I suggest looking towards Ember Hauler or Goblin Bushwhacker

Next lets add a little beef to your threats:

Hero is essentially, Hellrider # 2 so it is great. Heelcutter is great at allowing you to spend you mana every turn, and also Superb against single blockers. Koth is just an outstanding card that allows you to diversify your threats in the face of wraths and can win games single handedly.

Instants and sorceries you should add:

These are efficent and you are already playing effective copies of 3 of the cards. If you find yourself running into more blockers, or the meta game is more green, I would look to the following cards: Flametongue Kavu, Chandra, Torch of Defiance, Flame Slash, Mizzium Mortars, Roast. These are great at clearing paths for your creatures to get through uncontested.

Personally I am not a fan of either Chandra, Pyromaster or Outpost Siege as they feel tough to maneuver around counterspells and are very slow against combo. As a result I would cut them and play Flame Slash and Forked Bolt (which feels great against many of the x/1 of the format).

In terms of your mana base, if you are playing grim Lavamancer, you should be to play all the red fetches. Encroaching wastes should be wasteland (I'm sure budget is a big concern here but even still I would just cut it), Rishadan Port is another great land you aren't playing. Mutavault is excellent to help with flooding. Hellion Cruicible seems a little underwhelming, and honestly most of the creatures in the deck have hast so Hanweir Battlements seems like a pipe dream to try to meld, however I think it is mostly a free roll if you are dead set on playing it. Barbarian ring is another card you could be playing, and so is teetering peaks. I also tend to play 37 lands as it is roughly equivalent to 22 lands in 60 card decks, and you are trying to cast 4 drops in this deck but 36 should theoretically work.

Best of luck!

budget.brews101 on Double Fisting

4 months ago

Bloodbraid Elf, and Fleecemane Lion, Gahiji, Honored One, Soul of Theros, Hero of Oxid Ridge, The list goes on! look at some of the creature cards on tcg player

the_earl_0f_grey on Cry, Havoc!, and let slip the Gobs of war

6 months ago

Love it, but you dont need Goblin Gaveleer without equipment. Instead I offer the slot to the underappreciated Kari Zev, Skyship Raider. With built in evasion and first strike Kari herself is a nightmare for blocking, especially around the turn she comes in on. Ragavan can be sent at a different opponent altogether but is frequently ignored. Typically two triggers per swing.

Alternatively if you want to keep it hard tribal it could also be a Goblin Spymaster. Forces your opponent's entire board to attack. Often at each other due to his first strike.

If you wanted to break away from the tribe a bit (or replace enchantments that you tire of) Hero of Oxid Ridge, Prophetic Flamespeaker, and Purphoros, God of the Forge might increase the stopping power.

TheRedGoat on Purphoros, Forger of Goblins [[Primer]]

7 months ago

Okay, so I realize you have a ton of goblin-centric synergies in addition to your Purphoros plays, so I'm about to unload a bunch of stuff that works as infinite ETB effects and just let you look over them. I've never piloted a Purph/goblin deck even so I'm not about to know where to cut unless you drop all aggro for full combo plays (which I again state I wouldn't know if that is better or even what you're wanting). Anyway. The list of possibilities as follows:

Ashnod's Altar + Nim Deathmantle and any creature that creates one or more creatures when it enters or dies.Suggested options not already in your build include Pia Nalaar (for her low cost), Tuktuk the Explorer (same reason), or alternatively Su-Chi. Some of these can work with token creation on death due to the triggers going on the stack at once. By sacking the creature for mana 2 mana, you then stack the triggers to get the token that you can also sac for mana in response to the mantle trigger, thus having 4 mana to revive the first creature.

Mana Echoes does have an infinite loop with Goblin Warren and Phyrexian Altar (yes I get you aren't using it but Skirk Prospector will do the same thing). The Echoes will generate the colorless mana you need, and then one of the three can be sacked for R, and then use it all to sack the other 2 goblins for 3 new tokens. This is a "closed loop" because it doesn't generate extra tokens, but you do get infinite colorless mana in addition to the ETB triggers.

Given the right mana rocks/mana ramp Paradox Engine and Ancestral Statue can create an infinite loop of spell casting for storm triggers or also creature etb. The same is true for Cloudstone Curio and Cryptic Gateway with any or your creatures that make mass tokens ETB. Maybe something could be done with Akki Rockspeaker too if you had cost reduction?

Mana Echoes also can make Krenko, Mob Boss or even Kiki-Jiki, Mirror Breaker go infinite when used with Umbral Mantle and/or Sword of the Paruns (and the right board state).

I can also mention that you are not about to find anything close to enchantment hate in mono-red except through Apocalypse, so I really wouldn't bother changing it out unless you'd want something like Descent of the Dragons in for even more tokens.

Burn at the Stake does happen to have several options for replacement if you'd prefer instant speed effects over easy-ish mass damage.

Lastly, would you say you're ever in need of more combat supportive effects like what Hellrider and Hero of Oxid Ridge or even Bloodmark Mentor and Goblin Wardriver?

Also, sorry for the wall-o-text.

skoobysnackz on From the grave my knights will arise. HAIL HAAKON!

7 months ago

Great job on this deck, it looks like a lot of fun to play! As far as suggestions go, I think you need the full playset of AEther Vial as it allows you to drop an extra creature most turns and without being countered, not to mention how well it combos with Haakon. I would also recommend replacing Stillmoon Cavalier and Knight of the Holy Nimbus with Knight of the White Orchid to help get that third land out with more consistency given all the three mana cost creatures. Finally, I would like to see Hero of Bladehold somewhere in here and maybe even Hero of Oxid Ridge in the sideboard for a creature token matchup instead of Worm Harvest which kind of seems out of place given the mainboard Lingering Souls. Overall I love this deck, it looks fun, effective, and super flavorful, +1!

mdc7233 on Help cut cards from my ...

9 months ago

@pendraggon

I was taking a look at your deck, and I can see why your having a bit of trouble. All of the cards read some kind of fancy. Before I suggest cuts, I think it would benefit you greatly to modify your deck description or comment on what theme your really trying to communicate through your deck. This will also help with anyone else who comes after me. Also these cuts come from if this deck was my own and not from your point of view, since I don't have much to go on.

  1. I would balance your plains and mountains to be 16-16 for better coverage. Your land count is acceptable.

  2. I would cut Tajic, Blade of the Legion since your deck isn't token oriented and you are shying away from low cmc creatures his ability isn't too relevant.

  3. I would also cut Archetype of Aggression since trample on a creature that is vulnerable to the most removal and it isn't there for more than that.

  4. Agrus Kos, Wojek Veteran I would cut for the same reason as number one.

  5. I would cut Vandalblast since it is the least effective removal that I see.

  6. I would cut Spirit of the Labyrinth since inhibiting draw both makes you a target and inhibits your deck as well.

  7. Hero of Oxid Ridge I would cut because it s a less effective bladehold.

  8. Ugin, the Spirit Dragon I would cut because it's a little too slow for me.

  9. Odric, Lunarch Marshal I would cut since you don't have enough means currently to make him relevant or be alive for that matter.

  10. Marton Stromgald since you will rarely be attacking with more than 3 creatures.

  11. Luminarch Ascension I would cut since people hate this card, and in turn hate you.

  12. Legion Loyalist I would cut for the same reason as 1.

  13. Knight-Captain of Eos I would cut since damage prevention doesn't really further your boardstate in commander. Maze of Ith and Kor Haven do the job just fine.

  14. Goblin Vandal I would cut because it has too many conditions to be met to be effective and is pretty dead in late game.

  15. Ethersworn Canonist I would cut for the same reasons as 11 and 6.

  16. Captain of the Watch I would cut since there are better things you can do with six mana.

  17. Figure of Destiny I would cut because it is too mana intensive for the payoff.

  18. Rebuff the Wicked I would cut because it is way too narrow for my taste.

  19. Deflecting Palm I would cut for the same reason as 13.

  20. Windborn Muse I would cut for the same reason as 2.

  21. Loxodon Gatekeeper I would cut for the same reason as 20.

  22. Aurelia's Fury I would cut since it is too mana intensive.

  23. Cyclops Gladiator I would cut since it works only when are in a advantageous boardstate.

  24. Master Warcraft I would cut for the fact your opponents need to declare their combat phase, and most of the time, they don't and that irks a lot of people.

  25. Tithe I would cut since you are already running land tax.

Please note that these are cut in my personal opinion and may not fall in line with what you had for the deck. Hope it helps. Happy Casting!

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