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Frankly my budget is limited, but it won't always be limited so comment away. My meta is primarily populated by graveyard shenanigans, voltron (equipment variety), and group hug, with some basic aggro and control thrown in.
What this deck wants to do, I think, is have the flexibility to go either wide or tall if it needs to, and be getting the most value out of the enchantments it casts. My wincon is combat damage, pushed through by beefy and usually evasive creatures. The only actual combo in the deck is Estrid, the Masked / The Chain Veil / enchanted lands. It gives you not only infinite mana, but infinite loyalty on Estrid.
August 11, 2018 10:11 p.m.
All this being said, there's a key flaw in your deck. Despite a lot of acceleration, your deck is very slow. It does little to nothing other than accelerate on the first few turns and unless you find Darksteel Forge, your mana rocks getting board wiped just loses you the game.
Consider a Oblivion Stone, or a Nevinyrral's Disk. They make life for opponents really difficult, you could accelerate into them rather quickly, and if you do get your Darksteel Forge out then they're just monstrous.
August 11, 2018 9:52 p.m.
With due respect, MrPiesGuy, my deck actually needs some work, I believe, so I would be really prefer if... not necessarily you but someone threw a comment my way. I'd be happy to respond in kind.
August 11, 2018 9:37 p.m.
I have two gigantic, hate-fueled suggestions: Curses and Zo-Zu the Punisher.
Which curses, in particular? I'm glad you asked! Curse of Bloodletting in particular would be monstrous in this deck, Curse of Chaos is a good incentive to throw that one extra creature at the opponent, Curse of Misfortunes speaks for itself, Curse of Opulence makes the opponent a huge target early-on, Curse of the Nightly Hunt can very easily leave the opponent with no creatures left, Curse of Thirst is super jank, which means it would feel beautiful to kill an opponent with it, Curse of Vengeance is a fantastic second wind for you, unless you're playing 1v1, Torment of Scarabs builds slowly but it can also force the opponent to make some really tough choices, and Trespasser's Curse is legendary vs. tokens, tribal, anything creature-based. Also worth noting: Accursed Witch Flip, though not a curse, turns into a pretty decent one.
Other cards that force opponents to make awful decisions include Torment of Hailfire, Indulgent Tormentor, and Killing Wave. Blightning, Mogis, God of Slaughter, and Rakdos's Return also force life loss and/or loss of resources.
Thank you for your time, and for brewing this deliciously diabolical deck.
August 11, 2018 3:14 p.m.
For the sake of not being ninja'd (trust me, I've been burned before), I'm posting this now. Rest assured you'll be getting your comment soon enough. But for now, my take on enchantments.
Commander / EDH
11 VIEWS | IN 1 FOLDER
August 11, 2018 2:52 p.m.
Commander / EDH*
SCORE: 5 | 6 COMMENTS | 219 VIEWS | IN 1 FOLDER
SCORE: 3 | 1 COMMENT | 147 VIEWS
|Avg. deck rating||3.78|
|Good Card Suggestions||53|
|Last activity||4 days|