ZendikariWol Deckling

ZendikariWol says... #1

I have been on this site for three heckin years and I have never encountered that. Thank you, good fellow, for pointing me in the right direction.

April 10, 2018 2:37 p.m.

Epochalyptik says... #2

Hey, I noticed your recent question in the forums. We have a Rules Q&A forum that can help you get quick answers to questions like that. I moved your previous thread for you, but you can post directly in the Q&A forum next time you have a question about the game's rules or card interactions!

April 10, 2018 2:30 p.m.

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Said on Death Pits of ......

#1

It's nice to see someone who is so gracious in accepting new ideas. Time to sound like an ass now I guess...

First off, I don't know how many cards you usually draw off of Greater Good, but it seems like you'd usually discard more than you draw. Perhaps that's intentional dredging but still likely a loss of card advantage.

And once again, I'm not sure how many creatures you kill with Massacre Wurm, but it can't be that many? Is your meta full of tiny things?

I've never felt Shriekmaw hits enough things. If you do then keep it, but it's worth considering.

Rune-Scarred Demon is not a bad tutor, by any means. However at 7 mana, you should probably go 1 more and try for Razaketh, the Foulblooded. Give 'em the good 'ol razzle dazzle. That or just a really good source of card draw or draw control.

Maybe Deathrite Shaman doesn't do enough compared to Viridian Emissary, Primal Druid, or even Veteran Explorer (if you feel like having the table on your side).

How much are you usually casting Walking Ballista for? Is it enough?

Given how long your creatures stay around, how much do those +1 counters from Mazirek, Kraul Death Priest do?

And how many swings does Grave Titan get in?

Xiahou Dun, the One-Eyed is maybe not as good as Baloth Null. More on why a little lower down.

Okay. My reasoning behind this comment. Aristocrats decks like this have an advantage for one key reason: every spell is several spells. If your creatures enter the battlefield or die and trigger an ability in doing so, that is one spell. Normally whatever you gain from sacrificing them is another. However, if they do nothing when they enter and sacrifice themselves, then really you have only cast one spell.

It benefits you more to trigger one effect when the creature enters or dies, one or two triggers from other creatures when any creature dies, amd another from sacrificing it yourself.

For example, you cast a Baloth Null. It enters the battlefield and you rummage in your grave a bit. You sacrifice it to Viscera Seer and scry. Then you have a Deathreap Ritual out so you draw into whatever you scried for.

Assume you have the same board. You cast Xiahou Dun, the One-Eyed and sacrifice him. You get one thing back from the grave and draw a card from Deathreap Ritual at end of turn. It's really not as great.

Having creatures that freely sacrifice themselves is good, but cuts one spell out of it.

April 19, 2018 9:13 a.m.

Said on Budget Meren EDH...

#2

Okay I dunno what your meta looks like but here. Take a look at this.

Okay, the Whole Death Thing? Minor Setback.

It's an even cheaper budget meren engine deck. Why am I showing you this? Well, an engine is the more powerful and much more fun budget option for meren. Leave stax for those spikes who are willing to blow 400$ on an unfun deck.

April 18, 2018 6:14 p.m.

Said on Death Pits of ......

#3

Your deck is better than mine (assuming a few cards are potent in your meta). However I do believe there are a few cards you could borrow from my build.

Viridian Emissary is pretty good early-game ramp.

Vindictive Lich is an easy way to personalize the pain of your opponents. It'll screw over voltron and pillow forts pretty easily.

Wurmcoil Engine is just horrifying. Gigantic body, good life gain and can trade off with big attackers. Great way to deter attackers.

Deathreap Ritual is just fantastic. Very nice source of advantage.

Lifecrafter's Bestiary. It looks kinda neat, but trust me it gets out of hand VERY quickly.

Archfiend of Depravity is a must-have if anything in your meta is going wide. I play against Odric, Lunarch Marshal and this card destroys it.

Where on earth is Reclamation Sage?

Perilous Forays is a ramp legend.

Dictate of Erebos and Butcher of Malakir are great ways to starve opponents of resources.

Ravenous Chupacabra is at least worth considering.

Thragtusk is good life gain and a token.

Treasure Keeper as a really powerful semi-cascade effect.

If you're at all interested in hearing my opinions on what you could cut for some of these, I will assume you aren't until further notice :)

Have a nice day and happy brewing!

April 18, 2018 4:27 p.m.

Link to my Meren deck here: Okay, the Whole Death Thing? Minor Setback. That being said, here are some of the very best.

Targets: Acidic Slime for noncreature removal, Ravenous Chupacabra and Noxious Gearhulk are good creature removal, Primal Druid and Viridian Emissary are great ramp, Vindictive Lich and, Solemn Simulacrum Wurmcoil Engine are all fantastic.

Outlets: Champion of Stray Souls may seem odd, but really he's very useful. Sacrificing large quantities of creatures, getting the same amount back. Hell's Caretaker does the same, at a smaller scale. Disciple of Bolas is good card advantage. Killing Wave is either a board wipe or a massive burn spell. Perilous Forays is legendary ramp. Quagmire Druid is a little meta-dependent, but good. Sidisi, Undead Vizier is a tutor AND a sac. Stronghold Assassin is good removal. Vampiric Rites really pretty good card draw.

And now for the passive stuff: Catacomb Sifter, Shadows of the Past, and Reaper of the Wilds are good. Deathreap Ritual, Smothering Abomination, and Lifecrafter's Bestiary are all stellar. Savra, Queen of the Golgari and Dictate of Erebos are terrifying. And, finally, Zulaport Cutthroat, while not the greatest, is pretty subtle and drains a good amount.

April 18, 2018 12:03 p.m.

While my build is more casual, it has a pretty strong engine so you could steal some cards from it. Take a gander. Muldrotha's Variety Sacrifice!

April 17, 2018 3 p.m.

There is no format in which this is legal. Literally none. Not even Pauper! PAUPER!!!

April 17, 2018 9:40 a.m.

Said on None...

#7
April 16, 2018 11:50 a.m.

Well right off the bat maybe a different commander?? Odric, Master Tactician or Odric, Lunarch Marshal are both really good soldier commanders.

Maybe Alliance of Arms since the symmetry is wildly skewed toward you. Brimaz, King of Oreskos is a g, Deploy to the Front is just wins the game (unless there's a board wipe) by the time you can cast it. Entrapment Maneuver can just DESTROY voltron. Hero of Bladehold is also a g, Nomads' Assembly is also just a win.

Also Preeminent Captain. That is all.

Happy brewing, and best of draws to you.

April 14, 2018 2:14 a.m.

Blessed are the Weak, for They Shall Inherit...

I'm gonna post this before I comment cuz I don't wanna get ninja'd and I think this comment is gonna be thicc.

April 14, 2018 1:57 a.m.

Said on Null Tide...

#10

Wow. That's a long time. You got seniority here, bud, build away.

April 13, 2018 2:19 p.m.

Said on Null Tide...

#11

Okay this is going to sound pretty awful but... Sage's Row Denizen?? You could just use Extract if Blessing is a 1-of, which I'm assuming it is. If not then Surgical Extraction in response to it entering the graveyard. Then denizen is just an infinite mill combo with the cloud of faeries.

However, I understand why this has come about. You have created one of the most beautifully diabolical and heinous things I have ever laid eyes on. The underworld of Magic thanks you.

April 13, 2018 2:12 p.m.

Wincons??

Also one could argue that Farhaven Elf is not as good as Viridian Emissary.

April 12, 2018 1:33 p.m.

Said on Meren, the Fun ......

#13

You've got good reasoning here. I sorta have heaps and piles of ramp in my build so it makes sense that some of the costs would be unwieldy in your version. Also yes, Hell's Caretaker is a boss. I actually agree that Sifter of Skulls is pretty lame. I've been looking for something to replace him. The sole reason I do not run Sheoldred, Whispering One is my meta is full of talkers. The table would destroy me in seconds.

As for Savra, Queen of the Golgari, she usually triggers at least once per turn, even with my fairly green build she usually triggers twice. That's why the Baloth Null is in there, you make this horrible engine (with a Vedalken Orrery) where you sac things and eventually just stop opponents from having creatures.

April 12, 2018 11:52 a.m.

Said on Meren, the Fun ......

#14

On the off chance you find any of these ideas worth trying out, here are some things you may want to drop for them (depending, of course, on how you want to balance outlets and targets and such).

Bane of Progress. You use enough enchantments and artifacts for him to be pretty iffy most of the time. Not worth the space, really.

Big Game Hunter does some work, but not until later in the game.

Birds of Paradise, there's better ramp out there that thins out you deck.

Deathrite Shaman is a versatile card, but what it does other cards do better.

Dusk Legion Zealot and Elvish Visionary are fine but not a lot of bang for your buck.

Joraga Treespeaker is pretty inefficient, bla bla bla thins out your deck, I hate to be a broken record.

Withered Wretch seems pointless.

Awakening Zone doesn't seem to do much work.

Just a note: strictly judge all of your noncreature spells, especially instants and sorceries. I think you already do though because the ones you have are really good!

Anyway yeah, enough of me giving you a friggin essay every comment. Have a nice day and maybe take some suggestions? If you want? Idk, happy brewing!

April 11, 2018 3:19 p.m.

Said on Meren, the Fun ......

#15

Like most of your comments, this is about to be a long one.

I run a meren deck myself, equally beatiful as a mix of casual and competitive. Check it out here: Okay, the Whole Death Thing? Minor Setback..

So, here is a list of cards to consider:

Sac Targets: Baloth Null, Eternal Witness, Greenwarden of Murasa and Sepulchral Primordial are all good semi-reanimators. Sacrificing one creature per turn is awful. These guys will keep the late game engine flowing. Yes, their mana cost is a touch hefty but you may not even use the Primordial and the other three are honestly fine if you throw in some ramp. Speaking of, Primal Druid and Viridian Emissary are good, but Veteran Explorer is truly spectacular. Lots of ramp, and you may just get the table on your side. Noxious Gearhulk and Vindictive Lich are both so scary. People don't want to attack into Vindictive Lich and they don't want it dying, so they all leave you basically alone. That's been my experience, anyway.

Now for the outlets. You NEED you a Killing Wave. It may not be recurrable (recursible?), but dear GOD it messes up everyone's day! Jarad, Golgari Lich Lord can be really good, especially with the aforementioned Vindictive Lich. Perilous Forays is just some of the best ramp ever. Plague Boiler is a fun political piece, if you can hold it up. Quagmire Druid is very useful. Stronghold Assassin is great removal, but maybe to spiky for you. Thoughtpicker Witch can PICK apart combo, pun intended. It sounds far fetched, but honestly Vampiric Rites can do a lot of work!

Passive effects that you may wanna get your hands on include Catacomb Sifter, Reaper of the Wilds, and Shadows of the Past, Golgari Germination and Sifter of Skulls, better yet Gutter Grime, Lifecrafter's Bestiary is piles and piles of card advantage. Zulaport Cutthroat is not as bad as it may seem, doing some nice noncombat damage. However you may want to spread out your sacrifices with these effects on board, big turns always attract attention. Also possibly too mean/spiky for you are Butcher of Malakir, Savra, Queen of the Golgari, and Dictate of Erebos. I would make a case for Savra, Queen of the Golgari, however, as the sacrifice effect is optional and it could gain you some nice life.

April 11, 2018 3:04 p.m.

Said on ZendikariWol...

#16

I have been on this site for three heckin years and I have never encountered that. Thank you, good fellow, for pointing me in the right direction.

April 10, 2018 2:37 p.m.

Whoa thank man! Nissa's Renewal I'm not sold on, Vorinclex, Voice of Hunger draws too much hate, but Hour of Promise and Traverse the Outlands are freaking BOMBS.

Have a great day, thanks for the suggestions!

April 10, 2018 2:22 p.m.

Thanks bro. Kinda figured that, but I had to ask. The synergy was just too good.

April 10, 2018 12:12 p.m.

Probably in the faq but I'm not digging. Can you have cards in the 99 whose color is in your commander's identity, but whose color identity is outside your commander's? For example, could you run General Tazri is a Munda, Ambush Leader deck? Or Shaman of the Great Hunt in a Neheb, the Eternal deck?

April 10, 2018 11:55 a.m.

Said on AustinIsDeadSexy...

#20

Hey bud! Check out my muldrotha build and comments pls because I feel like there are a few things I missed.

April 9, 2018 10:32 a.m.

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