Creature — Angel
Whenever a source an opponent controls deals damage to you or a planeswalker you control, you may have Flameblade Angel deal 1 damage to that source's controller.
|Have (2)||DoctorScarf , metalmagic|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Flameblade Angel Discussion
4 weeks ago
Looking at the dekc and descriptions, the biggerst question that comes to mind is: what are you trying to achieve with the deck?> how do you want it to play and how do you want it to win?
It looks like while you have some biog spells, you're still primarily focusing on creatures to actually close out games. The biggest selling point for the Flameblade Angel is actually the fact that it's a 4/4 flier, not the ability. On the side of the Dualcaster Mage, I don't think that you have enough value spells to copy. Which is two points in favour of the Angel. Though realistically, I would be looking for something more combat heavy than the angel to swap in.
On the Comet Storm vs Genesis Ultimatum - I don't think you have enough ramp/burst mana spells to make Comet Storm work. Your curve is pretty heavy and there's not a lot of ramp in general. So in this case, ultimatum will do more work for you.
4 weeks ago
First, I am considering replacing Flameblade Angel with Dualcaster Mage, because the mage would obviously work very well with this deck, and also would lower its mana curve. However, the only reason for which I have not yet done so is that the mage is useful only once, whereas the angel is continuously useful, plus, this deck already has plenty of methods for copying spells. If the mage at least had haste or first strike, or another continuous effect, it would be an easy decision to put it into the deck.
Second, I really would like to put Genesis Ultimatum into this deck, and Comet Storm is card that I would be most likely to replace; the ultimatum is very expensive, but I likely would need to spend at least seven mana on Comet Storm, anyway, to achieve a significant effect with it.
What does everyone else say about this? Should I make these changes to my Riku deck?
4 months ago
I like the poke idea that this deck is going for, but I think that there are some parts of the deck that are a bit counter productive. I think that a number of the low-damage wrath effects will lose a lot of their impact as you move into the mid and late game, even with Torbran's boost, and even though cards like Pyroclasm will deal more damage to your opponents' creatures they are still dealing enough damage to kill a good number of your own utility creatures anyway. I think that there are other options to consider that would give you more choice and control over where damage is going.
Rolling Thunder and Violent Eruption give you a good amount of control and scale really well with Torbran out. Inferno Titan and Drakuseth, Maw of Flames can spread their damage around and are also large bodies that can help finish a game. Goblin Sharpshooter is another creature that can get pretty ridiculous with Torbran out, and Flameblade Angel might also be worth consideration as a deterrent.
There are some other options worth looking at to increase the "punisher" aspect of the deck. Circle of Flame, Harsh Mentor, Immolation Shaman, Rampaging Ferocidon and Hissing Iguanar are all possible ways of getting some extra damage in. If you end up running more creatures, Hellrider is a possible inclusion. And will all the damage flying around you might find that Neheb, Dreadhorde Champion might make a good addition, although Neheb is better with more X cost spells.
Anyway, just some ideas to think about. I'd like to see your opponents' faces when you drop both Mana Barbs and Torbran onto the board. That's not something most people would want to deal with.
6 months ago
I have replaced Akroma, Angel of Fury and Akroma, Angel of Wrath with Flameblade Angel and Iridescent Angel, which lowered this deck's average converted mana cost from 3.90 to 3.85, which is a very good thing. Both Akromas are my two favorite creatures in this game, so I was sad to remove them, but they were the most expensive cards in this deck, so I had to remove them, although I expect that the deck shall function much more efficiently, now.
10 months ago
I have replaced Akroma, Angel of Fury with Flameblade Angel , which lowered the average converted mana cost of this deck from 4.84 to 4.81, which is good, because this deck has the highest mana curve of all my decks.
10 months ago
I have replaced Teferi, Mage of Zhalfir with Mulldrifter and Akroma, Angel of Fury with Flameblade Angel , replacements that I was very sad and unwilling to make, but the previous creatures were legendary, whereas non-legendary creatures can be copied by Riku, and the average converted mana cost of this deck has been further lowered from 4.02 to 3.98, so those replacements were definitely better for this deck.
1 year ago
I feel like you'd be better off with less pingers (tap for damage creatures) and more punishing triggered effects/etb effects on creatures.
Akoum Hellkite , Aria of Flame , Ash Zealot , Bomb Squad , Flameblade Angel (each time your dealt damage by any source with your commander on the ground, it deals 3 damage to that sources commander), Goblin Sharpshooter , Hellrider (same deal as Flameblade but attacking), Invader Parasite , Karplusan Minotaur , Leyline of Lightning , Mindsparker , Purphoros, God of the Forge , Repercussion (works even better since you control the source of damage), Satyr Firedancer (try it with damage based field wipes and you might just clear the table), Stalking Vengeance , Tephraderm , Mondronen Shaman Flip, Tunnel Ignus , Warstorm Surge
1 year ago
The new Kaalia is very nice; she costs 1 less mana, has vigilance, and has higher power and toughness over her previous incarnation, but, in exchange, her ability is not quite as powerful, but it still shall be very nice in EDH decks with her previous incarnation as the general.
Golos is also very nice, and I do appreciate seeing a creature that allows for five-colored decks in EDH that are not tribal, but I hope that WotC does not overdo those creatures, so that they shall still feel special and unique.
I usually do not play standard, but I am very happy to see protection back in that format; clearly, WotC has realized that that mechanic is not too powerful if used sparingly. Also, it is nice that Disenchant is now finally legal in modern; considering that WotC has not reprinted Holy Day in many sets, instead favoring Fog , it is only fair that white receive something in return.
Field of the dead is too strict to be very powerful; perhaps, if it required only five or six lands with different names, then it would be better.
Leyline of combustion is very nice, but the fact that its ability triggers only once per source of damage, rather than for each permanent that is targeted, severely limits its usefulness (compared to Flameblade Angel , whose ability triggers for each permanent that is targeted). Also, the reprint of Leyline of Anticipation is nice, but it does have me hoping that WotC shall reprint Vedalken Orrery , again, since that card is too expensive at this moment.