City of Solitude

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Rare

Combos Browse all

City of Solitude

Enchantment

Players can play spells and activated abilities only during their own turns.

City of Solitude Discussion

hkhssweiss on Eternally Cursed | Primer

3 days ago

Royal-Tot Yo, great perspective appreciate the analysis ya have. I just recently got back from Vegas so I wasn't able to test it more but at the current moment the extra land package is quite necessary as I am in a more stax oriented meta. I do like the change for Fire Covenant over Toxic Deluge and I been playing around with Survival of the Fittest , since my lines tend to be more creature based I do think SotF will do more work especially with the Temur/Dockside line.

I have yet to see if the Raza line will do work, but my buddy plays the Raza line in his Prossh so I can see the value in it, especially since we have access to Life / Death as well, but that requires more testing as I play more and more. For the Regrowth over Reap , it depends as usually there is only one other black player, so at the moment I will use Regrowth for now. Tomorrow I'm going to be able to play a little more so I'll post my results after tomorrow night. (Also testing out Scheming Symmetry , it has it's value as long as you can draw first which is usually via Korvold plus it's another any tutor which is great)

Fenryr I do not like Heartwood Storyteller , I don't like giving anyone else advantage but myself, for Defense Grid and City of Solitude I do like them but I prefer Dosan over both as there are other ways for me to grab them.

Thanks for the comments you two!

Fenryr on Eternally Cursed | Primer

5 days ago

Lol if only Smothering Tithe was black... :( I’ve been playing Korvold almost exclusively. What I’ve found is that, while oppressive staccs is a no go, things like City of Solitude and Defense Grid are golden as most times opponents counters out-counter any of my supplemental defenses (I.e. Autumns veil, veil of summer, red counters). Heartwood Storyteller, what do you think? Slow but useful and political.

EYEZEEEFF on Estrid Enchantress

1 month ago

Driemer84, and this is why I am on this site. I totally forgot about City of Solitude and Turnabout , and I own both of them, so they will be going in.

Driemer84 on Estrid Enchantress

1 month ago

Have you considered City of Solitude to keep you safe on the turn you go off? You could even just run Dragonlord Dromoka , Grand Abolisher , or Teferi, Time Raveler though they are off theme.

What is your plan with Reset and Rude Awakening? Are you just looking to make blockers or untap your lands? What is your plan with Rude Awakening without a Leyline? You could consider Turnabout instead, but maybe I'm missing something.

SideBae on float like a gruul, stangg like a stangg twin

1 month ago

So there're a lot of different directions you can take RG decks. I'll suggest some basic, universal additions first, and then suggest some win conditions:

Universal

  1. The best part of green in EDH is the dorks. You should definitely run at least Llanowar Elves , but there're some other cards you should consider: Fyndhorn Elves , Elvish Mystic , Birds of Paradise , Arbor Elf , Shaman of Forgotten Ways , Somberwald Sage , Joraga Treespeaker ... If you end up having a lot of elves, running something like Priest of Titania is worth including. Depending on your meta, Carpet of Flowers can get a lot of mana. Finally, Orcish Lumberjack is a card I have been very impressed with... turning a forest into effectively a better Black Lotus is a good thing. (Note that Arbor Elf is especially good if it untaps lands enchanted with Utopia Sprawl , Elvish Guidance or Wild Growth ).

  2. Red-green decks tend to poop out a lot of creatures and go lightly on the spells. Slate of Ancestry is an EXCELLENT way to recoup card advantage, provided you have a critical mass of creatures on the table. Commune with Lava is another excellent pseudo-card-draw thingy. If your games are usually four player games, Decimate is frequently a four-for-one, meaning that it's another good source of permanent-count advantage. Shamanic Revelation is another good draw-spell. If you have fat enough creatures, Rishkar's Expertise may merit an include. Hull Breach is a great two-for-one.

  3. Green-red decks, which tend to be creature-heavy, can be soft to boardwipes. Heroic Intervention is a good way to protect your duders; Grim Flowering and Nature's Resurgence are good ways to recoup cards after losing a bunch of guys.

  4. Tutors are good. Gamble is cheap these days, due to the recent reprint. Green Sun's Zenith , Tooth and Nail and Chord of Calling can all grab powerful creatures to play -- note that GSZ for X = 0 can grab Dryad Arbor , if you run it. Worldly Tutor or Sylvan Tutor are also good.

Win Conditions

Oftentimes, green-red decks win through a combination of Stax pieces and aggro cards.

Potential Stax Pieces:

  1. Blood Moon / Magus of the Moon : If you craft your land base carefully, you can make these into a near asymmetrical effect. A lot of decks benefit from greedy mana bases in EDH, and these are a way to punish that.

  2. Artifact hate is pretty awesome. Collector Ouphe is powerful, since you can get your ramp from creatures while shutting off non-green players' artifact ramp; as an added bonus, you can grab it with Green Sun's Zenith or Chord of Calling . By Force is an excellent card that can nuke a lot of permanents at once, and Nature's Claim is a very efficient removal spell. Krosan Grip may be justified in a heavy-blue meta. Gorilla Shaman is good as a method of artifact-destruction that does not cost you cards. Also Reclamation Sage and Manglehorn .

  3. Gruul has access to a lot of hatebears. Ruric Thar, the Unbowed is a really powerful dude you've already got, as he can club combo players like me really hard. Harsh Mentor is good for punishing all sorts of decks. Eidolon of the Great Revel , and his cousin Pyrostatic Pillar , are both good. Scab-Clan Berserker is similar to Kambal, Consul of Allocation in Orzhov. Runic Armasaur , too.

  4. Cards like Root Maze can shut down combos really quickly, and City of Solitude / Price of Glory can prevent/discourage countermagic. Pyroblast or the Maybeboarded Red Elemental Blast can also be worth running.

Aggro Cards:

Most of the best green decks end the game with an alpha-strike. Craterhoof Behemoth is the best for this, as it can be tutored out with Natural Order or a high-cost Green Sun's Zenith . Similarly, Overrun is good, but I suggest Triumph of the Hordes as a more potent alternative. This does, of course, require creatures on the board, so I suggest some of the following duders:

...and the aforementioned hatebears can also attack.

Good luck! That's all I got.

FroggyTroller on Selvala "Twiddlestorm Explorer" cEDH Primer

2 months ago

shadowmage

I might cut City of Solitude sometime, but Dosan is good because it allows Green Sun's Zenith to find a Grand Abolisher type effect. Also, I always decline to cast these symmetric effects if I don't plan on winning that turn, so they aren't that risky. I haven't tried Ranger-Captain of Eos yet, but I didn't think it was good in this build because it is a single-use effect and it doesn't tutor for any important creatures. Grand Abolisher was also already in the deck (obviously; it's great).

I took a look at your list, and I think it's good as well, but there are still a few cards that I wouldn't play in my list (for my own purposes, not to suggest that you shouldn't play them):

- Angel's Grace is unnecessary. Because of Green Sun's Zenith , the infinite mill wincon with Selvala is already possible, and in my testing, Angel's Grace was always a dead card.
- I've considered Heroic Intervention , but my biggest problem with it is that it doesn't stop the most common board wipe in cEDH, Toxic Deluge . I still might try it sometime though.
- Devoted Druid and Vizier of Remedies , while being an infinite mana combo, doesn't actually win the game on the spot with this deck; it needs an infinite mana outlet (like Walking Ballista ), and part of the compactness of the combos in this deck is how each can immediately win the game with Selvala on the battlefield.

I could talk about these decks forever, so those are just the main points. Anyway, thanks for the feedback!

enpc on [PRIMER]Parley Girl cEDH

2 months ago

Out of curiosity, why have you gone for City of Solitude over something like Defense Grid ? I'm also surprised to not see Veil of Summer alongside/instead of Autumn's Veil .

Also, how does Privileged Position go? it seems quite expensive compared to Mother of Runes , Giver of Runes and even Shalai, Voice of Plenty . I know those don't protect your equipment though.

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City of Solitude occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%