City of Solitude

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Rare

Combos Browse all

City of Solitude

Enchantment

Players can play spells and activated abilities only during their own turns.

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City of Solitude Discussion

SufferFromEDHD on Estrid Stax

1 week ago

Really like your list! We have a lot of overlap in strategy, synergy and combos. Here is mine for reference Estrid, the Masked EnBantress.

I think you could cut 2 to maybe 4 creatures as you are running Opalescence and Starfield of Nyx. Add to your control enchantment with City of Solitude, Confiscate or with cards from your maybe board.

lornlynx on The Great Radhaggro

2 weeks ago

I'd definitely add City of Solitude and Root Maze if you want to go the stax route.

bonsai11943 on Marwyn, Mono-Green Storm [EDH]

2 months ago

Homelessguy

Tried Winter Orb in the very first edition of this build, but it just didn't work out. Hall of Gemstone may be better than City of Solitude which I am occasionally playtesting right now. Will put it in the maybe pile for now. Thanks!

SynergyBuild on Protean Chromium, Elder Dragon

4 months ago

City of Solitude is in green ;-;

Autumn's Veil? Wait no... ;-;

--

Silence?, Grand Abolisher is sweet, use Worldly Tutor, Chord of Calling, Sylvan Tutor, or Eladamri's Call to fetch it up. ;-; (No green)

I guess you can run Recruiter of the Guard though. Nice synergy with the enchantress effects like Mesa Enchantress, Sram, Senior Edificer, Kor Spiritdancer, it also hits Eidolon of Countless Battles, Hero of Iroas, Nomad Mythmaker, and Snapcaster Mage.

Otherwise you can run Defense Grid, not great, but not the worst, and I guess more counterspells can help stop them countering your stuff. Seedtime is also fun... DANG IT NO GREEN ;-;

FancyTuesday on Timeing question.

4 months ago

Yes to end step, "probably not" for the cleanup step.

The end step always has a round of priority, and many delayed triggered abilities go off "at the beginning of [the/your] next end step" which give further opportunities to respond and act. So yes, unless there's a special condition preventing you from acting like City of Solitude you will always have an opportunity to act during your opponent's end step.

The cleanup step is different. Normally, no player receives priority during the cleanup step, and few effects trigger to create the opportunity to take priority. This is the step where "until end of turn" effects wear off; if as a result of that happening a SBA must be taken, or if there's a trigger waiting to go on the stack, then players get priority to respond. After which there will be another cleanup step.

And yes, if you blink your Peregrine Drake out with Mistmeadow Witch during your opponent's end step it will return to the battlefield at the beginning of your end step.

heinrichgraum on Ignore this

4 months ago

Warstorm Surge over Where Ancients Tread

Rampaging Baloths is so-so here, maybe run Krosan Drover in its place instead

Grand Abolisher is okay here, but vulnerable, maybe try City of Solitude

Rings of Brighthearth and Illusionist's Bracers could be great for copying Mayael's ability, i'd nix Sun-Crowned Hunters and Thaumatic Compass  Flip

Also, since you're running Mayael, you might as well run Mayael's Aria, which you can use over Cyclonic Rift which you're not in the colors to run anyway

SynergyBuild on cEDH 5C Enchantress Constellation

4 months ago

Tainted AEther is pretty good against Animar, Soul of Elements, but otherwise feels like a silver bullet.

Moat doesn't affect cEdh decks, almost ever. I mean Sword of Feast and Famine gets hurt a bit, etc. Same thing goes for Ghostly Prison, Propaganda, Sphere of Safety. These cards are neither prison nor stax, just pillow fort.

"Damage Mitigation" isn't stax/prison either, just more pillow fort.

City of Solitude and War's Toll aren't "Stax" in a conventional sense (War's Toll is very close), but they are much closer to combo protection. Rule of Law or Ethersworn Canonist are real options for "Casting Stax". Nevermore and Gideon's Intervention are considered removal though.

Karmic Justice is just considered protection. It is in the same vein as Greater Auramancy, Privileged Position, Sterling Grove, and Asceticism.

That leaves you with the following real stax/prison effects.

Mystic Remora

Rhystic Study

War's Toll

Tainted AEther

Now, let's say all of these were efficient stax elements, like Stasis, Winter Orb, Armageddon, and Nether Void (Similar Average CMC)

Okay, would your deck be stax? No, it would have a few stax cards. Would it be prison? No though it can pull off one.

Now, lets go back to reality. You run 4 cards, of which Mystic Remora/Rhystic Study are may costs, and so can't pull off a prison, and War's Toll doesn't affect many decks. It can stop a bit of disruption, which is powerful as an effect, but it does set up a prison without other cards. Think how good it would be with The Tabernacle at Pendrell Vale, if they pay any upkeep costs, they tap all their lands, and their mana disappears by their main phase. But you don't run it for that.

Finally, the best Prison/Stax piece you run, Tainted AEther, which can affect a few very specific decks, and slow them down a turn or two. If you ran 6-10 of these silver bullets, and tutored them up dependent on the situation at hand.

To sum everything up, you run 4 stax peices, of which two can't set up prisons, one doesn't in this deck, and one that could, but is a silver bullet. You are not Stax nor are Prison.

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