City of Solitude

City of Solitude


Players can play spells and activated abilities only during their own turns.

Browse Alters View at Gatherer


Have (2) Azdranax , Forkbeard
Want (3) Instinctive , Grimlok893 , deivimall

Printings View all

Set Rarity
Visions (VIS) Rare

Combos Browse all


Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

City of Solitude Discussion

bamichinees on The old ways

2 weeks ago

If you seek protection in mono green, there a several ways to do that. I hope my suggestions can be of some use to you.

  • City of Solitude: no removal during your turn, although you also cannot interact with your opponents during their turns.

  • Soul of New Phyrexia: can give your board indestructible for 5. Is not a shaman though.
  • Kamahl, Fist of Krosa: you can punish/cheese your opponent with this card, by tapping your shamans and targeting their lands. With enough mana, you can Armageddon your opponents, if it is a creature boardwipe. You can also use it for it's Overrun effect lategame.

Azeworai on Primal Tactics

2 months ago

You had beckoned me from one of my decks, thus I shall respond.

I am not too fond of combo decks myself (I choose not to play them though I don't mind if others do), so most of my suggestions imply a "fair" game plan. If you wish to make the deck as powerful as possible, this will lie in the ramp and the lands. Get quite a few tutors for the sake of finding combos, cut cards like Rampant Growth in favour of more immediacy with artifact ramp, and get shocks for the sake of having all of your colours by turn two and having them untapped. Moreover, cards such as City of Solitude, Silence, and Veil of Summer allow for a distinct lack of interaction being done by the opponents.

I'd either dial it back or lean into it, but, peering upon the changes done to the deck, you should probably make it an efficient murdering machine.

May fortune betide.

_Arra_ on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

4 months ago

VexenX is your foil City of Solitude a test print or something super rare? As I didn't think there was a foil visions version every printed or is this a proxy?

VexenX on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

4 months ago

It looks like no more goodies for Om_rath, but I'm very happy with C21! There is were I sit right now for this next Update, let me know what you think!

Akroma's Memorial OUT FOR Fiery Emancipation

Traverse the Outlands OUT FOR Terror of the Peaks

Elvish Reclaimer OUT FOR Finale of Devastation

Explosive Vegetation OUT FOR Migration Path

Springbloom Druid OUT FOR Garruk's Uprising

Gruul Turf OUT FOR Fabled Passage

Tempt with Discovery OUT FOR World Shaper

The only change I am not sure about is the last one, but is seems like an overall plus to me. Also, the only "weak" slot I see in the deck at this point is Force of Vigor, but that is mainly because I have not drawn it all that much yet. If a good creature-card draw card is printed that might be what is cut.

Let me know what you think!

Zilkios: I actually have a foil City of Solitude from when I played it for a short while. In my meta it is not all the relevant, but I wouldn't judge anyone that plays it!

abby315 on Can someone help with a …

5 months ago

City of Solitude is a great start! And perhaps some other taxing effects like Eidolon of Rhetoric?

Grind on Fight Club

5 months ago

given that you are running literally zero instants -
how about City of Solitude or maybe Dosan the Falling Leaf?

Coward_Token on Ikoria Teaser

6 months ago

Hi_diddly_ho_neighbor: yeah but that's what I meant by the preface; since for almost all PWs, more loyalty isn't a bad thing, the usage of Nesting Grounds just becomes a bad proliferate and non-novel. (but sure, the prospect of getting an ultimate out a turn early out of nowhere makes it worth considering). Only exception I could think of is moving a counter from Garruk Relentless  Flip to transform him right away (and letting you activate his backface abilities on the same turn), and Elspeth, Sun's Nemesis, where you can -2 her twice before killing her with Nesting Grounds so that she can escape

Confused and frustrated about the templating difference for Mindleecher and Haldan. Color cost agnosticism should be universal when it comes to casting other people's stuff for retail price.

Not a big deal but Glademuse doesn't feel like a mono- since it's an enemy of and has City of Solitude & Dosan the Falling Leaf

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