City of Solitude


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Rare

Combos Browse all

City of Solitude


Players can play spells and activated abilities only during their own turns.

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Recent Decks

City of Solitude Discussion

mk102 on Marath of the Titans

1 week ago

No need to protect combo with City of Solitude, Dosan the Falling Leaf etc? Otherwise nice list, helped me to better optimize my stay list, happy to see my list is lot of similar, but I probably run bad combos, so now I also rally on Kiki. OTK just for resolving Pod seems nice

SynergyBuild on Karametra and the four Enchantress's (EDH)

3 weeks ago

The Five normal Enchantresses are as follows:

Argothian Enchantress

Enchantress's Presence

Verduran Enchantress

Mesa Enchantress

Eidolon of Blossoms

The others are below:

Femeref Enchantress

Sram, Senior Artificer

Kor Spiritdancer

You run the good ones, but here is what I suggest:

Wild Growth - It adds a great piece of turn one ramp

Fertile Ground - Similar to Wild Growth meets Utopia Sprawl

Cloudstone Curio - With an enchantress and a few low cost enchantments, you draw a ton.

Serra's Sanctum - Best land for this deck

Earthcraft - Best mana engine with this deck, use with Ajani's Chosen, Sigil of the Empty Throne, Opalescence, or Starfield of Nyx with a basic land enchanted up with Utopia Sprawl or the likes to turn each enchantment into 4+ mana, with an enchantress or two this almost goes infinite.

Squirrel Nest - Win con with Earthcraft, makes chumpblockers

Banishing Light - Great Removal

Song of the Dryads - Commander Removal

Oblivion Ring - Great Removal

Sylvan Library - Great Card Advantage, combos with Abundance, note, you only have to pay life for cards it draws you, if abundance is on the field and replaces those draws, you don't have to pay life for any of them.

Mirri's Guile - Similar to Sylvan Library, but worse in most cases, luckily it is earlier in mana cost.

Carpet of Flowers - Normally makes an absurd amount of mana seeing how many people play blue in commander.

Enlightened Tutor - Nothing better than the old tutor-to-top for an instant.

Idyllic Tutor - Insanely underrated, it gets you any tool for the job then.

Eternal Witness - Better than Auramancer or Monk Idealist

Solitary Confinement - Best protection, and with enchantresses you can easily keep it up indefinitely.

Authority of the Consuls - Shuts down some comboes (Impact Tremors, Blood Artist, Zulaport Cutthroat, Kiki-Jiki, Mirror Breaker, Splinter Twin), slows others, gains life, one mana etc.

Blind Obedience - Similar to Authority of the Consuls, taps artifacts, no life gain for free, can deal incremental damage if you have left over mana to dump.

Grand Abolisher - Better than City of Solitude 90% of the time, but isn't an enchantment, and so is easier to kill.

Stony Silence - Artifact Hate to the Max

Rest in Peace - Graveyard Hate alongside Ground Seal

Helm of Obedience - Combos with Rest in Peace to kill any player you want every turn.

Teferi's Protection - Better than Heroic Intervention, costs one more.

Parallax Wave - Goes infinite with either Opalescence or Starfield of Nyx. (This works because you remove a counter to exile one creature you dont want on the field, and then in response you target Parallax Wave with it's own ability, it will bring itself back, then exile the other creature forvever. With Eidolon of Blossoms, you can draw until you hit any card in a similar manner, and you can keep bouncing Monk Idealist returning every other enchantment from your graveyard to you hand, etc. With Ajani's Chosen, you have infinite 2/2 cats.)

I love enchantress, and have played with Karametra, God of Harvests Enchantress, Dragonlord Dromoka Enchantress, Heliod, God of the Sun Enchantress, and Selvala, Explorer Returned Enchantress, which I like the most.

To the the most competitive combo-oriented enchantress deck I have built, it is below:

[Help Needed] EDH GW Enchantress

JuQ on Ruric Thar's (almost) All Creature House Party

1 month ago

The deck looks super heavy, an average CMC of 4.5 is quite high. On top of that, your land count seems a bit low so all of your "play additional land" creatures won't perform at their peak.

I would take out Azusa, Lost but Seeking, Sakura-Tribe Scout and Skyshroud Ranger for Wood Elves, Farhaven Elf and Sakura-Tribe Elder. With those guys you will always get the ramp guaranteed, they bring themselves the land no matter how many lands you have in your hand.

Frontier Guide feels super slow to ramp, how many turns you will have to spare to get one land? you can't expect to have the seedborn muse everytime you draw this guy. this guy is perfect for a reactive deck that plays at the end of the turn, this deck isn't one of those. I would swap it for more creatures with "when enters the battlefield, ramp one land" (Ondu Giant, Solemn Simulacrum) or another option is Burnished Hart I actually use this guy a lot.

Elvish Piper and Champion of Rhonas to cheat your fatties into the battlefield.

Yeva, Nature's Herald Flash to most of your stuff. Maybe even the Vedalken Orrery despite not being a creature. Your seedborn muse feels awfully underused, you don't have almost anything to do out of your turn.

High Market Sac outlet always good, send anger to graveyard.

Biggest and flashiest thing you can do with your deck is running Primal Surge. Your deck is already prepared, all your cards are permanents. You even have Dosan the Falling Leaf to failproof the play.
If you decide to try this, you may want to remove Bane of Progress and add City of Solitude because also negates activated abilities, you don't want your Anger to get exiled from graveyard or your Ripjaw Raptor getting damaged somehow.

JuQ on Stonebrow's Stompers

1 month ago

You could include Leyline of Punishment / City of Solitude / Conqueror's Flail to make sure nobody plays a Fog effect or any other shenanigans the turn you cast the Primal Surge. You don't seem to have a plan B if that attack fails, so better failproof it.

Boza on Azor and Dosan/Solitude interactions

1 month ago

Well, Azor and his decree apply only to instants and sorceries, so any other spells is OK. And is only in effect for one turn of an opponent. Grand Abolisher is a white version of City of Solitude or Teferi, Mage of Zhalfir for a blue-colored one.

That said, if you have City of Solitude and Azor, the Lawbringer's effect resolves, opponents will not be able to cast instants and sorceries until after their next turn.

Bou on Azor and Dosan/Solitude interactions

1 month ago

Hi guys,

I was browsing the site and saw City of Solitude on someone's deck (which made me think about how nice it would be if I somehow managed to play green with Azor, maybe darevi?)... anyway, thinking about Azor, the Lawbringer (or Sphinx’s Decree) who says opponents can't play spells in their own turn (But can still cast instants in other players' turns), and the effects from Dosan the Falling Leaf or the abovementioned City of Solitude, where players can only cast in their own turns.. would this block players from casting spells completely when Azor hits the field?

Austin_Smith_of_Cards on Freyalise's Ice Age

2 months ago

City of Solitude is a good Stax piece and hoses decks that want to interfere with you.

Mana Web is pretty mean too.

sonnet666 on Wort Storm Brew

2 months ago

You can also stop the interaction preemptively: Vexing Shusher, Dosan the Falling Leaf, Hall of Gemstone, City of Solitude, Defense Grid.

I made this as a rough draft:

Wort... Elfball?

Commander / EDH* sonnet666


I don't really like it though. It ramps a lot and then it seems like I don't know what to do with the mana. I couldn't really get Hulk or HD to fit either, and I think I'm going to make another version soon.

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