|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
|Duel Decks: Sorin vs. Tibalt (DDK)||Rare|
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At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
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Sulfuric Vortex Discussion
14 hours ago
shrapnel_ Wow, this is a lot of suggestions. Some suggestions aren't bad (mostly old tech) but some of these suggestions are just scrub tier. In this whole list, there's only one card that I haven't actually thought about that's worth a look into testing, and I'll tell you which card that is later.
Firstly, I'll say that I don't think 4x Fireblast is incorrect but then again I don't think 2x is incorrect either. Determining the number of copies of a card you run in a deck really just depends on how often you want to see the card. For me, it is a great finisher but because you have to sac lands for it a finisher is all it is most of the time, so that's why I choose to run it as a 2-of. As I said in a prior comment, it sucks when you get multiple fireblasts clogging your opening hand or if you draw more than 2 a game. For me to want to run a card as a 4-of, I have say yes to the question of "If I could legally run 5 or more copies in this deck, would I do so?" Needless to say, the answer to that question is a hard No for Fireblast. However, saying "yes" to the question is also completely justifiable and logical and I don't think it's bad to run 4 copies. It just doesn't suit my personal preferences.
The great thing about Burn is that the deck can virtually ignore most forms of card advantage in the format. The correct philosophy for a burn player is "It doesn't matter how many cards my opponent draws if they are dead." For example, Shardless BUG is a great matchup for burn despite it being a heavyweight card advantage monster in the mid game. Unless your opponent is playing lands I think the extra card advantage Goblin Guide gives to your opponents is negligible (and I've even had games against lands where Guide made my opponents draw 3 cards in an entire 3-game match). The great thing is, if your opponent doesn't draw land, you get to know what your opponent draws next, so sometimes the drawback isn't even a drawback.
Read my primer for why I choose to run creatures in my burn list, as it includes the criteria for if a creature merits inclusion should you go that route. As per the criteria, Satyr Firedancer is not good enough for Legacy burn, as it doesn't immediately deal damage on it's own. You need another spell to get it started, and at 2 mana that's a lot to ask for just to maybe get a 2-for-one.
The main advantage of permanents in burn is the extra card advantage. If your opponent doesn't have the removal right away, you can hit your opponent for extra damage in subsequent turns without spending any cards to do so. That's why you don't see any creatureless burn decks. It's way too easy for those builds to gas out and run out of cards before killing your opponent because there's little to no repeating sources of damage if you choose to not run any creatures. As for permanents like Sulfuric Vortex, there's little enchantment removal that sees maindeck play, and I personally don't run enough copies to justify any opponents siding in enchantment removal.
Bomat Courier doesn't look too shabby, however. I'll see if any other Legacy burn players are testing it and how it works for them. This is your one suggestion that I actually haven't thought about that merits a look.
I used to run Magma Jet in older versions of the deck years ago but now it just seems too slow, even with the scry. Burn is all about hyper efficiency nowadays and 2 damage for 2 mana is not good enough even with a scry clause attached.
Ball Lightning is too expensive for a creature that can die easily. Spark Elemental is just worse than any of the 16 1-mana bolt spells that we run. I used to run Hellspark Elemental in older versions of the deck (before Eidolon and Swiftspear were printed), but it's pretty old tech at this point. Heck, every card you mention after that point is old tech.
Faithless Looting is useless in this 75. This is burn, play burn spells. Actually, it's slightly worse than useless since it generates -1 card advantage while dealing a grand total of 0 damage.
Glacial Chasm is also useless in our build. What exactly do we need this against? What fair non-combo deck are we slower than? With proper draws burn wins most damage races against decks that win using creatures anyway. In addition, saccing lands and eating a land drop is pretty horrible for us since we need to maximize our mana as early as possible. If we drop this turn 2-3 we've essentially wasted a play that could have been used to play a burn spell.
Leyline of Punishment is pretty bad. It's usually a dead draw if you don't start the game with it on the field and it doesn't deal any damage on it's own anyway so I don't think it's worth the dead draw risk. Patrick Sullivan (or some other Modern Naya burn player on SCG I don't remember exactly) wrote an article on why the Leyline was bad and even suggested that Skullcrack was a better sideboard card than Leyline.
I think Volcanic Fallout is a better Sideboard card than Flamebreak since most creatures played in legacy are X/2's. There's not many X/3 creatures being played at the moment. With blue creature decks running around in the format, I believe the uncounterable clause is more important than being able to nab an X/3 and getting around regeneration.
1 month ago
I use a deck similar to this and its absolutely brutal. People will take damage every time they exist. They will hate you for it, so multiplayer tends to put a massive planet sized target on youManabarbsPersonal SanctuaryEnlightened Tutor just to be safe
1 month ago
So my initial thoughts on Mogis, God of Mans Laughter run to the fact that its designed to be much more around killing your opponents with several land wipes like Obliterate to give you an advantage than Mogis, Paragon of Attrition, which is much more grindy but ?less? offensively oriented.
Personally, I think that the decks curve is too high with the amount of lands you are running, especially with land wipes, where recovering before your opponent is pretty important. I would recommend cards like Crucible of Worlds that you hold with a couple lands for post land wipe and mana rocks for curving out and better recovery. Also, the first 1-2 land wipes are always the most devastating, you could potentially replace the others with lower costing tutors, letting the deck have more flexibility. Some cards also conflict in your deck, like how you wouldn't gain the life from Bloodchief Ascension/Whip of Erebos/Basilisk Collar if Sulfuric Vortex/Havoc Festival are already on the field. Or how the deck runs Tainted AEther and 7 hard and soft boardwipes despite also running a number of high priority creatures with no reanimation or protection features.
Your deck is very offensively oriented, and the average game time is probably much shorter and you may also even have a higher win rate than Mogis, Paragon of Attrition, because while both are still Mogis, God of Slaughter decks, they have different goals. I designed Mogis, Paragon of Attrition for when I wanted to enjoy a long grindy game, sure it wins off and on, but that isn't the point of the deck and while I can only guess as to the reason you built Mogis, God of Mans Laughter, it is probably because you wanted to build a good deck, with a positive win rate. So take my viewpoint on efficiency and curving out with a grain of salt, because most of my suggestions would lower the offensive capabilities of the deck while ?maybe? increasing its consistency, which may or may not be a trade-off you are looking for.
1 month ago
If you want to be a fast red deck, I think you should just go all in on goblins. That can be hard if you're trying to go budget, Goblin Guide costs an arm and a leg. Still, it opens you up to cards like Goblin Chieftain, Goblin Piledriver, Foundry Street Denizen, and Goblin Rabblemaster, to name a few. Legion Loyalist is also solid.
You shouldn't worry about cards like Tormenting Voice. Card filtering shouldn't be a priority with this deck, just deal as much damage as you can, as quickly as you can. That's regardless of whether or not you go goblin tribal. Blood Moon is also perfect for this deck, it's good against most matchups, but it is also expensive.
As for instant and sorcery spells, limit the amount you have. You might be super attached to certain ones, but really, the Lightning Bolt's and Goblin Grenade's are all you need. I suppose Dragon Fodder and Hordeling Outburst are fine, but there are certainly better cards to run. It all comes down to money really.
Also, Sulfuric Vortex isn't modern legal. Hope this helps, good luck.
1 month ago
2 months ago
2 months ago
Ziembski thank for your suggestions. I like Marchesa's Decree i can replace Hissing Miasma with this but only one of those cards type ("being attacked life lose") is enough because they are important only vs aggro decks, but they are not vs control decks with only 15 creatures or vs voltron decks. Gonti's Machinations, Palace Siege and Subversion are very powerful cards but i play cards with "players can't gain life" so, for a card that could only lose life points (if i have Sulfuric Vortex in the battlefield for ex.) is not a good choice. I think that cards like Spellshock and Underworld Dreams are better vs decks that play many spell and that draws a lot of cards ( my meta have less aggro than control decks :) ). However which changes would you suggest?
2 months ago
Have you considered splashing for W and going for Obzedat, Ghost Council? He is only 1 more CMC and also tend to stick boards very well. Life Drain included!