|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
|Duel Decks: Sorin vs. Tibalt (DDK)||Rare|
Combos Browse all
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Price & Acquistion Set Price Alerts
|Have (36)||ironax , Lucretian , Va1mar , jstn.mrrtt , golgarigirl , TheRealPeaches , Roadhog , DrPopular , Poptartz95 , Ellyreia , hippienproud , TehDelta , Famicomania , Riders_of_Brohan , aeonstoremyliver , NobleSlay3r , DrLitebur , Vasbear1 , Myllyes314 , sonnet666 , gosora , Spinalripper , The_Munchkin , philktoken8998 , PTsmitty , MoJoMiXuP , Pro_Noob , JaYbOc , dplerner , mziter501 , rockleemyhero , Swamy , Ashy , thetechzombie , DudeMan1031 , LiveForChaos|
|Want (2)||ryuzaki32667 , failurechild88|
Sulfuric Vortex Discussion
1 month ago
Comet Storm is just a fun card to play, but can prove to be deadly in the late game. Also, most burn decks have 2-3 Grim Lavamancers as well as more than 1 Lava Spike. Sulfuric Vortex is risky, but usually pays off. Oh wait...it's not Modern legal. Since you're running a relatively low curve, Ensnaring Bridge would stop you from taking damage due to a lack of creatures, meaning you can focus your burn spells on their life total (instead of having to waste them eliminating pesky creatures). Nice deck, keep up the good work, hope my suggestions help, definitely worth a +1!
1 month ago
Overall the deck looks like it has a really nice balance between strength and fun. Nice job! Some things I would change around a bit have to do with getting a little closer to the constant burn theme of Purphoros, as well as some options for utility:
Rather than Splinter Twin, Id say either a Sulfuric Vortex or a Leyline of Punishment would likely help to give a little more problem-solving capability to the deck. Sure burn damage is awesome on its own, but I cant tell you how many times Ive played against a dang Oloro that got to near 90 health within 10 turns without anyone able to answer their shenanigans. Even a single Sphinx of the Steel Wind can make another player really hard to pin down if left to their own devices for long enough. These enchantments ideally answer the overarching threat of overhealing - especially Leyline of Punishment, since it makes your damage (and other players damage) unpreventable.
I would think that maybe you could swap your Zealous Conscripts for a Thopter Assembly. I know that Zealous Conscripts is pretty good threat mitigation, but I would say that a Thopter Assembly would be a card that really provides a vast array of utility to your currrent kit. It acts like a token-generating Norin the Wary, and it makes five tokens all at once. Counting the creature itself, that amounts to 12 damage to everyone if the tokens are allowed to land...and the awesome thing is you can keep repeating this process over and over again! Even once the tokens are there, you now have five 1/1s to work with - perfect sac material for Goblin Bombardment or Ashnod's Altar...10 colorless mana or five pings can get you a surprisingly long way.
I dont know if this is just my personal preference talking or if for this build it really is viable, but as a rule of thumb for myself, I usually like running 36 - 38 lands. I would think taking out the Fire Diamond and Brightstone Ritual in favor of two more Mountains would be good, although probably not at all necessary.
All in all its a cool looking deck. I love red to bits so I couldnt help but comment - Purphoros, God of the Forge is like, one of my favorite cards ever. Good luck with tuning and playing the deck!
1 month ago
adds Slagstorm, Flame Rift, Tormenting Voice, Wild Guess, Chaos Warp, Strionic Resonator, Thermo-Alchemist, Faultline, Staff of Nin, Worn Powerstone, Commander's Sphere, Sensei's Divining Top, Rogue's Passage, Ramunap Ruins,
potential adds Recoup, Fork, Chandra, Flamecaller, Runehorn Hellkite, Knollspine Dragon, Past in Flames, Molten Psyche, Cryptolith Fragment Flip, Fanatic of Mogis, Charmbreaker Devils, Firebrand Archer, Wild Ricochet, Sizzle, Flamebreak, Breath of Darigaaz, By Force, Ruination, Darksteel Plate, Sword of Fire and Ice, Sword of War and Peace, Sword of Feast and Famine, Magebane Armor, Blood Moon,
cuts Mizzium Mortars, Rolling Earthquake, Solemn Simulacrum, Burnished Hart, Extraplanar Lens, Outpost Siege, Sulfuric Vortex, Magma Jet, Ravaging Blaze, Skullcrack, Starstorm, Thunderous Wrath, Scrying Sheets, Terrain Generator, and a Mountain, switch to basics.
1 month ago
1 month ago
I would definitely recommend Neheb over Etali if you want to cast X-spells. X-spells are terrible with Etali because when you cast them for free, X must be zero.
Flaming Gambit is really bad. It's only good when you're targeting someone that has no creatures out for lethal damage, and if you're doing that, Blaze will also kill them. But Blaze also kills people who do have creatures out, and if you need to, it will kill a better creature than their worst creature. Gambit is an instant and it flashes back, but these things don't save it. Cut it for Blaze and you won't be sorry.
I typically don't find one-shot Threaten effects to do very much, so I'd also recommend cutting Kari Zev's Expertise.
An-Zerrin Ruins seems like an odd inclusion to me unless you expect to face a lot of tribal decks. Maybe you do and if so, that's fine.
2 months ago
I really enjoy the previous suggestions of Rakdos, Lord of Riots with Eldrazi in EDH. I like to pair it with some cards like Sulfuric Vortex to make sure you can deal some unblockable damage in order to cast Rakdos. There's nothing quite like the feeling of laying down an 11 drop Eldrazi for free.
2 months ago
Keranos, God of Storms seems like a potential add if you need a late finisher. Fire/Ice seems great in counterburn. Stormchaser Mage is a great beater. Fiery Confluence is good but a bit expensive but works amazingly. Eidolon of the Great Revel can deal a lot of damage but is also expensive. Firebolt is just an shock with flashback. Flames of the Blood Hand is good if your meta has a lot of life gain. Lava Spike 3 points for 1 mana. Harsh Mentor is great for punishing people with money. Monastery Swiftspear is a lot of damage early and late with prowess. Searing Blaze is both removal and burn. Shard Volley is 3 damage for 1 mana. Soul-Scar Mage the only other 1 mana creature with prowess and helps deal with indestructible or annoying creatures. Sulfuric Vortex stops life gain. Thundermaw Hellkite deals the final 5 damage. Vexing Devil flame slash to the dome or a 4/3 for 1. Zealous Conscripts steals a blocker and can turn it sideways. Zo-Zu the Punisher punishes lands entering the battlefield.
Censor. Fantastic tempo card cycles into stuff later. Cryptic Serpent hopefully 2 mana 6/5. Dig Through Time this card is nuts. Fact or Fiction who doesn't love picking their poison? Gitaxian Probe gives information and draws a card. Impulse look at the top 4 and take anything is pretty good. Into the Roil hits anything that isn't a land and draws a card. Miscalculation censor 2.0 Mystical Tutor get's the final points of damage. Pull from Tomorrow draws 4 and you discard a land. Torrential Gearhulk expensive but replays anything for free (also rotates from standard at the end of the year and the price will drop)
heaps more cards here https://docs.google.com/spreadsheets/d/13mMN_mKwaWaOjZhwoyYOiVtIRSZ81y0mkDRrqX0WgdM
4 months ago
Nice list, I'm also a fan of building on a budget. Here are some cards you may be interested in:
Ankh of Mishra - lets you double up on Zo-zu's effect
Gratuitous Violence - increases the punishment from Zo-zu, but might not be at it's best here since you are fairly creature-light
Ruination - devastating against many decks
Sulfuric Vortex - shuts down lifegain while helping you burn people out
Storm Cauldron - helps with your land denial and landfall punishing plans
Heartless Hidetsugu - helps quickly bring opponents within reach of your burn