Sulfuric Vortex

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare
Duel Decks: Sorin vs. Tibalt (DDK) Rare
Scourge (SCG) Rare

Combos Browse all

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

Price & Acquistion Set Price Alerts

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DDK

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Sulfuric Vortex Discussion

deemberdom on Zo-Zu the Budgeter EXTREME BUDGET!

1 month ago

Nice list, I'm also a fan of building on a budget. Here are some cards you may be interested in:

Ankh of Mishra - lets you double up on Zo-zu's effect

Furnace of Rath - redundancy for Dictate of the Twin Gods

Gratuitous Violence - increases the punishment from Zo-zu, but might not be at it's best here since you are fairly creature-light

Burning Earth - Manabarbs, but only for nonbasics

Ruination - devastating against many decks

Sulfuric Vortex - shuts down lifegain while helping you burn people out

Storm Cauldron - helps with your land denial and landfall punishing plans

Heartless Hidetsugu - helps quickly bring opponents within reach of your burn

noxialisrex on Kaervek

1 month ago

My Suggestions:

Given what you've told me I would run these instead:

Hyperalgialysis on Outlast

1 month ago

Contaminated Ground and Pooling Venom will help. Sulfuric Vortex Bump in the Night and burn spells will speed up the clock

VraskaTheCursed on When a MTG player drops a mixtape

1 month ago

@Mortiferus_Rosa Mirage Mirror doesn't really have any uses in the deck. two mana every turn to copy a Sulfuric Vortex is just inefficient.

AmbientCrepes on Zurgo Ding-a-linger 2.0

1 month ago

IN

OUT

It has been a long while since my last update. Four cards were target banned at Zurgo since the last update, Sulfuric Vortex, Price of Progress, Fireblast and Eidolon of the Great Revel were all banned. I won't say too much on the justifications of the bans, other than some of the Rules Committee's reasons were very poorly stated, something about the singleton nature of the format and the inability to play around a few of the cards that were legitimately powerful in the deck. In general I think that the Zurgo deck is, or should I say say was very beatable with some deck building changes, "losing to Price too much?", play a less greedy deck, "can't beat Vortex?", play a catch all answer, "Fireblast killing you too often?" play some more lifegain, "Eidolon too painful?", play more removal. However the Rules Committee felt otherwise, and added some of Zurgo's most powerful tools to the ban list.

As far as personal changes are concerned, I have cut Brazen Scourge and Flame Rift for the time being. In their places, I have added Rampaging Ferocidon as an anti-lifegain card, as well as some hate for the twin style combo's, of which have recently become popular locally. Nest Robber, which is yet another 2/1 haste for 2, which is the exact type of card I look for. I have also added Lava Dart, Arc Trail and Seal of Fire as there are an uptick in tiny creature decks as well as dork decks. Finally Smuggler's Copter is back in as it is a fantastic card, it play around wraths and is some flood insurance, also it flies which is useful in a blocker heavy metagame. Copter was cut originially because it feels best when you use a summoning sick creature to crew it and effectively give a creature "haste" for the turn, seeing as most of my creatures already had haste, I decided to cut it, however that was a mistake because the cards is just too powerful to have sitting on the sidelines.

I don't really play this deck nearly as much as I used to, however I will try to keep up with it and maybe I will take it out for a spin when my meta has all but forgotten about it.

LeoSushi on OH LORD JESUS IT'S A FIRE! | Neheb EDH

1 month ago

Sulfuric Vortex isn't played for neheb triggers, It's played to kill lifegain decks

Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH

1 month ago

bushido_man96 Thanks for upvoting/commenting!

I've considered Blood Moon... not sure what it is about it but maybe it just... doesn't interest me? i dunno. if I ever pull one I'll probably throw it in here but as of right now I don't want to spend $20 unless my heart's behind it haha

I'm not the biggest fan of X-spells but Fanning the Flames might go in!

Appreciate you taking a look friend!

Fluffpocalypse Thank you so much! Neheb is a ton of fun to play!

Braid of Fire is sick but I can only use the mana for instant(it goes away after the upkeep is over) and I like to do stuff after attacking, in my second main. Neheb gives waaaayyy more mana haha

As for Sulfuric Vortex... I think you misread Neheb, the Eternal there. His mana trigger only happens on my post-combat main phase. Not my opponents :( I wish though!

Burning Anger seems interesting and I'll consider it! Concerned about the casting cost and the potential to be 2-for-1ed though.

Again, thank you to you both and to all who upvote and comment! Keep the suggestions rolling!

VraskaTheCursed on When a MTG player drops a mixtape

1 month ago

@fuster I do believe Rusty_Shackleford is correct. running less than 4 Fireblast is a grievous error. you don't play 4 copies to draw 2 early on. You play 4 so you see it every game. It's an instant-speed 4 damage for free, which is insane in legacy. It's simply too good to pass up. I'd suggest cutting a Sulfuric Vortex and a Searing Blaze for 2 more Fireblast (note that this is coming from a fellow Legacy burn player!). I won't say that netdecking will always give you optimal decks, but EVERY competitive burn list in the format will run 4 of this card.

The sideboard seems a wee bit weird as well. Mindbreak Trap is a dead card 90% of the time, and the last thing you want to have in your hand when your gameplan revolves around casting a critical number of spells is having dead cards. 6 searing effects in the 75 plus 2 lavamancer seem a but much, but I suppose it's a meta call ultimately. isn't Relic of Progenitus better than crypt? I like the zero cost of crypt, but relic replaces itself and can exile individual cards for as long as you want. Another option to consier: Grafdigger's Cage works against snappy, reanimator, elves, and storm, and it sticks around indefinitely (unlike crypt or relic).

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