|Commander / EDH||Legal|
Printings View all
|Coldsnap Theme Deck (CTD)||Common|
|Masters Edition II (ME2)||Uncommon|
Combos Browse all
Creature — Ape Shaman
: Destroy target noncreature artifact with converted mana cost X.
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Gorilla Shaman Discussion
3 months ago
6 months ago
Have: Binder and $$$
Want: the following misc cards, set pictured/stated is set desired, nonfoil (yes I know some of these are REALLY cheap, but ordering them online is a pain)
4 Daze from the Duel Deck Anthologies
6 months ago
If you have any, Pathmaker Initiate sync's well with Kiln Fiend as you can activate the ability before you begin buffing it. You may also want to consider Delver of Secrets Flip, it's a common that sees play in every format. As far as the sideboard goes pauper is a weird format and it's hard to know what to do when you don't have an idea of the meta. I can however give you ideas for ways to deal with popular decks, notably green stompy and Affinity. Ancient Grudge is probably pauper's best card to deal with affinity, and you also have access to Gorilla Shaman. Relic of Progenitus is a nice one of in pauper because of the format being somewhat unpredictable especially in casual metas. Electrickery is also pretty good against an elf focused green stompy deck. Other than that you want Negate and Dispel for control matchups and U/B mill. Hope this helps.
Also, so you know some of the cards above show up as uncommon but they were printed as commons in the past so they are legal.
7 months ago
Vandalblast can really shut down people in one spell, although it is not a creature, like Viashino Heretic, Manglehorn and Gorilla Shaman. Ambush Viper is an instant speed creature removal spell that Ruric ignores, same with Bogardan Hellkite. Bloodrush cards like Ghor-Clan Rampager, Rubblehulk and Wrecking Ogre are also instant speed tricks. Dwarven Miner & Dwarven Blastminer are good at what they do. Cheers!!
8 months ago
+1 Upvote. It's hard to argue with what's going on here to be honest. The only thing that does not settle is perhaps a bit better on the mana fixing, maybe add in 2 Evolving Wilds to help keep things consistent.
9 months ago
I like seeing what you've done with the tinkered list, and in an effort to make my own work better, I'd like to ask you about your changes.
Below, I've just included the cards unique to your list (and my general thoughts on them in the overall shell).
I was hoping you might correct my thinking about the cards (written below), with your own reasons for including them so that I may give them more fair consideration to bringing into my own work.
Boseiju, Who Shelters All - Without being able to protect Doomsday or Grenzo on cast, I was wondering what you were using this to protect.
Balthor the Defiled - What is Balthor being used for? He seems to be a big hit off ad nauseum. My original guess was his use being added to the KiZC pile as the fifth card for protection, but I'm not sure if he's the strongest option for it. If you eat a boardwipe, you should be able to respond by just stacking instant speed interactions. If the wipe is successful, Grenzo would be dead to and won't be able to bring Balthor in to get his ability off. I don't see a lot of buried alive effects to force balthor into play and reanimate a combo. His ability is also quite expensive. I could see a use for playing him, combo parts in hand, using LED to discard the hand, and then reanimating with Balthor, but I feels a Buried Alive combo would be cheaper and more efficient. So I was just wondering what your reason for his inclusion is.
Gorilla Shaman - Removal is nice, but the main stax issues for Grenzo are stax pieces that prevent activated abilties from being used, which means he can't remove the main stax creatures. What are the main targets for removal with him?
Collective Brutality - I dont mind this, and may try it out. I'm not sure if early on Grenzo wants to be spending precious black on the effects, but I'll certainly give it a run and see what happens.
Deathmark - Nice cheap stax removal, but feels to limited in the colours it can hit. Is this a meta call?
Desperate Research - I just worry about exiling combo parts. I know we run a similar effect with Plunge into Darkness, but plunge operates on instant speed to dodge Codex Shredder and shuffle effects, and has synergies with top and scroll rack. When do you find yourself getting the most value out of Desperate Research? How often do you exile important combo parts when? What are you usually hunting for?
Pentad Prism - I'd be worried about only ever casting this for 1R or 1B, and only getting a single counter on it preventing it from paying for itself. Would not something like the newly tested Springleaf Drum work better for you?
Firestorm - With the amount of board-wipes and removal that the deck uses, is another necessary? How often do you have cards you want to pitch to the effect?
Volcanic Fallout - I don't dislike it, but as above, we certainly run a good deal of wipes already. Do you often need extras? Do you generally have the excess red mana to cast this?
Price of Glory - I'll be testing this in my own list. Good tech.
Seal of Fire - Not a bad single mana T1 drop if you open with red. Would you rather use this or Lightning Bolt (for the extra damage)?
I'd appreciate if you could clarify your new card choices. I'm always looking to improve my deck and primer, so any ideas you have that have I would certainly love to hear about. You can find me either on TappedOut (as you've already done), reddit, or the cEDH discord.
Thanks for taking the time to explain your card selection to me!
9 months ago
Nice deck, I love the pauper format and would love to give you some advice!
You can try playing around with the numbers or decide not to include them at all. Hopes this helps in any way.
10 months ago
Don't side in another color
Yes I know white has lots of removal and such but just don't do it, you want removal mainboard and focus your sideboard on other matchups you might have trouble with.
You could just run counterspells or fight removal.
Also you will only ever need a 1 of, of circles of protection.
Also why are you running artifact lands? You don't need them.
a.) They are more expensive than basics
b.) They are easily taken out by Gorilla Shaman