Markov Blademaster

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Related Questions

Markov Blademaster

Creature — Vampire Warrior

Double strike

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

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Markov Blademaster Discussion

WindowGreen on Edgar Lifegain

3 weeks ago

Would definitely recommend adding more red Vampires to this deck. Since this deck is built around having many vampires and life gain would recommend a few vampires that grow and to throw at your opponent to keep them more worried about defense rather then attacking, and also helping out with the whole mana base thing being a tiny bit difficult to work on. For the Vampires I would recommend going with the cheap vampires to just basically throw them at the opponent as a distration while you are building up your massive Vampire army, For example...Falkenrath Reaver, Bloodcrazed Neonate, Bloodmad Vampire, Bloodsworn Steward, Falkenrath Marauders, Havengul Vampire, Heirs of Stromkirk, Insolent Neonate,Markov Blademaster, Rakish Heir, Stromkirk Noble

PvPArthur on PvPArthur's Vampire Token Deck

1 month ago

wereotter Thanks a ton for the suggestions! I actually meant to put both Shadow Alley Denizen and Indulgent Aristocrat, as I purchased them for this deck, but forgot about them as I went through ripping out the pre-con cards and replacing them with others ones I wanted in there.

Thanks again!

I'll think about Mentor of the Meek and Crib Swap.


F3A5t Thanks for your suggestions. Never knew about Reconnaissance! I'll look into Markov Blademaster and Bishop of Rebirth for a later iteration.

Thank you!

greatdevourer on Bloodlust

1 month ago

OK, here's another quick run through. Consider the following changes:
These cards aren't that good, but I do see why they are in the deck. Except Spellbook, that needs to come out right now. Skeletal Scrying - do I need to exile my graveyard?, I would rather have some way to get them back via a reanimate effect or a shuffle effect. The card draw is nice, but there are better options. Final Reward - Five mana to exile one creature. Just doesn't seem as efficient as this deck wants to be. Spellbook - This is crap. Just take it out. Outpost Siege - Once again, there are better options.

These cards are kinda good, kinda bad, not sure if they should stay or go. Ambition's Cost - I don't mind trading life for card draw, but is this a keeper or should it get swapped for something else. Ashes to Ashes - This card is a great two-for-one but the five life might be a problem in some games. Disrupt Decorum - really not sure about this one. With a couple of other changes, this one might stay in. I like the tokens but it is a worthless draw after a Wrath of God. I know Baron Sengir and Irini Sengir are 'classic' Magic vampires, but they really aren't that good. I think they were just thrown in to the precon for flavor.

Here's the cards I think you should find as soon as possible. Blood Artist, Blood Seeker, Bloodline Keeper  Flip (kinda expensive), Bloodlord of Vaasgoth, Cliffhaven Vampire, Kalastria Highborn, Markov Blademaster, Mavren Fein, Dusk Apostle, Soul Collector, Vein Drinker, Viscera Seer are all good creatures. Vampiric Fury and Urge to Feed look like useful pump spells. Stensia Banquet and Stensia Masquerade also look pretty good. Anguished Unmaking looks like a good replacement for Final Reward. Yes there is a 3 point life loss, but it hits more targets. Oh, and let's not forget the almost mandatory Elixir of Immortality. Loxodon Warhammer or a Basilisk Collar would be great ways to get some life back. Devil's Play could be useful. Oversold Cemetery and Grave Pact are really useful and fit the theme. I know Geth, Lord of the Vault isn't a vampire, but the reanimation effect is nice.

I would defintely replace the Spellbook with Viscera Seer as soon as possible. Let me know what you think.

McDeity on Edgar's Bloodbath

3 months ago

Unlike previous posters, I actually do like Asylum Visitor, though you'll probably want a Larceny type of effect to buff it.

Blood Baron of Vizkopa is difficult to get as good as you want him to be.

Blood Seeker is pretty whatever against decks that aren't tokens

Cliffhaven Vampire doesn't do enough as a card to justify a precious slot, same with Drana's Emissary. Cliffhaven does combo though, so he may be alright.

Falkenrath Gorger needs support to really get to there, though he can be alright if you get there

Falkenrath Marauders is just a big idiot, with little else to offer, as is Markov Blademaster for the most part

Gifted Aetherborn is likely a tad more defensive than you aim to be, though I'm slightly more a fan of Nighthawk, since flying takes down most dragon-y monsters

Mirri the Cursed is sweet, but not very impactful. I can't fault anyone for wanting to run her though.

Olivia, Mobilized for War has a somewhat steep cost to grant haste, and most of your dudes are vamps already

Tithe Drinker gets a no from me, too

Mardu Banner ought to be Coalition Relic, or at least Commander's Sphere if your budget is tight.

I was never "wowed" by Blade of the Bloodchief in Olivia, myself.

Vampiric Fury doesn't quite cut muster in EDH so far, as vampires lack the token-makers and other cards to truly go wide yet. Along the same lines Stensia Banquet is just a bad card.

Four Sorins is going to be too many, too often. Maybe try trimming one of them to avoid drawing multiples?

If you can swing it, ABUr's and fetches have a silent impact, yet smooth out so many mana issues. Can't reccomend them enough.

That's what I saw in my first glance-through. I'd avoid running cards that only drain/gain life-- even if they're vampires-- and would instead focus on jamming more impactful cards. That said, I still run Baron Sengir for sentimentality reasons, so I can't blame you for wanting to run a few pet cards as well. I've felt for a while now that vampires are as few as two years away from being a legitimately great tribe (not that they're unplayable now), but Wizards needs to show a bit more love to them. They do suffer from a case of split-personality having been Black's iconic and characteristic race at different times. I've been running Olivia since Innistrad, and I feel your pain of making the switch to Mardu, but I'm optimistic that it'll make for a better deck. Cuts are going to be rough though, that's for certain. Check out my list if you need inspiration.

Anyhow, if you have any specific questions or thoughts, feel free to shoot me a message. I usually reply within a week, depending on how busy work gets.Cheers, and God bless.

Errast on Samut, The Warrior Queen!

3 months ago

Looking back on previous comments, I realize I've made the mistake of not actually including early game warriors, which is a crying shame, as it's likely the best strategy with such a poorly supported tribe (poorly supported in these colors).

So here GemKnightDante, is a long list of creatures that cost 4 or less (one exception), that would fit quite well in a warrior themed deck. Unfortunately, the way warriors work, you'll likely be going heavy into boros, and splashing green, but I'll try my best.

Exert Creatures: Missed quite a lot of these on my first search, which is why I was so biased against them at first, but now I realize there's an Exert lord! Throw as many as you can in, they're a great subtheme for the deck. Also include Ahn-Crop Champion here.

Any creature that grows bigger: Just what the deck needs, as I mentioned in my first post. These cards are cheap in the early game, and only get stronger as the game goes on. Lord of Shatterskull Pass is an honourable mention, as he can wipe boards clean for your warriors late game.

Voltaic Brawler: An un-assuming enough creature. Doesn't really scale, but he can brawl with the best in the early game. As with any good warrior, he's efficiently statted, and costed. His energy ability makes him a beast against superfriends, as he'll kill any early game 'walkers before they can get going.

Dragon Hunter was a strange ommission from the first draft considering you said you were facing a dragon deck. Throw him in and he'll block the big nasties for you all day.

Neheb, the Eternal: The minotaur, the myth, the legend. This card is leading my current favorite edh deck, and so I'll vouch that this will easily pay for itself in a very short amount of time.

Hunted Troll: But this card gives my opponents blockers! Yes, but not all of them, and it's an 8/4 with Regenerate. Other than being a fantastic creature, this guy doesn't do much, but isn't being an 8/4 warrior with regenerate enough?

Anyways, the goal of this 3rd (and hopefully last) list was to give you some early game cards so you could drop your cuerve down a bit. Cards like Furystoke Giant, and Gisela, Blade of Goldnight only get better the more creatures you can field after all.

Errast on Samut, The Warrior Queen!

3 months ago

So to ensure this post isn't 2 pages long, I'll only spend tiome explaining some of my stranger picks, such as any non-warriors/crappy looking warriors.

A couple of these cards I'll throw in together, like Anthems, Vampires, etc.

Anthems/Overruns: These guys are great because your creatures aren't very big, and these cards help solve this issue. With a Collective Blessing on the table, your small creatures go from being a joke, to a real threat.

Vampires/Level up Creatures: I recommend these for the same reason as the anthems. 3 opponents mean 120 life to punch through, which 2/1's and 3/2's aren't going to break through. However, scaling threats like the Vampires and Dragonlord will make it a lot easier to hit 120 damage.

Whisperwood Elemental: I was thinking of throwing Soul of New Phyrexia in this list too, because you need ways to survive boardwipes. Warrior or not, Whisperwood is your best friend when a Wrath of God hits the table. It's even technically card draw when you manifest one of your 38 creatures.

Mentor of the Meek: The most iffy inclusion. Without any of the changes I've listed included, I count 20 targets for Mentor's abilities. I'd completely understand if you just skipped this guy, but I'd consider him at the very least, as he can occasionally shore up your biggest weakness, a lack of card draw. Soul of the Harvest/Primordial Sage could probably fit better here though.

Anyways, I wish you the best with you deck, and I hope these suggestions could be of some help to you.

Wizno on Muster the Night Breed EDH

3 months ago

I've run vampires before but they are a tricky tribe since they do have some support but not as much as other tribes. The biggest problems I've found are that the best vampires are expensive (mana and money wise) and the game is a bit grindier. So you have to be ready to play the long game but their life-gain abilities help keep you in the game.

Budget pending, I would recommend cutting out some of your weaker non-vampire creatures for the following:

Captivating Vampire
Drana, Liberator of Malakir
Kalitas, Traitor of Ghet
Kalitas, Bloodchief of Ghet
Nirkana Revenant
Olivia, Mobilized for War
Anowon, the Ruin Sage
Bloodlord of Vaasgoth
Necropolis Regent
Vampire Nocturnus
Malakir Bloodwitch
Dark Impostor
Blood Artist
Markov Blademaster
Kalastria Highborn
Falkenrath Gorger
Falkenrath Aristocrat
Stromkirk Condemned
Gatekeeper of Malakir
Pawn of Ulamog

The thing to keep in mind with vampires is most tribal decks that use Olivia will be mostly Black with a bit of Red. So you need to accelerate your Black mana production more. You've got some solid mana rocks but here are a few additional ideas:

Nirkana Revenant
Crypt Ghast
Caged Sun
Urborg, Tomb of Yawgmoth + Cabal Coffers
Crypt of Agadeem

Increasing your card draw is my final recommendation. Black offers tons of ways to draw cards but I recommend Phyrexian Arena the most.

I hope this helps! Best of luck!

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