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Creature — Vampire Warrior
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
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Markov Blademaster Discussion
2 days ago
StanleyH - Hellkite is one of a long list of card that I like and just don't have a good place for. I've had my Jaya list together for the better part of a decade at this point, and finding cards to cut is much more difficult than finding cards to add. I also don't feel like I need another wheel effect right now, because I already have Wheel of Fortune, Reforge the Soul, and Memory Jar (which can be reused by Goblin Welder and Daretti, Scrap Savant). With the other card advantage tools red has gotten over the last few years, I never feel like I have a problem keeping cards in hand. The other appealing part to the Hellkite is that it's just a dumb flying beater, which is what you need sometimes. I've had more wins on the back of direct damage recently, so I'm probably undervaluing that aspect somewhat.
Flux27 - I realized after I posted that that you have posted in my MTGS thread and I asked pretty much the same question there, so my bad. I'm always happy to push Jaya discussion around the internet. My group is the opposite - we're a lot more aggro than average and also occupy a weird place in terms of power level. We ditched fast mana, most combo, and a lot of the format staples (no idea when I last played with or against Cyclonic Rift, for example) as an intentional choice to keep things a little fresher, but still tend to build high powered decks within those constraints. Fetch/dual manabases to play things like Markov Blademaster are the norm, so some of my card choices are a little odd by wider format standards. That's also the reason I omit staples like Sol Ring in my list.
Stolen Strategy is definitely getting a shot in my list. I've liked Dire Fleet Daredevil when it came up, typically just as card draw or removal. I think that it's going to stick long term and similar effects are worth keeping an eye on. I tried Vance's Blasting Cannons Flip for a while and really didn't like it. I have a lot of utility in the manabase, so "nonland" is a mortal problem for red's exile draw in my list. I like the idea of a card advantage tool that flips into spot removal/grindy wincon but it never played well. I don't remember what I have in there now - maybe Sunbird's Invocation?
1 week ago
Just gonna throw out some interesting vampire potentials for the sake of discussion.
Vampire Cutthroat 1 mana, pseudo-evasion, lifelink
Adanto Vanguard 2 mana, attacks as a 3/1 with potential indestructible
Martyr of Dusk 2 mana, 2/1, leaves a vampire if it dies
Markov Blademaster 3 mana 1/1, double striking self pumper. (2 red cost is a downside)
Of the pack, I feel like adanto has the highest output for cost ratio and I'm actually a little surprised he's not in the list as he's a very aggressive 2 drop. Markov blademaster has the potential to get out of hand quick and really deliver some serious punches, but he can also flounder as well due to his baseline stats. Cutthroat is intriguing and a potential replacer for something like pulse tracker but probably not any other 1 drop. Martyr is kinda just a standard decent creature but it doesn't really help you in the face of a wipe when you lose everything but a 1/1 vampire.
1 week ago
1 month ago
I'm sitting on a list of 97 right now, wondering if I could get your opinions on some possible inclusions based on the current list. It's heavily based on this deck because I think the list is really well refined and constructed. (Gave credit to you in description for providing the core of the list).
The List: Markov's Army of the Damned
Notable things: Land exclusions were made for budget reasons (Any land >7$ is dropped and replaced with basic lands). The maybe board cards (3 big hitters, but each respectively 10-15$, cut for budget reasons) are kind of the future "wish list", and were just replaced with budget-ier options. Chromatic lantern was brought in to help with the budget mana base, Read the bones, I will just happily pay 1 extra mana to scry 2. Mortify was brought in as a spot removal but there are a good bit of pesky enchantments in my meta that I'd love to kill. Terminate is just a good spot removal to punch through a single beefy blocker. (I'd be willing to drop terminate in lieu of a stronger choice, but I'm pretty sold on mortify being in the list). -Purphoros, Aethros, Sorin, Toxic Deluge, Pulse Tracker, Night's Whisper, Eldrazi Monument+Gifted Aetherborn, Read the bones, Chromatic Lantern, Terminate, Mortify
I have 3 open slots in the list still and here's some ideas I have:New Blood - 4 mana mind control, there's some interesting steals in my meta... Admiral Beckett Brass or The Ur-Dragon are very common on my table.
Adaptive Automaton another 3 mana 2/2 vampire lord.
Reconnaissance we already know why this is a good card
Herald's Horn ... horn is interesting, it's potential card draw and potential ramp... however I think it might be on the weaker side of additions with a ~33% chance to draw and not ramping any 1 drop creatures. (In the current list of 33, it ramps for 26 creatures)
Markov Blademaster .. hitting the double red on 3 might not actually be consistent at all, but he's a decent vampire that could bolster the vampire roster
Stensia Masquerade .. repeatable vampire anthem on hit, I know it doesn't necessarily have an immediate impact which can be questionable, but it seems decent.
Eldrazi Monument .. I kind of skirted around this because I'm not sure I'm a huge fan of the idea of sacrificing a dude every turn... but becoming immune to most board wipes that aren't called merciless eviction, cyclonic rift, black suns zenith or toxic deluge is nice.
That's about all the ideas I have for now, would love your input or guidance on what might be the stronger choices.
1 month ago
Edgar decks need to be fast. Replace the tapped lands with lands that don't come into play tapped as far as possible. Play lots of small vampires, since Edgar will make them big anyway.
You could probably cut some of the more expensive creatures. Put in cheaper Vampires like Drana, Liberator of Malakir, Bloodcrazed Paladin, Malakir Cullblade, Yahenni, Undying Partisan, Indulgent Aristocrat, Stromkirk Noble, Vicious Conquistador, Pulse Tracker, Shadow Alley Denizen, Markov Blademaster to get multiple tokens. Inspiring Cleric doesn't have enough of an impact.
You could potentially replace Avacyn with Eldrazi Monument for the earlier indestructible and +1/+1.
Elbrus is too expensive and not very useful. You should also drop Angelic Destiny and Noble Purpose.
2 months ago
Sorry for the late reply; I've been on vacation. Some thoughts on the cards you mentioned:
Stensia Masquerade - Is a pretty solid card and I've thought about running it multiple times, just not entirely sure what I'd take out in its place. I would say that currently I prefer anthem effects that buff immediately.
Reconnaissance - I think this is a really awesome card for Edgar decks and now I'm trying to see if I can find a slot for it in my own list. Thanks for reminding me this card exists.
Markov Blademaster - I did have it in the deck at one point and I think it's a great inclusion for some of the flex vampire slots in this deck.
Kheru Bloodsucker - I'm personally not a fan of this card. I think it's way too situational and there are much better aggressive you could be running over this card. The art also creeps me out; Tarkir vampires fuel nightmares.
Tithe Drinker - I've tested this card and IMO if you want to run a extort effect, Blind Obedience is a much better inclusion (even though it's not a vampire for Edgar triggers) as it is far more cohesive with the aggro strategy of this deck. I think Tithe Drinker performs much better in an aristocrats style deck.
Gifted Aetherborn - Honestly I can't give you a good explanation as to why I don't run this card; it's got so much value attached to it for 2 mana. I know I've considered adding it to my list, not sure why I haven't done that yet. Run this card, it's pretty fantastic.
2 months ago
Sorry for a second post. I really wish that we could edit posts...
How do you feel about these four vamps?
Markov Blademaster- Extra +1/+1's for first strike and regular damage (and we have other cards that offer this buff, which makes it even better)
Kheru Bloodsucker- It's not uncommon to have all of our vamps have 4 toughness.
Tithe Drinker- Lifelink. Also, a little extra reach every time you play something.
Gifted Aetherborn- Just seems decent for 2cmc.
2 months ago
I saw your post so here's some suggestions. In some of them, the flaming/fire sword definition is taken rather liberally.