Markov Blademaster

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Related Questions

Markov Blademaster

Creature — Vampire Warrior

Double strike

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

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Markov Blademaster Discussion

McDeity on Coach Feratu's Gym Class

1 month ago

Unlike previous posters, I actually do like Asylum Visitor, though you'll probably want a Larceny type of effect to buff it.

Blood Baron of Vizkopa is difficult to get as good as you want him to be.

Blood Seeker is pretty whatever against decks that aren't tokens

Cliffhaven Vampire doesn't do enough as a card to justify a precious slot, same with Drana's Emissary. Cliffhaven does combo though, so he may be alright.

Falkenrath Gorger needs support to really get to there, though he can be alright if you get there

Falkenrath Marauders is just a big idiot, with little else to offer, as is Markov Blademaster for the most part

Gifted Aetherborn is likely a tad more defensive than you aim to be, though I'm slightly more a fan of Nighthawk, since flying takes down most dragon-y monsters

Mirri the Cursed is sweet, but not very impactful. I can't fault anyone for wanting to run her though.

Olivia, Mobilized for War has a somewhat steep cost to grant haste, and most of your dudes are vamps already

Tithe Drinker gets a no from me, too

Mardu Banner ought to be Coalition Relic, or at least Commander's Sphere if your budget is tight.

I was never "wowed" by Blade of the Bloodchief in Olivia, myself.

Vampiric Fury doesn't quite cut muster in EDH so far, as vampires lack the token-makers and other cards to truly go wide yet. Along the same lines Stensia Banquet is just a bad card.

Four Sorins is going to be too many, too often. Maybe try trimming one of them to avoid drawing multiples?

If you can swing it, ABUr's and fetches have a silent impact, yet smooth out so many mana issues. Can't reccomend them enough.

That's what I saw in my first glance-through. I'd avoid running cards that only drain/gain life-- even if they're vampires-- and would instead focus on jamming more impactful cards. That said, I still run Baron Sengir for sentimentality reasons, so I can't blame you for wanting to run a few pet cards as well. I've felt for a while now that vampires are as few as two years away from being a legitimately great tribe (not that they're unplayable now), but Wizards needs to show a bit more love to them. They do suffer from a case of split-personality having been Black's iconic and characteristic race at different times. I've been running Olivia since Innistrad, and I feel your pain of making the switch to Mardu, but I'm optimistic that it'll make for a better deck. Cuts are going to be rough though, that's for certain. Check out my list if you need inspiration.

Anyhow, if you have any specific questions or thoughts, feel free to shoot me a message. I usually reply within a week, depending on how busy work gets.Cheers, and God bless.

Errast on Samut, The Warrior Queen!

1 month ago

Looking back on previous comments, I realize I've made the mistake of not actually including early game warriors, which is a crying shame, as it's likely the best strategy with such a poorly supported tribe (poorly supported in these colors).

So here GemKnightDante, is a long list of creatures that cost 4 or less (one exception), that would fit quite well in a warrior themed deck. Unfortunately, the way warriors work, you'll likely be going heavy into boros, and splashing green, but I'll try my best.

Exert Creatures: Missed quite a lot of these on my first search, which is why I was so biased against them at first, but now I realize there's an Exert lord! Throw as many as you can in, they're a great subtheme for the deck. Also include Ahn-Crop Champion here.

Any creature that grows bigger: Just what the deck needs, as I mentioned in my first post. These cards are cheap in the early game, and only get stronger as the game goes on. Lord of Shatterskull Pass is an honourable mention, as he can wipe boards clean for your warriors late game.

Voltaic Brawler: An un-assuming enough creature. Doesn't really scale, but he can brawl with the best in the early game. As with any good warrior, he's efficiently statted, and costed. His energy ability makes him a beast against superfriends, as he'll kill any early game 'walkers before they can get going.

Dragon Hunter was a strange ommission from the first draft considering you said you were facing a dragon deck. Throw him in and he'll block the big nasties for you all day.

Neheb, the Eternal: The minotaur, the myth, the legend. This card is leading my current favorite edh deck, and so I'll vouch that this will easily pay for itself in a very short amount of time.

Hunted Troll: But this card gives my opponents blockers! Yes, but not all of them, and it's an 8/4 with Regenerate. Other than being a fantastic creature, this guy doesn't do much, but isn't being an 8/4 warrior with regenerate enough?

Anyways, the goal of this 3rd (and hopefully last) list was to give you some early game cards so you could drop your cuerve down a bit. Cards like Furystoke Giant, and Gisela, Blade of Goldnight only get better the more creatures you can field after all.

Errast on Samut, The Warrior Queen!

1 month ago

So to ensure this post isn't 2 pages long, I'll only spend tiome explaining some of my stranger picks, such as any non-warriors/crappy looking warriors.

A couple of these cards I'll throw in together, like Anthems, Vampires, etc.

Anthems/Overruns: These guys are great because your creatures aren't very big, and these cards help solve this issue. With a Collective Blessing on the table, your small creatures go from being a joke, to a real threat.

Vampires/Level up Creatures: I recommend these for the same reason as the anthems. 3 opponents mean 120 life to punch through, which 2/1's and 3/2's aren't going to break through. However, scaling threats like the Vampires and Dragonlord will make it a lot easier to hit 120 damage.

Whisperwood Elemental: I was thinking of throwing Soul of New Phyrexia in this list too, because you need ways to survive boardwipes. Warrior or not, Whisperwood is your best friend when a Wrath of God hits the table. It's even technically card draw when you manifest one of your 38 creatures.

Mentor of the Meek: The most iffy inclusion. Without any of the changes I've listed included, I count 20 targets for Mentor's abilities. I'd completely understand if you just skipped this guy, but I'd consider him at the very least, as he can occasionally shore up your biggest weakness, a lack of card draw. Soul of the Harvest/Primordial Sage could probably fit better here though.

Anyways, I wish you the best with you deck, and I hope these suggestions could be of some help to you.

Wizno on Muster the Night Breed EDH

2 months ago

I've run vampires before but they are a tricky tribe since they do have some support but not as much as other tribes. The biggest problems I've found are that the best vampires are expensive (mana and money wise) and the game is a bit grindier. So you have to be ready to play the long game but their life-gain abilities help keep you in the game.

Budget pending, I would recommend cutting out some of your weaker non-vampire creatures for the following:

Captivating Vampire
Drana, Liberator of Malakir
Kalitas, Traitor of Ghet
Kalitas, Bloodchief of Ghet
Nirkana Revenant
Olivia, Mobilized for War
Anowon, the Ruin Sage
Bloodlord of Vaasgoth
Necropolis Regent
Vampire Nocturnus
Malakir Bloodwitch
Dark Impostor
Blood Artist
Markov Blademaster
Kalastria Highborn
Falkenrath Gorger
Falkenrath Aristocrat
Stromkirk Condemned
Gatekeeper of Malakir
Pawn of Ulamog

The thing to keep in mind with vampires is most tribal decks that use Olivia will be mostly Black with a bit of Red. So you need to accelerate your Black mana production more. You've got some solid mana rocks but here are a few additional ideas:

Nirkana Revenant
Crypt Ghast
Caged Sun
Urborg, Tomb of Yawgmoth + Cabal Coffers
Crypt of Agadeem

Increasing your card draw is my final recommendation. Black offers tons of ways to draw cards but I recommend Phyrexian Arena the most.

I hope this helps! Best of luck!

DRmagic2017 on Vamp

2 months ago

Well, I think Falkenrath Aristocrat may be a nice addition. Just like Kalitas, Bloodchief of Ghet (he is definitely cheaper than his Zendikar incarnation - Kalitas, Traitor of Ghet). I also like old good vampires of Innistrad - Markov Blademaster and Falkenrath Marauders. And don't forget about board wipe: Plague Wind or In Garruk's Wake (of course Damnation is much better but its price...)

Muglacious_NiceFaceToad on Angel Tribal (work in progress)

2 months ago

Hello DespairFaction,

How do you find Quicksilver Amulet and Belbe's Portal work for you? I recently added Extraplanar Lens, Gauntlet of Power, Caged Sun, and Crucible of Worlds route and have been pretty happy with it. I was thinking they may be a little slow actually.

Recently I have been looking at lowering the curve. How do Sunscorch Regent & Taurean Mauler work for you? I have been thinking of adding them and Malignus.

In my experimenting with Marshal's Anthem in the past it always ends up a dead card in hand for me. Does it work for you? Have you tried Emeria Shepherd, Reya Dawnbringer, or Dawnbreak Reclaimer? Emeria is incredible with fetch lands. Yet I frequently find that there isn't anything yet in my yard to recover... and a beater that utilizes Aurelia's ability might be better.

I was thinking of going more towards the lines of Adriana, Captain of the Guard, Kalemne, Disciple of Iroas, Tajic, Blade of the Legion, Bruse Tarl, Boorish Herder, Serra Ascendant, Galepowder Mage, Iroas, God of Victory, maybe even Hellrider.

You are absolutely right about Mask of Memory! I think I will replace some of the other high cost card draw with it, Rogue's Gloves and Sword of Fire and Ice . I might even add Markov Blademaster, Mirran Crusader and Oketra the True to double the triggers.

I totally will be getting a copy of Odric, Lunarch Marshal. I was just looking at him actually. I just had had a chance to check out SteveSketches recommendation of Concerted Effort which was totally awesome! Thank you SteveSketches! Indestructible Gisela, Blade of Goldnight, and a flying Iroas, God of Victory were rather awesome. excepts I was still obliterated that game. So I think the similar effect from Odric, Lunarch Marshal is going to be awesome as well.

I keep on wanting to add Karmic Guide but it is such a combo piece. I want to do it justice with more combo pieces but I usually find myself avoiding combos... usually ;)

I was recently looking at Crown of Doom, do you have any experience with it? I think it might be great with the double attack phases!

Thanks for the commenting! :D

Snap157 on Vampire Buff Deck

4 months ago

Ookie dokee. Before I begin, it's gonna sound like I'm ripping apart your deck and taking the wheel, but with some adjustments this deck can really kick some serious ass. First of all, this is not standard legal, so you might wanna swap the format to modern or casual :)

Lightning Prowess does not help you here, as vamps grow bigger after combat damage. I know it helps with Blinding Blade but honestly that is too slow for a fast paced tribe like vamps. Mark of the Vampire is certainly on flavor here, but honestly with your vamps getting bigger, you'll want to replace those with Gruesome Deformity to help you vamps deal damage and get bigger.

Vampire Nocturnus only really works with mono black vamps, and Stromkirk Patrol is also pretty slow. With decks like this, the mana limit should really only be 4 or at absolute max 5 if the card is absolutly needed. Diabolic Tutor is also a good card, but due to the casting cost I would really only limit yourself to 2 copies max, or cutting it all together.

If we take those cards out, we are left with (I think) 16 slots. As I mentioned earlier, Gruesome Deformity is a cheap way to let your vamps get bigger and deal damage, so I would include 3. Rakish Heir is a nightmare to deal with, especially in multiples so I would throw in 4. Lightning Bolt is a staple for any deck playing red, so I'd throw in 3. That leaves us with 6 spots left, and as a replacement buff, I would put in a playset of Curse of Stalked Prey and 2 Markov Blademaster. So, in the end, you would end up cutting:

and adding:

I think these replacements will lead to smoother gameplay and more wins on your part. As with any deck, lands like Bloodstained Mire, Dragonskull Summit and Blood Crypt are not needed but certainly help, and removal like Terminate or Dreadbore is usually an upgrade to Doom Blade, however in most decks you'll do fine without making these changes. Always glad to meet another vamp player, and I hope this helps!

PS feel free to check out my vamp deck, Just for Shits n' Giggles

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