|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Commander 2014 (C14)||Rare|
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Creature — Dragon
Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
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|Have (14)||Tiddilywinkus , ironax , Lucretian , NixterFenix , rikertchu , johnsongrantr , Kvothe1115 , mziter501 , HR19 , VoidCaster113 , MattN7498 , , , golgarigirl|
|Want (2)||pskinn01 , rakdos24|
Tyrant's Familiar Discussion
3 weeks ago
I would still do way more dorks. Wow Dragonspeaker Shaman is so good. Also Tyrant's Familiar and Hoard-Smelter Dragon would be good, except honestly you already have a ridiculous number of dragons. Fires of Yavimaya might be good in your deck.
1 month ago
I would recommend Tyrant's Familiar , his ability ties really nicely with Scion. I usually scion for him as a mini board wipe.
Feel free to check out my deck Scion xD
2 months ago
Hello CinnaToastKrunch. Well you want some advice on cuts right? Well lets get it shall we. I am going to just go down the line and see what we can do and start from the beginning.
Creatures that should be cut: Boneyard Scourge, Territorial Hellkite, Tyrant's Familiar, Thassa, God of the Sea, Skithiryx, the Blight Dragon, Spellbound Dragon, Kruphix, God of Horizons, Scion of the Ur-Dragon, and Hellkite Charger. These guys are very iffy and I personally not a fan of them, especially the first two. Whatever territory that hellkite is being protective about, he can keep it cause it isn't worth it. I wanted Boneyard Scourge to do more instead of just be an annoying 4/3 that just keeps coming back. It is also hard to pay its mana cost at times cause we as dragon deck users tap out a lot. The gods aren't doing much for the deck and I think just bog the deck down. Have you always been happy to see any of those gods upon drawing them? I am also not a fan of Scion of the Ur-Dragon in this deck, especially with a lack of recursion. If we recurred more, then yeah he would be great, but you don't have many recursion spells right now. Skithiryx to me is just so bad in this deck. He is a great card, but if you can't have him one shot people, then he will be removed before he becomes a problem. He also works better in a scion deck where scion can become skithiryx and one shot people for infect out of no where.
Creature that might be cut: Crosis, the Purger, Intet, the Dreamer, O-Kagachi, Vengeful Kami, Niv-Mizzet, the Firemind, Taigam, Ojutai Master, and Rashmi, Eternities Crafter. These guys are something that you must think about. I feel that the first two can be lacklust at times without scion, and some of them just get removed. Lets face it, if crosis doesn't have haste, people aren't going to let him stay. Niv-mizzet will depend on your draw package, but by himself, he isn't that impressive. Taigam is cool, but to get that rebound, he has to attack, so I feel he isn't that good, but if you want protection, maybe try City of Solitude. Rashmi, this is a card I haven't seen before and interests me, however, would prefer to run something like Maelstrom Nexus to get those cascades. She is essentially cascading for you but only the top card, and it might not hit every time.
Planeswalkers: I have no experience with Nissa, Steward of Elements, so I am unsure how she really function. Seems okay in reason, but at the same time, she is a huge mana dump that might not get you far. I think your other two planeswalkers are far superior to her and should keep them over her.
Instant; I am unsure about just the lone Counterspell. Seems odd, but might come in handy at times. I am thinking of throwing in a Mana Drain is I can get one. I would also recommend some more single target removal. Never know when getting rid of a creature or enchantment could save you the game.
Lands: I will not make any suggestions and what to cut here, because I think people should have an idea of what to cut for lands as they play the deck. Especially if they don't get the proper fixing of lands for them. I will however suggest that 44 seems a little high for my taste. I like running 37-40 as my personal preference.
Enchantments: Crucible of Fire, and Exploration. If you keep the high land count, then exploration might be worth it, but Burgeoning could also go well with said high land count. With that being said though, eventually you will run out of lands, and you need draw power to refill the hand after playing all of your lands. Crucible of fire I find is not worth it. Why not run Door of Destinies if you really want to buff your dragons, but here is the main question. Do you really need the extra damage buff on dragons? They hit really hard as it is.
Artifacts: Armillary Sphere, Mirror of the Forebears, Paradox Engine, and maybe Fist of Suns. The paradox engine should go as you are not running enough rocks that can take full benefit of the engine to do its job. The mirror is cool, but the targets it can copy are few. Remember that most dragons are legendary and this mirror still becomes a copy of said legendary dragon. Can only have one legendary dragon of the same name out at a time. First of suns just reduces the cost of our commander and I found it drawing it late game was just a huge letdown and not worth my time.
Sorcery: Index, Time Stretch, and Time Warp. I am unsure on these. Index is cool, but I think I would rather just use Fact or Fiction and Treasure Cruise. The extra turn cards are good, and they are strong, but here is something to think about. When you go for that extra turn, are you in a board state to do so, or can you kill somebody right there with that extra turn? Maybe can you kill two people. I think with extra turn cards, you better be going off and killing at least 1-2 people to make it worth it, other wise you painted a giant target on your self because people now know you run extra turn cards in a dragon deck.
Anyway, these are some of my two cents on some of the cards in this deck. Now I want you to remember, these are SUGGESTIONS. It is very important to make a deck your own and continue to develop it so that it suits your needs, and your current playgroups needs. Love a specific card, then by all means, run it. I am a huge fan of all the dragonlord cards and love them. I run all but Dragonlord Silumgar, but even I have been thinking of putting him in for the fact it can steal a planeswalker. The point is, when making/playing a deck, one needs to sit down and think about how good a card is going to be in certain situations. As I said about Fist of Suns, great early game, huge let down late game. Dragonspeaker Shaman, great for all your dragons, doesn't do crap for any of your utility spells. These are all examples of cards that can do great, but when actually playing them, they are lackluster and it could be better to run something else. I also apologize that I haven't suggested cards to replace the ones to be removed, but I think you can handle this department. Just think about what you want to do, and the answers will come. I will make one suggestion though. Selvala's Stampede. This card is game breaking and it is just to much fun.
I hope I haven't crushed any dreams or anything like that. Remember I just made suggestions and only want to help focus your direction to what you want, from here, you then need to decide what you want your deck to do. Have a great day Krunch, and stay safe.
2 months ago
You have close to an average of 5 CMC, 30 lands is simply not enough. The fewest lands I run in any EDH deck is 33 for this I would shoot for 37. You are going to need that consistency between 5 colors and high costs. It won't be easy but you will want to eliminate dragons. Try to figure out which dragons are kinda meh compared to others.
Some of my thoughts for removals are Archwing Dragon, Boneyard Scourge, Broodmate Dragon, Dragon Hatchling, Dromoka, the Eternal, Furnace Whelp, Harbinger of the Hunt, Hivis of the Scale, Shockmaw Dragon, Teeka's Dragon, Territorial Hellkite, Tyrant's Familiar. I have not played dragons but these seems the most underwhelming.
2 months ago
Rev_Lycan60 I was trying to reduce the mana curve a little bit, especially the amount of red mana needed. Tyrant's Familiar is to dependent on having the Commander on the field to be really worth the cost. Having a 9 drop Commander makes it a little hard to get the benefit of the Lieutenant ability.
I really need to lower the curve even more. I need a couple more 1, 2, and 3 drops to make this deck effective. I am considering changing out Kindred Discovery for Rhystic Study. I am also considering adding Dragonmaster Outcast and maybe an additional spot removal or two. Teferi's Protection would be a good add, just not sure what to pull for it. I even considered Dragon Whelp to help lower the curve.
Any suggestions on what to pull to get the curve lower? What to put in?
2 months ago
After playing with the new commander decks, I'm considering making this a tribal Dragon deck for a little while. Things to consider:
Balefire Dragon, Hellkite Tyrant, Utvara Hellkite, Bogardan Hellkite, Hellkite Charger, Thundermaw Hellkite, Kokusho, the Evening Star, Scourge of the Throne, Yosei, the Morning Star, Tyrant's Familiar, Oros, the Avenger, Skyline Despot, Boltwing Marauder, Skyship Stalker, Scourge of Valkas, Glorybringer, Hoard-Smelter Dragon, Knollspine Dragon, Hunted Dragon, Scalelord Reckoner,Boneyard Scourge,