Eidolon of the Great Revel

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Journey into Nyx (JOU) Rare

Combos Browse all

Eidolon of the Great Revel

Enchantment Creature — Spirit

Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.

Eidolon of the Great Revel Discussion

Skinken on Tough Decisions (MODERN)

4 days ago

Really unique modern deck, +1 from me!

I have my concerns about Vexing Devil . It has little to no real synergy with your deck, and giving your opponents choices is generally bad unless you expect them to mess up. People shouldnt mess up devil though, its often a case of "do I have bolt/push". It also turns on all of their creature removal like Lightning Bolt and Fatal Push . I would definetely play the full playset of Rift Bolt and maybe some other burn spells instead, or replace it with more conventional burn creatures. Eidolon of the Great Revel is a beast and super complicated too. Makes the chance of your opponents messing up their choices bigger. The same can be said about Monastery Swiftspear since prowess is awesome

Detonate should be replaced with Smash to Smithereens if thats the type of effect you want. For modern it is almost strictly better in every scenario.

Depending on how controlling you want to be you could consider Skred . You are running all mountains anyway, so it's just a very good removal tool.

ToolmasterOfBrainerd on Burn build

5 days ago

Rift Bolt , Shard Volley , Light Up the Stage , Skullcrack are all good spells. Monastery Swiftspear is an amazing creature. Since you're on a budget, you should consider a Needle Drop + Thunderous Wrath package. If you leave 2 mana open, and your opponent cracks a fetchland on their turn, then you can play Needle Drop and have a chance at drawing Thunderous Wrath . Wrath is bad your opening hand, but with the London mulligan, that's less of an issue these days. Eidolon of the Great Revel is absolutely amazing, but it's a little bit expensive. If you can't afford it, then Hellspark Elemental is a very good alternative.

I'd cut the goblins and Goblin Grenade . If you want to play goblins, that's a different deck, and I don't think that adding them to the burn deck helps. Browbeat isn't very good. Incinerate is also real bad.

kamarupa on Feel the burn

3 weeks ago

I hope at least some of this is helpful!

First of all, 1x Bojuka Bog can be a mainboard land that fulfills the same utility as Tormod's Crypt. An additional 1x Scavenger Grounds can supplement the Bog and add flexibility. If you're planning on shelling out crazy cash for shocks and fetches, you might as well add 1x Urborg, Tomb of Yawgmoth , too.

I second UndeadxPenguins in moving the Leylines to the sideboard. I might go even farther and say that Leyline of the Void might not be worth it. Generally speaking, I prefer spells that apply to all opponents - IE - I'm excluded from the effects.

Multiplayer burn is basically impossible. I totally understand wanting to make a Rakdos burn deck instead of a Boros one. I, too, feel a seemingly innate desire to break convention. Additionally, I've had the fortune of pulling a full set of Dragonskull Summit s from booster packs, so I've trying to build a multiplayer Rakdos deck. That said, neither red nor black are colors I use regularly or primarily and I'm sorry to report my efforts have yet to yield any results I'm particularly pleased with. For reference, my most recent attempts are: Tainted Aria and Forgotten Elements. One take-away from those decks Aria of Flame and Priest of Forgotten Gods - each says "...any number of target players..." or "each opponent" - there aren't hoards of cards that have language like that, so any spells that strike your fancy that have language like that are going to be good. All that said, I doubt you'll ever be able to deal damage fast enough to more than one opponent with any consistency. That doesn't mean you can't make a darn mean deck, but that perhaps it would be better to forego the goal of speed in favor of broader, repeatable effects.

I think one way around the obvious limit of trying to deal out 40 or even 60 damage with a burn deck in a multiplayer format is to include more passive threats - dropping some instants in favor of creatures and enchantments - I'm thinking spells like Eidolon of the Great Revel , Harsh Mentor , and Manabarbs . While, like spells that say "all opponents," there aren't a ton of these sort of spells out there, there are some good ones.

Since you're running so few creatures, perhaps it would also be worth considering board wipes as a means of dealing with multiplayer threats. Blasphemous Act comes to mind, as well as the eternally popular Damnation .

Outlying spells to consider: Exsanguinate , Crypt Ghast / Basilica Screecher (for the extort ability), Fire Servant , Finale of Promise .


Additional thoughts:

Angrath, the Flame-Chained seems like a possible fit, though I question the CMC viability.

I think Lightning Skelemental is a great card, but I also think it belongs with the rest of the Elemental Crew ( Flamekin Harbinger , Nova Chaser , et al, which offers little room for creativity.)

I suggest you add "Multiplayer" to this decks hubs.

I don't put any stock in TappedOut's "Competitive Meter." I showed with my deck, 100% Competitive, 100% Loser that the Meter does not take into account the interaction between cards. So if you make changes and the Meter says it's less competitive, I wouldn't worry at all.

Sideboard: Everlasting Torment , Dismember - deals with indestructibles, Extirpate / Surgical Extraction , Geth's Verdict - deals with Hexproofs and Shrouds, Pithing Needle , Ratchet Bomb , Elixir of Immortality .

JasonForward on Infectious Temur

1 month ago

Sorry for the text wall...

I've run Infect in these colors since Modern was invented and I can offer some advice based on that experience. I've been quite successful with it, including a PPTQ a few years back, but ymmv.

First, Manamorphose is a trap. I understand the appeal since you aren't running Hierarchs, but you'll find it almost never good enough. Casting it blind to dig for an answer is a bag of bad feels. Of all my advice, however, this is the biggest grain of salt. It's a good card in a vaccuum and you should run it if it feels right. Jut remember, it's not a "free" spell.

Instead, run Simian Spirit Guide . It let's you play Agent and Myr on T1, activate Inkmoth, cast your red spells, and keep up Apostle's Blessing while tapped out. You also get to cut to 19 landspretty safely (Unless I'm wrong. I play Hierarhs,so it's hard to figure. The correct number might be 20-21). If you're going all-in on the combo, I can't recommend SSG enough.

Apostle's Blessing is a main board must if you're running SSG,and also probably if you're not. It pushes through damage, can be cast off Inkmoth, and can get you past giant robots with piles of +1/+1 counters. It's criminally undervalued in the current top lists, in my opinion, but I'm not a pro, so....

Temur Battle Rage isn't necessary. You're only ever using doublstrike to win the game, so instant speed isn't important. Plus, your 3 Strobe and 2 Scale Up are the perfect amount of "I win right now" effects. Cast the Sorcery first and proceed to win.

You run 4 copies of Mutagenic Growth if you're leaning on T2-3 wins. Period. Every saved mana puts the math more in your favor. If you're worried about your life total, this is probably not the right deck anyway.

Rancor is funny, in that it's ONLY ever good to push damage through. I play exactly one, preferring 2-3 copies of Ghor-Clan Rampager along side it. Bloodrush can't usually be countered, and the ability to just cast a 4/4 And beat down in a grindy game is more relevant than you think. It also helps with you Sideboard. More on that later.

So here's what I might do to your main deck:

Now let's talk sideboard:

Force of Vigor is a key upgrade to Infect SBs. Clean up multiple Eidolon of the Great Revel without taking damage. Blow up Chalice of the Void with impunity. Blood Moon / Blood Sun is no longer so bad. This spell was printed for Infect.

You need counterspells to beat counterspells. Your pump spells counter almost everything else. Spell Snare is far too narrow. If you're casting Blue Counters, it should be Spell Pierce , but maybe Guttural Response is your best bet since since keeping up Blue Mana is hard without Hierarchs. It's also casts with SSG and pitches to FoV above, which is convenient.

With your configuration, and assuming some of the MD change suggested above, I would run the following board in an unknown meta:

TapTapGo on Runaway Coil

1 month ago

Wonderful deck idea. Cudos.

Initial thoughts:

Deck possibly needs to have sideboard game against: 1. Eidolon of the Great Revel 2. Chalice of the Void 3. Damping Sphere Perhaps sideboard Abrade ?

I'll be thinking about adding a splash colour. Gives access to mad lads like Thing in the Ice  Flip and counterspells.

I'd also like to suggest phyrexian mana (free spells) in other colours - particularly Noxious Revival - although no red, it comes from nowhere, builds storm count, and untaps blistercoils for zero mana - pus allows top deck fixing into your million draw spells - great to loop draw countermagic or card draw, can add mana to assist you to go off turn 2!, gives a very nasty ambush wakeup from being tapped out...

BoneclockHarmony on Mono Red Taxes (aka Bomat Red)

1 month ago

So I've played a bit more, so far

3-0 Izzet Phoenix

3-1 4c Saheeli

1-2 Pyro Prison

1-1 Mardu Pyro

My current creature package is:

4x Monastery Swiftspear

4x Bomat Courier

3x Soul-Scar Mage

2x Ash Zealot

2x Harsh Mentor

4x Eidolon of the Great Revel

3x Rampaging Ferocidon

2x Goblin Chainwhirler

With the rest of the list mostly same as yours (although, I accidentally played a few games with my sideboard searing blood's in my mainboard, and kind of liked it a lot?)

Some thoughts (still very new to modern so there's a lot of interactions I might just be completely un-aware of):

I see why we'd have Relic over Ravenous Trap now, didn't really want to bring in ravenous trap vs mardu pyro but Relic would be sweat, so I'll probably make that change too. Also saves me the hazzle of finding non-proxy ravenous traps, which are completely impossible to buy where I live.

I was thinking if we could replace ratchet bomb with mainboard Blast Zone , until I realized that it 1) Gets blanked by Blood Moon 2) Starts with a counter on it so we can't even hit chalice 3) Probably screws up our RR on turn two too badly.

Oh well, it sounded good in my head before I remembered about those minor details.

What do you think about Pillage vs Molten Rain for the sideboard? Doubling as artifact removal is nice, one of the main decks we'd bring land destruction in against is Tron right? Which makes it pull double duty.

The new canopy cycle of lands, I almost want to go UP in lands a little bit if we include them? Flooding is less bad since we can sac it to draw, more lands -> more reliable mana for our 3 drops. Not sure if it opens up any interesting sideboard options at all on its own, but with some RW fetches maybe?

Speaking of 3 drops, tried Scab-Clan Berserker at all?

SideBae on Gas Powered Stick (Complete)

1 month ago

Yo! RG decks are interesting. Here's what I think -- feel free to disregard it:

The main attraction of running green is having access to one-mana mana-dorks. Llanowar Elves , Birds of Paradise , Fyndhorn Elves , Elvish Mystic and Orcish Lumberjack will all speed up your deck tremendously, while giving you bodies for Overwhelming Stampede or similar finishers. Exploration is a good accelerator, though it can be expensive; search for tomorrow is similar. There are some two- or three-mana dorks you might also want to consider, like Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage . Having dorks ramps green faster than any other color is capable of.

Overwhelming Stampede is an excellent card; in that vein, Overrun and Triumph of the Hordes are both good finishers. If you want to put money into the deck, Craterhoof Behemoth is a great card in Legacy Elves that also works here. Grabbing Craterhoof with something like Natural Order can produce a really fast win. Green Sun's Zenith is another good tutor-spell, which can also fetch Dryad Arbor turn one.

I see you're running Nature's Lore . Farseek is a great card to fetch a mountain, especially if you choose to run Stomping Ground , Sheltered Thicket and/or Cinder Glade . Taiga is good, too, but that's pushing $200 these days... effing OG duals.

Growing Rites of Itlimoc  Flip is a good card, and an affordable version of Gaea's Cradle . Similarly, Slate of Ancestry is a very underrated EDH card that would be a powerhouse in this deck. In the line of card-draw, Beast Whisperer and Harmonize are worth considering.

Karplusan Forest , Spire Garden , Command Tower and Grove of the Burnwillows are four excellent non-basic, ETB-untapped lands for your colors. You should run these, if at all possible. I think they're better than Jund Panorama and Naya Panorama , as well as Rogue's Passage . You should consider Kessig Wolf Run , as well as cutting one or two lands from the final list.

Depending on how sadistic you are, you may also want to consider running some stax pieces. Thorn of Amethyst is an excellent card in most green decks, as these decks tend to produce oodles of mana and not cast too many non-creature spells. Pyrostatic Pillar and Eidolon of the Great Revel are excellent ways to keep low-curved decks in check. Harsh Mentor varies with meta calls, though it can be very strong. Stranglehold can ruin some strategies, and Price of Glory can nuke counter-heavy decks. Similarly, Vexing Shusher is useful to avoid getting countered, especially since you don't have to activate it until after an opponent casts a counterspell. Scab-Clan Berserker is worth considering.

I suggest Gamble . It's the best tutor in your colors. Eternal Witness is another pretty good card you may want to consider to get you back in the game after a board-wipe. I suggest running Grim Flowering or Nature's Resurgence for the same reason.

Your spot removal will be dependent on how hard you want to lean into Ruric Thar, the Unbowed . If you want to keep him, Reclamation Sage and similar effects are the way to go. Without him, or while thinking of him as a secondary creature, you should run Nature's Claim and/or Krosan Grip . Chain of Acid is an interesting card I've been wondering about recently, so you may be interested in experimenting with it. Hull Breach is similar to Decimate , and is often a two-for-one. Shattering Spree , By Force , Ancient Grudge , Vandalblast and Fiery Confluence are good as well.

Neheb, Dreadhorde Champion is an efficient, powerful creature that helps cycle away dead cards in your hand, all while generating mana. Huntmaster of the Fells  Flip is another super-efficient creature. Boartusk Liege is valuable for its anthem effect and not-insignificant body. Siege Behemoth is another recommendation, for obvious reasons.

Depending on your meta, Sunder Shaman , Choke , Carpet of Flowers , Flashfires and Boil are options. If you keep your mana-base with only a few non-basics, Blood Moon , Magus of the Moon and Ruination are good cards. If your meta is super aggressive, you should consider Loxodon Warhammer or Basilisk Collar in order to recoup life points. Runic Armasaur is another good consideration if your meta has a lot of fetch lands and the like.

Using Sylvan Tutor can let you stack your deck for Lurking Predators , and you can cast Worldly Tutor in response to it triggering to just fetch whatever creature you want from your deck for .

Strionic Resonator is a way to copy your general's trigger, and may be tremendously helpful. Resolving them in succession on the same creature results in quadrupled power.

From Modern Horizons, Collector Ouphe and Throes of Chaos are worth considering.

Alright, that's all I got for now. I hope you found these suggestions at least a little helpful. Good luck with deck building!

SideBae on Rise of the Underworld

1 month ago

As with most Rakdos decks, I advise a reanimating package with Sire Of Insanity as the target. Animate Dead , Reanimate and Necromancy are all rather good when paired with Entomb or Buried Alive . In Rakdos, you’re generally the king of top decks. So embracing it with Sire is typically a good play.

One mistake I find in a lot of EDH decks is the prevalence of one-for-one removal. Cards like Demolish , Roast and Necrotic Wound are alright if you’ve only got one opponent, but in EDH you’re already facing 2x-3x as many cards as you have in your 2-3 opponents. This is why I suggest more efficient spells, like the Ritual of Soot I see you’re already running. Fire Covenant , Ashes to Ashes , By Force , Toxic Deluge / Damnation / Blasphemous Act and Syphon Mind are all good ways to regain card advantage when you’re facing down multiple opponents.

Another thing I suggest is that you run more mana rocks. In any non-green deck, artifact mana is the main form of ramp available. I’ve noticed there’s a tremendous difference between 2- and 3-mana ramp; cards like Mana Geode and Rakdos Locket are generally worse than Rakdos Signet and Talisman of Indulgence . Mind Stone , Coldsteel Heart , Fire Diamond , Charcoal Diamond and Thought Vessel are also options. Treasure Nabber is a good way to disrupt opposing mana.

Hand-in-hand with what I’ve been talking about is card draw: You need cards to cast with your mana, as well as powerful spells in the first place. Phyrexian Arena is an excellent source of card advantage in black, as are Night's Whisper and Harvester of Souls . Faithless Looting , Magmatic Insight and Cathartic Reunion are ways to filter your cards from red, as well as ways to get creatures you want to reanimate into your graveyard from your hand.

Fighting counter magic is something red does very well. I advise cards like McToters suggested: Price of Glory is one of my favorite cards to run in red. If you want to go deeper on disruption, his suggested Stranglehold is good, as well as Blood Moon , Ruination and Magus of the Moon (though you’d have to craft you land base to accommodate these last three). If your meta is blue-heavy, Boil is good; white-heavy means Flashfires and Dread of Night may be helpful. I don’t know your meta though, and that’s what will dictate if the color-hate cards will be good. If your meta is filled with pesky dorks, Blast Zone is a good consideration.

Harsh Mentor is a card I like landing early, as is Scab-Clan Berserker . Because your curve is relatively high, Pyrostatic Pillar and Eidolon of the Great Revel might be helpful as additional repeating burn effects. If their life-loss becomes too great, a Whip of Erebos can help you survive.

At least consider Necropotence if you decide to run life-gain. It’s typically only found in combo-decks, but in my experience it’s a powerhouse across the board. Getting a card for one life is typically a good deal.

Alright. That’s all for now. Good luck building your deck!

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Eidolon of the Great Revel occurrence in decks from the last year

Modern:

All decks: 0.2%

Red: 3.12%