Eidolon of the Great Revel

Eidolon of the Great Revel

Enchantment Creature — Spirit

Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.

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Trade

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Printings View all

Set Rarity
Masters 25 (A25) None
Journey into Nyx (JOU) Rare

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Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Eidolon of the Great Revel occurrence in decks from the last year

Modern:

All decks: 0.2%

Red: 3.12%

Eidolon of the Great Revel Discussion

Tzefick on Two Life-Draining Spells

1 month ago

griffstickIt would push burn too far?? In what format? I checked RDW in Modern on MTGtop8.com - which is a mash of straight burn and aggro prowess/burn. In 2019, the average use of Lightning Helix is 1.4x in RDW. Those who use it, use 4x. The only good reason to use Lightning Helix over more efficient burn like even Skewer the Critics (which is 2.2x on average over the same decks) is the ability to off-set the clock in a mirror-match or against other aggro. These types of decks run Eidolon of the Great Revel just to squeeze in some more damage on everyone and they don't care, as long as the opponent is hurt worse.

I think we already established that Lightning Helix and Lightning Bolt are too good for Standard, so I would never expect this type of card to be printed in Standard. So we're at least talking Modern, and I just don't see that this should make burn better against anything other than... burn. If Lightning Helix was as good a card as you seem to think for burn, I'm confused why they are so low on average on the pro scene.

The suggested card would definitely be a strict upgrade on Lightning Helix, but on average it would be Lightning Helix 5-8. I think you overestimate the healing to have value outside mirror matches. It would be similar to saying a cheap blue counterspell, that can only target spells that would counter a spell you control, would make control stronger. I would actually argue that it would make them weaker against anything but the mirror match. Gainsay was printed in OG Theros block and I cannot find it appearing in Standard nor Modern at the time.

snishi on Blue Moon

1 month ago

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil, Fatal Push, Dark Confidant, and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did push later. Stabilized at 7 life by slamming a blood moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a Brazen Borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros Charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragon's Claw in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Monastery Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 Path to Exile (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 Snow-Covered Mountain In: 1 Steam Vents

Note: Even though most lists run 1 Mountain it still felt really bad having it in my opening hand. This time I wasn't punished but I can't rely on that every time. An additional steam vents keeps me at 5 red sources without blood moon and it acts as an additional Island for Mystic Sanctuary

Changes to sideboard:

Out: Relic of Progenitus In: Shenanigans

Note: Tonight I wasn't against a Stoneforge Mystic deck that my friend uses so I was pretty vulnerable to any artifact deck. Since I already have 6 cards in the sideboard that hate on graveyard decks and only ceremonious rejection for artifacts, I decided to put a recurrable hate card that can help deal with a variety of decks.

seshiro_of_the_orochi on Mana-Fest Destiny

2 months ago

In addition to what DemonDragonJ said: If you're adding Eidolon of the Great Revel, Pyrostatic Pillar is the same as an enchantment (I didn't realize Eidolon was technically a magus... until now).

DemonDragonJ on Need suggestions for this new ...

2 months ago

I posted on the deck, itself, but I shall post, here, as well.

I would recommend Eidolon of the Great Revel to discourage your opponents from casting spells with lower converted mana costs, forcing them to wait longer to cast spells with higher converted mana costs, and then using either Manabarbs or Overabundance to punish them for tapping more lands to cast those more expensive spells.

DemonDragonJ on Mana-Fest Destiny

2 months ago

First, this deck definitely deserves an upvote for its name!

Second, I would recommend Eidolon of the Great Revel to discourage your opponents from casting spells with lower converted mana costs, forcing them to wait longer to cast spells with higher converted mana costs, and then using either Manabarbs or Overabundance to punish them for tapping more lands to cast those more expensive spells.

SideBae on [Primer] Mogis' Slaughter House: Murder Made Tasty

2 months ago

Sulfuric Vortex comes to mind... I think it's probably better than Falkenrath Noble . Eidolon of the Great Revel , Harsh Mentor and other such duders also work.

I also think that if you cut a few of the more expensive cards (ex: Kaervek the Merciless , Ward of Bones ) for more mana ramp ( Rakdos Signet , Talisman of Indulgence ...) you can get away with running just around 31 or 32 lands. That'll free up some more slots for low-to-the-ground burn. Overall I think the deck would improve by a lot if you lowered the average CMC to something like 2 or 2.5.

I don't think very highly of Dash Hopes , to be honest. Maybe your experience has been different than mine, but in general people will be perfectly happy to pay 5 life for a significant spell. You're probably better off running something that generates card advantage, like Commune with Lava or Light Up the Stage . Gamble isn't really card advantage, but I think you should run it if only for the selection. Same goes for Faithless Looting .

Wheel of Fortune is amazing, although it's sitting around $100 these days. Reforge the Soul works as a more accessible replacement. Theater of Horrors is worth considering, too.

If you want a discard-style sub-theme (with your Geier Reach Sanitarium , Painful Quandary ...) Waste Not can be helpful.

Harvester of Souls works pretty well as a top-end, I think. It gets you cards when your opponents sac guys.

Right. That's all I got. Good luck.

GeminiSpartanX on Mill to the Max

2 months ago

It's starting to look better. The mana base is where you could use the most improvement with what you have here. Competitive decks rarely use lands that come into play tapped, unless there is a significant upside to them. The only one I'd consider using is Shelldock Isle . I know people also complain about the price of modern decks due to the cost of fetchlands, but when you have hedron crab in your deck you really benefit from having them. I'd start with 4 Polluted Delta s and 3 of any other ones that find blue. They turn crabs into real milling threats. 2-3 Watery Graves follow the fetches since they will fix your colors and you can choose which downside you want (coming into play tapped or paying 2 life, whichever is better for you at the time). Darkslick Shores is the last one I'll mention. It's nice to have 2-3 of those if you have them in early turns. Field of Ruin is worth running as a 3-of since it forces a search to trigger your Archive Trap s while also removing troublesome lands your opponent may have.

With that out of the way, you do need some cards to help you stay alive against other decks. Black removal, Ensnaring Bridge if you don't plan on attacking, etc. will give you game against opponents that are faster than you. Drown in the Loch is a great and flexible card to try in this deck. I'd cut the dream twists to start making space for some of those if you're still talking about making the most competitive deck possible.

To answer your question about Mesmeric Orb : yes, it does mill you, but the rest of your deck will mill your opponent out before you need to worry about it, so it shouldn't matter. It's the same reason why competitive burn decks often use Eidolon of the Great Revel even though it damages them as well. Over the course of a few turns, you invested 2 mana to potentially mill 10+ cards, which is a great benchmark by comparison. Hopefully that helps answer your question.

Don't worry about trying to make all of these changes at once and buying a ton of cards. I'd use this as a guide towards what a competitive version might look like, but you can get there however you want if that's your goal. Have fun!

alexon1000 on Boros Burn

3 months ago

Gracco Thanks a lot for your feedback, I think we are definitely on the same page as to what the deck should be, a few thoughts on your points however:

  • I think Searing Blood is a must on this decks sideboard? I think, my BEST possible turn 2 against lets say mono green or gruul or mono black would be searing blood + attack with Monastery Swiftspear .

-Same for Smash to Smithereens ? except its actually even better

- Deflecting Palm for now the meta is quite diverse in non competitive play that i think is fun to have

-Ok on the -1 Titan's Strength , its just a one off i like to have because theres a fun combo with Boros Charm and prowess, but I actually think x2 Shock is better than x2 Lightning Strike .. its a cheaper way to set off prowess, if this was a 12 creature burn deck i would agree and even think about Skullcrack , but I think this deck is strongest when turn 2 is and turn 3 its hitting with one or more monastery swiftspear or Soul-Scar Mage , hence go for the 2x shock 2x lightning strike, and I need to think about setting off spectacle as cheaply as possible if needed..

-Unfortunately if I want to run the Wizard's Lightning efficiently I need to have all the wizards i can get, and i think soul scar is better than viashino as it is one mana and has an ability that can be useful recurrently as opposed to the one off 2 damage. That said runaway steam kin is a great card that I play in my standard mono red deck.

-Im worried about the damage coming from this mana base.. hence my doubts on the ruins. Could I maybe only run 2 Battlefield Forge ? I find myself that sometimes against aggro decks i end up killing myself with the mana base and Eidolon of the Great Revel

-Ill think about throwing in one or two more exquisite firecraft, i agree its an awesome card against control, and may I say a very satisfying way to win the game :D

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