Eidolon of the Great Revel
Enchantment Creature — Spirit
Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
|Want (3)||delturkoeit , Pahahaltija , cristler|
Printings View all
|Masters 25 (A25)||None|
|Journey into Nyx (JOU)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Eidolon of the Great Revel occurrence in decks from the last year
All decks: 0.2%
Eidolon of the Great Revel Discussion
1 week ago
I also think that if you cut a few of the more expensive cards (ex: Kaervek the Merciless , Ward of Bones ) for more mana ramp ( Rakdos Signet , Talisman of Indulgence ...) you can get away with running just around 31 or 32 lands. That'll free up some more slots for low-to-the-ground burn. Overall I think the deck would improve by a lot if you lowered the average CMC to something like 2 or 2.5.
I don't think very highly of Dash Hopes , to be honest. Maybe your experience has been different than mine, but in general people will be perfectly happy to pay 5 life for a significant spell. You're probably better off running something that generates card advantage, like Commune with Lava or Light Up the Stage . Gamble isn't really card advantage, but I think you should run it if only for the selection. Same goes for Faithless Looting .
Harvester of Souls works pretty well as a top-end, I think. It gets you cards when your opponents sac guys.
Right. That's all I got. Good luck.
3 weeks ago
It's starting to look better. The mana base is where you could use the most improvement with what you have here. Competitive decks rarely use lands that come into play tapped, unless there is a significant upside to them. The only one I'd consider using is Shelldock Isle . I know people also complain about the price of modern decks due to the cost of fetchlands, but when you have hedron crab in your deck you really benefit from having them. I'd start with 4 Polluted Delta s and 3 of any other ones that find blue. They turn crabs into real milling threats. 2-3 Watery Graves follow the fetches since they will fix your colors and you can choose which downside you want (coming into play tapped or paying 2 life, whichever is better for you at the time). Darkslick Shores is the last one I'll mention. It's nice to have 2-3 of those if you have them in early turns. Field of Ruin is worth running as a 3-of since it forces a search to trigger your Archive Trap s while also removing troublesome lands your opponent may have.
With that out of the way, you do need some cards to help you stay alive against other decks. Black removal, Ensnaring Bridge if you don't plan on attacking, etc. will give you game against opponents that are faster than you. Drown in the Loch is a great and flexible card to try in this deck. I'd cut the dream twists to start making space for some of those if you're still talking about making the most competitive deck possible.
To answer your question about Mesmeric Orb : yes, it does mill you, but the rest of your deck will mill your opponent out before you need to worry about it, so it shouldn't matter. It's the same reason why competitive burn decks often use Eidolon of the Great Revel even though it damages them as well. Over the course of a few turns, you invested 2 mana to potentially mill 10+ cards, which is a great benchmark by comparison. Hopefully that helps answer your question.
Don't worry about trying to make all of these changes at once and buying a ton of cards. I'd use this as a guide towards what a competitive version might look like, but you can get there however you want if that's your goal. Have fun!
3 weeks ago
Gracco Thanks a lot for your feedback, I think we are definitely on the same page as to what the deck should be, a few thoughts on your points however:
- I think Searing Blood is a must on this decks sideboard? I think, my BEST possible turn 2 against lets say mono green or gruul or mono black would be searing blood + attack with Monastery Swiftspear .
-Same for Smash to Smithereens ? except its actually even better
- Deflecting Palm for now the meta is quite diverse in non competitive play that i think is fun to have
-Ok on the -1 Titan's Strength , its just a one off i like to have because theres a fun combo with Boros Charm and prowess, but I actually think x2 Shock is better than x2 Lightning Strike .. its a cheaper way to set off prowess, if this was a 12 creature burn deck i would agree and even think about Skullcrack , but I think this deck is strongest when turn 2 is and turn 3 its hitting with one or more monastery swiftspear or Soul-Scar Mage , hence go for the 2x shock 2x lightning strike, and I need to think about setting off spectacle as cheaply as possible if needed..
-Unfortunately if I want to run the Wizard's Lightning efficiently I need to have all the wizards i can get, and i think soul scar is better than viashino as it is one mana and has an ability that can be useful recurrently as opposed to the one off 2 damage. That said runaway steam kin is a great card that I play in my standard mono red deck.
-Im worried about the damage coming from this mana base.. hence my doubts on the ruins. Could I maybe only run 2 Battlefield Forge ? I find myself that sometimes against aggro decks i end up killing myself with the mana base and Eidolon of the Great Revel
-Ill think about throwing in one or two more exquisite firecraft, i agree its an awesome card against control, and may I say a very satisfying way to win the game :D
3 weeks ago
I like the aggressive list you have here, though I don't think you need Ramunap Ruins . I think you can use Soulfire Grand Master to offset the damage you might sustain from Eidolon of the Great Revel and your lands, plus it can potentially double up on your spells a few turns in. If you want to scry more, consider Burning Prophet as it'll add a scry to each of your spells and has a pseudo prowess ability (you could probably cut Titan's Strength for this). Also, one more creature to consider is Boros Reckoner as it burns and makes attacking really painful for your opponent. Hope this helps.
1 month ago
Thank you for taking the time to comment and for the valuable input. This is a new re-tool of this deck that I need to extensively play test. I haven’t played in years and thought I’d pick up again and add those Eidolon of the Great Revel and Monastery Swiftspear . They replaced 4 Hellspark Elemental and a 4th Magma Jet I found that I was never lacking for mountains, at least before, and that’s thanks in large part to the scry from the Jets or the card draw I ended up with thanks to browbeat. I’m very curious to see how the deck performs with these newer (to me) creatures. While I like Ball Lightning a great deal, I often would end up with them wasted thanks to a lot of first strike creatures being in use in the games I played. I’ll definitely keep your suggestions in mind, particularly the Risk Factor that I was completely unaware of. The one less damage vs browbeat is potentially insignificant if I can use it at instant speed. I really like nailing my opponent on their turn.
1 month ago
This is tricky - I like it!
Though you've likely tackled this angle fairly well... The best repeatable ones on the list are Story Circle , Circle of Protection: Red / Rune of Protection: Red - and the slightly spicier Shieldmage Advocate , Protective Sphere / Righteous Aura .
Urza's Armor is decent if you're using things like Pyrohemia and is useful to a degree vs Spellshock or Pyrostatic Pillar (also have you got Eidolon of the Great Revel ?) Similarly the ult of Ajani Steadfast seems good.
2 months ago
Additionally, instead of Foundry Street Denizen where it will get power up only until the end of the turn, try Runaway Steam-Kin and as for Zurgo Bellstriker , although it is a good 2/2 for , the fact that it can't block creatures with power 2 or greater means that it will be painful if somehow you ended up in late game. Maybe Scorch Spitter because although it is 1/1, its ability will definitely gives you and extra damage to your opponent's face. Plus, if you play and have Torbran, Thane of Red Fell on the field, it will deal 6 damages ((ability 1 + torbran 2) + (attack 1 + torbran 2)).
I am also curious why do you play Ash Ash Zealot since you have nothing to play from your graveyard.
2 months ago
I've been playtesting this deck - it's a fun brew.
How soon do you get Eidolon of the Great Revel on the field, and what is its purpose? Early, mid, or late game?
Most decks I've seen like this usually use it in the Sideboard to bring in for either a mirror match, or against +1/+1 counters decks.
I'm wondering if you have a different plan for how to use yours.