Cephalid Constable

Cephalid Constable

Creature — Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

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Printings View all

Set Rarity
Tenth Edition (10E) Rare
Judgment (JUD) Rare

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Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Cephalid Constable occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Cephalid Constable Discussion

mrdehring on Playful Sultai Mutate

1 month ago

This deck leans really heavily on three drops. The mutate mechanic needs some lower cost creatures to get started. I see you have Slippery Bogle and Paradise Druid as low drop creatures that are hard to remove. You may want to find a few more. Gladecover Scout and Silhana Ledgewalker are good hexproof creature to add. Mana dorks are also good to mutate onto as well. Llanowar Elves et al. are fine, Birds of Paradise is probably better. I would cut some of your three drops to add some of these.

Cold-Eyed Selkie seems like a great inclusion. Dreamstealer, Cephalid Constable, and Needle Specter play with the same area in different ways.

Predator Ooze seems strong in this archetype. Creepy Doll, Darksteel Myr, Sapling of Colfenor, and Stuffy Doll might also give you some good indestructible options.

The balance between hexproof and indestructible seems like a challenge, but you kinda get both from Thrun, the Last Troll and Troll Ascetic. A few other higher cmc hexproof creature you may find interesting Witchstalker and Aven Fleetwing.

Teferi's Time Twist and other effects that blink creatures can make your single large "Voltron" creature into a small army.

Swiftfoot Boots is also a nice inclusion, but stay away from Lightning Greaves

Tarinith on Otrimi, Ever-Playful

1 month ago

gotta throw out Cephalid Constable out there, great mutate target. good deck though!

DankMagicianD on Otrimi Wants to Play

1 month ago

Needle Specter and Cephalid Constable have great effects to give a large creature. Swiftfoot Boots is great in a strategy that relies on keeping a creature around. Embodiment of Agonies gives more evasion, as well as some counters.

DaWubber on Need Deck Help for Vadrok ...

2 months ago

I'm down to my last couple cards to cut for my new Vadrok, Apex of Thunder deck and I'm stuck at 105 cards. It's an Artifact and Enchantment recursion deck that focuses on utilizing and reusing artifacts and Enchantments that can be sacrificed and reused for value, like Aura of Silence, Mystic Remora, Commander's Sphere, Boros Locket and Oblivion Stone.

The cards I'm looking to add are Windfall, Shadowspear, Cephalid Constable, possibly Approach of the Second Sun as a finisher, and an Enlightened Tutor if I can one day find one. I found it really helps to get a second opinion sometimes when I'm stuck like this.

The deck can be found here:

Thunder-Raptor Likes Artifacts and Enchantments

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

2 months ago

Brefin: I've been finding that there's two kinds of mutations -- the ones that help Vadrok, and the ones that Vadrok helps.

Surrakar Spellblade, Cephalid Constable, and Neheb, Dreadhorde Champion are all in the second category, because they benefit from Vadrok's inherent evasion to become threatening, despite their low power.

I'm happy to work with a smaller commander who draws me 3+ cards per turn -- in that case, I lean towards a combo victory, using the constant stream of card draw to throw out answers for opponents' threats. Plus, it keeps the deck from getting into the monotonous rut of "big commander, swing" -- the deck plays completely differently depending on whether the first host for Vadrok is Surrakar Spellblade or Markov Blademaster, for example.

Pollywog Symbiote is definitely a thing I want to add, though. Thada Adel, Acquisitor isn't a bad idea either. Hrm. Too many lines, too little time.

sam171z: It's not BAD, but it's not amazing either. Basically, it gives you extremely strong protection against one player, but leaves Vadrok vulnerable to the other players and without a power boost.

multimedia on Eutropia, an Enchanting Tour

2 months ago

Hey, more land auras are good ramp for your deck because they trigger Eutropia and other enchantresses. Utopia Sprawl, Fertile Ground, Overgrowth, Wolfwillow Haven, these could replace land ramp spells.

Hadana's Climb  Flip especially Winged Temple of Orazca which doubles power is good with Eutropia to make her a real threat to kill with Commander damage. Cephalid Constable has a busted combat damage trigger. Pump Constable with Eutropia and give it flying making it easier to do combat damage. As it gets bigger it can bounce more of your opponents permanents.

Incubation Druid (with a counter on it) + Freed from the Real + Shimmering Wings is infinite triggers of Eutropia. Incubation enchanted by Feed can make infinite blue mana and use that infinite mana to infinite cast, ETB and bounce Wings. Whip Silk can also do this except with green mana instead of blue.

Flooded Grove and Hinterland Harbor are Simic dual lands to consider adding.

Cards to consider cutting:

Good luck with your deck.

pbandjames on Broken Cloning Machine

2 months ago

Sorry man. Thought you would've seen Cephalid Constable

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