|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
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Creature — Cephalid Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.
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|Have (6)||Va1mar , beatdown36 , Pumpkinking913 , rockleemyhero , ChainerDragon65 , sonnet666|
|Want (7)||Bluewolf_Sun , mtgfortheboyz , afretz , rakdos24 , MstrbtnManatee , cotolinos , SlenderShadow1|
Cephalid Constable Discussion
6 days ago
^^^ more lands.
Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.
You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,
2 months ago
4 months ago
Hey ! Really nice deck. I like the energy subtheme of it.
4 months ago
4 months ago
Hello onehitterquiter, thanks for the view and upvote. This is still very much a build in progress. It currently plays terribly, but is super fun to play, so looking at ways to make it better.
Cephalid Constable is really nice. A great way to control the board state. Might have to slot one it.
Duelist's Heritage of all these suggestions, I think this will be an auto add. Take out one of the more useless equipment pieces. I love that I can not only give my creatures double strike, but in a multi-player game, I can give other creatures as well when I see fit.
Battle Mastery – this is the same cost as Duelist’s and only effects one creature. For that reason, I don’t think its as useful.
True Conviction – at 6 mana (and 3 white) I don’t think I can justify putting this into the deck. The lifegain that I get from this deck ends up being very secondary to the playing cards.
Cradle of Vitality – I REALLY like this card, just for the ability to make Daxos and the Adept bigger.
Sunbond – I don’t like this for the same reason I don’t like Battle Mastery. This is the same mana cost as Cradle, and only gets to sit on one creature.
Zur's Weirding – I love this card, can’t believe I didn’t know it existed. Will have to play this deck a couple more times to see how flush my life is. I do like that it wouldn’t affect the card I get from Augury Adept, however it would affect my Lu Xun, Scholar General, Last Thoughts and Rhystic Study draws. This might not be the perfect deck for it, but am going to have to get one and figure out a place for it.
Thanks for all the suggestions, there are a couple of solid adds in there for sure.
4 months ago
Card: Cephalid Constable might have a home here! Duelist's Heritage, Battle Mastery, and True Conviction also seem good with Daxos. Cradle of Vitality and Sunbond are also unexpectedly strong in decks with lifegain, I definitely recommend them. Zur's Weirding is super strong as well in any blue deck that can gain enough life to support it.
4 months ago
MadMadison nope. Just an example ;p (I play it in my Jodah decl). I was looking through some cards and found some good ideas. See if any of these work? Maybe take out some clunky cards for it. BTW not checking to see if you already have these cards. If they are here, then they should be pretty good. 1. Commandeer? --> You have a bunch of draw power, so put it to good use! 2. AEtherspouts? --> Not too sure about this one. I'll test it a bit more and see. 3. Cryptic Command? --> Almost always a good card, especially in mono blue! 4. Cephalid Constable --> More Disruption. I stand by this card and think it's extremely valuable. 5. Latchkey Faerie --> Depends on if you are planning to go tribal heavy or not. 6. Master of Waves --> I think those 2/1s are gonna poke in for a lot of damage. 7. Nimble Obstructionist --> I think the cycle ability is great, but a 3/1 unblockable is also valuable. 8. Phyrexian Revoker --> Good card in general. Also unblockable. Disrupts tempo. 9. Rootwater Thief --> Helps disrupt certain cards in their combo. 10. Surrakar Spellblade --> Amazing for card draw. Also unblockable. 11. Thing in the Ice Flip --> Good card in general. I think you should use him as one of your finishers in case your board gets blown up. 12. General Comments: - I think you are too creature heavy. I think you can include soft counter spells. For example, Spell Pierce, Spell Snare, and Negate. I think you need less counter spells for creatures (speaking of, use Counterspell and Mana Drain), because the big damage will be coming from spells like Damnation, Wrath of God, Anger of the Gods, etc. I think counter spells will be useful to save your board state. And if a mass removal does resolve, a Thing in the Ice Flip would be great. Some examples are... - Cyclonic Rift is also great creature disruption with high versatility. - Forbid might be good if you need to dump some cards that u drew. - Stifle is also nice if a creature entered the battlefield and triggered mass removal, like Avacyn, the Purifier.
Another miscellaneous cards could be.. - Mask of Memory --> great card draw!
What you should cut... - Wild-Field Scarecrow - Temporal Adept - Shapesharer and Shape Stealer - Consider Siren of the Fanged Coast even though it did me wonders in that one match. - Courtly Provocateur
That's all I've got for now. Please remember these are just my suggestions. If you implement all of these, it becomes my deck and not yours. So remember, keep what you can justify, and leave what you can't. Incorporate what you see potential in, leave or test the rest. Good luck!
P.S.: I will be back to look at it some more. This deck really intrigues me!
5 months ago
An unblockable Cephalid Constable with power boosting equips is absolutely devastating.