Commune with Lava

Commune with Lava

Instant

Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Commune with Lava occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.17%

Commune with Lava Discussion

DespairFaction on Combat as a Resource (Aurelia Warleader)

5 days ago

Hey its Commander Replay. I played about 7 games with the deck between your version and mine so ill share my analysis of everything. Ill start with the more general stuff, and then ill dig into card specifics.

First off the hate bear plan worked great against U/x combo decks. Had their combo lines covered early and easily. On the other hand I faced blood pod several times and that seems to be a pretty bad matchup. They have a ton of answers, and with Elesh Norn at the top end its just destroys this deck. It felt like they are doing the same thing but just way better cause of Gaea's cradle and green black tutors so that wasnt amazing. I had a chance to beat it in one game but missed some land drops and drew all the swords with the giant in play, and null rod down. Had i not drawn sinew and steel could have shot the null rod, reequipped jitte, and killed the kataki that followed. I also assume that any deck that is good against blood pod, will also be good against this list. Pyroclasm is real scary.

So the single biggest problem with this deck right now, and the single biggest opportunity for improvement is mana production. You are running very little fast mana and the land count was super low. This list was running 29 and your updated on moxfield was running 30. Both conceptually and in practice, this deck isn't going to win the game on 4 mana...its not flash hulk or consultation. So i think its begging for more lands. I was able to get my list to 31 lands but honestly I think 33 or 34 or would better. Again, this list isn't winning with 3 lands.

Following the land problem there is also not enough fast mana, and things to do with 1 mana. I noticed I was getting log jammed with 2 and 3 drops and was giving away a lot of precious time. And this sort of plays into mana curve issues as well, definitely need to trim back on the 4 drops. I was able to get down to 10, and as I mentioned Id still like to go lower.

So in short the curve was high, and the deck is mana hungry.

Two other smaller problems that I didn't elect to fix since they are matchup specific, but can be solved with a few card changes. Not a lot of removal for creatures. Again, soft to blood pod. Also no main deck pyroblast, REB and Angel's grace type stuff to prevent losing on the spot. Would like to see some answers main deck.

So here are the changes I made. I won't go through all the cuts, but ill mention the big ones. A few things were cut simply for deck space so I won't worry about those.

Out:

  • Helm of the host - deck isn't producing enough mana to get anywhere close to equipping this. Plus a huge blow out to instant speed interaction.
  • Stonehewer looks like the only possible path to victory with this.
  • Ruination - a worse armageddon. switch to static orb. its more abuseable.
  • Decree of Annhilation - high cost. but i think it could return due its hard to counter nature. went with static orb in place. the orb effects are more abusable IMO.
  • Elspeth - not enough impact at 4
  • Karn - bad card draw, slow. would rather just pay 1 to get some extra lands.
  • Aurelia Exemplar - I cut this one, but it might be worth brining back. I may have cut too much damage from the deck.
  • Angel of Jubilition - lot of good abilities, cut for deck slots. might return.
  • coalition relic - turn this into fast mana.
  • thrill of possibility - we can better than this.
  • faithless looting - I'm not a huge fan, but i know people like it.
  • glorybringer - this one may need to come back with better mana production. more damage and creature removal.

Must Adds: Ok here are the cards that I think are must adds for the deck to compete in the competitive space. - Land Tax - find your lands. card advantage.

  • Tithe - find your lands. card advantage

  • Springleaf Drum - this is fast mana in a deck like this.

  • Chrome Mox fast mana, but card advantage problem. be sure to balance with draw.

  • Curse of Opulence - more turn 1 plays and fast mana.

  • Feast and Famine - bring this in from the Sb, its the best sword by a large margin. it also opens up combos with aggravated assault, and neheb.

  • Mox Diamond - if you have the $$, MTGO, or proxies legal.

  • Sword of the Animist - the ramp is very good, and the +1/+1 is relevant.

  • Smothering Tithe - broken cards are broken.

Other fast mana worth considering:

Card advantage tricks:

I still need to do some work in this area. Tectonic Giant needs more testing, but could consider Prophetic Flamespeaker instead. Its great with swords and you get both cards as opposed to always exiling one. no damage mode tho.

Win Conditions and Lock outs:

So this is where my deck was maybe a little thin, and Ill need to test a bit.

  • As mentioned I took Helm out because I just don't think its ever going to happen on the current mana production (but maybe if we figure out some mana tricks) so instead I went for Neheb, the Eternal Sword of Feast and Famine and Aggravated Assault. This is a favorite of mine, all 3 pieces are great on their own and game winning when together.

  • Winota, Joiner of Forces ridiculous with aurelia. Free creatures.

  • Winter Orb and Static Orb with Blinkmoth Well ghirapur aethergrid Sword of Feast and Famine and either Neheb. One sided mana production. Use Goblin Engineer to find any of the artifact pieces of the this combo, as well as sword recursion or shenanigans with the orbs.

  • Planar Chaos this is pet lock piece that I've been testing out. Haven't resolved it yet, but i can't imagine anyone is going to cast much into it.

  • Ive been strongly considering Possibility Storm with all of the rule of law type effects as an additional source of lock. You can still cast your commander, and generally that should win the game.

  • Helm of Possession is a fun trick I've used in some decks. good against decks where they really need their commander.

Miscellaneous Thoughts:

Given the absurd mana hunger of this deck I realized a massive difference in games with dockside extortionist and games without. That led me to thinking about more ways to get dockside extortionist. There are the 2 main recruiters, but I think goblin recruiter is worth looking at because you can put dockside on top, then kiki-jiki right beneath and copy it the following turn or anything else that might make sense (plus aurelia's untap)

testing out Crovax, Ascendant Hero this is to hose blood pod and green mana dorks. basically a second elesh norn. If the deck gets good at locking stuff or producing crazy mana, could look at Thalia's Lancers into Elesh Norn.

All of the 4 drops in my list require significant testing, feel free to cut any of them.

You should add Mikokoro to the main deck. Its solid.

Adriana, Captain of the Guard warrants testing. again for blood pod and other green decks...makes your team huge.

If mana production is good enough to warrant the return of Helm, also add Godo, Bandit Warlord for the additional tutoring and redundancy. Hammer of Nazahn is also pretty real. Could also consider cloud shift and ephemerate as protection and blink to further this combo.

Reanimation is needed. Could be a lot of things. Reveillark, Sword of Light and Shadow that one ajani, and Sevinne's Reclamation all come to mind.

Profet93 on Norin's ETB Extravaganza

6 days ago

NorinTheWise +1

I really like this deck. My initial build was quite similar to this, (although higher CMC) as ETB synergy is the best way to go. What I have found in my meta, is that paying 5 mana for minion reflector for example, with nothing else to do during that turn is quite unimpressive, as they usually remove it by the time it gets back to me. More important than that smaller issue is your devastating lack of card draw....

I count 6 cards that you net positive card advantage, which in my opinion, is too low for a mono red deck. Options include Hedron Archive, Humble Defector, Ignite the Future, Light Up the Stage, Outpost Siege, Arch of Orazca or Commune with Lava. Adding some of these will help ensure you maintain gas to apply pressure and find combo pieces. Because once they destroy tome or atlass, you're SOL.

Chandra, Torch of Defiance - Value, removal, draw, wincon, synergy with mox amber

Buried Ruin - Return 1/4th of your deck back

Goblin Matron - Tutor (for combo), ETB synergy

Curse of Opulence - Ramp and politics. Attack them with Norin, run away, get a treasure XD

Flametongue should definitely get a spot, I would cut Pia because he doesnt do much on ETB and activated ability costs too much to be useful. Holding up that much mana means less tempo. Flametongue does the opposite. Do note that you need a target, so that if there are no other creatures, it kills itself.

Volcanic Offering - Not necessary, but I'm almost always happy to see this. Politics. 4 for 1 removal at instant speed. Hits pesky lands which are big problem in my meta anyways.

I would love to hear your thoughts on each suggestion. If you wanted some more ideas or wished to discuss strategy, lmk me know. Feel free to check out my Norin Deck

shixzo on Hazoret Indestructible Burn

3 weeks ago

Suns_Champion - Thank you! Yes, Underworld Breach is going in as soon as I get a spare copy, probably instead of Shreds of Sanity. Endless Atlas and Quest for Pure Flame have been in the list before, but they are on the shortlist of cards that I'm considering putting back in, if I can work out what to take out. Maybe I need to keep a quasi-sideboard with the deck and switch it up between games.

Ignite the Future is a lot better than I thought when I first read it, as it has the Commune with Lava wording - end of your next turn. The flashback free cast is handy too - doesn't work with X cost spells, but from that 'may' wording I think you could still choose to pay X costs as normal (if you had any mana left after paying the flashback cost, of course). Definitely worth considering, although I'm not sure what to replace.

Other probable Ikoria/Commander 2020 updates - Twinning Staff, Deflecting Swat and maybe Shiny Impetus? Surly Badgersaur has some good discard synergy, but I don't want to add any more creatures if I can help it.

Profet93 on And I'll Pay a Red | Only 5 Red Spells! *PRIMER*

1 month ago

So being in red means you have limited access to draw and enchantment removal. I only see steel helkite and ugin as your source of enchantment removal. I also hate being mana screwed, but 40 lands is too much. 38 should be enough, 39 if you really want. I personally run 37, but my curve is a bit lower. You also have so much artifact ramp that the lands aren't really necessary. I rarely recommened cutting lands but it seems like the first easy choice here.

Arch of Orazca - Draw

Commune with Lava - Decent draw and can be used an a mana sink once you go infinite

Endless Atlas - Good reliable draw

Skullclamp - Draw, best with your token producers

Solemn Simulacrum - Draw / Ramp

Myriad Landscape - Ramp

Chandra, Torch of Defiance - Value value value

Sunbird's Invocation - Above on steroids

Sensei's Divining Top - Amazing on it's own, draw with rings/key

Chaos Warp - Best removal

I see a couple of cuts right away.

+1 Let me know what you think of my suggestions

Joe_Ken_ on The Burnout

1 month ago

You’d probably want to go up to 35 or 36 lands just to consistently hit land drops. So I would cut the Pyroblast and Red Elemental blast unless you are consistently going up against blue decks. Devil’s Play also isn’t that good of a burn spell for the deck so I would take that out. Also you don’t seem to be much of a token spam kind of deck so I would take Purphoros out.

For some card draw in red Chandra, Fire Artisan , Commune with Lava , and Khorvath's Fury are pretty good with the last one also doubling as a burn spell.

A few burn spells I like to use in my Neheb deck are Jaya's Immolating Inferno , Rolling Earthquake which there is a cheaper version of so ignore the price that Tapped out is listing, and Fall of the Titans

Here is my Neheb list although I know I need to update it and it’s a bit of a mix between burn and playing big creature spells.

Neheb Burn and Turn

TypicalTimmy on Card creation challenge

1 month ago

I think overall I really enjoy Superfriends, but it's also a rather weak deck that requires a lot of interactions. It struggles the most to find synergy between everything and you are almost entirely forces into green for Doubling Season. What really helps is Proliferate, Oath of Teferi and The Chain Veil as well as Atraxa, Praetors' Voice. Several Ajani place counters, there is Oath of Gideon, The Elderspell, etc as well.

But nothing in red. So here's one for red, to help assist it.


Empower Legends

Legendary Enchantment

Exile a nonland card with converted mana cost 3 or more from your hand, : Put a loyalty counter on each Planeswalker you control.


Red has been showing love for exile matters lately. Act on Impulse, Apex of Power, Commune with Lava, Dream Pillager, Etali, Primal Storm, Furious Rise Hazoret's Undying Fury, Ignite the Future, Light Up the Stage, and now the newest edition of Lukka, Coppercoat Outcast.

And it all began with Outpost Siege :)

Make another mono-red exile matters card.

Joe_Ken_ on Boros Tajic Noncombat Shenanigans--NEEDS CUTS!

1 month ago

Commune with Lava can be a sort of card draw spell although everyone will get to see what you’re able to cast.

Tome of Legends can help with card draw since you’ll probably be attacking with Tajic a bit.

As for mana ramp I’d add in Sun Titan who can get you back cards like Myriad Landscape and Burnished Hart as well as getting you back a lot of your value pieces.

Profet93 on Value Etali

1 month ago

Endless Atlas - Draw

Tome of Legends - Draw

Deflecting Swat - Amazing , also see Bolt Bend

Flamekin Village - Haste outlet

Zealous Conscripts - Combo with kiki and just good value

Arch of Orazca - Draw

Commune with Lava - Draw

Humble Defector - Draw , politics. Add Homeward Path for synergy and to ensure they dont take your commander with an enchantment (or anything else) and you're just stuck twiddling your thumbs.

Command Beacon - For when he becomes too expensive to cast

Overall the list is ok. You just need a little more ramp as well. If you want suggestions for more adds and cuts, lmk. Youre deck is way too reliant on your commander if you use lose him, you lose.

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