Commune with Lava

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Commune with Lava

Instant

Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

Commune with Lava Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 weeks ago

In light of recent events, made a few changes.

In

Goblin Assassin - It's been a while since I heard some groans out of my regular playgroup. Time to bring this back.

Light Up the Stage - "Draw" effects like this and Commune with Lava are fantastic effects to pile on, especially as easy as it is to trigger the Spectacle.

Massive Raid - Doubling up on the Goblin War Strike effect because it is very, very potent.

Fervor - Harder to remove than Hammer of Purphoros , and we don't need the artifact count for Mox Opal anymore.

Swiftfoot Boots - I've never had a good reason for not having both boots in here, when I run both in literally every other deck and it is arguably more important in this one.

Out

Howling Mine for Light Up the Stage - Not benefiting opponents whenever possible is the biggest reason for this switch. Also, Mine tends to get removed fairly soon after casting, so the number of cards over time that each spell would gain isn't actually that different.

Hammer of Purphoros out for Fervor - Harder to remove, don't care about artifact count anymore.

Mycosynth Lattice out for Massive Raid - This was just a temporary troll include, so back to something I've been wanted to add for a while, more pain!

Treasure Nabber out for Goblin Assassin - This is a very meta dependent include, but it just didn't pull its weight in mine, as my opponents don't use a ton of mana rocks, and Lattice was never going to be in the deck forever.

Feldon of the Third Path out for Swiftfoot Boots - This change hurts to make, as the potential for Feldon is so high, but I just never got to use him how I wanted. The whole deck is built to double or triple up on effects so that it can roll with the punches and rebuild after wipes, so recurring a particular creature was never that big of a deal. Going with the boots just kind of prevents some of those creature deaths from happening in the first place, and speeds some of the combos up a bit. If you have the deck, definitely don't remove Feldon lightly, and depending on your meta or playstyle, don't remove him at all.

hkhssweiss on Krenko's Crazy Goblins!!!!!!

3 weeks ago

Heya CrazyChessPlayer,

Alright so I'm not the greatest in playing red as it's not really my forte, but here are the cards that I see that you can cut away.

The reason for the above cards is that for an aggro deck, you want to be constantly applying pressure and for the 5 cmc slot it has to be usually game ending or have at least an effect that gives you an insurmountable advantage. Like Code of Arms is great at 5 cmc due to the fact it can give your creatures more than +20/+20 the time you drop it, whereas the other two enchantments give your creatures only a +2/+2. The other one shot things are cute but sometimes it will be dead in your hand, there are other better consistent effects that you can run. Grenade is good in a constructed format but in commander games 5 is not that great. Hammer is also just too easily destroyed having multiple types makes more prone to removal.

I also would consider a bit more card draw advantage in the form of Reforge the Soul , Commune with Lava , or even Herald's Horn . Hope that gives some more insight!

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

Light Up The Stage

Great new draw spell coming out in the next Ravnica set. Cards like this one, as well as Commune with Lava are some of my favorite draw spells for mono-red, and I will definitely be finding a space for it.

Note: It says "play" and not "cast", so exiled land cards can still be played on that turn, and your next.

Driemer84 on Grenzo, the pillager! Mono-Red Aggro-Control

2 months ago

Hey I'm glad someone else is picking up where cgomes left off.

I have a couple questions about card performance in the deck.

Have you considered Blinkmoth Nexus over Mishra's Factory for your manland? The evasion on Nexus seems like it might be more relevant than the extra power. It can even be skullclamped in a pinch.

Worn Powerstone seems to be a bit out of line with the rest of the mana rock package. Does 3 mana and coming into play tapped slow you down? Would something like Mind Stone or Voltaic Key serve you better?

How has Endless Atlas performed? I know there is a Blood Moon and Magus of the Moon in the deck, but would Scroll Rack and the 4 red fetches to shuffle with the Rack work out? Commune with Lava is another option for card advantage although it's just a burst effect.

How have the Chandra's worked out for you? The planeswalkers seem vulnerable and something like Experimental Frenzy seems like it might give you the same type of card advantage in a more durable permanent. Frenzy also works well Scroll Rack.

Thanks for any replies!

TheACTR on Mardu Spellslinging

2 months ago

Sorry for the long comments

For subtractions I would remove: Council's Judgment The 3 for 1 potential is nice but you don't have full control of the spell. Plus you have plenty of removal. I'd cut it or run Grasp of Fate in its place

Cut / Ribbons You are playing this for Ribbons but Torment of Hailfire is just better and requires less hoop jumping. And you have Skull Storm, Exsanguinate and Debt to the Deathless. In fact, Skull Storm can probably be cut too.

Entreat the Angels I like this card but not in this deck.

Insult / Injury You have VERY few damage based sources and that makes this card a dead draw a lot of times.

Jaya's Immolating Inferno Despite two 3 CMC commanders this may be hard to cast sometimes. This would be much better suited as a Comet Storm or Fireball

Rakdos's Return I just think this spell suffers from sorcery speed. Your experience may differ but I have always found I had better things to do with my turn.

Commune with Lava I have a thing against the 'cast it or it's gone forever' card advantage that red gets so this is just prejudice. If you like it, obviously ignore me.

Murderous Cut It isn't bad. Maybe this is drawing unwarranted hate. Potentially costing 1 is pretty sweet.

Jaya Ballard She has three very meaningful abilities but she is so hard to cast reliably in a 3 color deck. Again, your mileage may vary.

Anyways, I love this deck and I hope I helped you with my suggestions. Obviously, I am no expert and my opinions aren't gospel. I hope I didn't come across as rude in these messages either. If I come up with more ideas I will post them later. Good luck!

hkhssweiss on Uril ramp/control

2 months ago

sriah001 Hmm I know you said that a few goals of yours are to control the board through Wraths, but what about just making Uril a huge enough threat where that doesn't matter.

Some card draws I can think right off the bat for Uril are Sylvan Library, Sensei's Divining Top, Commune with Lava, Hunter's Insight, Sage's Reverie, Sixth Sense, and Keen Sense.

If your going for more of an enchantress type build there are other card drawing options in terms of Enchantress's Presence, Sram, Senior Edificer, Satyr Enchanter, Mesa Enchantress, Kor Spiritdancer, Argothian Enchantress.

Some general cards I would recommend for Uril as well would be: Rancor, Shielded by Faith, Messenger's Speed, Ethereal Armor, Hyena Umbra, and Spirit Mantle.

Hope that helps!

hkhssweiss on Krenko

3 months ago

No worries, I had a friend who used to play with Krenko before the vancouver mulligan change happened. Krenko is a super fun commander, but I highly recommend using Grenzo as card denial and exile is fun as well as goading their dorks can be super fun. Battle Hymn and Brightstone Ritual are great for burst turns along with Commune with Lava as that's the only real mass draw spell we have in mono-red.

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Commune with Lava occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.08%