Captain Lannery Storm
Legendary Creature — Human Pirate
Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Captain Lannery Storm Discussion
1 month ago
I know you have a ton of decks, but arcane signet and commanders sphere likely belong in every deck.
36 lands/4 mana rocks seems too high. General rule for me is 35 lands - 1 for every 2-3 mana rocks. This deck also has a low cmc and generates treasures so it seems like you are ~3 lands too high. I would start cutting the 5 color lands and if you bump your cmc up at all, consider adding signets for minimal ramp at the cost of a lands at a 1/3 ratio.
Castle Locthwain - low oppurtunity cost for high value. your deck is half black and this can get you back into a game where you run low on resources
Yawgmoth is a heavy combo card, I dont see a combo for him, he would likely be better in anafenza where you can combo with persist creatures and bolster and all that. the proliferate is powerful, but checkout the options under infect.
Brazen Freebooter Captain Lannery Storm Corsair Captain Dire Fleet Hoarder Pitiless Plunderer Prosperous Pirates Rapacious Dragon Sailor of Means - you already have enough draft chaff in the random infect creatures, revel in riches win is accomplished with a single board clear, or ~2 turns of attacking, they are not required for revel in riches.
If you wanna go revel in riches
Phyrexian Tower - sac outlet and fast mana. see also Westvale Abbey Flip
Exava, Rakdos Blood Witch/Anger - lets you attack after a board clear
Mikaeus, the Unhallowed - this may be in another deck for flavor reasons, but basically makes all non humans immortal
Last One Standing - This basically a better damnation in rackdos. This should replace bontus last reckoning or just be an
additional board clear if you wanna go reanimator with mikaeus, hell even Nevinyrral's Disk is better than bontus
Phyrexian Scriptures ^ all those reasons, mild shoutout to Chain Reaction Blasphemous Act Spell Swindle/Storm the Vault Flip/Brass's Bounty any of these will replace all of the draft chaff and free up some card slots
Curse of Opulence - ramps and duh
Hellkite Tyrant - likely in another deck, but consider it
If you wanna go infect
Karn's Bastion - proliferate the counters and infect counters
Urborg, Tomb of Yawgmoth + Filth - another way to get unblockable. Wonder/Levitation also make blocking hard
Tainted Strike - the best thing about this card, is the fact you can cast it on your opponents creatures. This also combos well with reach creatures like Judith, the Scourge Diva/Syr Konrad, the Grim allowing you to kill your opponents w/o attacking. Does not apply to Blood Artist because life lose does not deal infect damage.
Move Drana, Liberator of Malakir to the mainboard, shes too synergistic to leave behind
Warstorm Surge - deal infect damage without attacking Stalking Vengeance is a worse version
Sword of Truth and Justice - prolly the best sword for this deck.
Bident of Thassa//Coastal Piracy - unblockable means free cards
Open Into Wonder/Mogis's Marauder - moar unblockable
Guildmages' Forum - synergy land
planeswalkers go up a ton with proliferate, Chandra, Flamecaller is a board clear, filter and damage engine. you will pretty much be able to ult Dack Fayden the turn you cast him. Liliana, Dreadhorde General looks amazing in this deck. ulting Lukka, Coppercoat Outcast for the win? just lul
Geode Golem - consider him if you think you need marchesa for the deck to work
Cyclonic Rift - likely in another deck, but another way to go unblockable River's Rebuke/Profaner of the Dead budget options
the vivid lands work with proliferate
Vigean Graftmage - may be better in your twiddle deck, but you can do a number of infinite combos with this card if you wanna go that direction. not very recommended with your current build
2 months ago
Looks good. You might like these: Crop Rotation, Fabled Passage, Jund Panorama, Myriad Landscape, Gadrak, the Crown-Scourge, Sengir Autocrat, Mazirek, Kraul Death Priest, Surly Badgersaur, Thermopod, Captain Lannery Storm, Curse of Opulence, Primal Growth, Harrow, Sakura-Tribe Elder, Song of Freyalise, Wild Cantor
4 months ago
Since your deck can use more creatures, there are a lot of cool creatures that I've liked lately.
Captain Lannery Storm is a great source of early ramp. Cartographer's Hawk is a new one you can try out. Verge Rangers is also a new one to test. Either of the generic recuiters (Recruiter of the Guard and Imperial Recruiter) are great early. I've also seen people have success with playing a small goblin package. Since Dockside Extortionist is a great card, you play a Goblin Matron that can tutor it. You can also play great goblins like Kiki-Jiki, Mirror Breaker or Goblin Rabblemaster or Legion Warboss. You can go all in and use Goblin Recruiter
If/when you're able to pick up a copy, I highly recommend Ancient Tomb. It's a super strong way to ramp- just by making a land drop! I've been testing Weathered Wayfarer as a way to tutor for lands I need for each situation. If I need to ramp I grab Ancient Tomb. If I need double strike I grab Sunhome, Fortress of the Legion. If I need haste I grab Hanweir Battlements Flip. etc.
Lots of ideas to play with :D have fun!
5 months ago
Have you thought of Captain Lannery Storm? It seems like a really good aggresive creature for the deck. Also, i dont think rig crew is worth running in the deck, since this seems like a really aggressive deck and 3 mana for those stats are really not worth it. Maybe something like Goblin Instigator to make tokens and trigger impact tremors. Its much more aggressive and cheaper. Reckless Bushwhacker might be a really good finisher for the deck because of how wide it goes.
6 months ago
I also brewed a Korvold deck a while ago, it's on my page if you'd like some more ideas!
6 months ago
6 months ago
I'm glad to help! Too many people fall into the trap of thinking that Boros doesn't have options for ramp and card advantage because that's what they heard. Let me give you a quick primer to ramp and card advantage in Boros, then tell you what I think might be good for your deck. I'll be giving one example for each category, but be sure they aren't the only examples possible. Ramp: When it comes to ramp, there are always more mana rocks you can run. Outside of those, White ramps from behind with cards (lots of them creatures too!) like Knight of the White Orchid or the new Squadron Hawk. Red either ramps with temporary mana (Mana Geyser-like ritual effects) or lately, with treasure tokens (Captain Lannery Storm).
Card Advantage: Boros relies on Red and Artifacts to gain card advantage. White does struggle to generate card advantage, so you have to get creative in mono-white. We're playing Boros here though, so we don't have to worry about that. 1) Wheel effects are red's traditional draw effects. Wheel of Fortune is the original, but expensive. A creature human version though is Magus of the Wheel! 2) Red's new type of advantage is impulsive draw. Stuff like Light Up the Stage or Outpost Siege. Experimental Frenzy is you want to be crazy. 3) There are many great equipment that can draw you cards. Mask of Memory or Sword of Fire and Ice are the best ones, but not the only ones. 4) Wizard's has printed some interesting generic artifacts that draw cards. Tome of Legends is a good one for decks that like to attack. In addition to these main 4 ones, you have red's ability to filter through cards with stuff like Tormenting Voice. Not card advantage, but good filtering. White can also do some cool reanimation with stuff like Sevinne's Reclamation or Brought Back. Then there are select White cards that pay you with card draw for doing stuff White likes. You've got one in already, Mentor of the Meek.
With your deck, you like creatures and you like attacking. You seem to be able to dump your hand out pretty easily, so that makes wheels really good. Light equipment could also help since you like attacking.
Hope this helped!
6 months ago
Yo Daedalus19876, main reason why I don't run the wheels is that currently in my meta refreshing their hands is definitely heavier downside than just to refill mines. In most of my games I had with Nivvie, I already had the card advantage over them, the times I had Wheel of Fortune in hand as well...I never really wanted to cast it as well.
I might add back in Wheel one day, but at the current moment I am satisfied not running it in this current iteration. In regards to Izzet Charm, haven't really thought about it to be honest, I should probably try it out.
I actually really favor Captain Lannery Storm quite a bit, she is a repeatable source of gaining mana. To me her value is quite high as I am in a more stax oriented meta. Thanks for your insight Daed!