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Captain Lannery Storm
Legendary Creature — Human Pirate
Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
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Captain Lannery Storm Discussion
1 day ago
Heya kerrik, tbh I'm not too sure how well Captain Lannery Storm will do. It's more for the value where I can make treasures in conjunction to draw cards with Korvold without having to pay a great cost, and it's sweet early game. In my Niv-Mizzie deck it has been a ton of value for the early ramp, even at one per turn as I can accelerate into Niv. So I am assuming it will be decent in Korvold as I can make mana as well as draw cards, the synergy is real yo. Aside from that, as I mentioned in my other comment I haven't built the deck in paper just yet so I can't really test it out until I have it in my hands, but until than feel free to point out any other things that you see!
1 day ago
Cool list but how effective is Captain Lannery Storm ? Seems like a really slow treasure generator to me..
2 weeks ago
I would remove the following cards and replace them with the following, following cards: (I think that makes sense) Remove: Kozilek, Butcher of Truth , Captain Lannery Storm , Commander's Sphere , Blink of an Eye , and possibly Narset, Parter of Veils . Replace Arcane Signet , Teferi's Puzzle Box , Reforge the Soul , Niv-Mizzet, the Firemind and maybe some more ramp. But the biggest change you could do that might make it better is use Nekusar, the Mindrazer as the commander. This way you could use all the amazing black tutors, and still combo off with Niv Mizzet, and still have a wheel commander. Some tutors you could use are here: Vampiric Tutor , Demonic Tutor , Beseech the Queen , Diabolic Tutor , Mastermind's Acquisition , Cruel Tutor , Dark Petition , Dimir Machinations , Final Parting , Grim Tutor , Imperial Seal , and more. This way, you could tutor for either of the Niv Mizzets, and one of the combos to win! All the while keeping your wheel theme. I don't know about you, but that's what I would do.
1 month ago
Again, I don't mean to ruin your fun, but as this website is designed to help improve decks...
First, I assume it's just a midrange Pirate tribal deck. I don't really see any Revel in Riches shenanigans or anything. There is a little bit of artifact interaction, and I think that's something that could be built upon.
Deadeye Plunderers is a ridiculous card that can end games fast if you can build up a bunch of artifacts. But, it's a liability if you don't have any on the board. A 3/3 for 5 is too slow by itself. I think that two copies sounds fair, and with two copies, you'll most assuredly have a smile on your face when you topdeck it. Going with the Artifact subtheme, I would say 2 Fell Flagship wouldn't hurt.
Captain Lannery Storm is a really nice way to power up Deadeye Plunderers . Even if you don't have one, she ramps you up a turn or two, which if we want to run Nicky B and Moo, we're going to need. Three copies is plenty, as she's powerful, but still legendary.
Dire Fleet Captain works really well in any Pirate deck. I run four in mine, but mine is super aggressive. I think that with a longer game , less copies are necessary. I would also say that Dire Fleet Neckbreaker is a great way to close out games, but for a more casual and fun game, two is plenty. March of the Drowned will also be pretty helpful later in the game. 2x. If you want even more Pirates to go with the treasure you're amassing, perhaps 3 Fathom Fleet Captain .
Now, this shocks me. You run two Planeswalkers from planeswalker decks, but fail to use their fetch cards. Especially as they're perfect in casual games. I would say 2 of both Angrath's Fury and Visage of Bolas . And of course, keep all of the Planeswalkers the same, number and all. I would also say that Angrath, the Flame-Chained is on flavor. Why just take their loyalty abilities when you can help yourself to everything they have? Maybe 1 Admiral Beckett Brass too.
We should put in more Treasure, so 3 Sailor of Means and 2 Wily Goblin . Slap them in with the power of FlexTape! (not sponsored). Removal is lacking, so I would say 3x Unlicensed Disintegration. Trust me, it's worth it.
And we're left with 2 more slots. More instant and sorcery spells would make this a control deck. Hostage Taker is great in casual games, but it costs a pretty penny. I think that 1 copy of Revel in Riches wouldn't hurt, as we have a bunch of treasure token makers. To help you win with Treasure tokens so you can throw them in the air as depicted in the art, then Storm the Vault Flip is our best bet.
2x March of the Drowned 3x Dire Fleet Captain 3x Fathom Fleet Captain 2x Wily Goblin 3x Captain Lannery Storm 2x Fell Flagship 3x Sailor of Means 3x Unlicensed Disintegration 1x Admiral Beckett Brass 2x Dire Fleet Neckbreaker 1x Storm the Vault Flip 2x Visage of Bolas 2x Angrath's Fury 2x Deadeye Plunderers 1x Revel in Riches 1x Angrath, the Flame-Chained 1x Nicol Bolas, Dragon-God 1x Angrath, Minotaur Pirate 1x Nicol Bolas, The Deciever
Do whatever with the mana base, I guess. Maybe Artifact Lands. I left out Fathom Fleet Boarder as it literally kills you for no reason. Rona isn't a Pirate and is a liability, and Dreamcaller Siren is neat, but niche. Sideboard material. I believe the list I spent the last hour on is budget, but I hope it gives you some inspiration and perhaps a few new tricks to try with your friends.
Just remember this rule of thumb with Pirates: Anything they can do, you can do better.
1 month ago
Ok. You were right. My land list wouldn't work on your deck.
Captain Lannery Storm
don't create many treasure tokens...
Though you always have the mana color you want with your land list, you hardly never can play your spells on the right turn. I mean: a 1-drop on turn 1, a 2-drop on turn 2, to cast 2 cards of 2 CMC on turn 4. For an aggro deck that's really important. Even if you use your bounce lands on basic lands and 2 damage untapped nonbasic lands, if you get 1 tapped land and 2 bounce lands you are screwed. You can't cast Rigging Runner on turn 1, also you can't cast it on turn 2 if the first land was Drowned Catacomb . And you won't be able to cast a 2-drop on turn 3 and a 3-drop on turn 4.
So my suggestion is:
1 month ago
The first deck you've ever built!? It seems pretty solid... The first deck I've built, 18 years ago, I took an aggro Golgari and I ruined it putting expensive big creatures there... Lol
The only problem I see on your deck is the lands. Don't they delay your game? You could use more Blood Crypt , Steam Vents and Watery Grave ... But as Grixis usually doesn't have lifegain this would be a problem...
I would use:
But you should test it. It would get faster for sure.
3 months ago
Hey, love the Naya build in Standard. This is my list, it's more legendary matters deck and it runs fairly well. I have the list private so I'll just post it here: Creature (22) 2x Aurelia, Exemplar of Justice 3x Captain Lannery Storm 3x Emmara, Soul of the Accord 1x God-Eternal Oketra 2x Lyra Dawnbringer 3x Shalai, Voice of Plenty 3x Shanna, Sisay's Legacy 3x Tajic, Legion's Edge 2x Trostani Discordant Land (26) 4x Clifftop Retreat 4x Plains 4x Rootbound Crag 4x Sacred Foundry 2x Stomping Ground 4x Sunpetal Grove 4x Temple Garden Artifact (5) 3x The Immortal Sun 2x Weatherlight Sorcery (7) 3x Deafening Clarion 2x Kamahl's Druidic Vow 2x Urza's Ruinous Blast Sideboard (15) 1x Deafening Clarion 3x Justice Strike 1x Kamahl's Druidic Vow 3x Make a Stand 3x Settle the Wreckage 1x Urza's Ruinous Blast 3x Vivien Reid
3 months ago
I would put Buccaneer's Bravado and Captain Lannery Storm back in. The combo of the two with sacking two treasure = 10dmg from just her is massive. Bravado is just a good card period for pirate tribal. R/B Aggro Pirates v1 is my version of this and it very rarely gets beaten.
Captain Lannery Storm occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%