Captain Lannery Storm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Tokens

Captain Lannery Storm

Legendary Creature — Human Pirate

Haste

Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

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Captain Lannery Storm Discussion

AltSilhouette on Pirates of Fire

3 weeks ago

Hi Ninjew42, thanks!! I like your deck and suggestions a lot.

  • The haste on Captain Lannery Storm and Fanatical Firebrand is sweet, but I hate they don't have evasion or even pseudo-evasion. It makes turns where I can't attack with them because I don't have a trick, or enough mana open for a trick. I'll test with them and see how they go!

  • Walk the Plank is an awesome card, except that I play this on MTG:A and run into stupid, stupid, merfolk. The double black mana cost is also really rough, at least until Ravnica Allegiance comes out and Blood Crypt becomes available. I like being able to keep starting hands with double Unclaimed Territory and I fear I'll never be able to play this when I need to.

  • Lightning Strike is indeed a great candidate and potential way to finish out a game. I've played with it before to great success, but at the moment I favor Lava Coil because it can remove most troublesome blockers, like drakes or phoenixes. Vraska's Contempt is my favorite removal in the format, but it's too slow and expensive for this deck. I love exiling planeswalkers but I think this deck does better by doing damage with its pirates.

  • Buccaneer's Bravado and March of the Drowned are clearly awesome, but if I have multiples of them in my hand I'm usually dead in the water. How do you deal with that?

Ninjew42 on Pirates of Fire

3 weeks ago

I have a similar deck built that absurdly wreaks face. Check it out for some good ideas.
I have a few ideas that will help speed up for deck and make it even better.

JakeHarlow on Budget Pirate Aggro

4 weeks ago

@ zangfang:

Both Dire Fleet Captain and Captain Lannery Storm are solid Pirates. Storm is probably the better of the two as she smoothes out the mana curve and is a hasty topdeck (not to mention she can hit harder when you use Treasure). I’m just not sure where she goes in here. Fathom Fleet Captain is far too important a card for us to cut — it is one of our “must answer” threats and it can just run away with the game on its own (not to mention its powerful synergy with Dire Fleet Poisoner — if it gets double blocked we can two-for-one the opponent). Also, extra three-drops are a little awkward for our mana base, since we’re on a 21-land plan. Still, I know this card is strong and I’ve wrestled with including it for the entire time I’ve brewed and played this list.

As for Dire Fleet Captain, it looks great on paper. If we play it on-curve, it’s an attacking 3/3 on Turn 3, which is great (and has the potential to get stronger as the game goes on, assuming we swing out). Post-wipe, though, it’s a weak topdeck, and it doesn’t have any form of evasion. It doesn’t interact at all either. There are also many situations in which it simply doesn’t get big enough to do the job. In practice, it has been really underwhelming, and I find that I’d rather run 3x Dire Fleet Daredevil for the first strike and spell interaction.

If you look at my maybeboard, you’ll see I’ve been considering these cards. I recommend you run this deck. It’s cheap to build and it’s actually pretty good! Just remember to mainboard the Duresses if your meta has a ton of control like mine. Otherwise, use Fiery Cannonade on the mainboard to blow out aggro, weenies, and tokens in Game 1!

Thanks for checking out the deck. If you do end up running your own version, please do reach out to me about your build and its results! I’m sure that my list could be improved upon, and maybe it does need to be running the cards you’ve suggested!

zangfang on Budget Pirate Aggro

1 month ago

This deck looks sweet. I feel like both Dire Fleet Captain and Captain Lannery Storm could probably go in but I'm not sure what to take out except for maybe Fathom Fleet Captain. I'm currently running Mono red Experimental Frenzy but I've been considering switching over to a Rakdos build depending on what shows up in Allegiance and this could be a cool deck to check out in the wait for that.

Poaralion on Tetsuko Mammajamma

2 months ago

Hey there ! I really like the deck.

Doesn't the 2x Field of Ruin hurt the manabase ? I've never played a tricolor deck, but it seems weird.

What is the main purpose of Captain Lannery Storm ? It turns on the Mox Amber but as a 2/2 hasty for 3, it's looking really meh. It doesn't care of Tetsuko Umezawa, Fugitive ability too. Am I misisng something ?

NV_1980 on Boros GOD // Ravinca UPDATE!

2 months ago

Hi,

We'd probably favor Marton Stromgald over Captain Lannery Storm.

Regards,

Mrs. & Mr. NV_1980

W4W4 on

3 months ago

I took a similar version of this deck (adding 2x Verix Bladewing and 2x Lathliss, Dragon Queen while removing 2x Captain Lannery Storm and 2x draw cards) to my local FNM and finished 2-2. It's a fun deck and being able to swing with Charging Monstrosaur or Skizzik on turn 3 always caught my opponents by surprise.

That being said, there were times I felt I needed more burn, more draw power, or more mana.

  1. For wide/aggro decks, I think I will need to have Shock and Fiery Cannonade side-boarded. This extra burn can help keep the field clean until turn 5-6 when I have more large creatures summoned.

  2. I am too cheap to buy Risk Factor and used 2x Tormenting Voice instead. Probably not as good, but it works well enough. I will run 3-4x Tormenting Voice in the future.

  3. I was using 22 lands which was admittedly too low. 23-24 lands seem to be a necessity for this deck.

The other problem I encountered involved Goblin Instigator. I understand his synergy with Skirk Prospector, but it felt I was more often playing Goblin Instigator for two 1/1 blockers, rather than a mana source. Because it only matches with one other card in the deck, I may remove Goblin Instigator entirely.

Thanks for the great deck idea!

Aetherburst on Boros Path of Mettle

3 months ago

I'd say, drop the Captain Lannery Storm and add another Legion Warboss. Why? Because the Legion "Goblin Rabblemaster" Warboss' effect is pretty good. It gives you another creature to attack and the mentor effect really suits well with Swiftblade Vindicator. That's just my opinion though...

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