Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
I suggest you take out Quirion Elves . It's a weird, worse version of Birds of Paradise , and if you ask me, I wouldn't even throw that in there. I'd suggest you throw in literally any other sorcery speed ramp spell you can over that guy, stuff like Rampant Growth . Lands last, creatures don't. I'm also wondering why you're not running Rancor . I see you have the "Dragon's Enchantments" cycle with that recursion, but I feel like rancor would be better than Dragon Shadow especially. Some more token generators would be good in your deck too, stuff like Golgari Germination , Avenger of Zendikar , Dragon Broodmother , Feed the Pack , Grave Titan , Hornet Queen , Korozda Guildmage , Rapacious One , Predatory Advantage , Symbiotic Wurm , and Hooded Hydra . Also consider Fresh Meat . Play that after you sac, and look, all your 1/1's are 3/3's. And if you're running doubling season, it couldn't hurt to have Parallel Lives in there as well. On top of that, if you're going to be running Quagmire Druid , consider Viashino Heretic . Sure he's not a sac engine, but having those two together would keep you covered. Things I would cut from this list: Endrek Sahr, Master Breeder , he kinda just is only good for about 7 Thrulls at most, you want stuff that will net you more than that, whether it be immediately or over time; Goblin Sharpshooter , he's cool if you've got some deathtouch going on, but I'm not really seeing it. I don't think that one ping per kobold death is really worth it; Forgestoker Dragon , he's a nice beater that does things, but he doesn't really have any synergy with the rest of the deck, he's kinda just there. Also consider creature forms of Act of Treason type effects, like Conquering Manticore and Zealous Conscripts , over some of your "steal a creature" cards, just in case you need an extra dude on the field.
Okay I thought about it and looking at your deck I have decided that the only way I can see you speeding it up is to completely change it up (well at least 1/4-1/3 of it) first you will need to add some for Realms Uncharted and Brood Keeper (maybe Awakening Zone ) then add for "rape-ass" one aka Rapacious One cause all those Eldrazi spawn will get your true Eldrazi out faster. So first you will need at least 3 dif lands that produce your color combination (3 so you can search for one of each with realms if needed and they have to give you one of them) the best would be Taiga ,Stomping Ground , and the cavern of souls your already running, dropping it down to 12post loosing the stages (due to the activation) picking up2 each of the duals (if you have/can afford/proxy the taiga's) and then adding in 2-4 Wooded Foothills (I'd aim for 3, maybe just 2) now on to creatures (please don't get mad at this part) drop ALL Eldrazi to just 1 of except for hand of emrakul up him to 4 sideboard the rest, that opens 4 slots then drop rune servitor as you do not want to give your opponent ANYTHING add 4 brood keeper and 2 rapacious ones and those 2 wooded foothills and now your lands are up to 22 and your creatures are down to 19? Ok moving on sideboard your skittering invasion (you don't need it with the brood keeper and rapacious one) and 2 dreamstone hedron (they cost 6 to cast) pick up ether 4 realms uncharted or 2 realms and 2 awakening zone. But like I said it would completely change your deck, or you could take all that ,that I just said, and feed it to It That Betrays and instead look at picking up 2 each of Everflowing Chalice ,Khalni Gem and Explorer's Scope dropping maybe 2 dreamstones those sevitors
Here are some thoughts:
Other ways to trick creatures out with your colors:Triassic Egg , Reya Dawnbringer , Emeria, The Sky Ruin , Resurrection , Reincarnation , Sun Titan (though not many of your permanents are cmc 3 or less).
Add some scrying and deck setting to take full advantage of Mayael the Anima . You want to be sure there's a creature at the top of your library before activating her ability.Crystal Ball , Sensei's Divining Top , Sylvan Library , Reclaim
I consider removing some of your "finishing spells" like Eldrazi Conscription and Overwhelming Stampede . They could kill off a player or two, but your deck is filled with trampling and flying fatties, so making them that much bigger seems a bit redundant. I would focus more on getting them out and protecting them when they're out. They're all pretty capable of killing without a boost.
Your mana curve is a little top heavy, so if you take some of those spells out, you could add in some lower cost blockers or mana ramp/mana reduction for early game:Thornscape Familiar , Cloud Key , Helm of Awakening , Rapacious One
Planeswalkers are cool and do cool things. Keep them in if you like them as long as their abilities provide some sort of synergy. Careful with having too many on the board at once in a multiplayer game because they will draw a lot of attention even if they aren't using aggressive abilities.
Nice deck! I thought you had it finished out? This is only 20 cards.
I few powerful cards that you could use to finish this off could be:
Gratuitous Violence - Mimic Vat - Insurrection - Thundermaw Hellkite - Rapacious One - Ruric Thar, the Unbowed - Giant Adephage - Lurking Predators - Defense of the Heart - Asceticism - Green Sun's Zenith - Kessig Wolf Run - Skarrg, the Rage Pits - Miren, the Moaning Well - Guttural Response - Hull Breach - Savage Twister - Pit Fight - Fling - Soul's Fire - Feed the Pack
Sylvan Primordial - it was banned
While they may be good, most of those cards don't actually do anything. You're looking for utility in addition to power. Not just beats.
I like your creature tutors -> maybe consider Mwonvuli Beast Tracker ?
Skarrg Goliath standard trampling fatty with bloodrush for utility
cards that give multiple attack phases get out of hand with xenagos (multiple triggers) -> Seize the Day , Hellkite Charger , Scourge of the Throne , Aggravated Assault , Relentless Assault , or World at War
Strionic Resonator for the same reason
Lightning Greaves blocks xenagos on your own creatures
Kodama's Reach another cultivate
i would say Journey of Discovery over armillary sphere
first, i like this deck, I nearly decided to build one spawn-based decksome suggestions:Beastmaster Ascension Spawnsire of Ulamog with a Rapacious One + your Shared Animosity and/or Beastmaster Ascension = infinite spawns! =)
good and cheap (like $1 or less)Clan Defiance ;Garruk's Packleader ;Gruul Keyrune ;Guardian of the Ages ;Colossus of Akros ;Vow of Wildness ;Dictate of Karametra ;Wilderness Elemental ;Hull Breach ;Ancient Grudge ;Decimate ;Stampeding Wildebeests ;Terra Stomper ;Mwonvuli Beast Tracker ;Archetype of Aggression ;Giant Adephage ;Spearbreaker Behemoth ;Naya Soulbeast ;Garruk's Horde ;Hellkite Hatchling ;Hellkite Tyrant ;Ghor-Clan Rampager ;Borborygmos ;Borborygmos Enraged ;Carnage Wurm ;Carnassid ;Child of Gaea ;Baloth Woodcrasher ;Baru, Fist of Krosa ;Fangren Pathcutter ;Faultgrinder ;Legion Loyalist ;Living Hive ;Moldgraf Monstrosity ;Polis Crusher ;Rapacious One ;Soul of the Harvest ;Gruul War Plow ;
better (for the most part) but kind of expensive (like $2 or more)Akroma, Angel of Fury ;Sol Ring ;Thornling ;Woodfall Primus ;Shivan Wurm ;Silvos, Rogue Elemental ;Nylea, God of the Hunt ;Overwhelming Stampede ;Mana-Charged Dragon ;Molimo, Maro-Sorcerer ;Worldspine Wurm ;Chameleon Colossus ;Eternal Witness ;Furyborn Hellkite ;Boartusk Liege ;Recover ;Kamahl, Fist of Krosa ;Dragon Tyrant ;Deus of Calamity ;Elderscale Wurm ;Worldly Tutor ;Summoner's Pact ;Primordial Hydra ;Rampaging Baloths ;Liege of the Tangle ;Garruk, Primal Hunter ;Vorapede ;Darksteel Colossus ;Akroma's Memorial ;
exelent but very expensive (like $8 or more)Craterhoof Behemoth ;Garruk, Caller of Beasts ;Garruk Wildspeaker ;Chord of Calling ;Kalonian Hydra ;Khalni Hydra ;Primalcrux ;Vigor ;Vorinclex, Voice of Hunger ;Blightsteel Colossus ;
sorry, i know its a lot of cards. i didnt notice til i was about to send it
|0.03 TIX||0.04 TIX|
|Power / Toughness||5/4|
|Avg. draft pick||2.27|
|Avg. cube pick||12.5|
|Commander / EDH||Legal|
|Rise of the Eldrazi||Uncommon|