Creature — Eldrazi Drone
Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
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Rapacious One Discussion
2 months ago
For the most part I agree with your assessments of the removal/ addition list. There are a few differences I'd like to point out, though.
- Izzet Signet: If you hit it early game, it's great because it puts you ahead on curve. Late game though, and I agree it's suboptimal. Given that you have so many expensive dudes, I'd say it should prooobably stay in. You're call though. If you hate drawing it ever, cut it. Simple as that.
- Time Warp: I'd leave it in. Worse case scenario, it's like playing 1 less card in your deck, because it just replaces itself and untaps all of your permanents. Best case scenario, it gives you enough time to win the game.
- Rapacious One: 6 mana for... well, not much. If he connects, sure you get sac-fodder. but 6 mana for a 5/4 just feels bad.
- Ashiok, Nightmare Weaver: Depends on your meta. She's honestly better the fewer creatures you expect to face. An early planeswalker on a contained board can be quite strong. If you can't protect her though, it's just a waste of 3 mana and a card.
- Plague Wind: Nah, way too slow for a sweeper. If you realy want expensive board wipes, consider In Garruk's Wake (which I still don't love), or Decree of Pain (which I'm a large fan of)
- Rise of the Dark Realms: Homestly, I don't care for the card. I haven't used it personally, but I've never been impressed when an opponent casts it. In our meta, graveyards are usually controlled fairly well, and there are typically much better things to do with 9 mana. Then again, the decks I run aim to put the game away with just a couple of creatures, so it's hard to keep my board clear, since I don't overextend when I don't have to.
- Prince of Thralls: I don't think it does enough for its cost by the time he comes out. At 8 mana, most of the durdly creatures have already been sweeped, and the bigger creatures can probably deal with prince before he has much affect. Also, the 3 life is super negligible.
- Insurrection: I'm a fan of the card. It's dead in the hand A LOT, make no mistake. However, if you find an opening, it's usually just "8 mana win the game." Might not be as good in this deck, since your plan is "No creatures for my opponent ever", though.Depends on how resilient your opponents are to your strategy.
- Nekusar, the Mindrazer: Nah. Doesn't fit well with your strategy. He's just for all-in Nekusar decks.
- Cyclonic Rift: Literally the best staple in EDH with access to blue. Put it in immediately.
- Pithing Needle: Only if your meta calls for it. Are there particular commanders in your group with activated abilities you just can't beat?
- Sphinx of the Final Word: If your opponents play Counterspells, put him in. He's pretty great. Also consider Teferi, Mage of Zhalfir for more of the same effect (if needed).
- Chandra, Flamecaller: Meh? I haven't seen her in play, and she may fit with your theme. Might be worth some playtesting.
Additionally, I'd consider these:
- Bloodgift Demon: I'm a pretty big fan of him. I think he's much better than Indulgent Tormentor at the very least.
- Ob Nixilis Reignited: This card has proven to be sweet. Does everything you want a P'walker to do. Protect himself, gain card advantage, and provide an ultimate that can win you the game.
- Dissipate/Void Shatter: With the change to the commander-tuck rule, I'd say the exiler's are better than the bottom of library counters.
- Crux of Fate: Unless you encounter both frequent dragons & non dragons from your opponents, it's a very respectable sweeper. There's even the lovely niche scenario where you get to keep a Ruthless Deathfang, or Hunted Dragon through the wipe.
Also, keep in mind that with Crypt Rats you have to pay black mana only into him. That can be quite the chore for a 3 color deck, even with Urborg, Tomb of Yawgmoth. It's the same reason that Cabal Coffers is sketchy in 3 color anything, too. Not saying don't use them. Just keep it in mind, and pay attention to how frequently they operate sub-optimally.
Hope this helps!
2 months ago
Something that can be incredibly deadly with double strike are creatures that do things based on combat damage dealt; for this reason I reccommend Rapacious One. It becomes an incredibly powerful and threatening beast that generates you a lot of tokens for mana or blockers. Also, Anax and Cymede work wonders with Shu, as all your creatures get huge and hit twice as you target them with card after card.
3 months ago
I feel that Rapacious One is a good top end of the curve for a pump based Zada deck, as it allows you to pump, and make more tokens, which then means more pump-able creatures next turn. However, in our more combo oriented decks, I don't really see the point. The way I see it, Dragonmaster Outcast serves a few possible functions. Either it: eats a removal spell early, which then means something else doesn't, or it doesn't, and becomes a win con, or I win and it serves no purpose other than being one more creature to target. I am certainly happy with all of the aforementioned possibilities, and it is a quality one drop that I'm not sad to draw IF the game goes late. Valakut, the Molten Pinnacleisn't great, but it doesn't suck. If the game goes that late, it's decent. If it doesn't, I'm not complaining. I could probably cut it for a Mountain, but it wouldn't make much of a difference, and I have one lying around.
3 months ago
3 months ago
Don't use Manalith. If you really want a rock, use Darksteel Ingot instead. Essence Feed isn't that good either, instead try out Rapacious One. Broodwarden might make a good finisher. Spawning Bed is also a good 1-2x.
3 months ago
Well, thats good to know about Rapacious One. I wanted to find a way to use it when I was running a more mid-range type Zada deck, but OGW is pushing me to cut a lot of the goodstuff mono-red combo cards in favor of consistency in hitting more cantrips.
I use Dragonmaster Outcast, like you, and it kind-of-sort-of supports an Utvara Hellkite (which more than pulls its weight on its own) + Dragon Tempest combo that I use because I felt like having something unique in Zada. However, I can count on 1 hand the number of times I got any tokens from Dragonmaster Outcast because I usually win before getting enough land. So, out of curiousity, are Dragonmaster Outcast and Valakut, the Molten Pinnacle pulling their wieght? This question is kind of meta dependant, so I am really asking to find out if you usually have games that drag on into later turns and get value from late game cards.
3 months ago
Goblin Dark-Dwellers will probably make it's way in. Rapacious One hasn't really been pulling it's weight, so that's probably what i'll cut for dwellers. I was running Goblinslide, and it was actually pretty good. i'll find some way to get it back in there.
3 months ago
Goblin Dark-Dwellers is performing extremely well in my Zada deck, I recommend it, even for the budget version.
I can see why Obstinate Familiar is a decent choice if you need more 1-drops.
I would like to know how Rapacious One is working for you.
Any particular reason you aren't running Goblinslide?