Rapacious One

Rapacious One

Creature — Eldrazi Drone


Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."

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Rapacious One Discussion

RupertPhd on I'm going to punch your face, IN THE FACE!

1 day ago

Rapacious One and Savage Ventmaw are both facebeaters that make mana for you.

MagicalHacker on Trying to make a competitive ...

1 week ago

As an example of how difficult this deck is for me to build, here are all the cards I currently have in the deck (I need to cut four from these to get the correct amount):

Hedron Crawler
Iron Myr
Plague Myr
Red Elemental Blast
From the Ashes
Blood Moon
Magus of the Moon
Kiki-Jiki, Mirror Breaker
Zealous Conscripts
Heat Shimmer
Dualcaster Mage
Grinning Ignus
Norin the Wary
Flamekin Harbinger
Sulfuric Vortex
Hedron Archive
Gilded Lotus
Wheel of Fortune
Magus of the Wheel
Imperial Recruiter
Acidic Soil
Price of Progress
Impact Tremors
Young Pyromancer
Chaos Warp
Beetleback Chief
Dragonmaster Outcast
Emrakul's Hatcher
Goblin Marshal
Goblin Rabblemaster
Krenko, Mob Boss
Mogg War Marshal
Pia and Kiran Nalaar
Rakka Mar
Siege-Gang Commander
Acorn Catapult
Captain's Claws
Helm of Possession
Myr Turbine
Snake Basket
Throne of Empires
Trading Post
Devastating Summons
Devil's Playground
Dragon Fodder
Firecat Blitz
Goblin Offensive
Goblin Rally
Hordeling Outburst
Krenko's Command
Tempt with Vengeance
Thatcher Revolt
Goblin Assault
Chandra, Flamecaller

All the cards I cut and still think could be good in the deck:

Pyromancer's Goggles
Stoneshaker Shaman
Defense Grid
Mana Cache
Price of Glory
Mana Web
Leyline of Punishment
Burn at the Stake
Wheel of Fate
Memory Jar
Reforge the Soul
Hoarding Dragon
Goblin Matron
Goblin Recruiter
Godo, Bandit Warlord
Blade of Selves
Conjurer's Closet
Minion Reflector
Soul Foundry
Mimic Vat
Felhide Spiritbinder
Flamerush Rider
Flameshadow Conjuring
Splinter Twin
Sword of Light and Shadow
Elemental Mastery
Burning Earth
Fault Line
Molten Disaster
Rolling Earthquake
Eldrazi Monument
Chandra's Spitfire
Genesis Chamber
Chancellor of the Forge
Charmbreaker Devils
Embermaw Hellion
Kazuul, Tyrant of the Cliffs
Static Orb
Silent Arbiter
Caverns of Despair
Ensnaring Bridge
Glacial Chasm
Myr Battlesphere
Rapacious One
Worn Powerstone
Descent of Dragons
Shrine of Loyal Legions
Mogg Infestation
Skittering Invasion
Tooth and Claw
Gratuitous Violence
Furnace of Rath
Dictate of the Twin Gods
Heartless Hidetsugu

Kaos_Kitty on Green Black Eldrazi Sacrifice

2 weeks ago

If you are building an Eldrazi deck you should look back at the old Zendikar block. It has a lot of amazing cards like Broodwarden if you are going to get eldrazi spawns instead of scions. I would also go red/green as it gives you more viable options with cards like Spawning Breath/Growth Spasm and Rapacious One. These are all from the old Zendikar block by the way, including Eldrazi Monument and Emrakul, the Aeons Torn. I could keep going one about the old ones like Eye of Ugin, or Eldrazi Temple and such. But I just think that the old zendikar block had way better eldrazi support and synergy for you to work with. Hope this helps, and best of luck! If you do decide to go with the old block, just let me know, and I will help you with some more cards.

Panzerforge on Spawning Pool Party

1 month ago

celsha this sounds like the deck for you!

To make it Peasant (and I actually run it this way sometimes) remove the two Essence Feed and replace them with two Broodwarden, and remove one Growth Spasm and replace it with a Rapacious One. These two cards give a MASSIVE kick to the deck.

Hope this helps, and best of luck!

Spisepinden on Thromok's Kiddie Table

1 month ago

Growing Ranks is an illegal card since its colour identity is green/white and your commander is green/red.

If you can get a hold of Parallel Lives and Doubling Season, I suggest you add those to the deck, as both work well with tokens and/or counters. One Dozen Eyes is probably worth considering too. Aside from that, Pennon Blade combos really well with Rapacious One to double its power and toughness and the amount of tokens with each swing, assuming you get through with it.

I've made a somewhat similar decklist with Prossh, Skyraider of Kher focused heavily on token production with a few devour creatures and other sacrifice shenanigans. Maybe you could find a bit of inspiration there :)

Deruvid on Purphoros, God of the Forge: A BURNING Sensation?

1 month ago

Deck is pretty well focused. The only suggestions I would add are Kyren Negotiations and I think you're still running enough creature cards to run Genesis Chamber, especially with Norin.

I'd suggest taking out some of the weaker goblin generators like Krenko's Command or Dragon Fodder. Genesis Chamber will probably net you more in the long run. Also, the Rapacious One is probably not going to be a great return on the mana investment for 6.

Overall, looks good!

Killkow on Thrax-ifice

4 months ago

For the most part I agree with your assessments of the removal/ addition list. There are a few differences I'd like to point out, though.

  • Izzet Signet: If you hit it early game, it's great because it puts you ahead on curve. Late game though, and I agree it's suboptimal. Given that you have so many expensive dudes, I'd say it should prooobably stay in. You're call though. If you hate drawing it ever, cut it. Simple as that.
  • Time Warp: I'd leave it in. Worse case scenario, it's like playing 1 less card in your deck, because it just replaces itself and untaps all of your permanents. Best case scenario, it gives you enough time to win the game.
  • Rapacious One: 6 mana for... well, not much. If he connects, sure you get sac-fodder. but 6 mana for a 5/4 just feels bad.
  • Ashiok, Nightmare Weaver: Depends on your meta. She's honestly better the fewer creatures you expect to face. An early planeswalker on a contained board can be quite strong. If you can't protect her though, it's just a waste of 3 mana and a card.
  • Plague Wind: Nah, way too slow for a sweeper. If you realy want expensive board wipes, consider In Garruk's Wake (which I still don't love), or Decree of Pain (which I'm a large fan of)
  • Rise of the Dark Realms: Homestly, I don't care for the card. I haven't used it personally, but I've never been impressed when an opponent casts it. In our meta, graveyards are usually controlled fairly well, and there are typically much better things to do with 9 mana. Then again, the decks I run aim to put the game away with just a couple of creatures, so it's hard to keep my board clear, since I don't overextend when I don't have to.
  • Prince of Thralls: I don't think it does enough for its cost by the time he comes out. At 8 mana, most of the durdly creatures have already been sweeped, and the bigger creatures can probably deal with prince before he has much affect. Also, the 3 life is super negligible.
  • Insurrection: I'm a fan of the card. It's dead in the hand A LOT, make no mistake. However, if you find an opening, it's usually just "8 mana win the game." Might not be as good in this deck, since your plan is "No creatures for my opponent ever", though.Depends on how resilient your opponents are to your strategy.
  • Nekusar, the Mindrazer: Nah. Doesn't fit well with your strategy. He's just for all-in Nekusar decks.
  • Cyclonic Rift: Literally the best staple in EDH with access to blue. Put it in immediately.
  • Pithing Needle: Only if your meta calls for it. Are there particular commanders in your group with activated abilities you just can't beat?
  • Sphinx of the Final Word: If your opponents play Counterspells, put him in. He's pretty great. Also consider Teferi, Mage of Zhalfir for more of the same effect (if needed).
  • Chandra, Flamecaller: Meh? I haven't seen her in play, and she may fit with your theme. Might be worth some playtesting.

Additionally, I'd consider these:

  • Bloodgift Demon: I'm a pretty big fan of him. I think he's much better than Indulgent Tormentor at the very least.
  • Ob Nixilis Reignited: This card has proven to be sweet. Does everything you want a P'walker to do. Protect himself, gain card advantage, and provide an ultimate that can win you the game.
  • Dissipate/Void Shatter: With the change to the commander-tuck rule, I'd say the exiler's are better than the bottom of library counters.
  • Crux of Fate: Unless you encounter both frequent dragons & non dragons from your opponents, it's a very respectable sweeper. There's even the lovely niche scenario where you get to keep a Ruthless Deathfang, or Hunted Dragon through the wipe.

Also, keep in mind that with Crypt Rats you have to pay black mana only into him. That can be quite the chore for a 3 color deck, even with Urborg, Tomb of Yawgmoth. It's the same reason that Cabal Coffers is sketchy in 3 color anything, too. Not saying don't use them. Just keep it in mind, and pay attention to how frequently they operate sub-optimally.
Hope this helps!

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Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
MTG: Commander Uncommon
Rise of the Eldrazi Uncommon

Combos Browse all


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