Creature — Eldrazi Drone
Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
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Rapacious One Discussion
1 day ago
celsha this sounds like the deck for you!
To make it Peasant (and I actually run it this way sometimes) remove the two Essence Feed and replace them with two Broodwarden, and remove one Growth Spasm and replace it with a Rapacious One. These two cards give a MASSIVE kick to the deck.
Hope this helps, and best of luck!
4 days ago
Growing Ranks is an illegal card since its colour identity is green/white and your commander is green/red.
If you can get a hold of Parallel Lives and Doubling Season, I suggest you add those to the deck, as both work well with tokens and/or counters. One Dozen Eyes is probably worth considering too. Aside from that, Pennon Blade combos really well with Rapacious One to double its power and toughness and the amount of tokens with each swing, assuming you get through with it.
I've made a somewhat similar decklist with Prossh, Skyraider of Kher focused heavily on token production with a few devour creatures and other sacrifice shenanigans. Maybe you could find a bit of inspiration there :)
6 days ago
2 weeks ago
I'd suggest taking out some of the weaker goblin generators like Krenko's Command or Dragon Fodder. Genesis Chamber will probably net you more in the long run. Also, the Rapacious One is probably not going to be a great return on the mana investment for 6.
Overall, looks good!
3 months ago
For the most part I agree with your assessments of the removal/ addition list. There are a few differences I'd like to point out, though.
- Izzet Signet: If you hit it early game, it's great because it puts you ahead on curve. Late game though, and I agree it's suboptimal. Given that you have so many expensive dudes, I'd say it should prooobably stay in. You're call though. If you hate drawing it ever, cut it. Simple as that.
- Time Warp: I'd leave it in. Worse case scenario, it's like playing 1 less card in your deck, because it just replaces itself and untaps all of your permanents. Best case scenario, it gives you enough time to win the game.
- Rapacious One: 6 mana for... well, not much. If he connects, sure you get sac-fodder. but 6 mana for a 5/4 just feels bad.
- Ashiok, Nightmare Weaver: Depends on your meta. She's honestly better the fewer creatures you expect to face. An early planeswalker on a contained board can be quite strong. If you can't protect her though, it's just a waste of 3 mana and a card.
- Plague Wind: Nah, way too slow for a sweeper. If you realy want expensive board wipes, consider In Garruk's Wake (which I still don't love), or Decree of Pain (which I'm a large fan of)
- Rise of the Dark Realms: Homestly, I don't care for the card. I haven't used it personally, but I've never been impressed when an opponent casts it. In our meta, graveyards are usually controlled fairly well, and there are typically much better things to do with 9 mana. Then again, the decks I run aim to put the game away with just a couple of creatures, so it's hard to keep my board clear, since I don't overextend when I don't have to.
- Prince of Thralls: I don't think it does enough for its cost by the time he comes out. At 8 mana, most of the durdly creatures have already been sweeped, and the bigger creatures can probably deal with prince before he has much affect. Also, the 3 life is super negligible.
- Insurrection: I'm a fan of the card. It's dead in the hand A LOT, make no mistake. However, if you find an opening, it's usually just "8 mana win the game." Might not be as good in this deck, since your plan is "No creatures for my opponent ever", though.Depends on how resilient your opponents are to your strategy.
- Nekusar, the Mindrazer: Nah. Doesn't fit well with your strategy. He's just for all-in Nekusar decks.
- Cyclonic Rift: Literally the best staple in EDH with access to blue. Put it in immediately.
- Pithing Needle: Only if your meta calls for it. Are there particular commanders in your group with activated abilities you just can't beat?
- Sphinx of the Final Word: If your opponents play Counterspells, put him in. He's pretty great. Also consider Teferi, Mage of Zhalfir for more of the same effect (if needed).
- Chandra, Flamecaller: Meh? I haven't seen her in play, and she may fit with your theme. Might be worth some playtesting.
Additionally, I'd consider these:
- Bloodgift Demon: I'm a pretty big fan of him. I think he's much better than Indulgent Tormentor at the very least.
- Ob Nixilis Reignited: This card has proven to be sweet. Does everything you want a P'walker to do. Protect himself, gain card advantage, and provide an ultimate that can win you the game.
- Dissipate/Void Shatter: With the change to the commander-tuck rule, I'd say the exiler's are better than the bottom of library counters.
- Crux of Fate: Unless you encounter both frequent dragons & non dragons from your opponents, it's a very respectable sweeper. There's even the lovely niche scenario where you get to keep a Ruthless Deathfang, or Hunted Dragon through the wipe.
Also, keep in mind that with Crypt Rats you have to pay black mana only into him. That can be quite the chore for a 3 color deck, even with Urborg, Tomb of Yawgmoth. It's the same reason that Cabal Coffers is sketchy in 3 color anything, too. Not saying don't use them. Just keep it in mind, and pay attention to how frequently they operate sub-optimally.
Hope this helps!
3 months ago
Something that can be incredibly deadly with double strike are creatures that do things based on combat damage dealt; for this reason I reccommend Rapacious One. It becomes an incredibly powerful and threatening beast that generates you a lot of tokens for mana or blockers. Also, Anax and Cymede work wonders with Shu, as all your creatures get huge and hit twice as you target them with card after card.
3 months ago
I feel that Rapacious One is a good top end of the curve for a pump based Zada deck, as it allows you to pump, and make more tokens, which then means more pump-able creatures next turn. However, in our more combo oriented decks, I don't really see the point. The way I see it, Dragonmaster Outcast serves a few possible functions. Either it: eats a removal spell early, which then means something else doesn't, or it doesn't, and becomes a win con, or I win and it serves no purpose other than being one more creature to target. I am certainly happy with all of the aforementioned possibilities, and it is a quality one drop that I'm not sad to draw IF the game goes late. Valakut, the Molten Pinnacleisn't great, but it doesn't suck. If the game goes that late, it's decent. If it doesn't, I'm not complaining. I could probably cut it for a Mountain, but it wouldn't make much of a difference, and I have one lying around.