Creature — Eldrazi Drone
Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
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Rapacious One Discussion
2 days ago
In that case it looks like you've got basically everything else covered. Maaaybe Rapacious One for a creature that people won't block if you promise to give them tokens... maaaybe. That's kind of stretching it though.
3 days ago
Oh, for sure! It's an old favourite of mine.You know who really like bloodrush? Rapacious One :D
1 month ago
First of all, I would either cut Ruric Thar or cut a few noncreature spells, since his ability applies to everyone, and all it takes to bring someone down from 40 to 0 is 7 noncreatures.
I would cut Vexing Shusher and replace it with Spellbreaker Behemoth.
Malignus makes for a very nice early game threat and beater as well.
You can find my Xenagos deck here. Who knows, you may find some cards you like!
2 months ago
You're joking right?
Emrakul's Hatcher is basically 8 damage for 1 and a red.
Rapacious One is free damage and mana on contact.
Spawnsire of Ulamog is a reusable spawn engine that goes infinite with Mana Echoes
Ulamog, the Infinite Gyre is mill protection and removal as well as a potential way to win.
Skittering Invasion is 10 damage for 2.
Chandras parents is 6 damage for 2 and 2 red that has anti-synergy with Thopter Assembly. Elemental Mastery is a potential maybe however with it being an aura enchantment it's iffy as I can deal with lost creatures with Feldon and to a lesser extent trading post however enchantments are a different story and auras are so easy to deal with. Solemn is a maybe as I have enough sac effects to abuse both triggers and I can abuse it with Trading Post and Feldon. I like Warstorm Surge except that I have to target, I would rather use Impact Tremors as it's quicker, deals it to everyone, and 9 times out or 10 will be doing the same damage as the Surge.
3 months ago
Feels like it needs Ancient Tomb, World Breaker, Rapacious One, and a fleet of filter lands like Mossfire Valley, Fire-Lit Thicket (which can produce colorless mana), and then some subset of Graven Cairns, Wooded Bastion, Cascade Bluffs, Twilight Mire, Rugged Prairie, and Flooded Grove (or all of them if dom has the money for that) again because they basically act as colorless dual lands which can turn other colorless lands into colored mana producers.
I'd cut Gruul War Chant (Eldrazi attacking with annihilator usually means they don't need menace, and you already have both Bedlam and Nylea anyway), Price of Glory (this deck is more of a face beater than land destroyer; your other eldrazi can handle land destruction if needed), Map the Wastes (you have plenty of ramp; MtW just feels like bad ramp over-extending), and then Vesuva, Wasteland, Strip Mine, Nephalia Academy, and some sub-set of basic lands to be replaced with the filter fleet (as lands which you sacrifice for land destruction in a ramp deck is a hell of a double edged sword; the eldrazi themselves can take care of necessary L-D; Forced discard also isnt a big thing in commander unless you play against a leovold player, so the academy is largely an unnecessary tech card)