Creature — Viashino Shaman
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
: Immolation Shaman gets +3/+3 and gains menace until end of turn.
Printings View all
|Ravnica Allegiance (RNA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Immolation Shaman Discussion
2 months ago
Well Zendikar Resurgent doubles my mana and gives me a lot of draw power, its easy one of the best cards in my deck.
I think the PWs are to good to swap out. And Blood Moon just shuts down half of the decks i face.
Also feel free to Link your nikya deck if you want me to take a look at it.
2 months ago
By the time you can cast Zendikar Resurgent you can already cast everything in your deck except those sorceries. Zo-Zu the Punisher or Immolation Shaman maybe. I am personally not big on Planeswalkers and have an ancient grudge vs Blood Moon but that's just me.
What I do like is having something more to spend huge amounts of mana on. I have a Nikya of the Old Ways deck with a bunch of things that might fit here. La Femme Nikya. My decks are all pretty casual though because of my usual meta.
5 months ago
Rain of Knowledge
Draw X cards, where X is 1 plus the number of charge counters on it.
Return a land to your hand: Put two charge counters on Rain of Knowledge. You may choose a new target for it. Any player may play this ability but only if Rain of Knowledge is on the stack.
So, yesterday, I posed this challenge to no reply, so I'll repost it.
Also not like a Magus of Stasis-type deal or Magus of the Moon, but like Yixlid Jailer, Melira, Sylvok Outcast, Vexing Shusher (kinda?), Stigma Lasher, Eidolon of the Great Revel, Ash Zealot, Tunnel Ignus, Harsh Mentor, and Immolation Shaman.
5 months ago
Mzuzi the Unlucky
Legendary Planeswalker - Mzuzi
Spells your opponents cast that target you or permanents or spells you control cost less to cast.
+2: Each opponent creates a 3/3 green Beast creature token. During each opponent's next turn, creatures that player controls attack Mzuzi the Unlucky if able.
+2: Target opponent gains control of Mzuzi the Unlucky.
-9: You get an emblem with "If you have cards in your graveyard, you can't lose the game." and "As long as you have 0 or less life, whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard."
The static is based on Accursed Witch Flip, the first +2 is based on Gideon Jura/goad as a mechanic, and other +2 is based on Harmless Offering as well as Gilded Drake-type effects. The ultimate is a mix of Worship, Phyrexian Unlife, and Lich's Mastery.
I couldn't really think of a green aspect, so I just gave everyone some beasts to attack Mzuzi with.
Also not like a Magus of Stasis-type deal or Magus of the Moon, but like Collector Ouphe (I'm aware is't Null Rod), Yixlid Jailer, Melira, Sylvok Outcast, Vexing Shusher (kinda?), Stigma Lasher, Eidolon of the Great Revel, Ash Zealot, Tunnel Ignus, Harsh Mentor, and Immolation Shaman.
5 months ago
I like the poke idea that this deck is going for, but I think that there are some parts of the deck that are a bit counter productive. I think that a number of the low-damage wrath effects will lose a lot of their impact as you move into the mid and late game, even with Torbran's boost, and even though cards like Pyroclasm will deal more damage to your opponents' creatures they are still dealing enough damage to kill a good number of your own utility creatures anyway. I think that there are other options to consider that would give you more choice and control over where damage is going.
Rolling Thunder and Violent Eruption give you a good amount of control and scale really well with Torbran out. Inferno Titan and Drakuseth, Maw of Flames can spread their damage around and are also large bodies that can help finish a game. Goblin Sharpshooter is another creature that can get pretty ridiculous with Torbran out, and Flameblade Angel might also be worth consideration as a deterrent.
There are some other options worth looking at to increase the "punisher" aspect of the deck. Circle of Flame, Harsh Mentor, Immolation Shaman, Rampaging Ferocidon and Hissing Iguanar are all possible ways of getting some extra damage in. If you end up running more creatures, Hellrider is a possible inclusion. And will all the damage flying around you might find that Neheb, Dreadhorde Champion might make a good addition, although Neheb is better with more X cost spells.
Anyway, just some ideas to think about. I'd like to see your opponents' faces when you drop both Mana Barbs and Torbran onto the board. That's not something most people would want to deal with.
6 months ago
Overall I think you should take a page out of Sun's book by cutting down on the less spectacular Humans in favor of CMC 1-3 non-Human hatebears/efficient token makers; I think Winota can find her people reliably enough.
(again, grain of salt)
7 months ago
with Ruric Thar, you have a surprisingly high amount of non-creature spells. There are quite a few other creature-based stax
consider Immolation Shaman
consider Arasta of the Endless Web
I would remove Dragonmaster Outcast
7 months ago
Hey, nice budget version of Torbran.
Tectonic Reformation is an often overlooked budget source of repeatable draw for red. Combine damage from Torbran and Glint-Horn Buccaneer with Reformation's repeatable cycling, Molten Vortex and Neheb, Dreadhorde Champion's combat damage to player to do a lot of damage to your opponents when you discard cards. When you can use Mountains as sources of draw or damage then this can give you a lot of wanted value with mono red because the one thing mono red has is a lot of Mountains.
Consider other budget cards that can be repeatable sources of damage, disrupt or stop many opponent strategies: Zo-Zu the Punisher, Harsh Mentor, Immolation Shaman? Ancient Runes can put the hurt on opponents who play lots of mana rocks or other artifacts. Pyrostatic Pillar can shut down combos that require casting cards. With Circle of Flame opponents will think twice about attacking you with ground creatures.
Good luck with your deck.