Harsh Mentor


Format Legality
Standard Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Amonkhet Rare

Combos Browse all

Harsh Mentor

Creature — Human Cleric

Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -20%

0.45 TIX $6.59 Foil


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Harsh Mentor Discussion

ODDIOBLENDER on Amonkhet R/B Aggro

3 days ago

like it a lot. you could also consider Biting Rain for wide aggro removal. Harsh Mentor could sideboard too for graveyard abilities which it triggers and against anything activated. +1.

BonVoyYawg on I'm Invincible!

3 days ago

zekhet: Okay so Harsh Mentor is a card I'm... Really not too sure of myself. He's extremely situational and to be honest I think as far as Aetherworks Marvel decks go, Manglehorn is just the better card even though it's higher CMC. And, yes, the activations need to be from an artifact, creature or land on the battlefield. So things like Scrapheap Scrounger or zombies/embalming are happening from the graveyard and dodge the Mentor's hate. However things on the battlefield will be triggering Mentor, here are a few examples:

  • Vehicles like Heart of Kiran, any time you crew, take Mentor damage
  • Pretty much any Tap abilities that don't produce mana, this includes Aetherworks Marvel's tap ability to do it's free spell.
  • Honestly everything with a colon like Cost:Effect

There's a crap load of those types of effects. And since I'm on the subject, here's a quick look at the Top 8 Decklist and what cards Harsh Mentor will trigger on.... For both our benefit xD

Okay, think that should cover most of the big meta things. It was actually really helpful for myself to type that list up because I totally DIDN'T sideboard Harsh Mentor the 4c energy deck I played against tonight who had 4x Longtusk Cubs and that would've been the perfect answer.. All well. Now we're both prepared xD

zekhet on I'm Invincible!

3 days ago

Congrats! And thank you for answering my questions. Im really looking fordward to build a deck like yours :P I know I would not be getting such amazing results as yours because Im a new player so I lack your experience but it looks really fun to play with.

Would you explain to me how do you use Harsh Mentor please? I just got 2 copies of him and reading the ruling it says that if the ability is being activated from the graveyard even if the card is going to be placed in the battlefield it doesnt trigger the Harsh Mentors ability so I am a little bit confused. Also I tried to use him today vs an eatherworks and fail miserably haha

Lardork0880 on Need Deck Help

5 days ago

Yes Duhphlates thank you for the response. The wording was confusing me at first with the activated ability of land, followed by if it isn't a mana ability. But these explanations have me all straightened out.... Harsh Mentor should irritate my playgroup... lol

Duhphlates on Need Deck Help

5 days ago

Best way to explain is to explain what an activated ability is.

To quote the rules
"An activated ability is an ability that can be activated by a player by paying a cost"

For Harsh Mentor, this can include any ability someone activates for an artifact, creature, or land. Now this can't include mana abilities, such as Servant of the Conduit's effect, which adds mana to your mana pool.

Standard examples of activated abilities include:
Removing counters from Walking Ballista
Sacrificing clue tokens to draw cards
Tapping Fan Bearer to tap a creature
Sacrificing Grasping Dunes to its own ability
Tapping Luxa River Shrine for either of it's effects

Obviously there are many more examples, but I assume you can understand the point now.

Argeaux on Need Deck Help

5 days ago

OK an activated ability is usually a "cost" followed by : then something that happens due to paying the cost.

So, with Wandering Fumarole your Opponent can turn it into a 1/4 Creature by paying , which is an activated ability.

If your Harsh Mentor is on the field they will lose 2 life for doing that.

With the same card your Opponent can pay another activated cost, which in this case is 0, to change it into a 4/1. Then pay 0 again to turn it back into a 1/4,

If your Harsh Mentor is on the field, every time your Opponent changes the Wandering Fumarole into a 4/1, then back to a 1/4, etc. they would lose 2 life.

If, however, your Opponent tapped the Wandering Fumarole to get a or a mana, your Harsh Mentor would deal no damage as that is a mana ability i.e. An ability that makes mana.

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