|Commander / EDH||Legal|
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Creature — Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player
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|Have (16)||eldrazi-azorius , meowCat1234 , jrschnoebelen , EnividWodahs , Kvothe1115 , PhotogenicParasympathetic , Ellyreia , Dawnsly , cklise , golgarigirl , Spinalripper , brokendwarf , marsthesoos , Archegos , DimSpirit , Wolfninja|
Harsh Mentor Discussion
7 hours ago
Plazbo Main deck no, but sideboard yes. Two Tix didn't include Harsh Mentor or Magmatic Chasm. Harsh Mentor is even good main deck if I even wanted to make any changes. So big changes? No. But I did make changes nonetheless.
7 hours ago
I like the deck, but I have a few suggestions. First, I think you should switch out Expedite for Cartouche of Zeal, because although the cartouche doesnt draw, it makes a creature unable to block and makes your creature bigger. Also, I think that although Harsh Mentor is good, you have too many. I think you should switch out 1 or 2 of them for another powerful two drop like Bloodrage Brawler, which also synergises with Fiery Temper and Hazoret the Fervent.
5 days ago
Hello again Bolas-kin! i had a lot of work to do lately, but i been keeping up the new cards, and we have some sweet stuff out there, beggining with Supreme Will, the new counter you were talking about TheBooman. But today they spoiled a card which i think fits perfectly in the gameplan; torment-of-hailfire, definetly going to put them in.
The last week i went to a FNM to test the deck, and well... i lost (and i must accept that one match was my fault), but i saw this:It lacks of control, need more counters (although i don't like the idea, it's the way it have to be)The mana still need some arrengement, at times i felt i was losing mostly for the "double costs"Dark Intimations have to go away, it's hard to accept it, but in the metagame is a card that becomes irrelevant, not to mention it slow down our gameplayChandra, Torch of Defiance excelent option IMHO, it worked so fine against both, creatures and playersHarsh Mentor awesome card, worked so nice
Im gonna change the structure of the deck this weekend, the cards i'm gonna cut off are: Dark Intimations, As Foretold (i like that card a lot, but we have a bunch of cards with "X" cost already, so, sometimes it become useless), 1 To the Slaughter, Transgress the Mind, Glorybringer
And the things i'm gonna add: torment-of-hailfire, Lay Bare the Heart, Chandra, Torch of Defiance, Bontu's Last Reckoning and a counter (or two, XD). Also work with the mana, just to see what would fix it
I await your call fellas and thanks for all the work you've done!
6 days ago
For several weeks now, my inventory does not seem to be syncing with TCG Player pricing. The total price of my collection has remained the same down to the penny, and other cards prices are quite out of date ( Harsh Mentor is still listed at $10 despite being listed at ~$2). Is there any way to fix this?
1 week ago
This deck is awesome!!! Have you looked at Harsh Mentor? I don't know how effective it would be because most of the damage would probably be on your opponents turns, but it seems like it would fit pretty well. Also, Burning Anger on one of your eldrazi or even on Rakdos equals fun, easy damage. Cool deck +1
1 week ago
Of that list, I would go with Storm.
In other news Harsh Mentor didnt seem to make the splash every one thought it would.
1 week ago
@mattman856: Don't forget Battlefield Forge also produces ! The deck's gameplan really is just trying to get either Chalice of the Void, Thalia, Guardian of Thraben or Leonin Arbiter out on T1 (choice depending on opposing deck).
@dotytron: Thanks for your input! I'm always looking to go heavier on red but couldn't make out the right stuff so far. Harsh Mentor looks really interesting and I'll see to it that I can do some testing.
1 week ago
What I've noticed is experienced players will see Always Watching , Collective Effort, and Oketra's Monument as the threat they are and kill them off before they become dangerous. If they don't, you win, most times because you become so numerous that they just can't handle it. Just trying to help. I'm also looking at bringing in some red human fun too - not what you want, but I love the tokens from Hanweir Garrison and I really like zapping people for non-mana abilities of their permanents with Harsh Mentor.