Harsh Mentor


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Harsh Mentor

Creature — Human Cleric

Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player

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Harsh Mentor Discussion

taiga277677 on Another Unoriginal Aggro Deck [BR Std Aggro]

6 days ago

I'd be careful with the Rampaging Ferocidon as it can ping yourself at bad moments. Glorybringer is a strong creature atm. perhaps sideboard Deadeye Tracker/Harsh Mentor?

greatdevourer on Charge of the Light Brigade

6 days ago

So, let's work on making this deck a bit better. Don't get me wrong, this deck is good, but there are a couple of things that we can swap to make it better. Some of these you may not agree with. But consider the ideas behind the recommendations.

For the mana base, look at Temple of Triumph, Battlefield Forge, Ancient Amphitheater, Needle Spires, Wind-Scarred Crag, Vivid Meadow, Vivid Crag, Boros Guildgate, Opal Palace and Command Tower. I think you should get a many lands that tap for both colors into the deck as you can afford. Secluded Steppe and Reliquary Tower should probably come out to make room for better lands. Plateau and Rugged Prairie are just too expensive to really recommend.

Replace Armillary Sphere with a Burnished Hart which has a better synergy in the deck. A 2/2 attacker or blocker that can be equipped and can be recurrred with Sun Titan seems really good.

Ride Down just seems like a crappy spot removal card. If you need more removal, consider a good old Wrath of God, Blasphemous Act, the new Star of Extinction as a board wipes.

Vessel of Endless Rest should be swapped with a Boros Signet. The Boros Signet hits a turn earlier, allows you to convert colorless mana from the Ghost Quarter, Reliquary Tower, Rogue's Passage, Seraph Sanctuary, Slayers' Stronghold, and the Sunhome, Fortress of the Legion. If you want to keep the Vessel of Endless Rest, then I would still recommend adding the Boros Signet anyway.

Akroma, Angel of Fury has always been a weak version of Akroma, Angel of Wrath and I've never really felt that it was that good a card. Her 'can't be countered' is nice but the morph ability seems tacked on just to fit the Time Spiral block's mechanic themes and not to make the card better.

Mikaeus, the Lunarch is ok, but you really aren't utilizing a +1/+1 counter theme in this deck and he feels a little slow. The X casting cost makes him more situational.

Tajic, Blade of the Legion is an underwhelming 2/2 for 4 mana. Yes, the indestructible is nice, but I've never really been in a situation where I was happy to draw that card. I just feel that there are better creatures.

Combat Celebrant is stuck with the horrible Exert mechanic. Why would I ever swing out and leave myself stuck not being able to untap my lands the next turn? Too risky. Especially in a multi-player environment. Just bad, cut it. World at War, Waves of Aggression, Scourge of the Throne, and Aggravated Assault would be much better options for multiple combat phases.

I know I previously recommended the Ranger of Eos but I don't think this deck is going for quick creatures. This deck is more about dropping bombs and making people deal with your threats. So the Ranger of Eos, Mikaeus, the Lunarch may not really fit this theme as well as other cards. After looking over the deck some more and looking at some of the options below, we may have to cut the Whitemane Lion and the Flametongue Kavu to make some room.

True Conviction, is a 'wins more' card. The card is strong, but only helps in a few situations. Let look at three different situations to see how interacts with the board state.
1: You have 4 or 5 creatures in play and you are attacking each turn. You are applying a significant ammount of combat damage to your opponents. You have a good chance of winning the game in the next couple of turns, depending on blockers. Does a True Conviction help in this situation? Not really. Can you win without it? Why cast it?
2: You have 4 or 5 creatures on the field, and a True Conviction. Someone board wipes with a Final Judgement. The next turn you get a creature on the field. The True Conviction gives your dude life link and double strike. This time it will help you stay in the game a bit longer and rebuild faster.
3: You have 4 or 5 creatures on the field. Someone board wipes with a Final Judgement. This time, instead of drawing a blocker, you top deck the True Conviction. Is this what you need now? No. You need boots on the ground, a blocker.
What do you think? And, before you ask, yes, I'll be reconsidering this card in my Brion Stoutarm deck.

Alright. Now that we've looked at things to cut, lets look at some options.
Angrath's Marauders would act as an additional Gisela, Blade of Goldnight. Firebrand Archer and Harsh Mentor are good ways to ping each opponent. Archetype of Aggression, Archetype of Courage, Odric, Lunarch Marshal could be really broken and dramtically alter combat. Homura, Human Ascendant works well with Brion Stoutarm and Gideon's Avenger could be outrageous. Kumano, Master Yamabushi has never let me down. Aegis of the Gods and Magus of the Moat provide some defensive options. The Defy Death and Herald of War you already have to provide you with a lot of resiliency and flexibilty with the addition of a Angel of Glory's Rise. Vanquisher's Banner would be really go in this deck naming either 'Human' or 'Angel'.

And thanks to all of the work I've put in on making suggestions to your deck, I've got to go back and update my Brion Stoutarm deck. So check back on that deck in a week or so. As always, temper these suggestions with your budget, collection, and play style. Feel free to let me know what you think of these recommendations.

MoGoose831 on 3rd Degree - ULTRA BUDGET!!!

1 week ago

Thanks for taking a look Om3gaOm3n! I absolutely love both cards you recommend but unfortunately dont have a place for them in the deck. I love the repeatability of Repeating Barrage but for the cost would much rather have Abrades versatility and Star of Extinction is just too expensive for the $15 budget of the deck.

I'm curious what 4 cards would you take out to add two copies of By Force and two Harsh Mentors?

MoGoose831 on Advertise your STANDARD deck!

1 week ago

Hello again! Here is my mono burn deck, 3rd Degree - ULTRA BUDGET!!!

3rd Degree - ULTRA BUDGET!!!

Standard* MoGoose831


This $15 burn deck has been pretty good at my lgs with a bit more of a casual meta. Still looking for recommendations that will keep the deck at or around $15. I any currently thinking about adding a couple Harsh Mentors to the deck.

Thanks for looking!!!

MoGoose831 on RDWinning

1 week ago

The only thing I see would be to trade 1 or 2 By Force in your sb for more Rampaging Ferocidons...

How's Harsh Mentor been working out for you? Thinking about adding a couple to my deck.

BioProfDude on Red Deck Wins!

1 week ago

Ya, I wasn't haven't as much luck with the alternative build-- except that I did add Harsh Mentor to my deck (2x main, 2x side-- most of this version have 4x in the side). It works very well against energy decks. Otherwise, I think Captain Lannery Storm seems underwhelming. I had higher hopes...

Neotrup on What's the difference between a ...

1 week ago

Triggered abilities will start with "At," "Whenever," or "When." Activated abilities will contain a colon (:). Some activated abilities have the colon hidden within the reminder text (which may be absent on some cards), most relevant being Equip and Crew (Cycling is also activated, but will not trigger Harsh Mentor).

Spirit_Logan on What's the difference between a ...

1 week ago

I'm building a RDW Deck (Lightning-Blasting Cannons) and I want to know what I can punish opponents for doing with Harsh Mentor. The difference between activated and triggered abilities has confused me for a while, and I don't want to look dumb.

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