
Legality
Format | Legality |
Tiny Leaders | Legal |
1v1 Commander | Legal |
Magic Duels | Legal |
Canadian Highlander | Legal |
Vintage | Legal |
Modern | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Leviathan | Legal |
Legacy | Legal |
Frontier | Legal |
Duel Commander | Legal |
Oathbreaker | Legal |
Unformat | Legal |
Casual | Legal |
Commander / EDH | Legal |
Printings View all
Set | Rarity |
Amonkhet (AKH) | Rare |
Combos Browse all
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Harsh Mentor
Creature — Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player
Recent Decks
Harsh Mentor Discussion
Sombertone on
Torbran Turboslug
3 days ago
Torbran, Thane of Red Fell is my favorite deck right now. I've found it very hard to keep him out, as I run more 'all creatures' damage. He's also super hungry for mana.
I like to run Pyrohemia and Sword of Fire and Ice / Sword of Sinew and Steel to protect him. My favorite play ever with Torbran is having him, Repercussion , and Pyrohemia out. Paying a red to do 3 damage to each opposing creature and 5 damage to each opponent for each creature they control is nasty, and you only do 1 damage to you and your creatures each time. Those are the kinda things that make this deck so fun, it's just not very consistent. Maybe you've had better luck?
Have you considered Extraplanar Lens and running Snow-Covered Mountain ?
I've had good luck with Embermaw Hellion . Having another source of additive damage has been valuable on multiple occasions, but I go heavy into the doubling effects too with Furnace of Rath and Dictate of the Twin Gods .
I didn't know about Immolation Shaman ! My playgroup wants to punch me in the face when I play Harsh Mentor , I didn't know he had a lizard brother!
Today is a good day.
I definitely expected the first incarnation of this deck to play more as burn and was surprised by the stax-y vibe it has in practice.
I took a pretty hard turn from single target spells like Lightning Bolt . I haven't run into too many hard choices between hitting everything or keeping my board, but I run less creatures. There have definitely been times I've /wanted/ to have a single target spell.
Anywho, awesome deck and I hope it does well for you. I'm definitely going to see what cards I could see playing from yours that I'm not in my own.
Duckerinu on
Wherever you Thar - Lord Windgrace cEDH
1 month ago
any eldraine cards worth to use in this deck? i was thinking about Escape to the Wilds , also how about Harsh Mentor ?
SideBae on
Zurgo Helmsmasher's theme is...Tron?
1 month ago
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I've found 3-mana mana-rocks to be largely inferior to two-mana mana-rocks. I think you should run things like Orzhov Signet and Rakdos Signet over their respective lockets. Also, Talisman of Indulgence , Talisman of Hierarchy and Talisman of Conviction . Other two-mana rocks to consider: Arcane Signet , Fellwar Stone , Thought Vessel , Prismatic Lens , Mind Stone ... these'll help you produce mana while allowing you to run fewer lands; I try not to go above 33 in most EDH decks.
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Card-draw is essential to a good deck. Consider Painful Truths , Phyrexian Arena , Mentor of the Meek , Faithless Looting , Light Up the Stage , Commune with Lava ... anything that can get you more ammo.
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You're in the colors to run some pretty powerful hate-cards. Consider some of the following: Aven Mindcensor , Eidolon of the Great Revel , Grafdigger's Cage , Harsh Mentor , Suppression Field (if you're really ballsy), Thalia, Guardian of Thraben , Cataclysm ...
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Wear / Tear is damn fine in any deck touching its colors. Fire Covenant , too.
I gotta go to class. Good luck.
DankMagicianD on
Challenger of the Unknown [RDW]
1 month ago
In terms of improvement, for when you upgrade, I have some suggestions. Earthshaker Khenra is more consistent damage than Harsh Mentor , Wild Slash is strictly better than Shock , and Rampaging Ferocidon is a much higher impact three-drop than Hazoret's Monument . Rekindling Phoenix is very hard for some decks to deal with, and may just be better than Glorybringer in a 22 land deck.
DarkHero on punishment for tapping / untapping
1 month ago
Subordinate- "Lower in rank or position"... I am personally offended.
I really can't think of much that would punish tapping and untapping. Most of it is going to be geared towards opponents tapping their land like Mana Web . But I'll give you War's Toll , Price of Glory , Vorinclex, Voice of Hunger .
The other thing to consider is what exactly are you trying to punish? Because tapping can be using activated abilities, attack, or blocking for creatures/artifacts. You could go Treasure Nabber or you could go Immolation Shaman or Harsh Mentor or Blood Reckoning . All are technically punishing you opponent for "tapping".
multimedia on
Akiri and Bruse *EDH Testing*
2 months ago
Hey, saw your forum topic asking for help. This is a good start, you have the right idea if you want to make this a cEDH deck then stax is a direction to consider, but there's only three stax cards here.
Consider more stax and hatebears?
- Tangle Wire
- Static Orb
- Smokestack
- Ethersworn Canonist
- Blood Moon
- Armageddon
- Thalia, Guardian of Thraben
- Hokori, Dust Drinker
- Phyrexian Revoker
- Pithing Needle
- Sphere of Resistance
- Magus of the Moon
- Stranglehold
- Linvala, Keeper of Silence
- Smoke
- Spirit of the Labyrinth
- Rule of Law
- Containment Priest
- Rampaging Ferocidon
- Torpor Orb
- Harsh Mentor
Priest, Ferocidon and Mentor depend on the meta you play in, but each can stop combos. Priest prevents reanimation combos, Ferocidon prevents infinite creature combos and Mentor prevents infinite nonmana activated abilities combos.
Red does a good job of hating on blue.
All these can be cast with Sunforger.
Extra turn spells can let you hit another player with Akiri potentially killing two players or more with Commander damage.
Grace can prevent you from losing the game after casting these extra turn spells and Grace can be cast with Sunforger.
Other cards to consider adding:
Out of all these suggestions consider this expanded stax package and additional cards to consider adding:
- Tangle Wire
- Static Orb
- Ethersworn Canonist
- Blood Moon
- Armageddon
- Phyrexian Revoker
- Pithing Needle
- Smoke
- Spirit of the Labyrinth
- Rule of Law
- Gamble
- Mana Vault
- Grand Abolisher
- Pyroblast
- Vandalblast
- Angel's Grace
- Last Chance
- Final Fortune
- Chance for Glory
Good luck with your deck.
SideBae on
Red Equinox: Torbran Mono Red Superfriends
2 months ago
I mean, the main thing I see that you're missing is card draw. Red is bad at it, but it still exists -- and drawing more cards makes Neheb, the Eternal all the more powerful. Additionally, if you are drawing enough threats, your commander won't have such a big target on his head. I suggest at least considering some of the following:
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Outpost Siege (Choosing the "Khans" mode)
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Gamble (to get your Wheel of Fortune
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Skullclamp (Stick it on some of the X/1 Chandra tokens after combat and you're golden)
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Tectonic Reformation will help you cycle through unneeded land top-decks
Additionally, there're some cards I think you should at least consider:
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Blood Moon is BRUTAL and should be brought in from your MB
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Similarly, Magus of the Moon is good and provides a body to smack people with
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Harsh Mentor is always an interesting piece of tax-magic
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Ancient Tomb can help pump out your mana-rocks on turn one
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By Force is just plain good
Good luck!
SideBae on
Devouring Despair
3 months ago
So the main bonus of green in EDH is its access to mana dorks. Llanowar Elves , Elves of Deep Shadow and Orcish Lumberjack all belong in this deck, and you may want to find a place for Elvish Mystic , Priest of Titania , Fyndhorn Elves , Birds of Paradise , Deathrite Shaman , Arbor Elf and/or Bloom Tender . Note that Arbor Elf is especially powerful if you end up running cards like Wild Growth , Elvish Guidance and/or Wild Growth . Dorks will accelerate you early game and provide sac-fodder in the late game.
Regrowth is a strictly-better Nature's Spiral .
Faithless Looting is a really good source of card selection for one mana. You're probably going to want to run it, as it makes a lot of mediocre hands much more keepable.
Green Sun's Zenith is a great card to consider, especially since you're already running Dryad Arbor . If you cast Green Sun's Zenith turn one for X = 0, you can fetch Dryad Arbor right away. It's a good form of one mana ramp outside dorks and enchant-lands.
A lot of your dudes are gonna die in a sacrifice deck. In order to get card-advantage out of this, you should run Grim Haruspex , Midnight Reaper and/or Harvester of Souls . Unfortunately, these don't trigger with token-deaths, but they'll still help a lot. Deathreap Ritual is similarly powerful and triggers with token deaths, though it only triggers once a turn.
Speaking of card-draw, you have access to some good stuff there. Painful Truths is a three-mana draw-three I've been very impressed with, and Shamanic Revelation is also helpful. From a permanent-based point of view, Phyrexian Arena and Slate of Ancestry are the way to go.
A lot of your removal are one-for-ones (see Terminate , Hero's Downfall , Doom Blade , etc.). In general, I find one-for-ones are usually not very powerful in a format with three opponents, as you're facing three times as many cards as you have. Your Damnation is a great start; consider Toxic Deluge , Hull Breach , Decimate , Casualties of War , Windgrace's Judgment , Reckless Spite , By Force , Ancient Grudge , etc. I've found these to be more efficient, and therefore more powerful, than one-for-ones. Some one-for-ones, though, are so tough to counter or are so efficient as is that they're worth including: Nature's Claim and your Krosan Grip come to mind.
Runes of the Deus comes to mind as a good way to force through commander damage.
Command Tower , City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Exotic Orchard and friends are all good ETB untapped lands to consider.
I've always liked Smallpox , both in general and in EDH. You might have luck with it in this deck; similar cards include Innocent Blood , Smokestack and the card Pox itself. If you choose to go the Smokestack route, Bitterblossom and/or Ophiomancer are worth considering. They might be worth considering anyways, though.
Spellbreaker Behemoth is an efficient creature that disrupts countermagic. Harsh Mentor , Pyrostatic Pillar , Eidolon of the Great Revel , Shattergang Brothers or Stranglehold are similar ways to punish opponents while having good cards on your side.
Finally, you should consider Overrun effects as secondary win-conditions. Using Natural Order to grab Craterhoof Behemoth while you have a wide board can easily win you the game; Green Sun's Zenith or Chord of Calling also do the job, though they're more expensive mana-wise and therefore worse. Triumph of the Hordes is a similar card that can snatch games, though it cannot be tutored as easily.
Ok! Good luck -- that's all I got.
Harsh Mentor occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Red: 0.2%
Rakdos: 0.25%