Acolyte of the Inferno

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Acolyte of the Inferno

Creature — Human Monk

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

9-lives on RTFC

2 years ago

If you're being blocked even though you really want to deal damage to the player, I recommend Acolyte of the Inferno. Even if you deal damage to the player, there is this renown ability.

Chuubii on

7 years ago

You need a lower mana base for an aggro deck. You want strike fast and win by turn 4 latest. So about ~12 one mana creatures, ~10 two mana creatures

If you want to keep an ally theme: Expedition Envoy, Kor Bladewhirl, Kor Castigator, Ondu War Cleric, Zada's Commando, Reckless Bushwhacker.

If you are open to non-allies:

  1. ONE MANA: Town Gossipmonger  Flip, Lightning Berserker, Zurgo Bellstriker (you want maybe 2 because it is legendary), Insolent Neonate

  2. TWO MANA: Akoum Stonewaker, Kolaghan Aspirant, Borderland Marauder, Ire Shaman

  3. THREE MANA: Acolyte of the Inferno, Kolaghan Forerunners, Fiery Hellhound, Geier Reach Bandit  Flip, (However I am not sure about werewolves, since you want to cast as many creatures per turn as you can)

For turn you can add something like Ethereal Guidance or Great Teacher's Decree.

----HERE ARE SOME COMMENTS ON YOUR CARDS----

  1. Evolving Wilds - bad because you never want to have a tapped land and not be able to put a creature in.
  2. Chaplain's Blessing - even in control decks this is useless
  3. Outnumber - bad because it can't hit the player.
  4. Corrupted Grafstone - you dont need extra mana. This card does nothing in this deck.
  5. Thalia's Lieutenant - you need more 1 mana humans for this to be worth it.
  6. Makindi Patrol - aggro decks want big damage.
  7. Valakut Invoker as an aggro deck, you will never have 8 mana.
  8. Smite the Monstrous - bad removal
  9. Zada, Hedron Grinder - you don't have enough things that target him.

This could work a budget deck, but if you want to put in a few hundred for a budget deck, I'd suggest you look at http://mtgtop8.com/format?f=ST - this is a link detailing all professional tournament decks. Or better yet, go to your local game shop and ask what could work at events there.

Rhadamanthus on Missing SOI Card?

8 years ago

Quick Add's low limit seems to be 2 letters. "Acolyte of " will properly display Acolyte of Xathrid and Acolyte of the Inferno, and "bathe in " will display Bathe in Dragonfire and Bathe in Light.

Mastermaximo02 on The Renowned Naya

8 years ago

Acolyte of the Inferno could help get rid of some early threats and give you more early presence

gleeson.token on Project Glory

8 years ago

Side board help, Immolating Glare, Dromoka's Command, Dazzling Reflection, Valorous Stance, Earthen Arms, Make a Stand, Stasis Snare...I'm just throwing some ideas out there for main or side board. Personally I would splash read for Break Through the Line and Scab-Clan Berserker and Acolyte of the Inferno

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