Prowling Serpopard

Prowling Serpopard

Creature — Cat Snake

Prowling Serpopard can't be countered.

Creature spells you control can't be countered.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (2) Cactusman , iluvbacon610

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Frontier Legal
Oathbreaker Legal
Leviathan Legal

Prowling Serpopard occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.31%

Prowling Serpopard Discussion

Jcpamer on Only Creatures smell good

3 days ago

Vexing Shusher or Rhythm of the Wild (also a haste enabler) could be useful as redundancy for Prowling Serpopard (or if you somehow have access to an Allosaurus Shepherd), especially against an opponent that is really hating on RT. Normally I would play all three but RT tends to pseudo act as one of these due to the kickback. I would also consider Anger.

Inkmoth on Yeva Draw-Grow (Budget)

1 week ago

Hi Uzeep!

I am absolutely delighted by your comment and I am very honored to know it's your first deck. Thank you so much!!! <3

1) Kogla, the Titan Ape + Hyrax Tower Scout are absolutely perfect replacements, also opens lines up with Eternal Witness for Benefactor's Draught/Vitalize/Touch of Vitae (I'll address this one dw). I wouldn't say slower, since we can actually tutor it whereas Cloudstone Curio has to be drawn or topped off with Genesis Hydra.

2) Heartwood Storyteller has been quite the critical piece, however, I can see it being replaced by Ohran Frostfang, though I were leaning a little into the top-heavy side with this build. I hope your meta isn't too fast as this deck falls by the wayside in T4 metas. As for Touch of Vitae, this is a bit of a lynchpin of sorts as haste the MAIN reason we run it, it ensures that the dork we brought out can actually be used and to win... with an untap. I wouldn't compromise on this card, if it's too difficult for you to obtain add my discord I might be able to help you out. (Inkmoth#4507)

3) Glademuse should be played:

  • When you can guarantee 1-2 draws on the rotation you drop it,
  • Early on, as most decks are in set up.
  • Outlet; try to seal your loops with Prowling Serpopard or bouncing the muse if better outlet achieved
  • This one applies to Heartwood Storyteller as well: right before a combo player is going to try to win. i.e resp to Ad Nauseam. We want to give our opponents cards in these situations. The more of the deck we see the easier it becomes to set up lines.
  • This is more of practice makes perfect bullet, but the MORE your familiarize yourself with the deck you'll see how giving your opponents cards is meaningless if you can win on top of their wincons. So if you see a line don't jam it out, just wait till the last possible moment.

On discord I would be more than happy to discuss your meta to better assess Glademuse timing

Card Recommendations:

BRG24 on Felidae Cult

2 weeks ago

Not sure I’m a fan of Druid's Deliverance. Fog effects are fine, but you need to make sure that you pick one that can be used aggressively, not just defensively. Deliverance can only ever really be used as a defensive fog since only ever stop damage going to your face. I would instead recommend Winds of Qal Sisma instead, since it can also be used aggressively. You can force your opponent to trade with your board, but then make the trade one sided by negating your opponents damage, while still being able to hit their creatures/face. And, the fog effect will still be able to protect your health in much the same way. Sure, the populate is nice, but as I’ve said before you lack decent targets and the ability to one sidedly trade a board is far better value.

Ok, I’m going to have another go at trying to explain why I don’t think Watchers of the Dead should really be mainboarded in this deck. First reason, in any matchup that doesn’t care about its graveyard, the card is a below average rate, vanilla two drop. And sure, it can become a decent size if you have any lords on the field, but so would any cat you ran instead, and any other cat would arguably be a bigger and more impactful threat, be that simply by being bigger or by having a more relevant ability. If you compare to Prowling Serpopard, the other card that is arguably a sideboard card, it’s stats are actually very good, so even if you play it as a vanilla 4/3, it can trade well and be an aggressive threat, and therefore is a much better include. Watchers also has no real ability to scale well into longer games, unlike many other two drops, including Adorned Pouncer, Ajani's Pridemate or Fleecemane Lion. These all have additional abilities that can come into play later down the line that are impactful and can caused problems for your opponent almost always. Secondly, let’s consider what the graveyard hate ability on Watchers is actually able to disrupt on a major scale. Since you are allowing the opponent to keep two cards, you will almost never hit one of their powerful cards, since they’ll opt to get rid of something else, and this ultimately does you very little good. It might cause some momentary problems for a delve or delirium deck, sure, but those decks will quickly be back online since they can very quickly fill their graveyards, and would still have their key pieces available to them. The fact that your opponent gets to keep two cards available to them, and that they get to pick them, makes this effect a very weak form of graveyard hate that I don’t think will ever really be enough to stop a graveyard deck. Also, when evaluating the impact of a card designed to counter something, you must always consider the card in isolation, in terms of how good it ultimately is at that job. Sure, Watchers might be good if you happen to also have Return to Nature to get rid of the biggest problem that they kept, but what if you don’t have that? Since your only running one of each, it is extremely unlikely that you will have both, so that “combo” will almost never actually happen. I know this probably seems like I’m being unduly critical of this one card, but I think it serves as a good example of how cards need to be assessed when making a deck. Consider the range of the cards possible value, from when it will be as good as it ever will be and also as bad as it ever will be, and then compare how often those events will occur. A card that is game breaking 1% of the time but is awful the other 99% is never going to be a better card than one that gets good value 70% of the time (sorry if this comes across as kind of a lecture on why I think you’re wrong, I know you’ll have your reasons for liking the cards, I’m just trying to kinda explain how I evaluate and develop opinions on cards in the hope that it is helpful to you).

9-lives on Felidae Cult

2 weeks ago

I also think that I should run 4x Anointed Procession since that gives me drawing power for that card. And I'm not too fond of having 4x Ajani's Pridemate since I already have 1x Brimaz, King of Oreskos. To me, I could do with more Pride Sovereign or Leonin Warleader or Regal Caracal or Brimaz, King of Oreskos since this is mainly a tokens deck; can't forget that. I just need more cards besides Angelic Gift that give drawing power. Not creatures drawing, but overall deck. If anything I could get rid of Invigorating Surge since it's only useful for Ajani's Pridemate which would make it who knows what P/T, but I imagine it would be GIGANTIC, and I could use it on Fleecemane Lion as well which would end up giving it +4/+4 instead of +1/+1. As long as my opponent doesn't counter or remove my cards, I will be a happy camper. This is why I think I need to draw Prowling Serpopard, but only if I'm against control decks, and its 4/3 is not a bad thing either for 3 mana.

9-lives on Felidae Cult

2 weeks ago

WOW! I didn't know that the rules for companions were just sitting there invulnerable giving their abilities throughout the game without being killed or sent to the graveyard or exiled! Very nice!

What else would you recommend for a 'ready for anything' deck in Selesnya? Am I missing any instants, sorceries, or enchantments, or artifacts?

To be prepared, I have 1x Watchers of the Dead, 1x Prowling Serpopard, 4x Angelic Gift, and 1x Sundering Growth for, respectively, graveyard heavy, counter heavy, and flying decks and direct damage, and enchantments and artifacts. I would love to be able to draw these cards when I need them... something like a green/white Grim Tutor! They should have released tutors for every color since that gives black a HUGE advantage! Is there any drawing power better than Huatli, Radiant Champion, since even she depends on creatures entering the battlefield for card draw. If I had a ton of 1 drops and 2 drops, I would agree to it, but most of my deck isn't that cheap in mana cost.

Do you think I need mana ramp? Initiate's Companion is overall a great card, it's like an Oreskos Swiftclaw or Prowling Caracalbut with an added ability and same mana cost.

9-lives on Felidae Cult

2 weeks ago

I think Prowling Serpopard and Watchers of the Dead are good cards simply because they have their P/T as equal to or more than their Mana cost, making them actually useful cards if I don't need the abilities of them. I'll just keep 1 of each in my deck, as their abilities are still useful if I face a deck with graveyard-heavy or counter-heavy.

Which card would you recommend out of Setessan Training and Cartouche of Strength? I think maybe having 1 of each in my deck would be good? The drawing power is great, but I am on the fence when it comes to fighting another creature with my chosen card, as it might not be that powerful early on in the game, but it does say 'may' so I'm not committed to doing so.

I personally don't like planeswalkers. So I'm not running any in my deck simply because I don't know how to use them, or how to keep them from being killed. If I were to use any planeswalker it would probably be Ajani, Caller of the Pride, as it gives flying and doublestrike, effectively making me able to either block a flying creature, or attack my opponent directly with flying, which doublestrike would allow me to decimate them. On top of that, it's -8 ability is incredibly powerful: X tokens of X life-points! As long as he stays in the game for 4 turns, using his +1 ability, he will allow me to use that ability, which I will ASAP, but if I know that I can attack my opponent directly with flying, I will use that instead.

Also, as a final question, is it really called a 'toolbox' when you prepare for any deck you might face?

I don't mind the long posts! I love that you are such a good player and know the game enough to give me great advice! <3

BRG24 on Felidae Cult

2 weeks ago

9-lives, unfortunately unblockable is an effect mainly kept in blue, so I’m not sure if there are any effects like it in your colours. The way you will be getting damage through in this deck will most likely have to be trample instead. Unflinching Courage might be a good way of giving your big creature trample, and the lifelink is also pretty nice for a huge creature to have. Setessan Training and Cartouche of Strength are two other auras that can give something trample, and each having a useful secondary effect (card draw or removal).

About the only card I can find that does give unblockable in your colours is Key to the City, but I would not recommend it for a deck like this. While is have used the card a lot in discard decks, this deck probably can’t afford the discard cost, since the draw effect is pretty clunky and you don’t have any other sources of draw.

Regarding Sylvan Caryatid, this deck doesn’t feel like it is in need of ramp all that much, it would most likely rather just play out threats each turn. It would also prevent you from running Kaheera, the Orphanguard as your companion, which could prove significant.

Trial of Strength also feels a little strange. Sure it works well with Anointed Procession and populate, but it’s also moving away from all your cat synergy and is ultimately in lots of cases just a 3 mana 4/2. If you want another good token producer for the deck, I’m going to say once again that Ajani, Strength of the Pride feels like the best way to go. The tokens are replicas of one of the deck’s most powerful creatures, plus it has the flexibility to do so much more, which seems perfect for the toolbox strategy you are to be going for.

As a final thing, I’ll mention your sideboard. To make your toolbox strategy you’ve moved a lot of the traditional “sideboard cards”, like Prowling Serpopard and Watchers of the Dead into the mainboard, which I feel is a mistake. They are good into some matchups, sure, but they will often be dead draws against other decks. You’d probably be better off running flexible cards or cards with multiple effects in your main board, then having the full blown counter cards in your sideboard. Feline Sovereign is a great card for the mainboard, for example, since it has a primary buff effect that helps in every game, but can also have extra incidental value in some matchups, and then in the games where the artifact or enchantment hate is necessary you can sideboard in some more. Since we’re viewing this as a toolbox, you could see it as trying to fill the mainboard with “multitools”, shall we call them, and then have the precision tools for specific jobs in the sideboard (please forgive the awful analogy, but hopefully it makes sense).

And regarding Kaheera, cut down to only one in the sideboard, since you can only cast one from there each game.

Sorry that this is long again, hopefully this is helpful.

9-lives on Felidae Cult

2 weeks ago

Heya BRG24!

I take no offense, I know you're trying to help me! <3

What about Revitalize? Lifegain and drawing a card for only two mana! I got rid of Fountain of Renewal and replaced it with Oketra's Monument. I just wanted it because it's a guaranteed +1/+1 each turn for my Ajani's Pridemate, and to replace the lifepoints lost to Temple Garden. Return of the Wildspeaker would be an amazing draw card, but the problem with it is that its mana cost is so high. I'd have to wait until my 5th turn, which on that turn I should be eternalizing Adorned Pouncer or casting Regal Caracal if I casted Anointed Procession on my fourth turn! I'm thinking about putting in Sylvan Caryatid as a ramp card, but then again, it's a creature, and I don't want too many creatures. At least Sylvan Caryatid is a hexproof card, so people won't classically 'bolt the bird'. With Sundering Growth populate would be incredibly useful with Adorned Pouncer's eternalize ability, or even multiple Anointed Procession and send a few 1/1 lifelink cats onto the battlefield, and Sundering Growth doesn't rely upon the player to take damage. I imagine that in opposing an aggro or creature-heavy deck I'll have a very hard time attacking the player himself, and if I have big cards, they might be deathtouched or destroyed or hated to death or countered. This is why I want a G/W Aqueous Form type of card, as when I get big creatures they can smack the player instead of the creatures. Do you know of any like that? Prowling Serpopard will be very useful against control decks, but I'm afraid to put it into my deck, as it costs 3 mana, and isn't that great. I guess i'm trying to make a cats tribal toolbox deck?!

Load more