|Commander / EDH||Legal|
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Creature — Cat
Prowling Serpopard can't be countered.
Creature spells you control can't be countered.
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|Have (45)||RPG_FOX , the.beanpole , Psycheretic , TheGrayMerchant , Vasbear1 , SpottedGee , angesoir , killstars , MagnaAura , Daddy1ong1egs13 , , pskinn01 , damo_rox , kaboomeow , duff87 , Shiromakuro , Zelpoke , silvereh , philktoken8998 , ZeroKotaha , Diamonddragon2002 , golgarigirl , , Esquire_ , Lindough , Poptartz95 , Ellyreia , Borg0th , pokemate0 , jrschnoebelen , fireborne1986 , 2austin5 , Portwood , Rez09 , theilluminaire , Regulus1010 , cryptoplasm , zn.tportlock , Atroxreaper , Qolorful , Vergil_Redgrail , althekoolkid , thetechzombie , ecurps , meowCat1234|
|Want (3)||Zomgasa , accioali , yungxak|
Prowling Serpopard Discussion
1 day ago
+3xAdventurous Impulse (3x$0.25), +2xLlanowar Elves (2x$0.25), +2xMemorial to Unity (2x$0.25), +3xLongtusk Cub (3x$0.25), +3xPride Sovereign(3x$0.99), +4xCompulsory Rest(4x$0.25), +1xRegal Caracal ($1.49), +1xForest, +2xProwling Serpopard(from sideboard)(+21) =$7.97 (US$ from cardkingdom. Maybe not the regal and a sovereign if buying locally)
-4 scrounging bandar, -4 pouncing cheetah, -4 call to unity, -2 durable handycraft, -4 abascade, divine verdict, oath of ajani, growing rites of itlamoc (-21)
So with Dominaria getting released in less than a week cards I'd consider are Adventurous Impulse, Llanowar Elves and maybe even a couple Memorial to Unity. Elves lets you play your spells a turn early and the others make it a lot harder to get screwed on mana while letting you dig for your tribal bombs.
I'm assuming you don't have more Longtusk Cubs because with Ixalan, when you say you last updated the deck, being when energy was the entire meta they might have been a little pricy. They are a penny a piece now so I'd suggest picking up a couple over Pouncing Cheetah or Scrounging Bandar.
Also I'd run more lands. At least 23.
Durable Handicraft, Call for Unity and Oath of Ajani arn't viable in standard atm. You're sacrificing tempo to force through damage late game. Most well tuned control or mid-range decks could easy stabilize before you start to do anything really aggressive, aggro will keep those cards dead in your hand and combo will have you dead on turn 4. Not to mention that anything leaning on removal only needs to one for one your creatures and render your random do nothing enchantments useless without even having to directly answer them. Your best strategy with this type of deck is to either bite hard and not let go or play cards like Vanquisher's Banner or Lifecrafter's Bestiary and draw so many cards your opponent runs out of removal.
4 days ago
Thats awesome thanks! Let me know how it tests out. I like the idea of Monument it definitely hits almost all my creatures and can even pump Marwyn, the Nurturer if i have her out to add an additional 2 mana.
Manalith was added from the get go because I am still in commander mindset where mana rocks are essential. But you are right, the monument serves this deck way better.
Prowling Serpopard is a fine addition to the main if you know your meta is control heavy. I will put it in my sideboard for now. Not sure what other people will be playing at my shop this weekend but i have the list together sans the new cards. Plan on picking up as many as I can at prerelease and playing a few rounds. Ill let you know how it goes.
I forgot about Arch of Orazca thats a great draw tool thanks for reminding me.
Speaking of card draw, Rishkar's Expertise is now in to replace a land. I have ramp and dorks coming early so I think this deck can function on 23. May adjust after testing though.
4 days ago
I'm testing your list with Rhonas's Monument instead of Manalith. You have many green creatures with low ccm. And the second effect of the monument also works with the red creatures (especially with a kicked Verix Bladewing).
Maybe a Prowling Serpopard would be a good addition against blue decks.
1 week ago
I get what everyone is saying here, but as a STOMPY deck, you should only have 2 taplands at MAX. Treetop Village is strictly better for stompy than Oran-Rief, the Vastwood. Also, you should lose Nettle Sentinel and look for at least one Rhonas the Indomitable and at least one Prowling Serpopard. Your curve should end at 3, but if you NEED a closer, Surrak, the Hunt Caller is a great finisher, but your 4cmc spells should be limited to one, MAYBE two. 19 is about the right number of lands, but I think 3 Dismember is not optimal. Maybe lose one for a single Nature's Way or Prey Upon. As for your sideboard, you should look at cards like Thrun, the Last Troll, Choke, Back to Nature, Beast Within, Natural State, Dungrove Elder, Creeping Corrosion, and others.
As a starting point, I recommend the Green Stompy primer on MTGSalvation, and Alexander Feige's stompy list.
1 week ago
Played around with the same deck quite a bit now - my current take of it is here RIX GW Cats.
Agree with you about midrange - just got beaten 0-3 by Mardu vehicles deck. The big flyers and face aggressive tempo seem to be just too much to cope with for cats. I'm dead before I can make any card draw working to draw into my Cast Outs.
Sultai Constrictor matchup has also somehow been surprisingly good. RG dinos with Aethersphere Harvester and Rekindling Phoenix is probably another horror matchup.. you can't beat 3 big flyers in a row, usually. Out of ideas there. Maybe including my own Aethersphere Harvesters in the sideboard is the best option?
1 week ago
vortical42 First of all, thank you so much for upvoting and the card suggestions! The goal of the deck is to win by turn 4, and Larger Than Life is crucial for that. I have considered Hashep Oasis when adding in my 21st land (it was at 20 for the longest time) it was high on the list. It just seemed to slow. If it gave trample, it would be perfect for the more drawn out games I expect after sideboard. In regards to Bomat Courier, do you have any suggestions as to what it would replace? How do you think it compares with Scrapheap Scrounger? I originally had Scrapheap Scrounger in the sideboard as another tool for the Built to Smash as well as a threat that keeps coming back. In it's place I put in Prowling Serpopard for the same control matchup, but I may try to get a few Scrapheap Scrounger back in as it keeps coming back from all removal (minus exile). I had considered cutting some of the Built to Smash, but sometimes the trample does not matter if it already got trample through another spell (or Electrostatic Pummeler giving itself trample).
I'll backtrack a bit just because I forgot to add this important piece in and could not find the appropriate place for it. As you mentioned, this deck does not have any card draw and no card filtering in the main deck whatsoever. This is a deck that mulligans if it does not have key cards in the deck. This was especially the case with only 20 lands, lol. The most similar deck out of all the formats would be Infect, stacking pump spells on a given creature to one shot the opponent. We do have the ability to grind out games and that is how most games are won after sideboarding.
Thank you again for taking time to comment on the deck and help improve it. I have been looking for creatures to add to the deck, and it has been the greatest challenge of the deck. That is why the creature section is the largest in the 'Maybe' board than any other, lol. Glad you enjoyed the deck enough to like and comment. It means a lot!
2 weeks ago
been working on a similar build Ghalta DinoBrawl and with some testing i've found
Uncage the Menagerie is the best source of card advantage in the deck, for 5 mana you can have Rhonas the Indomitable (best card in the deck), Rishkar, Peema Renegade (amazing ramp and pump), and the hate bear of your choice Prowling Serpopard (control hate), Manglehorn(artifact hate), Deathgorge Scavenger(gy hate), Thrashing Brontodon(artifact/enchantment hate), Steel Leaf Champion(swarm hate)
i would also recommend Skysovereign, Consul Flagship because it doges board wipes, is a source of consistent removal and provides a evasive beater, flying defence.
i also recommend Rishkar's Expertise as a win con as when cast if you control ghalta you draw 12 cards then play pretty much anything for free
Crav96 on ANIMAR EDH
2 weeks ago
Also maybe you could reduce your land count to fill in more protection like: Mystic Snake, Heroic Intervention, Draining Whelk, Teferi, Mage of Zhalfir. If you need more ideas go to my list: Its all natural baby.