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Creature — Cat Snake
Prowling Serpopard can't be countered.
Creature spells you control can't be countered.
Prowling Serpopard Discussion
1 week ago
Sure post whatever you want. Feedback is always great.
I personally hate Dryad Arbor because it's a land you can't tap for Mana the turn it's played.
Rhythm of the Wild is a 3 CMC and it conflicts with Animar on turn 3. Any utility enchantment should be 2 or 1 CMC so they can be played on turn 1 or 2 before Animar. If you want to make your creatures uncounterable, try Gaea's Herald or Prowling Serpopard or Surrak Dragonclaw
1 week ago
Alright buddy other things that I believe would be good in the deck are below.
I’d recommend about 36 lands to get started as most of these creatures need a lot. Haven’t looked at utility lands yet though.
3 weeks ago
I would say probably run a lot of stuff that hates on multiple Mana producing things. What goodair suggested, but also think graveyard hate (make them reconsider discarding cards if they'll need them), Vexing Shusher / Leyline of Lifeforce / Prowling Serpopard if you're running lots of creatures and also Megrim and other self discard hate enchantments. You can also top that off with targeted discard spells like Thoughtseize , Duress , etc and make sure they don't have the right converted Mana cost to counter your next move.
It also depends on what colors you're running. Like each color will have it's own answers obviously.
4 weeks ago
I’d actually say you overcosted it by a fair amount.
I’d start by comparing it to a few cards that already exist.
The closest approximation to your card I know of is Vexing Shusher . It can’t be countered and at 1 mana a piece it protects your other spells. Your version is an artifact instead of a creature making it slightly harder to remove though artifacts are probably the second easiest permanent to deal with. But your sphere is capable of being countered. Yours is also a legendary which further hinders it. There’s also the issue of it entering tapped which means that it won’t be useful for another turn at best. You were nice enough to give it another ability but not one that seems to justify the extra cost.
Other cards to compare to.
Prowling Serpopard is a bit more restricted in what it protects but cannot be countered itself which is a huge upside. It also doesn’t make the spell cost any extra. It being on an above curve body is also quite nice.
Sphinx of the Final Word in the same mana cost range as your spell but the Sphinx can’t be countered and has hexproof on top of being a 5/5 flyer. Only draw back is that the counter protection only protects instants and sorcerers but that’s not the worst draw back for the deck that might want something like this card.
Teferi, Time Raveler : It’s a 3 drop that prevents counterspells and more. It’s also a planeswalker which has plenty more upsides to it. It’s not the best planeswalker but it certainly does the job you’re looking to do.
Teferi, Mage of Zhalfir : Prevents counterspells. Has flash. Your other creatures have flash. Overall great card and it does all of that for 4 mana.
I would say that the effect your are trying to have seems to be far cheaper than you’d think. Also almost every version has the counter protection for free with the exception of vexing shusher which only has to pay after the opponent tries to counter your spell. If I had to put a cost to the artifact you have as written I’d say it’s more in line with a great 2 drop or a meh 3 drop.
1 month ago
Shared Summons is a really interesting card, although it would be a bit rough to have it in your opening hand and the only way to tutor for it is if you are also running Mystical Tutor . Casting it main phase turn 4 strikes me as being risky in a lot of situations because it's a lot of mana for Animar to invest in one spell. That being said, the ability to tutor for two creatures with just one card makes it really tempting, even at 5 CMC. Since I also run Kiki combo, I essentially have two viable 2 creature combos I could go for.
I think that Shared Summons is going to be one of those cards where its effectiveness will heavily depend on board assessment. It's very useful for helping to work around drawing aggro from your opponents, giving Animar a very rare instant speed means of maintaining combo building momentum while hiding your progress from your opponents until the last moment. This means you can leave yourself with a less threatening board so that your opponents might see each other as better targets of their counters and removal. Animar is already pretty good at having a board state that looks like it isn't ready to do anything, and then exploding the following turn. Shared Summons plays into that aspect of the deck really well. It is also a card that could easily be used to bait out counters since the opponents won't know if not countering the spell means that you will get something like Spellskite or Prowling Serpopard to protect what you want to do the following turn.
It's a strong card, certainly, and offers some advantages in areas where Animar is lacking. Off hand though, I think that the card will contribute more to turn 5 kills than turn 4. Whether that is good enough or not might be situational to the other decks that get played in your local meta.
1 month ago
1x Oran-Rief, the Vastwood 1x Okina, Temple to the Grandfathers 1x Mosswort Bridge 1x Adaptive Automaton 1x Obelisk of Urd 1x Emerald Medallion 1x Forebear's Blade 1x Konda's Banner 1x Guardian Project 1x Shamanic Revelation 1x Overwhelming Stampede 1x Konda's Banner 1x Vanquisher's Banner 1x Vivien Reid 1x Vivien, Champion of the Wilds 1x Selvala, Heart of the Wilds 1x Cultivate 1x Kodama's Reach 1x Zendikar Resurgent 1x Seedborn Muse 1x Chord of Calling 1x Garruk Wildspeaker 1x Thunderfoot Baloth 1x Vizier of the Menagerie 1x Prowling Serpopard 1x Beast Whisperer 1x Shaman of Forgotten Ways 1x Eldritch Evolution
1 month ago
While you are right that Gut Shot is less impactful than most of the board, it's not strictly worse than Dismember since it allows you to curve out while still having some interaction vs opponents that are playing important utility creatures like mana dorks. Can make a world of difference in certain match-ups like elves or sometimes vs affinity. I was turned on to the card by someone else (some pro player/streamer back a year or two ago). I was never a big fan of the card prior to that. But, yea, cards that allow you to still use all your mana AND curve out while still disrupting the opponent work exceptionally well in decks like stompy or little zoo, etc. The random reach is just icing.
However, I do agree with you that it's probably the least impactful (certainly least sexy) of the cards in the board I used up above. I've noticed the meta (both local and online) is quite different than when I last played a lot back in 2016-ish and I haven't been getting as much use out of the card as I once did. I actually don't have it in my paper deck atm. It is replaced by a Prey Upon , but that is only because I do not have a 3rd Dismember. A lot of this is due to how often I run into UR Phoenix and specifically Thing in the Ice Flip.
Thanks for the suggestions. I mentioned Garruk's Companion in the description. I see why some people run it in the super aggressive versions but I feel the extra health on Tusker, esp for evolving Experiment One's but also just for allowing me to attack into more creatures and working better when you have Rancor on the card just makes it a more effective creature overall. I do see why some people still like and run the card, though.
Although I have not mentioned much here, you will see that just the other day I discussed many of your points/suggestions on this deck's comments section - Lushy bushy (as well as a few other points). I also discussed some of these same points with this deck's author - Big Green Daddies.
The ones I don't mention, from Nettle Sentinel down, I believe are not impactful enough to be run in a competitive Stompy list atm. Similar cards would be Prowling Serpopard , Great Sable Stag , Witchstalker , etc. (although these are all 3-mana examples). I believe the modern green Stompy list is just too tight to include cards like that anymore, esp now that Dryad Militant is almost required and we're gonna want at least 2 (probably 3, or even 4 for some people) Collector Ouphe in the board.
Thank you for your comment!
1 month ago
Hey everyone! Sorry for my absence. I am currently deployed in the Middle-East, and I didn’t bring this deck with me (didn’t want the sand to destroy it..). However, I want to be more active from now on with replying to the comments and stuff. There has been quite a dry-spill with new cards for a while, but we have quite a few new goodies to look at now! (More on that in a bit).
GeminiSpartanX, Guerte, Dankey, Sylvanrush BlackShads, Wurmlover: As you can tell by this list, it seems like a ton of your metas deal with quite a few blue players. I guess I have been blessed enough to not really have that problem in my meta. Most people I play with (which is a good pool of 20+ people) are not really fond of blue as a primary color, so counterspells are pretty rare for me. However, I realize I am the exception here, so I decided to add a section of the Primer dedicated to “Anti-Blue”. This also got me thinking that I should add an “Anti-Artifact” and “Anti-Enchantment” sections too. I hope that you guys are excited about this! It will be part of my v3.4 update in the next couple days. I want to get your opinion first before I post the update. Ill list what I can think of myself, so please let me know if you have any other ideas! (Note: There might be some repeats among the list, and please fill free to mix and match as needed.
That is what I came up with so far, please let me know if you have any other ideas!
Ripwater: Welcome the the Om_rath family! (sorry for the 3 month delayed welcome…). I’m glad you like the decklist! It’s cool you are building it with the pricy stuff first, most do it the other way around lol. Are you done building yet? I don’t know how your games have gone so far, but I win in a few different ways. The two most common methods are through attacking with a hoard of tokens, or sacking tokens to burn everyone to death. Better yet, Where Ancients Tread and Warstorm Surge are the most effective way to burn. However, Purphoros, God of the Forge , Craterhoof Behemoth , Akroma's Memorial and Genesis Wave are all great win-cons too!
I am not a fan of three card combos, even more so when one of the pieces are not the commander itself. The expectation is when each piece of the combo are great in the deck by themselves anyway. The problem with the Valakut, the Molten Pinnacle + Prismatic Omen + Scapeshift combo is that only Scapeshift is good in the deck by itself. Not enough Mountain s for Valakut, the Molten Pinnacle and Prismatic Omen is pretty useless. However Zendikar's Roil is fine in the deck!
New for some potential changes!!!
POTENTIAL ADDS (trying a new thing where I rate them 1-10)
Prismatic Vista 10/10 - Best card for EDH in years! It is right at home in Om_rath!
Wrenn and Six 8/10 - I spent a LONG time starting at this card, trying to figure out if I like it or now… Then it accord to me that it is pretty much a Ramp spell in a deck with 11 lands that sack themselves! It makes me more included to keep Evolving Wilds around.
Crop Rotation 7/10 - I have been milling over this card for a while. When I play games, I try to think to myself, “would I want Crop Rotation right now? I have realized that the answer is almost always yes. So, it is coming back. But I must fork over $100 for a stupid foil one…
Force of Vigor 7/10 - Lets be honest, this deck is with a splash of , so this spell will always be free!
Living Twister 6/10 - Out of all the cards suggested, I am the most skeptical here. The fact that it is an Elemental does not matter to me. I am curious what you all think (for those who are not playing tribal).
CHOPPING BLOCK (MAYBE!!!)
Boundless Realms – I love this card but have come to except that this deck does not really need it. I rather have a cheaper ramp spell 90% of the time.
Sylvan Awakening – A bit conditional for a wincon. Most of the time it ALMOST wins and then pissing the survivors off.
Hour of Promise – Not sure if I want to cut it. For some reason always seems so much more then !
Evolving Wilds – IDK…
Please let me know what you think about these potential changes!!!
: I am not a fan of Nissa, Who Shakes the World in this deck. I think it is generally fine, but not worth a slot overall.
It was good to finally catch up with you guys. I am really looking forward to what all of you think about some if my thoughts. Quite a bit going on here, but it is an exciting time to be an Om_rath player!
Prowling Serpopard occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%