Prowling Serpopard

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Prowling Serpopard

Creature — Cat

Prowling Serpopard can't be countered.

Creature spells you control can't be countered.

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Prowling Serpopard Discussion

Sh1ftyL0ck3 on **Help Wanted** Mono- Beatdown Standard

2 weeks ago

Main Board

Cuts

Aggressive Mammoth: A new card in m19, Goreclaw, Terror of Qal Sisma does this cheaper and does more. (Cut)

Bristling Hydra: You only get on use out of it per play, it doesn't do anything upon entering the battlefield, and it doesn't have trample. (Cut all)

Merfolk Branchwalker: A decent body, but a stompy deck prefers ramping into large creatures as fast as possible. With Llanowar Elves, this usually means skipping your Two-drop to play an early Three-drop. (Cut all)

Prowling Serpopard: While good, these only shine situationally when in a control match-up. They're still fantastic Three-drops, but are less good against control. Just in case, keep some in the main and some in the side board. (Cut 2)

Shalai, Voice of Plenty: While it is a good card, only having one in the deck isn't worth it. It doesn't slow removal/control decks (one kill spell that's would already be going there is all it takes) and it's too slow against agro decks.

Sunpetal Grove: With cutting the only white card, it, makes sense to cut the white lands, too. (Cut all)

Untamed Kavu: There are plenty of better creatures you can play on Two mana, and if you have Five, chances are you'll want to be casting something bigger and/or better (i.e Gigantosaurus, Ghalta, Primal Hunger, multiple things to trigger Rhonas's Monument, etc.) (Cut all)

Additions

Goreclaw, Terror of Qal Sisma: The aformentioned big bear and better mammoth. She'll cheapen some of your things, but the second ability will be more useful. She'll pump up Rhonas the Indomitable, Gigantosaurus, Ghalta, Primal Hunger, Steel Leaf Champion, and herself, as well as giving trample to those who don't have it. (Add 2)

Druid of the Cowl: A Two drop that can act as a blocker against early agro, it'll also help ramp you into your big stuff sooner than just Llanowar Elves. (Add 3)

Lifecrafter's Bestiary: A green decks usual down fall is losing to card advantage in the late game, but this artifact allows you to control what you draw throughout the entire game and add to your draws. This should definitely be a Four-of. (Add 1 more)

Carnage Tyrant: If you want a powerful and stompy issue for your opponents, Carnage tyrant is what you need. It's an issue nearly impossible to deal with for opponents and sets them on a very short clock. Getting this on the board turn three or four with your ramp can be a game-ender right there. (Add 3)

Blossoming Defense: Control will still be an issue, and protecting your creatures is a must. A full playset of Blossoming Defense can stop kill spells easily, and can help get through that extra bit of damage when the game is nearly over. Make sure not to be greedy against control, as they can respond by killing your target before it gets the hexproof. (Add 2)

Hashep Oasis: With cards like Steel Leaf Champion, Gigantosaurus and Llanowar Elves, you'll need access to the green mana, but shooting yourself for it isn't what you always want to be doing. That being said, the third ability is a decent mana sink late game if you got no cards, so I'd run Two-of (Add 1)

Forest: This deck doesn't want to play slow, so plain old basics will be some of the best options for you. (Add 4)

Sideboard

Cuts

Shalai, Voice of Plenty: Since the white is cut out of the deck, it would need to come out of the sideboard as well. (Cut all)

Gaea's Blessing: Graveyard decks aren't very powerful in this format, and Gaea's Blessing doesn't actually get rid of the card. If it becomes necessary, Deathgorge Scavenger will work to both actually remove graveyard-based threats, as well as work with you strategy of smashing face. (Cut all)

Additions

Prowling Serpopard: These are the ones coming out of the main deck. They work best in control match-ups, and those are the best times to bring these back in. (Add 2)

Scaled Behemoth: Just in case the control match-ups tend to be a bit too kill-y, some hexproof never hurts. (Add 2)

Shapers' Sanctuary: For if you really don't like control. While not hexproof, kill and burn spells from your opponents turn into card draw for you, effectively punishing them for playing their deck. (Add Two)

Conclusion/Advice

You'll want to have at least One Llanowar Elves or Druid of the Cowl in your starting hand, probably three lands, and some nice things to play early. Some of the better things would be Lifecrafter's Bestiary or Rhonas the Indomitable, or you could continue to ramp into larger things by playing a second Elf.

I hope this works for you, and I hope these suggestions help!

tldr: play bigger things faster

EsperHanuman on Green Deck Wins

2 weeks ago

Hi.. I like your build.. my modifications would be:

Replace Nature's Way with Ancient Animus

Trim 1 Gigantosaurus to 3

Remove Vivien

Adding extra Vine Mare

Adding extra Goreclaw, Terror of Qal Sisma

Adding extra Carnage Tyrant

In sideboard I will consider Ripjaw Raptor to battle Mono-Red

Like those Prowling Serpopard in sideboard

ellie-is on arcades's ultimate strategy

3 weeks ago

Asceticism might be an okay way to protect him, since you can generate enough mana with the guardians/battlements/caryatids to cast it before Arcades even lands, or right after.

Alternatively you could look into ways to bring him back from the graveyard, or running something like Prowling Serpopard against counterspell-heavy decks. These might be better suited for a sideboard, but when you get to build one, you should probably build it with protecting Arcades in mind, even if the main deck lacks such answers.

Dispel is also useful and can be ruin maindeck, as for one more mana you can shut down most removal and counterspells.

Snogglesworth on Triple X Rated

1 month ago

I found some good budget options to these two, while not nearly as good they don't break the wallet. Autumn's Veil, Gaea's Herald, Insist, Leyline of Lifeforce, Overmaster and Prowling Serpopard.

Torekai92 on The Predator of Predators

1 month ago

If you are worried about counterspells here are some options that could help:

As a web dev myself, love the css and dig the music :) +1 from me!

holdriz on Jurassic Gruul World

1 month ago

ChanPhoenix i don't use Deathgorge Scavenger because people here at MTG Storage that i play don't have more The Scarab God decks, but i'll keep in mind to test Prowling Serpopard. Thanks!

WariZz on Baneslayer

1 month ago

Would you consider Prowling Serpopard in the side board ? I played it and it performed well against UW Control by getting you free to cast your creatures and Shalai, Voice of Plenty which assures you a great defense.

AztecNoir on Dinosaur Rampage

1 month ago

In my Gishath deck I run Vizier of the Menagerie and Prowling Serpopard not exactly tribal but they help with getting your dinos out on the field. Helm of the Host is also good to have, whether attached to Gishath, Sun's Avatar or Etali, Primal Storm is always a fun time.

As for mana ramp I run the monuments from Amonkhet: Hazoret's Monument Oketra's Monument and Rhonas's Monument. Perhaps not the best, but at least they help reduce mana cost and Commander Tax.

There is also an argument to be made for Xenagos, God of Revels for all your Gishath trigger needs.

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