Creature — Elemental Knight
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
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|Commander / EDH||Legal|
Ashenmoor Liege Discussion
4 months ago
Hey, really appreciate your feedback.
Lot of your suggestions are excellent options I've completely overlooked. I had a Boros Charm already, so I've switched that with the Mace of the Valiant. Hadn't even looked at the sword options as thought they were all prohibitively expensive but Sword of Sinew and Steel looks like a great fit for the artifact removal. Will swap it out for Forebear's Blade once I get the card. Open the Armory is definitely a good shout too, have ordered but not yet decided what to swap for it. Finally will also pick up the suggested Buried Ruin for the utility benefits, swapping for a Mountain most likely.
Actually have a Kindred Dominance already, but the high mana cost puts me off as it might sit as a dead card a lot of the time as I'm not sure how deck ramp feels yet. It would certainly help with finishing games off though.
Not so sure on Ashenmoor Liege as many of the knights are white. Likewise, going to give the Haakon, Stromgald Scourge + Dauntless Bodyguard a miss as not sure how to go about getting Haakon into the graveyard easily.
Deck gets its first outing on Tuesday, looking forward to seeing how it plays out.
Thanks again for your thoughts!
4 months ago
Love the deck a ton!
Creature suggestions: Ashenmoor Liege - Sort of tribal card, really powerful
Bloodcrazed Paladin - Not sure how good it is but in theory, after a large boardwipe...
If I had anything to suggest, it is that there is maybe not enough removal. So here as a few suggestions that I think you would find useful.
Kindred Dominance - great boardwipe option in tribal. Boros Charm/Rakdos Charm these have plenty of utility since they have multiple options. Boros Charm is prtection from boardwipe and a finisher with the double strike mode. Rakdos Charm works against graveyard decks, destroys a problematic artifact, or punishes go wide decks. Sword of Sinew and Steel - All around great card but also serves as recurring removal!
Other: Buried Ruin - Utility land, gets your artifacts that have been destroyed. Open the Armory - functions as any of your equipment but is flexible ~ you can tutor for lands if you get Sword of the Animist or tutor for protection Swiftfoot Boots or even your removal equipment Argentum Armor.
I hope you found these suggestions insightful and helpful! +1
4 months ago
5 months ago
As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.
I will abstain from mana-base suggestions, for I don't know the deck's potential budget.
I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.
There are some cards I am unsure of.
A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.
Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.
Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.
Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.
For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.
As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate
That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.
May fortune be with you!
5 months ago
Vial Smasher the Fierce is a goblin and could help throw some extra damage around. Mirage Mirror is great in any deck. Some anthems like Obelisk of Urd , Konda's Banner , The Immortal Sun and War Horn or even Ashenmoor Liege , Shared Animosity might help out the small bodied goblins. A couple lands worth considering are Rogue's Passage and Rakdos Carnarium . Legion Warboss should be slotted in as well as Warren Instigator . Goblin Smuggler and cards like Rogue's Passage and Suspicious Bookcase would be good at forcing some damage through. With that said Blood Mist should be in your list. Treasure Nabber ? Goblin War Cry ?
Goblins are small by themselves. So I think your best bet is gonna be anthems, buffs and combat tricks.
9 months ago
Braux, Deadgame's Champion
Legendary Creature - Minotaur Warrior
When Braux, Deadgame's Champion enters the battlefield you may have it fight any number of target creatures you don't control. If he survives, put two +1/+1 counters on it for each creature it destroyed.
"I've fell Angels, Sphinx, Demons, Dragons and Hydra. Take your shot."
I'd like to expand on him in here. See, there's a lot of anthems you have access to within Jund. Bad Moon , Creakwood Liege , Rageblood Shaman , Felhide Petrifier , Paragon of Eternal Wilds , Boartusk Liege , Ashenmoor Liege , Eldrazi Monument , etc. You can get him to insane levels of P/T. You also can make him Indestructible with spells such as Heroic Intervention or if you use Brass Squire to attach an artifact such as Darksteel Plate onto him in response to the Fight trigger. If nothing else, he's a supremely powerful boardwipe if you want to just pick off a bunch of things for or mana, which honestly isn't that bad. You maintain your own boardstate while destroying key pieces of everyone else's.
Since I sort of literally copy/pasta'd this, I'm reissuing the wildcard challenge.
1 year ago
1 year ago
I would also suggest taking out Bloodcrazed Paladin unless you have ways to consistently sac creatures as otherwise you're playing 2 for a 1/1 and Bloodsworn Steward , as it only affects your Commander and there are better ways or creatures to put in, instead of it. Such as Ashenmoor Liege or any of my other above-suggested creatures.