Jar of Eyeballs

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Jar of Eyeballs

Artifact

Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.

{{3}}, {{T}}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.

Jar of Eyeballs Discussion

SamuelYrogerg on Teysa’s Orzhov

4 months ago

I'm pretty new to magic (have never played modern) but was looking at making a deck like this. Would Jar of Eyeballs be a good card draw solution?

Abzkaban on Necromonicon: Queen of the Aristocrats

6 months ago

hkhssweiss

Yeah I haven't been too impressed with Jar of Eyeballs . Straight up card draw is faster and free in most cases. Spawning Pit I'm still on the fence about. I've built a few good board states with it out since I could keep removing the counters to put more tokens out. Hell's Caretaker and Kaya's Wrath are basically budget cards for their functions. I'll see if I can replace them without upping the budget too much.

Oversold Cemetery and Carnival of Souls are good ideas. I forgot about Carnival, and I wasn't aware of Cemetery. That might replace Caretaker now that I think about it.

Thanks for taking a look! Currently I'm wondering if I'm running enough control to actually control the board. I'm also trying to make sure I can bounce back from board wipes. Considering the nature of a deck like this, board wipes shouldn't scare me. I want things to die. I just want to make sure I have enough in my toolbox to bring things back in good time when they happen. Living Death is probably the most instant form of recovery there.

hkhssweiss on Necromonicon: Queen of the Aristocrats

6 months ago

Abzkaban

The weakest cards I see so far are:

You can probably cut some of the higher CMC cards to go more of a control route. Anointed Procession is actually a trap card, but some people like it I actually don't since there are other ways to make a multitude of tokens. Oversold Cemetery might also be good and can be considered. Carnival of Souls is also something to be considered.

What do you think so far?

succeeddamnyou on Death, Death and taxes

6 months ago

Massacre Wurm Gets double triggers, (so does anything which triggers when your opponents stuff dies), you can make them lose 4 life for each thing you kill.

Black Market Double payout, amazing value!

Butcher of Malakir Grave Pact on a stick.

Dark Prophecy Skullclamp for everyone? This looks too good not to run.

Demon of Dark Schemes Yeah it's energy weirdness but for every two things that die you can reanimate any one guy from any graveyard, it's probably the only stand alone energy card worth running anywhere, but it seems especially spicy here.

Jar of Eyeballs Bit of a joke, double eyeballs.

Mimic Vat Whilst you skip any death triggers from imprinting something on it, the token it makes does die on the end step, jam a Kokusho, the Evening Star onto this and drain for days. Also can imprint your opponents things.

Revel in Riches Gives double treasures, also works with Smothering Tithe for even faster wins

Wound Reflection hurts real bad.

Vindictive Lich Powerful effect to double up, also can be fed to Skullclamp

Yahenni, Undying Partisan an Indestructible sac outlet.

BlueBat93 on Queen of the Orzhov [[Teysa Karlov Combo Build]]

7 months ago

Xynarth: Actually I just skipped the sacrifice part... dammit, I was already so excited about getting 5/5s all day long. I put in Yahenni, Undying Partisan. It's really hard to choose between Jar of Eyeballs and Shadows of the Past. I am also constantly thinking about Nether Traitor. Hundred cards are just not enough T_T I just want some more spots...

Maybe I should just take out the Revel in Riches-package? Although it's a very fun win condition and might help you win games in stuck situations...

Xynarth on Queen of the Orzhov [[Teysa Karlov Combo Build]]

7 months ago

I like the Quest, but it needs to be sacrificed after removing the three counters, sadly. There are a few sac weenies in white that would allow to fetch it back from the graveyard, but I don't know...

Instead, I'd put in something like Yahenni, Undying Partisan. Triggers with Teysa, has synergy through his sac indestructibility, and will eventually become quite monstrous (if that's the plan behind the 5/5).

Also considering you have 6-7 humans, maybe you could run Xathrid Necromancer. I know it's not really great, but still. Same for Disciple of Bolas to get some more card draw and Shadows of the Past is great value (I'd run either it or the Jar of Eyeballs that I mentioned before). Just remember that it's "Scry 1" twice and not "Scry 2" . People in my playgroup forget sometimes, hehe

PS

I know these are a looooot of suggestions being thrown at you left and right, sorry about that. I'm just in a really big deck building/experimenting mood lately!

Xynarth on Queen of the Orzhov [[Teysa Karlov Combo Build]]

7 months ago

BlueBat93 I think it's the right call to remove the lifegain aspect, since there are no double triggers on them.

If ever you go that route again, I would recommend Deathgreeter instead, and Moonlit Wake.

As for Blood Artist, he's alright. But even with Teysa, you 'only' target two players. It could still be good though with the right engine on the board.

Some more cards I think are interesting:

Mana: Black Market (absolute must, I find), Pawn of Ulamog (non-token though..)

Token generators: Flesh Carver, Hangarback Walker, Lightning Coils, Ogre Slumlord, Requiem Angel, Hallowed Spiritkeeper, Spawning Pit (sac outlet that allows you to rebuild somewhat)

I mostly highlighted the generate X tokens since you'll be doubling your token generation. If put alongside Anointed Procession, you're quadrupling your creature count.

Recursion: Gift of Immortality. Cauldron of Souls, Nether Traitor (another Reassembling Skeleton almost), Mimic Vat (allows you to disrupt your opponents as well as enables some shenanigans on your own board), Lifeline (another must, I find, considering your deck prioritizes things dying as much as possible)

Card advantage: Jar of Eyeballs, Gate to the Afterlife, Inheritance

The 'must-adds' in my book are Black Market, Nether Traitor, Gift of Immortality and Lifeline though. The rest are food for thought mostly :)

Hope you're having fun, Aristocrats is always hilarious fun to play ^__^

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Jar of Eyeballs occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%