|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
|Dark Ascension (DKA)||Rare|
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Jar of Eyeballs
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
3, T, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
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Jar of Eyeballs Discussion
2 weeks ago
Hello all. I'm here to eat.. er.. pick your brains about fun support cards to throw in with a zombie build. Doesn't have to be top notch. I'm thinking along the lines of
Brain in a Jar
Jar of Eyeballs
What kind of spells can you think of that would be fun to cast on a halloween night of spooky spell casting?
(This is for AINT NO PARTY like an UNDEAD party... -casual play-)
1 month ago
All of the following suggestions are purely pirate-themed, not actual usefulness.
Gamble Favorite pastime I hear
Reassembling Skeleton Pirates always have a few skeletons around
Expedition Map need to know where we're going
Jar of Eyeballs in case we lose one
2 months ago
I just checked out your deck Ruthless Vengeance and it looks like a lot of fun, I used to run an deck similar to it: Ghave, Spore Farmer (Retired), perhaps there are some ideas there that you might enjoy?
2 months ago
I appreciate your comment.
To be completely honest with you, Aetherworks Marvel really isn't that good of a card in a creature based sac deck. Though, that's certainly not to say it is an awful card.
But as you can see I am already running Jar of Eyeballs, which is strictly better in a creature based sac deck.
And to be completely honest, even now I am considering cutting Jar of Eyeballs as it is almost slow for the deck.
Aetherworks Marvel Vs. Jar of Eyeballs
- Jar of Eyeballs costs less to cast.
- Jar of Eyeballs gets two counters per creature death, meaning it will be twice as fast to trigger (or have twice the value!).
- Aetherworks Marvel can only ever look at the top 6 cards of your library.
- Despite Aetherworks Marvel triggering off all permanents, if any of the Non-Creature Permanents in this deck are being destroyed... there is a problem.
- Despite Aetherworks Marvel casting the card for free, the main premise of this deck is to have control over what you are casting, and more importantly when you are casting it; It is better to have the reliability of having the card in your hand than having the card cast on the trigger.
Aetherworks Marvel is more appropriate in an artifact combo sac deck. It is also more appropriate in a modern or standard format where you have higher statistical probability of getting the card you are searching for in the top six cards of your library.
I am sure this may just be seen as a personal preference of mine, but again, like I said; I almost don't even see a place for Jar of Eyeballs anymore.
Thanks again for your time, and your comment.
2 months ago
A few more suggestions/questions. What do you think of Flayer of the Hatebound? True it doesn't shine without lots of recursion but the whole fling, trigger, burn and fling again is cute. Also Deathrender and Scythe of the Wretched seem like good equipment for Brion and friends. Jar of Eyeballs could be a decent way to do a little digging, thoughts? Finally they've got quite the mana costs but Stalking Vengeance and Vicious Shadows are pretty intriguing.
4 months ago
Hey thanks ElementalEd! I was hoping I'd have enough tap effects to stave off getting killed before I can pull of some of the 3+ card combos (Like 7 mana, Spine of Ish Sah, Priest of Yawgmoth, Mirran Spy, with a Disciple of the Vault and/or Altar of the Brood in play, being the most mana intensive combo) but yea, Reconnaissance was one I was not aware of, thanks! Also, spitting out annoying blockers with Nuisance Engine and Myr Propagator, killing with Kiku, Night's Flower, "sort-of-tutoring" with Jar of Eyeballs, Citanul Flute & Merchant's Dockhand are other reasons I have all those tap effects. As for straight up tutors.. I haven't decided yet if they're really needed, but will if they are. I do have a Trophy Mage in there though for digging up some useful artifacts.Arcum Dagsson and Master Transmuter are on my wish list atm, and I will eventually be trading out for more Inspired effects as this deck develops. Muzzio, Visionary Architect looks really groovy, too. Might have to get one. Lol, Caltrops. It's a great card, but is there a Sydri deck without it? I'll put it in when I get one. Probably, lol. With Sydri, Galvanic Genius effects, Kusari-Gama & Thornbite Staff & almost any other card in here will take care of early aggro..along with her effects & Liquimetal Coating to stave off early land drops in case I need to get rude..
There really is a ton going on with this deck, it kind of almost HAS to be played to see it all. Thinking of pulling the 7-8 mill effects though. It does play fairly defensively, but it's answers are usually to kill, exile, remove, or plain just give things Defender to just about anything..if I can get it moving fast enough.
AND, I just realized I should've put all this in the description, lol.
Thanks for checking out my deck though, feedback is always groovy. :)
5 months ago
Hey mahbucket, great suggestion of the Jar of Eyeballs, I'll put it into this deck the first chance I get. In your deck - albeit not budget - I like the addition of the teasing Chimney Imp: not too powerful or annoying, just a little bastard in this deck :-)
6 months ago
Dig the budget Shirei, have you considered Jar of Eyeballs? It works quite well in the more artifact centered shirei deck i'm making: The recursion life, with a tweest, it can get ridiculous at times having near 30 eyeball counters on it, it's basically a tutor! Slate of Ancestry is an interesting add, its giving me some ideas...