Gruul War Chant

Gruul War Chant

Enchantment

Each attacking creature you control gets +1/+0 and can't be blocked except by 2 or more creatures.

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Trade

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Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Dragon's Maze (DGM) Uncommon

Combos Browse all

Legality

Format Legality
Commander / EDH Legal
Highlander Legal
Pioneer Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Block Constructed Legal
Unformat Legal
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal
Penny Dreadful Legal

Gruul War Chant occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Gruul War Chant Discussion

Steelspike on Good cheap staples to pick ...

2 weeks ago

Also, if you're running Gruul, or any deck that runs R/G in it, Gruul War Chant with Familiar Ground is godamn hilarious.

Also, Lifeline with Leyline of the Void. Lifeline has been errata'd to apply to all players' yards.

Bottled Cloister with Ensnaring Bridge means only you can attack, if you want.

Norn's Annex and Angel of Jubilation if your opponents aren't playing W... At least, I think this works...

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

3 weeks ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

floopthepig on Snakes need wheels, they don’t have feet *Primer*

3 weeks ago

Just came back from playing afew xyris games. Phyrexian Altar > Temple Bell > xyris . sac snakes for a 3 drop wheel was a nice play. if you can think of something more efficient let me know.

I find cards that double card draw over doubling tokens seemed more powerful. Psychic Possession or Elemental Bond

Personally i think Azusa, Lost but Seeking is better then the dryad, personally would prefer the land drops over mana fixing.

would use the talismans over the chromatic lantern and thought vessel. kinda feel that mana fixing is better left for land base

Gruul War Chant isnt as explosive as other cards, but i feel the menace is underrated

Seshiro the Anointed looks cool but i kind of feel its just a weaker createrhoof. and even if you figure to keep seshiro i kinda of feel cards like this could benefit from Natural Order being basically gg with enough snakes.

Lotus Cobra

Mission Briefing is a serious contender for being better then snapcaster mage in this deck, i kind of like the surveil for consistency over a body in this format.

griffstick on

3 months ago

BlurredRain

Rhythm of the Wild seems a bit redundant giving hastet a creature that's gonna get haste from my cmdr anyway. The plus 1 plus 1 counter is useless. I'd rather play Gruul War Chant

The can't be countered part though hmm. I need more games to see if that's a problem

FateController17 on Revenge of The Fat Ones

4 months ago

triproberts12 thank you. I appreciate the feedback. I'll be adding to the maybeboard soon! I like Leyline of Lifeforce, Gruul War Chant, and both counters. I'll probably find some places to fit them in. If you have any more ideas, feel free to tell me.

triproberts12 on Revenge of The Fat Ones

4 months ago

I'm not big on singular fatties, preferring cards like Rampaging Baloths that make a sizable crowd sporting dad bod. Still, if you're having trouble with Wraths, evasion, and counters, you have plenty of options:

For Wraths: Heroic Intervention (so $, but so good!) and Wrap in Vigor (less $, but does get around anti protection tech like Shadowspear, but if your meta sees more Wraths with the "cannot regenerate" clause, not so good)

For Counters: Veil of Summer (only going to get more expensive, invest now!), Leyline of Lifeforce, or Prowling Serpopard would be well-suited to this deck.

For Evasion: Gruul War Chant, Goblin War Drums, Pyreheart Wolf, Bellowing Tanglewurm, Angel's Trumpet, Fumiko the Lowblood, Avatar of Slaughter, Warmonger Hellkite, Grand Melee, and Trove of Temptation are all options.

pmansmoney on Lions and Tokens and Bears, Oh My

5 months ago

Hey hey dawg!

There are just so many ways you could go about this! I have no idea if I'm doing the right thing here but here are a few ideas

Return of the Wildspeaker --> out -- I just dont think this card is very good in general. You dont have a ton of big creatures and +3/+3 isn't that exciting. Would rather play Harmonize which is unconditional.

Austere Command --> maybeboard -- This could be wrong, but I was looking for cards to cut and felt like an expensive wrath wasn't exactly where your deck wanted to be.

Keeper of Fables --> maybeboard -- I mean I get it that you can potentially draw up to 3 cards a turn, but its just so meh.

Greater Auramancy --> Maybeboard -- I was considering this cuz I think there's potential for a strong enchantments theme. Opted for Sterling Grove instead because it also tutors but this is here just as a consideration.

Archon of Absolution --> maybeboard -- Its on theme but I don't think its taxing enough right? maybe I'm crazy and this is exactly what you want cuz you can trigger goad with your commander?? but its 4 mana as well idk I just took it out cuz its floor is very low.

Kinjalli's Sunwing --> out -- Not sure why this card was in here to begin with, I mean you aren't granting mass haste or anything and the whole idea is you're goading people so few people are gonna have blockers, plus plenty of your is evasive. I think Thalia, Heretic Cathar feels this role very well already.

Urabrask the Hidden --> maybeboard -- This card is sweet but its 5 mana.

Elspeth, Sun's Champion --> maybeboard -- Elspeth feels a little out of place.

Beast Whisperer --> maybeboard -- Not into this as a reliable form of card draw.

Soltari Champion --> out -- I get the idea, you're trying to trigger goad, but isn't this card just bad? a 3 mana unblockable with battlecry doesn't seem particularly playable.

Archangel of Tithes --> maybeboard -- it was hard for me to cut this but in the end the triple white and its low impact made decide to ditch it and keep Windborn Muse instead.

Gruul War Chant --> out -- This card is just way too low impact for 4 mana.

Privileged Position --> maybeboard -- this like Greater Auramancy was an idea if you went more enchantment heavy but I ended up feeling 5 mana was just too steep.

Sunblast Angel --> Maybeboard -- I get the idea cuz everyone is attacking and tapped but meh.

Dryad Sophisticate --> out -- I don't think unblockable 2/1 are good enough even if they do trigger marisi. I like the idea of playing evasive hatebears or something. Maybe I'm just way off base with this deck haha

Arcane Signet --> out -- you don't need this, you're in green! Plus I want to try and add Collector Ouphe!

The Great Henge --> maybeboard -- this card is sweet and super pwoerful but you got a bunch of dorky 2/2s and stuff this thing is gonna routinely cost you like 7 mana and at that point wouldn't you just play Zendikar Resurgent? (I didn't put zendikar resurgent in though but if you want an effect like henge, I think I'd go with resurgent)

Druids' Repository --> main -- Idk! this seems cool and fun!! All your creatures become mana dorks cuz they'll be attacking anyway! Seems p good! Also if you make a bunch of 1/1 tokens with Tempt with Vengeance and Sylvan Offering you make a bunch of mana when they attack!

Skullclamp --> main -- I think because stuff like Varchild, Betrayer of Kjeldor plus having a bunch of stuff that might end up dying this'll draw you a lot of cards. Plus if you play Tempt with Vengeance and Sylvan Offering its bonkers!!

Insurrection --> main -- Its a sweet win condition!!

Varchild, Betrayer of Kjeldor --> main -- in my view this exactly what you want to be doing!

ok wow this comment is getting long so I'm just gonna list the rest of the cards that I think should go in/out:

War's Toll -- in

Sterling Grove -- in

Sphere of Safety - in

Sylvan Offering - in

Enlightened Tutor - in

Harmonize - in

Goblin Spymaster - in

Tahngarth, First Mate - in (this one just seems fun :D totally get it if you decide not to)

Tempt with Vengeance - in

Teferi's Protection - in

Rishkar's Expertise - out

Throne of the God-Pharaoh - out

Grand Melee - maybe, for now I decided to just play war's toll but maybe neither are good enough

I've noticed you're not really doing the hatebear thing as much anymore? But if you decide to: Hushbringer and Collector Ouphe are rad!

Whew!! Can't wait to play against this in any shape or form! Hope at least some of these suggestions help!

Ravenrose on Samut Werewolf Tribal

9 months ago

I love this deck concept. Ferocity of the Wilds and Rhythm of the Wild are good additions for this deck. Fires of Yavimaya and Gruul War Chant may also be good for your deck. Beast Whisperer is a fun addition. Iroas, God of Victory and Nylea, God of the Hunt may also come in useful.

I hope this has been of some use to you

Raven Rose

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