Cindervines

Cindervines

Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

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Trade

Have (2) TheAnnihilator , GeminiSpartanX
Want (3) Cactusman , cveltri , GARlockSpiral

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cindervines occurrence in decks from the last year

Latest Decks as Commander

Cindervines Discussion

Ammonzy on Jund Elves

1 week ago

FSims81

Shocklands & fetches cost life & you dont want to be wasting life just cause you're running an unnecessary amount of shocks. Paying 2 or 3 life to get mana access adds up in most games very quickly unless you're versus a combo deck that aims to blow you out of the water in 1 huge turn. Once you have your 1 Stomping Ground or Copperline Gorge, every red source you get afterwards is pointless.

If the deck was more invested in , I would understand your point. However only 3 cards in the deck require 1 and Cindervines from the sideboard. There are 4 copies of Shaman of the Pack where as Rhythm of the Wild is 3, hence why gets more dedication. Obviously you mulligan if you see you have like, 2 copies of Rhythm of the Wild and a Forest.

Rhythm of the Wild is not the cornerstone of the deck but gives it the opportunity to explode where and elf decks cant.

abbatromebone on Temur midrange ramp

1 week ago
  • That tutor is amazing run as many as you can. Not only does it find the creature it puts it on the battlefield. You can alos use creatures to help cast the spell (they don't have to be mana dorks).
  • Unless the indestructible part is happening a lot there are much better spells to run Lightning Bolt Lava Spike Searing Blaze Rift Bolt and Skewer the Critics all come to mind. Cindervines might be better than Destructive Revelry. And running one copy isnt that amazing.
  • I feel its important here to talk about sideboards (SB for short). You can 15 cards outside your normal deck to bring in against certain match ups (techinally after the first game in a round of 3, with friends i let them side board right away). That is where you want to put all of your situational cards for certain decks.
  • Cut Blasphemous Act. There 2 main reasons 1) it kills your big dudes you are ramping to as well as your mana dorks 2) if you are that far behind you've probably already lost.
  • As for the mana base you arfe running 11 red cards 3 of which are double red. They are cards you are playing later due to the cmc so getting that 2nd red isnt as bad. You have 16 red sources which is a lot for that many cards. Looks like 14 blue soruces for 4 cards. Green is clearly fine. ( I count Sylvan Caryatid, Utopia Sprawl, Gateway Plaza and the other lands as sources. I didn't count arbor elf being it has to hit a forest). You are only running 4 non-forest cards which is fine.

Stardragon on Hi-Ho, Hi-Ho it's off to a lawsuit I go!!!

4 weeks ago

Update 2

Rework the whole thing from the ground up

Cards Cut:

Beast Whisperer

Risk Factor

Mirror March

Bonecrusher Giant

Heraldic Banner and

God-Eternal Rhonas

Cards Reduced:

Cindervines- Cut two of them

Ferocity of the Wilds- Cut two of them

Cards Added:

2 Bolt Hounds

4 Rosethorn Acolyte (Tapped Out is saying that Llanowar Elves is not standard legal)

3 Gruul Spellbreakers

2 Frenzied Arynxs

1 Terror of the Peaks

1 Questing Beast

Card that stayed:

4 Rhythm of the Wilds

2 Domri, Anarch of Bolas

2 Vivien, Champion of the Wilds

7 Seven Dwarves

1 Embercleave

and all of the lands

I wan to thank both DeinoStinkus and Flooremoji for the help, while none on deino ideas ended up making the cut ATM it may come back around to 1 or 2 of their ideas.

While this is not the final cut i hope it runs beeter than my sad excuse of an OG deck did

Flooremoji on Hi-Ho, Hi-Ho it's off to a lawsuit I go!!!

4 weeks ago

Lets see...

I was talking about Creature count for BW, you won't draw nearly enough cards to make up for it's clunkyness.

I'm not talking about giving your creatures haste, so much as playing more creatures with haste (i.e. Gruul Spellbreaker)

Probably go with +3 Land, +4 LLanowar Elves

I think that Risk Factor is really underwhelming in this format, between Uro and Krasis lots of life is being gained, it's pretty much always going to stop you from curving out with creatures because of that cost, adding to your board early game will be better and lategame it's not going to swing a lost game in your favor. However, if you want to play it or think I'm wrong go for it!

How has 4 maindeck Cindervines been doing for you?

Kazierts on Fool Moon

4 weeks ago

Very interesting build! It's quite sad that Moonmist can't transform some of the werewolves in Eldritch Moon.

I've got a few suggestions for the sideboard, if you don't mind.

  • Howlpack Resurgence is good but I think there are better options even taking budget into account. One of those options is Rhythm of the Wild which can give a more permanent boost, thanks to the +1/+1 counter, or allow you to pressure your opponent with hasty werewolves while also giving your creatures some resilience as counterspell protection.

  • Cindervines would look amazing in this deck. Not only it provides enchantment and artifact spells, but also punishes your opponents for playing some spells, which is very good given the fact that you don't want them to do so because that could transform your creatures back to their regular forms.

  • Mondronen Shaman  Flip is a similar case to Cindervines. It's a werewolf that's going to punish your opponents for casting a lot of spells, which,in theory, should allow you to have your werewolves transformed for longer.

  • Lambholt Elder  Flip can be nice once it transforms. However, Hermit of the Natterknolls  Flip can provide way more utility and discourages your opponents from casting spells on your turn.

These are just some suggestions. Let me hear what you think before giving any others.

DeinoStinkus on Draft Stories

1 month ago

I just played a draft sim where there were two GRN packs, two RNA packs, two WAR packs, and two ELD packs. I got to the second WAR pack and was running Naya aggro. Picked up a Cindervines in RNA and some other cool cards. What do I get pack 2? Nicol Bolas, Dragon-God. Followed by God-Eternal Kefnet... I quit the draft immediately. I was wondering if you had any draft stories you'd like to share!

Gleeock on What answers would you want …

1 month ago

Great topic: Game needs more punishers with upside... Sortof like Cindervines it is a removal spell + punisher.

Entropy, True Master of Time

Instant

If an opponent would take an extra turn this spell gains 'Split Second' & costs to cast. End the opponent's turn if an extra turn spell was cast this turn, the opponent's spell does not resolve.

Opponents reveal the top 10 cards of their libraries until 10 nonland cards are revealed. For any card revealed with extra/additional turns text take an additional turn after the next end step.

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