Cindervines

Cindervines

Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

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Trade

Have (2) GeminiSpartanX , Taki117
Want (1) makarzorklin

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cindervines occurrence in decks from the last year

Standard:

All decks: 0.05%

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.01%

Cindervines Discussion

Ravenrose on And The Wurms Ate Into His Brain (Atla)

2 hours ago

I wish I could give more than one +1 because I see a wacky tribal (wurms) that I have always wanted to work but they just didn't. I see Atla, who is just one of my favourite Naya Commanders. I see an enormous amount of creativity, which I believe makes or breaks a deck. I do think you need Zendikar Resurgent and Cindervines in there.

Raven Rose

TypicalTimmy on Menace Matters?

1 day ago

Currently there are 28 cards that care about or give Menace in Standard, not including what's in Ikoria.

And now we are getting This

Makes me wonder if a "Menace Matters" deck will become viable?

Splash green for Jund and you have access to Assassin's Trophy, Bedevil, Cindervines as sideboard option, even Bone Splinters if you need it.

Sort of a Jund Midrange build.

bushido_man96 on Sac Attack

2 weeks ago

I like Cindervines. Not seen it, but good synergy. From Beyond and Deranged Hermit add sac fodder.

Naksu on The Gold Standard

4 weeks ago

Hey Icbrgr.

Wild Cantor actually sacs into ANY mana, that's why it's so precious for a world of things, but I get your point. Against moon I firstly have to draw Cantor and hope to draw a Glittering Wish before he draws moon, so thats a lot of ifs, taking into account if I can predict what he's playing. After game 1 it gets slightly more likely, but still pretty optimistic.

Cindervines I really overlooked, but is imo the best option along with Hide.

Thanks for the suggestions!

Icbrgr on The Gold Standard

4 weeks ago

First things first; I love your deck! I like the theme and I really like that its an actual zoo deck instead of a midrange deck.

after reading some comments I dont think Hide / Seek will help against Blood Moon.... once Moon is resolved you will only have access to and if your able to sac Wild Cantor/Burning-Tree Emissary or put in Steward of Valeron... so Hide is out... and Seek kinda just reduces the odds of them drawing into a moon I guess?

maybe Engineered Explosives would work for a preventative...Cindervines or Destructive Revelry for options?

Gleeock on Saskia Deckbuilding Directions?

4 weeks ago

I would look at cards that promote creature play & punish/remove noncreature threats. Kambal, Consul of Allocation, Heartwood Storyteller, Ruric Thar, the Unbowed, Cindervines, Bane of Progress, any number of draw when creature enters (a large portion of those) to keep fuel in the tank. Mass enchantment/artifact removal. Then you are crapping on prison effects while winning the creature battle.

Kafka17 on Tonight We Riot // Gruul Aggro

1 month ago

Went to FNM last Friday, went 2-2, so can't complain too much. Came close in one of my games that I lost where the opponent was playing an Izzet control deck, with lots of cheap counter spells. I foolishly wasn't playing Cindervines against them otherwise I could well have clinched both rounds. But, otherwise against slower decks I am able to get in with an amazing amount of damage early on especially against opponents with low creature numbers as I easily start going quite wide with my low cost creatures.

Dreadhorde Arcanist with Collision / Colossus became my main win con since I am able to get him swinging for 9 dmg on turn 3 w/trample. Surprisingly even when I did draw my single Embercleave I never even cast it as it's cost was always just out of reach. However, this could be down with poor planning on my part as I feel like I need to be casting creatures every turn.

dingusdingo on The Korvold Monster

1 month ago

Gitrog combo layering with landsmatter and also dockside temur layering. I'm a big fan of Orcish Lumberjack and glad to see it having a great home here enabling turn 2 Korvolds easily. Also a big fan of all the sacrifice effects on the lands. Underworld Breach is nice tech, same with Cindervines. Big fan of a lot of things I'm seeing here

I would recommend peeking at Life/Death, as it fits as more reanimation for faster comboing with creatures like Gitrog or even your commander if you don't want to pay its cost with tax, but can also give massive late game fuel for Korvold by saccing lands through your creature sac outlets, pretty much as a second Squandered Resources.

Have you considered Hulk? With that many reanimation and sac outlets it can effectively serve as layering for hitting Dockside + Sabertooth or even Gitrog + Putrid Imp.

My last card to peek would be Need for Speed. It allows you to attack same turn as casting Korvold to potentially kill a player outright with commander damage. Also allows you to kill with Glint-Horn Buccaneer after you infinite mana and draw your deck, which would be helpful as another line to get a player who has hexproof or shroud against Mayhem Devil. The haste also helps your mana dorks by allowing you to storm off with Korvold draws if you are in a board position to dig. Also makes Fauna Shaman much more live

Very nice work!

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