Mina and Denn, Wildborn

Mina and Denn, Wildborn

Legendary Creature — Elf Ally

You may play an additional land on each of your turns.

, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

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Set Rarity
Oath of the Gatewatch (OGW) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mina and Denn, Wildborn occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

RG (Gruul): 1.67%

BRG (Jund): 1.03%

Mina and Denn, Wildborn Discussion

pmansmoney on Norin Naughty Nonsense - Updated Description

3 weeks ago

I would run Faithless Looting before Tormenting Voice. What are you looking for exactly?

I’m also surprised you’re not running Reforge the Soul that card is great! Much better than Magus of the Wheel I think, which you already run—though I understand magus has other synergies in your deck being a creature so definitely not suggesting you cut him but that you should run both!

I notice when we’re playing that you can sometimes run out of action and be stuck with a few lands in hand or a bunch of mana and not much to do, so it seems like a worthy inclusion. You mention you think it costs too much if you don’t miracle it and you’re right it’s definitely no Wheel of Fortune but its a powerful source of raw card advantage in red. I even run it in my Mina and Denn, Wildborn deck!

Definitely could be overrating the card though so happy to be convinced otherwise as there is a real downside to refilling your opponents hands, but since you already run magus etc, seems like it should be in there.

bushido_man96 on A Gruuling Experience

1 month ago

Ok, Profet93, here we go on some card evaluation.

Bag of Holding : I've had this card actually do good work for me. Having the mana up to activate it usually isn't a problem, and it's easy to dump a bunch of lands in a turn, get the back, and dump them again. It's fun, and I like it, so I'll probably be keeping it. That, and getting as many effects to return chunks of discarded lands to my hand is good for this deck.

Grafted Exoskeleton : I could live without it. I thought that it would help provide another quick win condition towards the end of a game, but I think a better fit would be something like Illusionist's Bracers , which would double up the activations.

Horizon Spellbomb : Most likely was put in there as a low-budget option in the original list, and could probably be upgraded. It's low CMC, gets ammo into the hand, and can draw a card to replace itself. But it's easy to live without.

Wayfarer's Bauble : Budget ramp. Could be a Sol Ring , or something else. Open to suggestions, but it's good budget ramp.

Summer Bloom : This one stays. Running this many lands, it doesn't whiff.

Rites of Spring : Open to suggestions.

Mulch : It's ok. I usually hit at least 2 lands with it, but I admit I could replace it.

Beneath the Sands : Gets one land, or draws a card, so it's never dead. But it could be better. Open to suggestions.

I do have some thoughts on adding some more draw/ramp, but I'm staying budget here, so no Exploration , Burgeoning , Oracles or that other stupid expensive elf. I'm thinking along the lines of Mina and Denn, Wildborn , Font of Mythos , Llanowar Scout , Sakura-Tribe Scout , and things like this. I do believe I will splurge for a copy of Life from the Loam .

As for card draw spells, I want to shy away from sacrificing BoBo to get the effect, since his CMC is so high to start with. Return of the Wildspeaker will be good, but more is needed. May have to get another copy of Rishkar's Expertise , and also Keen Sense . I plan on adding Creeping Renaissance , too.

These are my thoughts so far, and I'm open to other suggestions, too. Thanks for all the help!

pokey, those are good points, and worth considering, but I don't know how much I'll net land cards through his damage trigger. Wheel effects might be worth considering, though, so thank you for those suggestions!

Paeldroth on Omnath Locus of Rage VS. ...

1 month ago

I have Rage in my Roil deck. Omnath is SUPER fun when his value engine gets going. Fertilid , Mina and Denn, Wildborn , Wayward Swordtooth , etc. allow for some rapid card draw, and Conjurer's Closet can allow Omnath to deal some nasty burns.

Idk if that's Temur done right, but if it's wrong, I don't wanna be right.

rob_shifflett on Demons and Dragons and Lands, Oh My!

2 months ago

Not enough lands. 38 lands at a minimum for a LANDS strategy. While turn one dorks/rocks are strong, they lack the survivability of lands. I advise cutting any dorks that tap for a single color. The rest are self explanatory.

Cuts: Llanowar Elves Elves of Deep Shadow Fyndhorn Elves Elvish Mystic Priest of Titania Fellwar Stone Chrome Mox Lotus Petal

Adds: Mountain 2x Swamp Oracle of Mul Daya Mina and Denn, Wildborn World Shaper Courser of Kruphix Horn of Greed

Whirlwind_2100 on Blood and Sacrifice

2 months ago

Great deck! Seems to be really fun and interactive in the playtesting, but you should cut Mina and Denn, Wildborn and replace them w/ Liliana, Dreadhorde General

lagotripha on Going all in with kiora ...

3 months ago

Kiora's -1, Mystic Sanctuary , an extra turn spell, and something that bounces lands - say Mina and Denn, Wildborn or Trade Routes . Add in some Fires of Invention , Growth Spiral , etc and you've got a hell of a taking turns list. Even if the goal is just to play all the cards in your hand instead of going infinite, its a hell of an option.

TheRoaringBlaze on

3 months ago

Have you tried out Living Twister or Mina and Denn, Wildborn to try and reuse lands to trigger landfall?

dbpunk on Commander Suggestions!

4 months ago

Here's the ones I had a lot of fun with. I changed each of these into tricolor decks, so it's the dual color paired with the tricolor it corresponds with. I think any of the 20 are pretty fun and unique in their own way.

Dragonlord Ojutai / Shu Yun, the Silent Tempest extra turns/control

Grimgrin, Corpse-Born /Muldrotha the Graveside mill/grave control

Kolaghan, the Storm's Fury / Vaevictis Asmadi, the Dire goblin/dragon tribal

Mina and Denn, Wildborn / Surrak Dragonclaw cheating creatures/creature combo

Selvala, Explorer Returned / Mayael the Anima elf tribal/super ramp into creatures

Daxos the Returned / Ertai, the Corrupted enchantments and sacrifices

Meren of Clan Nel Toth / Anafenza, the Foremost sacrifices and +1/+1 counters

Rashmi, Eternities Crafter / Roon of the Hidden Realm bounce and etb abuse

Arjun, the Shifting Flame / Kess, Dissident Mage spell slinging and mass draw

Brion Stoutarm / Mathas, Fiend Seeker burn and destroy

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