Mina and Denn, Wildborn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Mina and Denn, Wildborn

Legendary Creature — Elf Ally

You may play an additional land on each of your turns.

, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Mina and Denn, Wildborn Discussion

saber4734 on Samut's Never-ending Resolve

2 weeks ago

Chhris while Mina and Denn, Wildborn would fit in the deck I already have 2 Artifacts that give trample. And honestly I think I have enough mana dorks and ramp spells to compensate for what her other ability would offer. Keeping Tithe Taker in also puts my opponents in a bind which is what I added him for. He is a possible removal but not for Mina and Denn. Thanks for your suggestion and feel free to

Chhris on Samut's Never-ending Resolve

2 weeks ago

Mina and Denn, Wildborn would be pretty good in this list.

UpperDeckerTaco on Midrange decks in combo-happy meta

1 month ago

You can definitely make Omnath, Locus of Rage competitive. I have a friend who plays it.

Ramp is your best friend. And Sac Outlets are your best friend along with some wrath effects.

Purphoros, God of the Forge works wonders in the deck, especially along side the staples of Avenger of Zendikar and Rampaging Baloths .

Cards that you need to make the deck function better are Explore type effects: Oracle of Mul Daya , Azusa, Lost but Seeking , Exploration , Explore , Enter the Unknown , Journey of Discovery , Mina and Denn, Wildborn , Summer Bloom , Wayward Swordtooth ... These work to great effect in getting the most out of Omnath's triggered ability and might hinder your opponents' plans of sweeping the board.

Also, you should be running more lands than the usual EDH deck because you want to be able to keep playing lands.

Recursion is also what will assist in the control metas: Regrowth , Eternal Witness , Den Protector , Greenwarden of Murasa , Recollect , The Mending of Dominaria ... These will help you maintain use of the cards that get removed. Also it allows you to let your general go to Graveyard and get it back to cast it for regular CMC.

Some form of protection is necessary: Heroic Intervention , Ranger's Guile , Blossoming Defense , Lightning Greaves ...

As for sac outlets, you have a great one in Goblin Bombardment and Greater Good and also Ashnod's Altar and Phyrexian Altar .

You could also use some triggers upon a creature entering the battlefield: Electropotence , Impact Tremors , In the Web of War , Mana Echoes , Warstorm Surge , Purphoros, God of the Forge , Colossal Majesty , Elemental Bond ...

And of course you could use some of the staples: Sylvan Library , Krosan Grip , Constant Mists , Beast Within , Word of Seizing ...

As for some sweepers: Chandra's Ignition and Star of Extinction are good ones. Hour of Devastation does some work. Insurrection is usually a good game finisher.

The world is your "oyster" good sir! So have at it. And happy shuffling. Hope this helps.

multimedia on Super Budget Landfall

1 month ago

Hey, Jund Panorama and Naya Panorama are budget fetch lands. Game Trail and Sheltered Thicket are budget Gruul duals lands. Fierce Empath can tutor for Avenger or Baloths or any other 6 CMC or higher creature. Signal the Clans is an instant tutor to search for three different creatures and put one of them randomly into your hand.

Mina and Denn, Wildborn gives you another land drop per turn and it's a landfall enabler. Budoka Gardener / Dokai, Weaver of Life and Walking Atlas let you put a land from your hand onto the battlefield. Skyshroud Claim , Farhaven Elf and Wood Elves are upgrades for land ramp. Smokebraider can help to ramp into Omnath, Avenger or other Elementals.

Beast Within , Nature's Claim , Hull Breach and Decimate are upgrades for removal spells. Greater Good is a draw engine and sac outlet for Elementals. Multani, Yavimaya's Avatar is a upgrade for finisher creature and he's an Elemental. Bane of Bala Ged is an underrated budget big creature; it's excellent with haste. Rhythm of the Wild is more haste and protects your creatures from being countered.

Good luck with your deck.


Beebles on Commanders by Power Level [EDH Tier List]

1 month ago

Hello there,

First of all, thanks a lot for creating and maintaining this list! My suggestion for a change concerns Mina and Denn, Wildborn . I notice it is categorized here under “Mid Power”. However, my experiences with M&D is that they could fit into the “High Power - B” category. The list I run can easily compete with other generals in that tier. However, those experiences might be meta-dependent. Could you have a look?


Mina & Denn's Supermassive Landmass | Primer

Commander / EDH Beebles

SCORE: 62 | 33 COMMENTS | 9754 VIEWS | IN 25 FOLDERS


Thanks!

loricatuslupus on Flip Flop till you drop

1 month ago

Nice deck. I always enjoy playing with my werewolves Howlin' With the Pack and it looks like you've got a pretty strong core. I'm not convinced by Burning-Tree Emissary , Dawntreader Elk , Mina and Denn, Wildborn , Radha, Heir to Keld or Zhur-Taa Ancient though. I don't think creature-based ramp is that helpful because, on the whole, most of your creatures aren't that expensive and playing multiple spells in your turn will just end up flipping your creatures back over! Plus plenty of your sorceries do the job. Similarly, I don't know how much work Chromatic Lantern is doing in a two colour deck compared to something like Gruul Locket that could at least draw you cards (vital for a R/G creature-based deck to keep the pressure on a la Hunter's Insight / Sixth Sense ) or cost reduction like Ruby Medallion / Rhonas's Monument ? Mage Slayer and Rhythm of the Wild are definite all-stars for me as well.

Ripwater on Omnath, Locus of Rage | *100% COMPETITIVE PRIMER*

1 month ago

Hey Man,

Super cool that you got to the 100% competitive mark, but that being said you are making some decision that are in my opinion crucial mistakes. That fact that you leave Crucible of Worlds out is something I don't understand. Crucible is the engine in any omnath deck, especially combined with things like fetches. You can keep going and going and going, basically every fetch is a recurring ramp spell that you can play for nothing. Creating 2 tokens, that can hit or be sacrificed for damage. It is truly insane and often the card that will win you the game. Supported by Titania, Protector of Argoth you have another win con.

Also Scapeshift wins you the game. Any day, especially with a sac outlet arround and a, guess what, Crucible of Worlds or Ramunap Excavator on the board when things don't go as planned.

Even if you dont play crucible or the ramunap, scapeshift is basically a win if you played Avenger of Zendikar the turn before.

That being said you are truly in a very good direction, but to make the deck competitive (again the tapped out meter doesnt say that much) you need to focus it more. And omnath is all about dropping lands, everything else doesnt matter. You dont play interaction with anything on the board. Enchantment/Artifact is for the weak. You play player removal with omnath, someone drops something threathening? Here is 15 elementals in your face, sac them all and divide 45 damage to kill another player off. Fastest I won with my build is turn 4. (was a god hand but still). Often I drag multiplayer games in around turn 6-7.

I do agree with you on Nissa, Vital Force She can be underwhelming and with cards like Greater Good and Perilous Forays you have better card draw then her. The only thing that helps her is that her +1 is powerfull since she can protect herself for one turn and then ult. Right now I play Altar of Dementia , often I have around 15-20 elementals, wich means I can Swing/Sac/Mill almost 3 players out of the game in one go. But she might find her way back in, or Greenwarden of Murasa but that would mostly be for the recursion.

Also: Oracle of Mul Daya , Azusa, Lost but Seeking , Lotus Cobra , Mina and Denn, Wildborn are crucial in any land matters deck. Cause they keep the land drop engine going and often one of these give you a turn 4 omnath.

Also Burgeoning with Ghost Town gives you a land drop on each of your opponents turn, if you take Ghost Town back to you hand before they go into first main phase.

My build is basically the top deck on tapped out with a few cards changed regarding my meta. Omnath, Locust of Rage-deck. Hopefully it will help you a bit.

Load more

Mina and Denn, Wildborn occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

RG (Gruul): 1.67%

BRG (Jund): 1.03%