Mina and Denn, Wildborn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Mina and Denn, Wildborn

Legendary Creature — Elf Ally

You may play an additional land on each of your turns.

, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

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Recent Decks

Mina and Denn, Wildborn Discussion

TypicalTimmy on Card creation challenge

1 week ago

Gisa, Hordecaller

Legendary Planeswalker - Gisa

(+1) Put the top three cards of your library into your graveyard, than return a creature from your graveyard to your hand.

(-5) Put a creature from a graveyard onto the battlefield tapped. It's a black Zombie in addition to it's other types.

(-8) You get an emblem with "Whenever a nontoken creature you control dies, you may exile it and create four 2/2 black Zombie creature tokens."

Gisa, Hordecaller can be your Commander and has partners with Geralf, Willbender.

(4)


Geralf, Willbender

(+1) Scry 2. You may draw a card. If you do, discard a card.

(-3) Target opponent puts the top ten cards of their library into their graveyard.

(-7) You get an emblem with "Zombies you control get +2/+2 and gain Menace."

Geralf, Willbender can be your Commander and partners with Gisa, Hordecaller.

(4)


Turn any other iconic duos into Planeswalker with partner, such as Mina and Denn, Wildborn, for example

shadowkass on Xenagos' Stompy Elves

2 weeks ago

Hello!

Lets have a look at some possible additions: Savage Ventmaw would be good as you can haste it then get 3 and 3 the same turn, allowing you to cast more.

Malignus is a must, he can kill a person in a single swing in your deck, especially with Rogue's Passage (which should also be an addition.

Hydra Omnivore For those bigger games, and his a big boy.

Etali, Primal Storm For those same cast turn swings that should get you some nice stuff.

Ruric Thar, the Unbowed would be amazing, more so if you're looking at going creature focused.

Hellkite Tyrant for steeling all the artifacts and a long drawn wincon (Vs artifact decks).

Mina and Denn, Wildborn should replace on of your elves.

Blightsteel Colossus is also a big wincon for you.

That's it for creatures for now.

Chaos Warp its an important card in red, its removal of used for keeping your own things safe. This is a fantastic instant for you.

Blasphemous Act is an amazing removal card you should add.

Defense of the Heart is amazing at getting creatures for you. Lurking Predators can cheat some brilliant things in, Greater Good gives you some amazing card draw as does Sylvan Library .

Now lets look at some mana ramp: Cultivate Rampant Growth Farseek Skyshroud Claim and Ranger's Path These should sort out any mana you need to find.

Land wise: Rootbound Crag Cinder Glade Spire Garden Temple of Abandon Stomping Ground Game Trail Kazandu Refuge and Fire-Lit Thicket sort out your duel mana.

Skarrg, the Rage Pits Kessig Wolf Run Rogue's Passage Reliquary Tower Yavimaya Hollow Ghost Quarter and Maze of Ith are brilliant for being utility.

Spinerock Knoll and Mosswort Bridge are amazing single colour for extra things.

And Nykthos, Shrine to Nyx is highly recommended.

Domri Rade and Garruk, Caller of Beasts are amazing plainswalkers for you.

OH! don't forget Ghalta, Primal Hunger

multimedia on Nature’s Vengeance (Upgrade)

3 weeks ago

Hey, there aren't a lot of cards in the precon worth keeping if you want a big upgrade. This is the biggest problem with the precon, not enough good cards :( Sure you can make a $50 upgrade with a few cards, but looking at the cards in the maybeboard here this is not the type of upgrade you're looking for. The upgrades I would make to the precon are to include more cards that care about lands, with landfall and equivalent abilities. With Windgrace to consistently get to draw two cards with his +1 ability you want to play a ton of lands 40+. With this many lands the majority of the cards in the deck want to interact with lands to get enough value.

Another big problem with the precon are the three other possible Commanders don't have good enough synergy with Windgrace. Gyrus, Xantcha, Thantis are fine cards, Commanders of their own decks with different strategies, but I wouldn't play them in the same deck with Windgrace as Commander. They're not powerful enough with land strategies to warrant including.


Consider these upgrades and cards to add (some of these cards are already in the maybeboard):

These cards create a clear land strategy that starts with land ramp spells (Cultivate, Kodama, Harrow) and cards that allow you to play an additional land per turn (Exploration, Azusa, Gitrog). These cards are great with cards with landfall (Tracker, Cobra, Omnath). Cards that let you repeatably sacrifice lands (Safekeeper, Mists, Zuran) for benefits are good with Titania, Gitrog and the strategy of putting lands into the graveyard, getting them back (Crucible, Loam, Reclamation, Windgrace). More finishers who care about lands (Omnath, Gitrog, Avenger and Breaker) are still good if you draw a lot of lands. One card I want to mention is Ghost Town it gives you a possible land to have in your hand every turn to discard with Windgrace to draw two cards. As long as you have a way to get Town back into play or your hand after discarding it (Crucible, Excavator, Loam) then if it's in play you can bounce it back to your hand at your last opponent's end step, then discard it on your turn and repeat the process.

Hopefully these suggestions give you some ideas :) Good luck with your deck.


elgosu1337 on Primal Beyond: 5-Color Lands feat. Elementals

4 weeks ago

Hey AdmiralFisticuffs! I really like the idea of what you're trying here, since so many of the lands matter creatures are Elementals, and Horde of Notions is just so cool with its ability. I was slightly disappointed not to see Primal Beyond in the deck given the title. Cavern of Souls could be helpful if you're expecting counterspells. You should probably cut Tabernacle for a more casual meta. You need more extra land play cards if you are playing so many lands, like Wayward Swordtooth, Mina and Denn, Wildborn, and Storm Cauldron.

Hedron Crab and Mesmeric Orb could help you fill your graveyard, and also mill opponents out for a win. Retreat to Hagra and Ob Nixilis, the Fallen can burn your opponents. Cosi's Ravager does the same but is an Elemental. Liege of the Tangle, Embodiment of Fury, and Embodiment of Insight can animate your lands to attack, and since they become Elementals Coat of Arms, Door of Destinies, and Shared Animosity make them really big.

elgosu1337 on Lord Windgrace

4 weeks ago

Exploration, Mina and Denn, Wildborn, Oracle of Mul Daya, and Wayward Swordtooth all let you play more lands each turn. Storm Cauldron does the same and also bounces lands so you can get more landfall, and disrupt opponents when they tap lands for mana. Burgeoning is also great at putting lands from your hand into play. Perilous Forays can turn all your landfall tokens into more lands as long as you have mana.

Horn of Greed can give more card draw. If you're running Territorial Dispute, you might as well add in Aggressive Mining, though that might hurt you more than opponents.

Titania, Protector of Argoth is great for making tokens when you sacrifice lands.

If you want to go infinite with Gitrog and Dakmor discards, you need Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre to shuffle your graveyard back into your library to repeat the discard and dredge loop.

Ares111123 on Crucible of Value

1 month ago

Thanks for the support! I wish I could add all of your suggestions but azusa and exploration I don't have and don't see being able to get them anytime soon. Same with pygmy hippo, ob nix, and academy Ruins but I do believe I have them I just have to find them. I did add Mina and Denn, Wildborn and Oracle of Mul Daya for those extra land drops and they give some more flexibility granted the higher CMC. The rest have been added as well as some more cards I found today that I think might be good!

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