Mina and Denn, Wildborn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Mina and Denn, Wildborn

Legendary Creature — Elf Ally

You may play an additional land on each of your turns.

, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

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Latest as Commander

Mina and Denn, Wildborn Discussion

Kruxian on Ruric Thar's Guide to Punching Mages in the Face!

2 weeks ago

Okay! Now I see where you are going with that a little more. I was for sure that I was missing something that might mess with your deck synergy, glad you liked some of my ideas.

I read your earlier comments and I think swapping Gratuitous Violence for Dictate of the Twin Gods or just adding them both is good. Some people would take a swing from ruric thar versus having their creature die flash in dictate before damage is dealt, big ol' ogre fist to the face plus it's commander damage too devastating. Or if you're playing against multiple people tempt another player to attack another with it. "Psst If you swing at them I make you do double damage"

I run a similar build capitalizing on the bloodrush ability, want to mess with blue mages use the blood rush ability. It's hard to counter and basically casting instants without having to run them in your deck. "Oh your gonna block my ruric thar with a 1/1 let me bloodrush and give it trample here take this larger ogre fist". I've gotten chomped blocked with ruric thar so much that it was damn right irritating till I added bloodrush I know you have equipments in there to avoid that but your not always gonna cast them and you run a risk of ruric hitting you back if you can't get them out early enough.

I understand why you want creatures that fetch lands versus mana dork, my build is really focused on getting ruric thar early so I use 1 cmc mana dorks. In regards to your Oracle good card but I don't want my opponents knowing my deck but like I said I cast bloodrush a lot so I want to keep some mystery you are trying to filter out your lands to get to creatures which is also good. Think about Azusa, Lost but Seeking slightly the same thing without card reveal and easier to cast, same toughness as oracle too, and it's also slightly cheaper. Or Mina and Denn, Wildborn great when dealing with pesky chump blockers. If you want get lands out check out Burgeoning nice huh! Makes your opponent think twice before attacking by letting you play lands on their turn and having mana open to possibly do things. Remember sometimes it's good to have mana open even if you can cast something uncertainty Really stifles blue players.

honestly though you have a really good deck I love it keep as is and just give minor tweaks it looks good for dealing with multiple players. I might make my build like yours when I'm going up against multiple players then I'll really Ruin it Thar for everybody.I think I can get some crazy combos out too, like Possibility Storm and Fauna Shaman combo your guaranteed a bigger creature for tutoring smaller ones.

patrickd117 on Omnath, Locus of Salt

4 weeks ago

Agreed with the first three. Khalni Gem could be alright, but it's also kind of a karoo.

I don't like: Undergrowth Champion, Tunneling Geopede, Tornado Elemental, Phytotitan, and especially Geyser Glider, Grove Rumbler, Sylvan Awakening, Embodiment of Fury and Embodiment of Insight. That's most of your elemental and landfall synergy. I don't think those are worth building around at all, since nearly your only payoff is your commander and the cards are pretty awful without him (and even with him they're not great.)

I'd suggest: Ramunap Excavator, Mina and Denn, Wildborn, Perilous Forays (this especially combos really well with Omnath), Harrow, Ulvenwald Hydra, Terramorphic Expanse and Evolving Wilds, Goreclaw, Terror of Qal Sisma, Ranger's Path, Thaumatic Compass  Flip, Goblin Bombardment, Blighted Woodland, Temple of the False God

KayneMarco on Jund Lands

1 month ago

A couple other cards that give you xtra lands that would be good in here are:

Couple more land recursion cards to think over as well are:

hejtmane on Quest: The lost soldier

1 month ago

Here is some other mana cards Chromatic Lantern I find this very helpful on 4 color decks Prismatic Geoscope

Also other cards Mirari's Wake Gilded Lotus Gyre Sage Selvala, Heart of the WildsCaged SunJourneyer's Kite Sword of the Animist

extra Land Play Wayward Swordtooth Mina and Denn, Wildborn Exploration Burgeoning Azusa, Lost but Seeking this goes while with cards like this Courser of Kruphix

There are more depending on what type of deck and colors you are playing

F3A5t on Jundlandia

1 month ago

Currently I am using Mina and Denn, Wildborn over Wayward Swordtooth. The deck needs sources of trample so for 1 more mana, I get the extra land. I can use their ability to give my beaters trample eg Marit Lage. Also the reason I included Kessig Wolf Run.

Currently I have my Exploration and Burgeoning in another deck and I don't really know what to take out for them either.

As for Rites of Flourishing its a nice card but my meta is really competitive so the symmetrical effect, is a no go. Helping my opponents is gonna be really bad.

hkhssweiss on

1 month ago

Lombardi

Hey welcome to EDH!!!

You are right in adding in a lot more ramp cards to trigger more land fall effects, cards I can think right off the top of my head that can accelerate you are Exploration, Burgeoning, Oracle of Mul Daya, Wayward Swordtooth, Mina and Denn, Wildborn, The Gitrog Monster, and Azusa, Lost but Seeking.

Mana dorks are efficient as well, and I would highly recommend Orcish Lumberjack as it pairs super well with your commander! Aside from that I would also incluse the efficient land ramp cards like Nature's Lore, Farseek, Rampant Growth, and Kodama's Reach. For some more triggers that can be amazing for a finisher would be Titania, Protector of Argoth. There are some cards that would synergize well with her and your deck such as Lotus Cobra!, Sylvan Safekeeper, Crop Rotation, Scapeshift, and Natural Balance.

One last card I would definitely recommend for your land package would be Realms Uncharted super amazing card for a land deck! Hope that helps and feel free to ask for more help if ya like!

CaptSillva on Competitive Lord Windgrace Lands Win cEDH

1 month ago

Rampaging Baloths, Mina and Denn, Wildborn, and Wayward Swordtooth could be good additions to this deck.

You could also consider the Stone-Seeder Hierophant + Thawing Glaciers combo to just rip all the basic lands from your deck. Amulet of Vigor is also helpful for this plan.

Lastly Tempt with Discovery, Realms Uncharted, and Expedition Map make for decent non-basic land tutors.

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