Mina and Denn, Wildborn


Format Legality
Pre-release Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Mina and Denn, Wildborn

Legendary Creature — Elf Ally

You may play an additional land on each of your turns.

, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

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Mina and Denn, Wildborn Discussion

luther on Land Destruction Commanders

11 hours ago

I have a Mina and Denn, Wildborn deck (not on tappedout) that ramps into mass land sacrifice, big dumb idiots with land related abilities, and big dumb idiots that cause people to sacrifice (i.e. original eldrazi). The type of ld I use is Wildfire, Ember Swallower, and Destructive Force. With lots of ramp and draw, I always get to a couple of ld before the game is over, and with ways to get multiple lands from your graveyard each turn it becomes a game of attrition that you are likely to win.

iano9 on Gallop, Black Beauty, Gallop

1 day ago

I've never seen an edh deck like this I got to admit it is a really interesting idea. To bad it didn't have white so then you could use Odric, Lunarch Marshal but I would definitely recommend Crash Through as well as Mina and Denn, Wildborn

golgariizzet on Samut, voice of infinite Beatdown

3 days ago

hi i run a sumut deck that is more or less a beast tribal deck that marath use to be the commander for until this guy came out and it just mad more sense any how it is not slow on mana. i would recommend more mana ramp, also i would switch out some of the mana that come out tapped because it is slower and getting a few more basics to fetch for. here check out mine it may give you a few ideas on land and such Beastiality (beast tribal). also maybe some cards that allow you to put down some extra lands like Azusa, Lost but Seeking, Mina and Denn, Wildborn, Oracle of Mul Daya, Rites of Flourishing, Summer Bloom and Vexing Shusher is also a good card to have

Chill_Casual on Super Stonebrothers

3 days ago

There are not nearly enough draw engines, too many trample enablers. Arlinn Kord  Flip is strong, but unnecessary. Her +1/+1 trample anthem takes two turns to go off and the rest of her abilities (aside from her ult) have zero synergy. Gruul War Chant is less expensive and gives a better pay off immediately. You don't need a trample static buff, when everyone already has trample. Hazoret's Monument gives a reduction in CMC for cast spells, but the discard/draw effect is a gamble and unnecessary compared to a simple draw engine, which actually gives you card advantage (i.e. Soul of the Harvest). Tana, the Bloodsower may have trample, but at 4 CMC for a 4/4 (post swing) is not really that much kick. Something Faster could be put in it's place. Mina and Denn, Wildborn is just a 4 cost Azusa, Lost but Seeking, and the trample effect is redundant. For 7 CMC Pelakka Wurm is weak in value, compared to other high CMC cards that could be ran. Fanatic of Xenagos is cheap, but aside from being a fatty (with or without haste) it's kind of a one note card, there's already enough big creatures on the field, he doesnt bring anything to the table aside from strength. Skarrg Guildmage is redundant as is Khenra Charioteer. Atarka, World Render is not worth the seven, sure she hit's hard but is not as strong as double damage cards that buff ALL your creatures. Deus of Calamity has to be blocked by a creature with 2 or less toughness, otherwise he's not doing anything. Ghor-Clan Rampager is just a titanic growth. Slith Predator is boring, a +1/+1 counter is not much. There is not nearly enough draw in here, too many trample enablers, too few value cards, not enough bombs. Why have so much ramp, when there is too little draw, and not enough high CMC value cards? You removed gold cards from my schematics like Genesis Wave, Rage Reflection, Insult, Gruul War Chant, Elemental Bond, Soul of the Harvest, Rapacious One, Moldgraf Monstrosity, Lurking Predators, Garruk's Horde, Hunter's Prowess, Veilstone Amulet, and Harvest Season. The utter lack of value, draw power, and game ending cards is my only skepticism. That being said, I think Gruul Keyrune, One with Nature, Destructive Urge, and Hellkite Tyrant would be great additions. Also, why 37 lands?

duff87 on Landsfall

4 days ago

msanchez13 Yeah, buddy. I do like playing Mina and Denn, Wildborn shes a pretty simple design, and is fun to pilot. and i agree with you i dont run Scryb Ranger and never have. I am also already running Retreat to Kazandu. thanks for your insight and i will consider those. Especially Storm Cauldron. with it being a lands matter deck, obviously we are benefiting the most from lands coming back to our hand, while being an inconvenience for our opponents. Good suggestion!

duff87 on Omnatthm Locus of Rage: Elemental

1 week ago

+1! Nice list! I love lands-matter decks. Check out my counterpart, featuring Mina and Denn, Wildborn :


Commander / EDH duff87


golgariizzet on Raiders in the Rubble

1 month ago

this deck needs Brawn in it. also i would look into more creatures with trample in it i realize that you have a lot of warriors and i see the tribal but i personally think it would run better if you took the tribal factor out. Mina and Denn, Wildborn, Tana, the Bloodsower and Vexing Shusher are good cards in these colors. also if you did want to keep the tribal going ever thought about Stangg instead for a commander he is a little more tribal themed.

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