|Commander / EDH||Legal|
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|Oath of the Gatewatch||Rare|
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Mina and Denn, Wildborn
Legendary Creature — Elf Ally
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
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|Have (26)||Brandbrower21 , EdenGardenz , Dr.Jackel , Tiddilywinkus , pskinn01 , ecurps , Wolfninja , , KB2187 , TrackerD , voidruby , jparker-sartori21 , zachi , Regulus1010 , DarkMagician , TheAlmostHero , PTsmitty , CampbellStev , golgarigirl , miracle , rockleemyhero , Wolfebladeelite , , Lucretian , clayperce , cklise|
|Want (2)||samuelianstorm , twospires|
Mina and Denn, Wildborn Discussion
1 week ago
I'm actually not completely sold on traverse the outlands, at least not in all omnath builds. This version runs very few creatures with power > 2, so I'm not sure what it would replace. If you have a build that runs cards like Rubblehulk, Zendikar Incarnate, Mina and Denn, Wildborn, and multiple other mid-sized to larger creatures, it would be good. In Vexen's build though I'm not sure it makes the cut.
2 weeks ago
So here's a fun trick from my landfall Commander Deck:
Turn 2 play Scouting Trek, pull 20-30 basic lands and put them on top of your library.
Turn 3 play Countryside Crusher.
Turn 4 all of those lands will drop into your graveyard from the Crusher who is now massive. Hopefully you can play Mina and Denn, Wildborn (who I'd recommend as your commander. Leave some basics in your library just in case nobody kills him because you'll mill yourself out, but a 30+/30+ on turn 4 draws a lot of attention. Let him die, feign disgust, he's done his job. You'll seem like you aren't a threat anymore and you'll have a few turns to make your next move.
Now that your deck is thinned you should be able to get to Omnath, Locus of Rage quickly. Make sure you can follow it up with Splendid Reclamation to drop 20-30 Elemental Tokens. Even better if you also have Zendikar's Roil to also make a ton of 2/2's. Now you are a ticking time bomb. A board wipe will kill everyone but you. If you have Radiant Flames or Breath of Darigaaz or even Hour of Devastation you can detonate everything yourself. Of course you can also just attack... but that's no fun.
Rampaging Baloths is almost just as good as Omnath at making a gigantic pile of creature tokens.
Another fun way to sustain drops is with Crucible of Worlds and the new Ramunap Excavator and then Seismic Assault to throw and play land from your graveyard to get damage and landfall triggers. Some way to sacrifice land again to continue the cycle helps like Cosmic Larva, Devastating Summons, and Greater Gargadon.
Anyway, just a few things to chew on. Decks like this really want at least 40-45 land. Seems high but you want as much as possible. Good luck :)
2 weeks ago
I would lend a lot more credence to VexenX's opinion than mine. He has played this deck several hundred times more than me (at least). He has five sac outlets which are vital to this deck. I would not have thought of Blasphemous Acts. He also prioritize recurring lands.
I have found his creature selection has mimicked my own. Mina and Denn, Wildborn and Stalking Vengeance were just ok and needed to be cut. You and he both got me to play Shaman of the Forgotten Way. I was hesitant to add a creature which did not utilize landfall. Speaking of which, I assume you do not own a Lotus Cobra. It was made for this deck.
I have put forth three changes to his deck. Switching Sylvan Scrying for Rampant Growth is 100% the right call. I am confident that Crop Rotation for Ulvenwald Hydra is correct. The only real reason to play the card is the land fetch and I think six mana is on the steep side. I may put it back into the deck to have a fifth way to tutor up lands.
Steely Resolve for Cream of the Crop was another easy call. This deck can be crippled by spot removal. Priority number one is keeping Omnath on the board. Cream of the Crop does not draw you the card so unless you have another means you are waiting a turn.
I guess in summary my reason for not posting a deck would be that it would not be my creation. You and VexenX continue to maintain your threads. I really have enjoyed discussing cards with you two. I think you have an understanding of what constitutes a good card for this deck. You are open to suggestions and prioritize knowledge over proving you are right.
3 weeks ago
Seems like you'd want to take advantage of having many lands hitting the field or the yard at once.
Jaddi Offshoot as a nice little blocker that will gain you a ton of life. A solid one drop.
The Gitrog Monster is a popular land engine to draw extra cards while cycling or destroying lands. It's also a huge threatening creature that is somewhat difficult to deal with. Allows you to play extra land as well. Pairs incredibly well with Ramanup Excavator and Mina and Denn.
Mina and Denn, Wildborn allows you to play even more land in a turn and has a means of granting trample to itself or others while also guaranteeing land drops after picking up your own lands. Awesome with Constrictor and Tracker who don't otherwise have trample.
Noose Constrictor gives you a way to pitch lands for free to make it bigger while drawing cards (Gitrog) and pairs nicely with Gitrog and Excavator.
Ghirapur Orrery more land drops and potentially even more draw. Pairs very well with Constrictor as you can dump your hand at the end of your opponent's turn to draw 4 new cards.
Tireless Tracker because landfall to give you card advantage and size advantage.
Tunneling Geopede would require a splash of red, but absolutely devastating source of repeatable damage.
Undergrowth Champion is really hard to deal with. Fantastic underutilized creature.
Just some ideas from decks laying around. Too bad most of those cycle out of rotation in a few months and would require playing Jund, but lots of neat tricks to play around with. Could even consider a copy of Omnath, Locus of Rage for all of those landfall triggers to generate explosive 5/5 elementals.
Food for thought, good luck :)
3 weeks ago
I think the trick will be to get the emblem from Nissa, Vital Force. Ramunap Excavator and multiple Mina and Denn, Wildborn then allow you to repeatedly play Evolving Wilds from the grave. With a card draw for each landfall, draw away. Cryptolith Rite allows you to tap creatures for mana and Paradox Engine un-taps them all if you summon a creature.
I think that I would tend to focus on these combinations. I have made a version of your deck Lands Flood, which looks as if it could be a lot of fun to play.
3 weeks ago
Kneyo: Thanks for the support man! A lot of the cards you mentioned are very meta focused, but are great cards in here. I do try to keep my basic land count as high as possible because of all the basic land ramp in the deck.
Steely Resolve is definitely something to think about... I think I will get a copy and give it a shot.
feyn_do_alduin: To be honest, I don't really think I need more land destruction. Strip Mine does the job just fine, and I'll keep bringing it back if I really need to.
4 weeks ago
I used to only build budget Commander until I got a lot of disposable income. Thalia, Heretic Cathar, Teysa, Envoy of Ghosts, Talrand, Sky Summoner, Drana, Kalastria Bloodchief, Zada, Hedron Grinder, Yisan, the Wanderer Bard, Ephara, God of the Polis, Wrexial, the Risen Deep, Tsabo Tavoc, Mina and Denn, Wildborn, Tolsimir Wolfblood, Melek, Izzet Paragon, Savra, Queen of the Golgari, Jor Kadeen, the Prevailer, and Prime Speaker Zegana are all fun commanders you can build a budget deck around and be just as viable as an expensive deck.
4 weeks ago
Mina and Denn, Wildborn** (not the link to another deck, that was a mistake)