Destructive Revelry


Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon

Combos Browse all

Destructive Revelry


Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

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Destructive Revelry Discussion

square711 on Mono-Red Turbo-Burn

2 hours ago

You play too many Grim Lavamancers. They're supposed to be late game gas (so, you don't want to see them in your opening hand or in your first few draws), so you're better off playing just two. With the remaining two slots, you could play something like Shard Volley.

And if you're gonna take this to tournaments, consider splashing white or green for better sideboard options. Mono-red burn can't do a thing about cards like Worship and Leyline of Sanctity, so you absolutely NEED to pack enchantment hate in your SB - and green (Destructive Revelry) and white (Disenchant, Wear) are your go-to colors when it comes to enchantment hate.

JuiceboxHero on Riku, the Gemini

1 week ago

SirSh4ggy - Really like the idea of copies and enter the battlefield effects (which copies are always good for). Good mix, in my opinion.

There are great cards here, but I'm curious about the inclusion of Ixidron as this can potentially hose you on your end as well (as I've seen it used in play) if your opponent(s) have any way to bounce him. Most specifically, your Commander being face down prevents you from utilizing him any further if you're forced to play it while he's out.

As for Art/Ench destruction, a good cheapo is Destructive Revelry. Given that most people tend to run special lands that do X annoying thing, GR give you another fun ramp card with the added benefit of targetted land removal in Frenzied Tilling

Fergernuggets on Burn

2 weeks ago

I'd cut 1x Destructive Revelry and the Shattering Spree for the mentors. 3 revelries is enough for a consistent draw.

sylvannos on Please help with my high-speed ...

2 weeks ago

You really want more 4-ofs. There's almost never a situation where you don't want Hidden Herbalists off of a turn 1 Experiment One.

Do you have a budget to get fetchlands? Wild Nacatl is really good in this deck, even if you're not playing any white cards. They trigger your Experiment Ones more consistently and create a faster clock. The only thing you need is around 8 fetchlands, a single Temple Garden, and a single Sacred Foundry.

I've found Goblin Bushwhacker to be kind of "meh" in this deck because it can be difficult to get the if you don't have a Manamorphose. Flinthoof Boar can be cast off of Burning-Tree Emissary and Hidden Herbalists, so I'd suggest that as the replacement.

I second Ghor-Clan Rampager. It's an uncounterable 4 damage. It evolves Experiment One. And sometimes, you just want a 4/4.

I disagree with Vexing Devil. You don't have the slots. You're also a deck that can't really do much past turn 4 if you haven't won the game. Giving your opponent choices with Vexing Devil means they can pace their resources to prolong the game.

Lastly, the sideboard: Affinity is your worst matchup, by far. 4 Destructive Revelry is mandatory. You may even want to add in some Ancient Grudges (depending on your meta). These also do double duty against Tron and Infect (hits Inkmoth Nexus), your other terrible matchups. The rest of your sideboard can be land destruction, Blood Moons, uncounterable bullshit/control hate, and Scavenging Oozes. If you have the white for Wild Nacatl, Condemn, Stony Silence, and Path to Exile are also options.

goblinguiderevealpls on Serious Ponza

2 weeks ago


First off, I'm impressed at how well you've done with a non-meta, jank homebrew list, it looks very slow for modern but not with mana dorks and the like!

I play both decks you asked about, you're right to be running Ancient Grudge vs affinity, some alternatives or additional hate for artifacts

Destructive Revelry


Shattering Spree

Nature's Claim

Thats about all you can do vs affinity in gruul colors, destroy artifacts and/or creatures

Molten Rain is surprisingly good vs affinity cuz it blows up Spire of Industry and Inkmoth Nexus

Both decks are bad matchups for you because they outspeed you by a lot, and unfortunately most of the hoser spells are in white, i.e.

Stony Silence, Kor Firewalker, Leyline of Sanctity

As far as burn, theres not much you can do outside of leyline to prevent a Lightning Bolt in your face, you CAN however try and stabilize with cards like Feed the Clan or Obstinate Baloth, Kitchen Finks, the latter 2 which you already have plus thragtusk

especially if the burn player doesnt have access to green, where they would respond with Atarka's Command to stop the lifegain, so take care if the burn player has RG open

I feel like Shatterstorm would perform better in this deck, since you dont have to wait a turn to steel artifacts and it usuallu sweeps nearly their entire board, plus its cheaper on mana and can be cast turn 3 with a mana dork, which is usually when affinity is all in if they havent won yet

You should definitely run 4 Lightning Bolt and maybe a Searing Blaze and/or Searing Blood, since all 3 can kill an Inkmoth Nexus equipped with Cranial Plating that would otherwise be lethal, as well as major burn threats like Eidolon of the Great Revel, good ol' goblin guide and monastery swiftspear, and you can wait until they declare attacks to answer the creatures

But yea, a slower homebrew is going to have trouble with top 5 aggro decks, hope that helps your matchups against them!

Best of luck next modern tournament

N4kk1 on Burn

2 weeks ago

Usually Modern Burn decks splash green for sideboard Destructive Revelry as it is amazing against Affinity and Lantern Control.

goblinguiderevealpls on Whack! You're Dead.

1 month ago

My name says it all, my first modern deck was mono red goblins in 2011, and if you want goblin tribal my obvious suggestion would be Goblin Guide, the best gobbo in modern by far.

Last time i played goblins, it was gruul colored due to Atarka's Command and Destructive Revelry

My current modern goblin list looks like this

This is a weird list, half of your deck is goblin tribal, the other half is VERY similar to zoo.

Zoo is a very old aggro deck thats usually naya or jund colored.

Current zoo has Street Wraith, Burning-Tree Emissary, Reckless Bushwhacker and Death's Shadow. older zoo decks run Kird Ape and Wild Nacatl

You need to decide on an archetype cuz this is kind of an awkward mix of 3

First one is naya/deaths shadow zoo, which only really runs Reckless Bushwhacker for goblins

Second 2 are the 2 major goblin tribal archetypes.

The first archetype is "Tarka Pile", which focuses on Goblin Piledriver and Atarka's Command.

There are currently 2 different but both valid sub-themes to tarka pile, the first is "8whack" which as the name suggests runs 8 whacks with 4 Goblin Bushwhacker/Reckless Bushwhacker, the second is more token swarm and instead runs 4 Krenko's Command and Dragon Fodder as well as sometimes Hordeling Outburst

Goblin Guide appears in all of these decks, and Goblin Grenade appears in every modern goblin deck.

Hope that helps!

Oloro_Magic on Legacy Goblins

1 month ago

Another non-budget friendly card you will want to look at is Goblin Guide as 2 damage turn 1 is always a plus. Also I would cut some goblins like Kiki-Jiki, Mirror Breaker and add in some burn spells, Lightning Bolt, Rift Bolt, an cards of the like can really speed you up in a format like legacy where decks can win turn one and lock you out of the game turn 3, a problem the goblin decks have to overcome. Also, I would recommend having green in your mana base in the form of some duals if simply for access to better sideboard cards like Krosan Grip, Ancient Grudge and Destructive Revelry.

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