|Commander / EDH||Legal|
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|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
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Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
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Destructive Revelry Discussion
4 days ago
DemonDragonJ I mean, both have their own fit within the deck. An opponent can predict if you'll use Cindervines ability, but you could surprise them with Destructive Revelry , which is why DR is good in that case. Also, if it's a creature heavy deck, Cindervines might just get played around. However, Cindervines is good if you want to punish decks that primarily utilize noncreature spells too and you can hold off destroying something worrying you until later.
It kinda depends on the metal you're playing against: is it mostly creatures with some powerhouse enchantments or is it primarily noncreature spells?
4 days ago
I have Destructive Revelry in a deck, but would Cindervines be a good replacement for it? It has the same initial mana cost, but does require 1 additional mana to achieve the same effect, although it has an additional effect for the greater investment. What does everyone else say about that?
1 week ago
First of all, what's your budget?
Could something like Sakura-Tribe Elder or Wild Nacatl be worth? The sakura guy helps chump-blocking and giving lands, while the nacatl could be an alternative to Scythe Leopard , since it's + 1 is permanent (unless you lose control of all mountains), while the one from the leopard is not and so it depends too much on putting a land every turn
1 week ago
Also, sorry to post so much, and I should have collected my thoughts first, having thought about building a werewolf deck before. I would also put in some higher impact interaction than Destructive Revelry and Savage Twister . The former is great in 60-card formats for its efficiency, but you really want to be running something like Bane of Progress , especially with Ruric. Krosan Grip is also better, since the 2 life rarely matters, and Vandalblast and Blasphemous Act are both staples of the format. A lot of people also like Decimate and Hull Breach in GR. Finally, you'll want some card draw. Vanquisher's Banner , Herald's Horn , and Path of Ancestry are all good, but generic stuff like Beast Whisperer , Harmonize , Zendikar Resurgent , Rishkar's Expertise , Soul of the Harvest , Lifecrafter's Bestiary , Shamanic Revelation , Elemental Bond , Greater Good , Regal Force , Primordial Sage , Momentous Fall , Life's Legacy , and Soul's Majesty will all help.
2 weeks ago
It doesn't look like you have any pay off for playing monks specifically. Since that's the case I'd suggest you go prowess as it can be a powerful mechanic and it'll let you add Soul-Scar Mage. Also I'd suggest Destructive Revelry for enchantment and artifact removal. And you can add Mutagenic Growth for free pump spells. Lastly I'll also throw out Rest in Peace for graveyard decks since those are a bit thing right now.
1 month ago
I really like what's going on here. Maybe consider Assassin's Trophy somewhere in the sideboard? You're already playing green for Destructive Revelry, so a 1-of catch-all in the board might not be the worst.
Keep up the good work! I can see this going places!
1 month ago
That's what's counterintuitive about this deck. I'm tapping out for a do-nothing enchantment, but also slamming an eldrazi titan or Progenitus later that turn or on my opponent's end step. Also, enchantment hate is ridiculously rare. Assassin's Trophy and Destructive Revelry are really the only things people are running right now. Blood Moon is the strongest enchantment in modern and it's easier to play around than remove. And, even if someone does try and remove it, I just Shoal in response.