|Commander / EDH||Legal|
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|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
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Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
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Destructive Revelry Discussion
2 days ago
Meurth on Boros Burn
2 days ago
Nevermind, missed Destructive Revelry, sigh, I wish I could delete my comments
2 weeks ago
Here's my closing thoughts on Gruul monsters in modern:
If you're willing to take a hit and lose the ability to interact with your opponent outside of stuff like Lightning Bolt and maybe even Blood Moon, Gruul is actually a pretty decent fair midrange deck. In modern, being fair isn't really what you want to be doing, but it's perfectly serviceable.
I would HEAVILY suggest topping the curve off at 5 mana with an evasive hasty threat. The two perfect examples are Stormbreath Dragon and Thundermaw Hellkite. For your other creatures, look to get some number of Tireless Tracker, Ghor-Clan Rampager, etc.
If you don't want to use those types of cards, its' also possible for you to play a gruul ramp/land destruction deck called Ponza. It can fire out big boys like Inferno Titan while making sure the opposition can't play spells.
1 month ago
I would play Lightning Bolt, Destructive Revelry, Blasphemous Act, Bane of Progress, Manglehorn, Shivan Fire and/or Burst Lightning, Ulrich of the Krallenhorde Flip, and Managorger Hydra. Burgeoning, Ramunap Excavator, Firemaw Kavu, and Flametongue Kavu are excellent additions (but not always replacments (the kavus)) as utilities.
just remember that nothing replaces enjoying the deck
1 month ago
It is true that just grabbing 4 copies each of the 10 best burn spells and 20 mountains can make a modern burn deck. But, suppose you had some other cards you thought would work.
Let's say you want to add a playset of Lightning Helix. You can add them, and adjust the manabase, and suddenly, you still have a burn deck. Suppose you want to put Destructive Revelry in your sideboard. You're allowed to add green, and if you did, you'd still have a burn deck.
In commander and Brawl, you would not be allowed to make these deckbuilding decisions.
1 month ago
mansfordm with issues on life gain or even Leyline of Sanctity I would honestly suggest throwing a stomping ground in the main for Atarka's Command and Destructive Revelry. They are both super flexible cards that solve alot of problems for the deck. With Atarka's working as both a skull crack or extra whackers. I run 3 different versions of 8 whack (goblins. GR8-whack, and gobots) and both cards in every sideboard!
1 month ago
4xShard Volley is pretty aggressive. I've found that the life gain from Lightning Helix and the utility of Searing Blaze are often vital in a burn deck. I would suggest dropping the Shard Volleys for a 2-2 split of helix and searing blaze.
On another note, is Damping Matrix supposed to be Damping Sphere or just a budget replacement for Stony Silence? Also, though I understand the feeling that it you would want to keep it purely RW, I think Destructive Revelry is just too good (and so much better than Wear / Tear. A one-of Stomping Ground in the main board is what I have seen people use to play the side board revelry. Ghitu Lavarunner is cute and enables the wizard stuff, but I might even say that Grim Lavamancer is better? not sure about this one though. with 18 creatures in the deck, it is hard to say for sure if it will be a 2/2 on turn 2 every time. Even if it is, not sure it isnt still worse than Goblin Guide despite the synergies with Wizard's Lightning (4x Soul-Scar Mage and 4x Grim Lavamancer might be enough).
Just a thought, if you're into the attacking with wizards thing, izzet might be the better color paring with Stormchaser Mage and the new and shiny Adeliz, the Cinder Wind. That way you get access to all the cantrips (Opt, Serum Visions, Slight of Hand) to prowess up your dudes and dig through your deck for a Temur Battlerage or something along those lines.