Destructive Revelry

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon

Combos Browse all

Destructive Revelry

Instant

Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

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Destructive Revelry Discussion

Blard on Dragons Evolved

1 week ago

Ancient Grudge or Destructive Revelry and Grafdigger's Cage also maybe take out stone rain for Lightning Bolt, it depends what your meta is like.

8ctavian on Budget Boros Burn

2 weeks ago

Justification for some of my less intuitive choices:

  • While Thunderous Wrath is a massive pain to have in your opening hand or a landless draw, it's also the greatest feeling ever to win a game out of nowhere by topdecking it (take that, Affinity) and it has the potential to decrease the number of burn spells necessary to kill the opponent by 1 (20 isn't divisible by 3, but 15 is), which can speed up the deck by an entire turn (sometimes more)
  • Magma Jet was originally added because I owned it and it has the potential to tee-up a Thunderous Wrath topdeck, but, as I played with it, I noticed that it more frequently acted as a decent means of ensuring that I didn't draw land/spells that I didn't need (or, less often, did draw the land/spells that I did need), which was pretty nice, since I don't have any fetchlands to manafix me or thin lands out of my deck mid-game
  • My girlfriend gave me the Incinerates at the last minute before the Grand Prix because the deck wasn't finished yet and I actually encountered situations where the mainboard Regenerate-hate legitimately helped me. I've kept it in because better burn spells cost money and there's a guy at my LGS who plays Ezuri, Renegade Leaders in his Elves deck, so there's that
  • Shrine of Burning Rage is in here because I saw a decklist of some guy who was running Shrine of Burning Rages in his Burn deck that took him to the final match of a GP (I think he won it?), liked the reasoning that it gives Burn a way to stand a chance in games that somehow make it past turn 5. It's done quite well for me, outright winning me games several times and almost never sitting in hand or on board as a dead card (it's only a one-of because the LGS that I buy singles from only had one, but they gave it to me for free, so whatever)
  • Battlefield Forge isn't great, I know, but it's also cheaper than Sacred Foundry and way cheaper than any Mountain-finding fetchlands so...
  • Harsh Mentor is in here because I've noticed that a decent number of home-brews make use of a lot of activated abilities, so I figured I'd try to bring a little bit of hate for that (I'd love to hear other peoples' opinions on this one)

The direction I intend to take this deck as I obtain more money/cards:

  • Mountain-finding fetchlands will be added once I have a reasonable, steady income (I'm a college student, not Bill Gates)
  • I know that Thunderous Wrath should be a one-of at most, but it's also cheaper than the Goblin Guide that I hope to replace it with soon (I've got a couple of high-value Standard cards that I intend to trade in for more Guides like I did for the first one)
  • If I get some fetchlands, then I'll probably be able to cut the Magma Jet
  • Shrine of Burning Rage might become a two-of, I'm not sure yet
  • The Sweltering Suns are in here because I already owned them and an Anger of the Gods, but I would like to eventually just use 3 copies of Anger of the Gods
  • If I obtain the money for fetchlands and more shocklands, I might add green to this deck to replace the Smash to Smithereens with Destructive Revelrys to give me some measure of counter-play against Enchantments (I'm looking at you, Esper Zur)
  • I'd like to ditch 1, maybe 2 Searing Blazes and maybe even a Shard Volley, but I don't really know what to switch in for them

Spazik008 on Madcap Emperion

2 weeks ago

Yea that much is true, but there are are a few other factors in play. Bob is really good against decks like Tron or something with Ancestral Vision in it, which is more of a problem for this deck than Burn in the first place. I can always use Bob to chump block a Goblin Guide if need be, or side it out game 2 if I wanted. I also have 4 Shambling Vent and 4 Leyline of Sanctity on the board, but really just the Emperion is enough half the time. Game 1 they aren't going to have any sort of answer so that's a free win right there, and Game 2 they need to actually draw their Destructive Revelry or whatever.

tl:dr there are enough "your life total doesn't matter" matches where Bob is good that it makes up for the "life total does matter" matches, especially because I have Emperion which is really good for the "life total does matter" matches.

Spazik008 on Madcap Emperion

2 weeks ago

He's usually an instant win against aggro or burn because they don't maindeck their Destructive Revelry. Some linear decks just don't have an answer.

sylvannos on Is there a better card ...

2 weeks ago

Have you thought about Atarka's Command? I know it doesn't hit creatures, but the green splash gives you more options for your deck. You can also use your Isochron Scepters to get extra lands into play. Probably the best thing, however, is that you get to play Destructive Revelry in your sideboard.

For strictly Boros colors, other options are Angel's Grace, Dawn Charm, Burst Lightning (you can pay the kicker even when it's imprinted), Deflecting Palm, Galvanic Blast (although you'd need more artifacts in your deck), Intervention Pact, Sudden Shock, Surging Flame, and Pact of the Titan.

Skullcrack is going to likely be the best option, however.

TyVarney on Fire in my Blood

3 weeks ago

The suggestion would be to splash green for Destructive Revelry in the sideboard, just like all modern burn decks do. This has been a common practice for years in decks like this.

sylvannos on Need help building around a ...

1 month ago

You don't need anything other than Pyroclasm/Anger of the Gods/Pyrohemia and creatures with enrage. You can ramp with Search for Tomorrow and Sakura-Tribe Elder (that way, you don't kill your own mana dorks).

The list I've been messing around with so far is:

1x Cavern of Souls
3x Forest
1x Kessig Wolf Run
5x Mountain
4x Raging Ravine
4x Stomping Ground
4x Wooded Foothills

1x Hazoret the Fervent
1x Nylea, God of the Hunt
1x Purphoros, God of the Forge
1x Rhonas the Indomitable
4x Ripjaw Raptor
2x Simian Spirit Guide
4x Snapping Sailback
1x Xenagos, God of Revels

3x Blood Moon
4x Braid of Fire
4x Lightning Bolt
4x Pyroclasm
4x Pyrohemia
4x Search for Tomorrow

Sideboard:
2x Ancient Grudge
1x Blood Moon
1x Chandra, Flamecaller
1x Choke
4x Destructive Revelry
2x Grafdigger's Cage
1x Grim Lavamancer
2x Scavenging Ooze
1x Vexing Shusher

I'm hoping we get a wider variety of enrage creatures later in the block, because right now I feel as though this list is weaker than playing Dragons (Thundermaw Hellkite and Stormbreath Dragon, specifically) or Tooth and Nail.

Emzed on Boros Scepter Burn

1 month ago

Destructive Revelry seems way more powerful than Wear / Tear as a sideboard card. All you need is a single Stomping Ground in your maindeck, then you should easily be able to cast it.
Blood Moon is great, but you could get a similar effect from Molten Rain and also deal 2 damage.

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