|Commander / EDH||Legal|
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|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
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Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
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Destructive Revelry Discussion
2 weeks ago
Thanks for all of the support you guys!!!! To answer some of the questions above - --Ingot Chewer should have been 4 in the SB instead of the Destructive Revelry.... my bad. --Narnam Renegade could work instead of Kird Ape, assuming we can hit the fetches consistently. --Adding black to the deck would work as well! I'm finishing up a video on an updated 4C version of the deck. It's VERRRRRY GOOD!!!!
Keep the feedback coming! :D
2 weeks ago
2 weeks ago
I have been playtesting the deck, and have learned a few things. It truly is a beatdown deck with tiny creatures, so you want 4x copies of the Goblin Bushwacker. The Bloodghast can br dropped for 2x more Wackers and 2x more Viscera Seer. Bomat Courier is sort of weak, I dropped these copies for Spark Elemental and have not regretted it at all. 3/1 Haste Trample and leaving behind a 2/2 Zombie should be illegal.
Also, to sideboard against Graveyard hate, Destructive Revelry is the best option. To make it a reliable cast, i added 4x to the Sideboard and i replaced 4x Gravecrawler with 4x Wild Cantor. Now the deck is working well and you can even hardcast Vengevine in a pinch by sacrificing Cantor. Bonus benefit, it plays around Blood Moon too!
3 weeks ago
Woah, welcome back!
First thought: add Wrath of God to the mainboard. Wraths are really good right now. WW is a difficult cost, but it's probably worth it. Another option is Languish if you want to stick to BB - Languish is also nice because it leaves Obzedat alive.
This deck is in kind of a bad spot in this meta. There are a lot of graveyard decks, and accordingly a lot of graveyard hate. Expect to face Leyline of the Void. Not every match, but often enough to warrant preparation for it.
Search For Azcanta.... I keep going back and forth on it. Vs UW Control and Jund it's really good. But it's also very low-impact against the many aggro decks of the format. I've been doing a lot of testing with varieties of grixis decks, and I think I've settled on not playing Azcanta in Grixis, but that could change in the next week. Whether you play it or not depends heavily on how you think you fare vs control decks and vs aggro decks. If you need another card to beat control, then play Azcanta. If aggro decks are a struggle then I'd pass on them. This deck is so graveyard-dependent that Azcanta is probably a very good card to play.
I don't know how good Esper Charm is right now. I'd expect it's in a poor spot, but then again it's also an amazing card. My intuition for how this deck should be built is really bad. I'd never be able to brew this kind of deck.
Get ready for Assassin's Trophy. It's coming and it's going to be a scary time ahead. This is a good time to add another basic land to the mana base. But 4 is still pretty solid. Field of Ruin is also a card now - it's amazing for dealing with opposing Search for Azcanta Flip, Celestial Colonnade, and Tron lands. You have color-intensive costs, so I wouldn't play more than 1, but it's a really good 1-of.
Honestly, the sideboard is what needs the most changing, but I don't really know this deck's angle in the different matchups. I don't think Leyline of Sanctity is good right now because Storm will bounce it, KCI will kill it, and burn always has Destructive Revelry.
I'm sure I'm forgetting things, but I gotta get sleep. I'll definitely come back to this more. This has always been one of my favorite decks on the site. Easily in my top 5 favorites.
Danielj111 on Huatli
1 month ago
I would recommend, if you want to keep green, use it more for ramp than you are atm. I would also recomend replacing Slash of Talons with Lightning Bolt, Crested Herdcaller with Regisaur Alpha, Two Huatli's Snubhorn with Temple Altisaur's, Everdawn Champion with Atzocan Seer, balance the land a little more, maybe some Dual Shots and Ranging Raptors for ramp and enrage triggers, maybe one Ravenous Daggertooth instead of an Imperial Ceratops so you can get enrage lifegain earlier, it's also more of an earlier bait target for removal which will benefit you. Also Regrowth, Destructive Revelry for your sideboard. Otherwise removing green, adding in more red like Silverclad Ferocidons, Raptor Hatchling and Charging Monstrosaur and the white and red Ixalan Avatars, if you cut out the green you could also lean into more of the lifegain aspect with some give lifelink spells on your fliers then you can chump block small boys with either face or enrage dinos.
1 month ago
Eidolon of the Great Revel. This is, perhaps, the most Red card one can play. It hurts you, but will end up hurting your opponent far more. The vast majority of spells in Modern are under 3 CMC, meaning most every spell your opponent will play will ping them for 2 damage. While you're playing a lot of spells that will ping you for 2 as well, they also deal 3 damage to your opponent, so you come out ahead in that exchange.
Skullcrack is a solid burn spell with some pretty nifty additional effects.
Searing Blaze will often hit your opponent for 3 and take out one of their creatures.
The next thing you'll want to do if you wish to play competitively is make a sideboard. A sideboard is a set of 15 cards that do not go in your main deck, but can be substituted in and out before games 2 and 3 of the round. You're a bit limited in mono-Red in what you can place in your sideboard, but some solid options would be Abrade (as shirouu suggested--I'm just not sure you want to mainboard a spell that can't hit an opponent), Ensnaring Bridge (to deal with creature-heavy decks, substituting out your own creatures), and Relic of Progenitus (to put pressure on Delve and other graveyard shenanigans).
That will give you a very solid deck to start. If you feel like upgrading down the line, consider adding White for Boros Charm and Lightning Helix (and Deflecting Palm, Path to Exile. and Wear // Tear in the sideboard). You can also add one copy of Stomping Ground, fetch lands, and a sideboarded Destructive Revelry to deal with artifacts/enchantments.
But adding those colors can be quite expensive due to the fetch/shock lands required. You'll have a solid list with mono-red, albeit one that can't deal with enchantments.
2 months ago
I would replace the two copies flames of the blood hand in your side-board and put in Leyline of Punishment. And I would change the four copies of smash to smithereens to two copies of By Force and two copies of Destructive Revelry. Playing a burn like deck when Leyline of Sanctity is a side-board staple in modern means you win game one, but lose games two and three. to be able to play the revelries I would replace four of your mountains with four copies of Cinder Glade since it doesn't cost life to play and is cheaper than stomping ground. Nobody will bring in Bloodmoon against you since you are a red deck.
Also, I would cut down on the number of revelers to two instead of four and increase goblin guide to three copies or even four. Most of your instants and sorceries are two and three cmc, casting revelers will be hard when they cost eight and you have three spells in the graveyard. If you want to stay with four revelers, then I would switch the browbeats to Faithless Looting. It can draw you cards and fills your graveyard with dead cards.
Lastly, I really like your deck and aside from the changes I suggested there really isn't anything I see that needs to be changed.
2 months ago
So you can take a look at a very similar deck I made if you want to see how I did it, but I keep Eidolon of the Great Revel in side against control and other decks that are annoying for burn to play (Soul Sisters, Humans). The thing that stands out the most as being weird to me is your inclusion of green, and the only thing I see you using it for is Destructive Revelry, when you could just use Wear and stay in your colors. I think two lavamancers is perfect. I also do not play this deck with fetches because I never feel mana starved. Four lands is more than enough to win.