Destructive Revelry


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon

Combos Browse all

Destructive Revelry


Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

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Destructive Revelry Discussion

Entrei on i need a second opinion

1 week ago

I personally would look for ways to deal with your opponents answers, as virtually every deck in modern has a way to deal with it mainboard, and even more post board. Between Inquisition of Kozilek, Thoughtseize, Abrupt Decay, Ancient Grudge, Stony Silence, Spell Snare, Destructive Revelry,Hurkyl's Recall,Wear,Spell Pierce and Chalice of the Void, there is enough hate that you need answers.

Squirrelbacon on Modern R/W Burn

1 week ago

Everything other than the mana is fine. I'd run 9 fetches(many lists run up to 12), 4 vantages, 2 foundry, 5 mountains. You won't need 16 fetchable/mana producing lands as you're aiming to win by turn 4 or 5. Plus, although it is exceptionally minor you do thin out your deck a little more with more fetches for consistency. This also allows you to run Grim Lavamancer in the sideboard since you won't just be putting spells in the graveyard. The lands in the yard can mean a lot. For side, I'd run some Path to Exile, some Deflecting Palm, Kor Firewalker and Rest in Peace. You could add one Stomping Ground maindeck so you have access to Destructive Revelry for pesky cards... I'm talking to you Leyline of Sanctity....

Gracco on The Colors Burn

3 weeks ago

I agree with you Lukas. Just the mana base alone makes it not the most optimal build. Boros only splashes the Stomping Ground for the Destructive Revelry in the board anyway. Realistically straight Boros with the singeton Stomping Ground is the optimal build. I detailed my path to coming to this build in the description and I honestly quite enjoy it and it does well at locals and has the potential to do well in higher level events. The reasons I play 5 colors are in the description; it was just a natural evolution to me. Besides, I never really liked seeing the 1 of Stomping Ground in other lists and I have always enjoyed making decks that stretch mana bases. The black, green, and blue are just splashes just like the Boros build splashes only for green and it feels excellent to play. Also, people never expect Burn to be packing Spell Pierce in the side.

Dismal on Boros Burn

3 weeks ago

Wait this is naya burn. I see you Destructive Revelry

sylvannos on Need Help - Reworking Modern ...

1 month ago

I've been toying around with a Dragon Control list myself. What I've been thinking of is:

2x Cavern of Souls
9x Forest
1x Kessig Wolf Run
3x Mountain
4x Stomping Ground
4x Wooded Foothills
Land (23)

4x Stormbreath Dragon
4x Thunderbreak Regent
4x Thundermaw Hellkite
Creatures (12)

4x Anger of the Gods
3x Blood Moon
4x Lightning Bolt
2x Planeswalkers (likely Chandra, Flamecaller and/or Garruk Wildspeaker)
4x Pyroclasm
4x Search for Tomorrow
4x Utopia Sprawl
Other Spells (25)

1x Blood Moon
2x Choke
1x Crumble to Dust
3x Destructive Revelry
1x Molten Rain
3x Obstinate Baloth
1x Shatterstorm
2x Thragtusk
1x Thrun, the Last Troll

The idea is to just sit on removal, toss out ramp spells, then curve into large dragon after large dragon. If you add blue in your list, I'd prioritize Serum Visions, Sarkhan Unbroken, and Silumgar's Scorn. Courser of Kruphix is also a good option, and you have those in your list.

Blood Moon and a planeswalker could come out for 4 copies of Glorybringer.

If you're not going to use Anger of the Gods and Pyroclasm maindeck, I'd strongly recommend Birds of Paradise over the other mana dorks in your list. Even then, I'd play Search for Tomorrow alongside it. That way, you set yourself up for consistent turn 3 dragons into more dragons on turn 4.

Guydo on Werewolf

1 month ago

Sideboard cards:

Manamorphose may also be worth looking into if you feel the deck loses because you are not drawing into enough threats as well.

Pit Fight is a good card for you to consider if you want more removal.

Destructive Revelry will be a good way for you to deal with artifacts and enchantments.

Atarka's Command might be a good toolbox card for you, especially in the sideboard against flying creature decks.

Firespout in the sideboard will help you deal with flying creatures and token decks.

Maaagic on Boros Burn

1 month ago

If you are going to spend the money to get the fetches and shocks for Naya Burn, along with the Destructive Revelrys, you might as well get the Atarka's Commands.

WizardOfTheNorthernCoast on Do you speak goblin?

1 month ago

Hello dear T/O community!

So I've been considering playing a tribal deck for a while now. Especially Goblins because... well... Goblin Grenade. I've brewed some lists that are influenced from several builds (from Vial Goblins to 8-Whack) since I don't like to copy-paste lists found online (aka Netdecking).

I have 2 main questions for you Golbins lovers out there :

A. What is the best color to splash?

B. Foundry Street Denizen

I've seen many lists running a full playset of him. I'd like to know how good he truly is? He seems amazing T1/2 (especially with a T2 Mogg War Marshal) but also the most terrible topdeck mid/late game. I'd be inclined to only play one copy so that if I have him in my starting hand I can T1 him, otherwise I feel like I don't really want to see him. Is it a stupid way to think?

Honestly, dudes like Mogg Fanatic, Frenzied Goblin, the new Fanatical Firebrand or even Goblin Cohort all seem better to me.

If you know any long-time Goblins player who could help too, please tag them! :)

Many thanks to you all!

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