Destructive Revelry


Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon

Combos Browse all

Destructive Revelry


Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

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Destructive Revelry Discussion

PhyrexianPreator on Mono Red Prowess

1 day ago

I would replace the two copies flames of the blood hand in your side-board and put in Leyline of Punishment. And I would change the four copies of smash to smithereens to two copies of By Force and two copies of Destructive Revelry. Playing a burn like deck when Leyline of Sanctity is a side-board staple in modern means you win game one, but lose games two and three. to be able to play the revelries I would replace four of your mountains with four copies of Cinder Glade since it doesn't cost life to play and is cheaper than stomping ground. Nobody will bring in Bloodmoon against you since you are a red deck.

Also, I would cut down on the number of revelers to two instead of four and increase goblin guide to three copies or even four. Most of your instants and sorceries are two and three cmc, casting revelers will be hard when they cost eight and you have three spells in the graveyard. If you want to stay with four revelers, then I would switch the browbeats to Faithless Looting. It can draw you cards and fills your graveyard with dead cards.

Lastly, I really like your deck and aside from the changes I suggested there really isn't anything I see that needs to be changed.

PlatinumWare on Boros Burn

3 days ago

So you can take a look at a very similar deck I made if you want to see how I did it, but I keep Eidolon of the Great Revel in side against control and other decks that are annoying for burn to play (Soul Sisters, Humans). The thing that stands out the most as being weird to me is your inclusion of green, and the only thing I see you using it for is Destructive Revelry, when you could just use Wear and stay in your colors. I think two lavamancers is perfect. I also do not play this deck with fetches because I never feel mana starved. Four lands is more than enough to win.

Pethrax on Boros Burn

1 week ago

You've literally just posted stock burn, there's nothing "borous" about it that sets it apart from every other burn deck, only difference you've made is adding the one of Stomping Ground for your sideboard Destructive Revelry and you have some different sideboard cards....was that your intention? Just to post a stock burn deck with a different sideboard?

insertcleverid on lava spike, vorpalaxe

1 week ago

Flame Javelin is great but I think if you are ok running 4x cards with a CMC of 3 then Collective Defiance provides you with a sorcery speed replacement level effect + the option to ditch a hand of lands or put a combo player off their win-con. Seems like a good trade-off 1 or 2.

I agree with clockwork swordfish above about Ramunap Ruins as a 1 or 2 of. In games where you flood it's an out.

I'd also add some fetch, just for the flexibility of hitting for 3 with Searing Blaze on the opponent's turn.

If you agree with me about running a fetch or two, then you should throw in one or two shocklands that allow you to side into Wear // Tear or Destructive Revelry, which is your only option for dealing with things like Worship.

Also about your SB: the inclusion of Dragon's Claw tells me you're thinking about long game options. I'd say replace one of those with a Molten Vortex or Seismic Assault.

Another good SB option for a sweeper would be 1 or 2 Anger of the Gods over Volcanic Fallout.

I have no idea if there's enough go-wide in your meta but just had a thought about running Rampaging Ferocidon.

LaShrew on Omn Nom Nom

3 weeks ago

I think your deck relies too heavily on Omnath’s Landfall ability to make elementals, so I would recommend taking out some of the ramp spells and artifacts and putting in a few more elemental creatures and elemental generators. I would suggest:

Additionally, these would increase the or enable the damage dealt by Omnath’s abilities:

You have a lot of ramp spells, but there are defiantly some better ones you might want put in instead of the some of the ones you have are:

Bounce lands and sac lands would work really well here as well:

I would also recommend:

goblinguiderevealpls on conspiracy: token swarm/spells HYBRID goblin combo

3 weeks ago

umm well a good majority of the deck is expensive and its kinda an explosive combo deck,but in a slower budget meta you can run more control spells like Decimate Destructive Revelry

Cryptolith Rite is a good budget Earthcraft

other than that, just as many tutors as you can, more token spawning, perhaps protection like Asceticism?

Isochron Scepter and a Fork package doesnt hurt

other than that,you need to make up for the speed that the expensive cards provide so definitely run 4-10 more lands than me depending on your curve, and you could run a lot more ramp like Cultivate Farseek Explosive Vegetation, more damage like Banefire Goblin War Strike Kodama's Reach Collective Voyage Hour of Promise

ThallionDarkshine on Gruul mana

1 month ago

Also, I'm just now thinking about an Isochron Scepter package in gruul, and have a couple of suggestions. Reverberate seems sweet, copying your powerful x-spells, your opponents removal spells, or even counterspells. I think Pyroblast is much better than Guttural Response in here, since it would be more relevant a lot of the time, and the cost isn't that much better than just . Finally, Noxious Revival seems decent as a recursion spell, and Destructive Revelry is great artifact/enchantment removal.

sedhyran72 on Jurassic Park

1 month ago

You could play Destructive Revelry in the side instead of Ancient Grudge to deal with graveyard hate

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