Destructive Revelry

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Theros Uncommon
Duel Decks: Heroes vs. Monsters Uncommon

Combos Browse all

Destructive Revelry

Instant

Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

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Destructive Revelry Discussion

sylvannos on Ooze Theme deck (advice/suggestions)

6 days ago

I'm not sure what's to be gained from playing nothing but oozes, apart from cards like Cavern of Souls, Descendants' Path, and Door of Destinies that benefit every tribal deck.

Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze are all reasonable cards for Modern. Necrotic Ooze is more of something you want to build around as its own deck, not necessarily toss into anything. Acidic Slime is also a good card, but the rest of your deck seems to be more aggro, making 5 CMC a bit high.

So of course, where does that leave you now that sylvannos has shown up and shit all over your idea?

For one, notice how much of a +1/+1 counter theme you have going on between Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze. Hardened Scales is absolutely bananas! That right there functions as your Intangible Virtue or Honor of the Pure. All of your oozes will just start doubling in size. Winding Constrictor is similar: it's a low CMC card that dumps a bunch of counters on everything. Nissa, Voice of Zendikar offers even more +1/+1 counters.

Second, you're in Jund colors. Lightning Bolt, Abrupt Decay, Atarka's Command, Terminate, and Fatal Push are all good options here. You're basically a quick, low-cost aggro deck. That also means you can play Dark Confidant to further increase your draw power. Since you curve out at 3 (Predator Ooze and possibly Nissa, Voice of Zendikar), you'll only be taking 1 damage on average each turn. This also opens up the potential for Liliana of the Veil. You're constantly drawing and playing oozes, while forcing your opponent to discard cards.

Copperline Gorge is a good start, but you really don't want to have lands that always come into play tapped. Fetches and shocks are going to be your best options, along with the aforementioned Cavern of Souls. I'd also recommend Blooming Marsh, Blackcleave Cliffs, and Kessig Wolf Run.

Lastly, your sideboard. It should probably be some number of hand disruption spells (Duress, Thoughtseize, Inquisition of Kozilek), artifact and enchantment removal (Destructive Revelry, Ancient Grudge), and general Jund sideboard tech (Fulminator Mage, Kolaghan's Command, Kitchen Finks, Maelstrom Pulse, anything that didn't get put in the main). I'm not sure what other cards you'd add that protect your plan of killing people with oozes. Hindervines? Skullcrack? I dunno.

clayperce on Looking for card name

1 week ago

InnerFlame,
I don't think it exists.
Destructive Revelry, maybe?
Or maybe Multani's Decree or Fracturing Gust?

Here's the search tool I used though, in case that helps.

Good luck!

EDIT: Nvm. Good work, McSleuthburger!

sylvannos on 5-Color Tribal Zoo

1 week ago

@Snapdisastermage: You basically auto-lose if your opponent resolves a Blood Moon hahaa. You have to fetch up a basic Forest and be prepared to cast Destructive Revelry when Blood Moon hits.

The other archetype this deck struggles against is Affinity. You can outrace just about everything else because of how hard Tribal Flames hits and amazing topdecks with Siege Rhinos.

So if you're not expecting Affinity or decks with maindeck Blood Moon, this deck is a really fun choice to play in your meta.

aekrusty on Red voltron

1 week ago

As sideboard yuo should add Ancient Grudge or Destructive Revelry. Nice deck +1. Could you check out and upvote my BW Tokens? Thanks

sylvannos on Splashing with Fire

1 week ago

I would concur with the others about your sideboard. Soulfire Grand Master really isn't what you want against aggro or in the mirror. Kor Firewalkers backed up by Path to Exile to deal with your opponents' Kor Firewalkers is where you want to go. You also want Path to Exile so you don't just scoop to a Wurmcoil Engine on turn 3 from a Tron player.

I'd probably change your sideboard to look something like:

1x Anger of the Gods
2x Deflecting Palm
4x Destructive Revelry
2x Exquisite Firecraft/Wear / Tear/Rest in Peace/Molten Rain/Sudden Shock/Relic of Progenitus
3x Kor Firewalker
3x Path to Exile

The other thing is, if you're not playing Tribal Flames, there's no reason to play a 4th. color for Bump in the Night. Lose those and go up to 4 Skullcracks and 4 Searing Blaze in the main.

You also don't want basic Forest because of how hungry your deck is for red mana. With Bump in the Night gone, you can cut your black sources and the Forest for additional Mountains or fetch lands.

If you are wanting to build up a Tribal Flames list, you play black for Bump in the Night and blue for Geist of Saint Traft. I play Tribal Zoo myself with Siege Rhino, Noble Hierarch, Tarmogoyf, and Wild Nacatl. I'll post my deck here if you want or you can find it in my profile.

MarlFox on big man on the block

3 weeks ago

As before you need NEED more lands. 36 to 38 is the standard go to for land count number. Your mana curve is a tad high but its nothing to worry about. easiest way to lower it would be to take out some things for 5 more lands and to shift some of your 3 drops into 2 drops.

as for card suggestions you are running only two out of the 3 available signets in your colors the one you are missing is the Rakdos Signet.

You also seam to be running a bit short on artifact and enchantment removal. I would suggest running in addition to what you have already a

Hull Breach

Destructive Revelry

Unravel the Aether (only if indestructible is an issue for you)

Krosan Grip (cost 3 mana vs 1 or 2 so use it against control and combo decks)

you are running a Putrefy at the moment but I would suggest swapping it for a Maelstrom Pulse as the pulse can hit more targets as well as having the upside of being a token creature field wipe while keeping the same cmc.

if you are having issues with plains walkers nonsense then Song of the Dryads or a Beast Within would be good to consider.

Since kresh is key for victory for you you may want to run some Swiftfoot Boots or Lightning Greaves

Not to bea nag but you are missing the obligatory Sol Ring

Since this is a sacrifice and +1/+1 counter oriented deck you might want to consider running a Mazirek, Kraul Death Priest and a Hardened Scales

carpecanum on Animar's Army

3 weeks ago

Hardened Scales is very powerful with Animar, as are any number of creatures with ETB's and Flash. Plaxmanta and Mizzium Meddler are two of my favorite surprises.

Hull Breach might be more useful than Destructive Revelry

Scuttlemutt can come out for free, tap for mana and change some poor schmuck to black or white so Animar's Protection comes into play.

BlinkTwice on The Kresh Crew

3 weeks ago

Replace Shock with Lightning Bolt. Strictly better. Also, due to the number of Legendary copies, consider Mirror Gallery to transform dead cards in hand into dangerous insults to injury. I also suggest adding some form of permanent or artifact/enchantment removal. Abrupt Decay and Destructive Revelry are strong and affordable Modern options in your colors. Maelstrom Pulse is probably best if you want to shell out the money for it.

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