Borborygmos Enraged


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Mythic Rare

Combos Browse all

Borborygmos Enraged

Legendary Creature — Cyclops


Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.

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Borborygmos Enraged Discussion

PlattBonnay on Child's Eternal Garden

1 week ago

Hells - Squandered Resources and Borborygmos Enraged were added to try to present a wincon more consistently, along with Seismic Assault and Titania, Protector of Argoth. While I’m still not sold on Borborygmos and Assault, the Titania/Resources pairing has been great. As for Courser/Nissa/Tracker, the deck really needs to dig through the land half of the deck to find action, which these all do. Courser is probably the weakest of the three, but sometimes you build your own Oracle of Mul Daya and it’s worthwhile. Nissa pretty much always emblems the turn after it comes down, the pattern of EoT wrath, untap into Nissa is pretty common. And tracker lets you “save” draws so that when you have nothing else to do you can dump mana into that.

Arvail on Show me your house rules

2 weeks ago

My group got into the game when we were broke ass college students and $150 for a deck was a ton. We also played a metric ton of EDH. I'm talking like a full day of EDH once a week minimum. Playing the same decks over and over again got really grating for us. We began proxying as a way to experiment and keep things fresh. The first few decks we did were at similar power levels than our real decks. Then things got crazy. We started a nuclear arms race of proxying the most broken things possible until people realized that maybe that's not the way they wanted to play the game (I love it, but I'm willing to sacrifice for my group).

People eventually tuned things back down and now you can play basically whatever you want in our group, but most decks are incredibly tuned decks centered around dumb ideas like Borborygmos Enraged, Nath of the Gilt-Leaf elfball, cleric tribal with Ravos and Tymna or something. My group has rotating faces, so most of the time it's jank like that. Other times we play full on cEDH.

The process I described above took years. By now, all of us have the ability to put together basically anything and everything. I might have to cannibalize a deck here or there, but I own everything I need or could reasonably acquire it. The only exception I have is the Alpha Timetwister that's still missing from my Arbiter cEDH deck. Basically we don't need to proxy to play degenerate decks if we feel like it.

HOWEVER, we often feel like doing something dumb on a whim. Like a few sessions ago, I got tired of using broken combos and wanted to play a fair creature-based deck. I proxied a full atraxa deck and played it only for one night. Just cuz. No reason. It's stuff like this that helps keep the format fresh for people that have been playing together for years.

Just whipping together a deck for a day without proxies like this would be incredibly annoying or impossible. Most decks in my group are real, but we still allow people to proxy whatever whenever because we build decks to suit our meta. I have an excellent idea of what flys in my group and how I can please my whims without losing friends. Mind you, my friends still allow me to do absolutely degenerate things, but this is only possible because we've been at this forever.

When I play outside of my group in public shops, I often struggle a ton. I don't like playing at a really low power level. For a very long time, the only deck I even owned was a fully decked out Grand Arbiter cEDH combo list. I made people miserable. It got to a point that I actually proxied a full deck priced at around $150 just to play with randos, but I got endless complaints even when I explained I was doing it to make everyone have a good time and not have to bring out my real deck. I also loathe the rampant ignorance among lower level players and how slow they tend to be to play against (both because they don't know jack about deck construction and because they're terrible pilots).

I like proxies but only in the context of my own group. I'd actually be totally fine with randos proxying too, but I dislike it because it tends to bring out insane salt and long conversations from other randos.

A prevailing attitude among the community is that proxies will inevitably power creep groups and lead to people shoehorning candelabras or other such nonesense into their decks just because they can. Having been through a massive proxy war and come out the other end, I can safely say they can also keep the jank alive and well.

Pawstitute on The Lord of the Land

3 weeks ago

After playing my own version of the deck, you might want to include Wildfire, Ember Swallower, and Destructive Force as ways to wipe the board and put yourself ahead in the game - they can hate you all you want, but if they can't cast spells, then it doesn't matter.

You might want Dryad Greenseeker to compliment your Courser and Oracle, dropping the Borderland Explorer, since leveraging/knowing the top card of your deck can be pretty useful. More ways to dig further into your deck would be Harmonize and Reforge the Soul.

Another thing to consider is Anger, giving your Centaur Vinecrasher, Omnath, Locus of Rage, Avenger of Zendikar, Rampaging Baloths,or Borborygmos Enraged haste is big game.

Lands for you to consider are Arch of Orazca, as well as Temple of Abandon, etc. Hour of Promise can also be included to put Thespian's Stage-Dark Depths as another win condition.

I think if you're going heavier on the Crucible of Worlds/Ramunap Excavator, you might be playing a slower control-y list, one that would accommodate Destructive Flow.

SufferFromEDHD on Windgitrogborygnath Vaevixilis

4 weeks ago

No Dark Depths/Thespian's Stage combo?

In this deck you have Borborygmos Enraged but no Creeping Renaissance? Both of your land decks would greatly benefit from this synergy.

Here's my upgraded Lord Windgrace Jund Lands list. Great lands commander, terrible preconstructed commander deck.

SufferFromEDHD on Primal Beyond: 5-Color Lands feat. Elementals

4 weeks ago

I also have a nontraditional 5 color lands deck: Death by Manlands

Borborygmos Enraged or Seismic Assault alongside the Creeping Renaissance you already run is a great back up win condition.

elgosu1337 on Windgrace Volcanomancy

1 month ago

That's definitely a reasonable choice. To be fair, Borborygmos Enraged does decently for creature beats, and provides spot removal for creatures. Dakmor Salvage can replace one of your lands. Kozilek would provide a lot of card draw and also be good for creature beats.

Brottorney on Windgrace Volcanomancy

1 month ago

@elgosu1337 all true. However, Borborygmos Enraged is a completely different combo (one that used to be in the deck, mind you). I don't really like having to support 2 combos in the deck that don't share pieces. Supporting multiple combos means that more cards in the deck are dead draws (until you have all the pieces). For example, what if I draw Scapeshift and Borborygmos Enraged? Then neither of them do things until I have the other parts. So I generally prefer running 1 combo, and then aggro beats. Aggro beats don't need other cards to be good. If I draw Titania, Protector of Argoth it's just good, right from the top deck, without having to wait for other cards.

If I decided to support a second combo, I'd pretty much have to dismantle my creature beats plan. There is nothing inherently wrong with this. I would incorporate the 3 pieces you say (Dakmor, Cyclops, and Eldrazi), and then have to toss in a few more creature wipes because I would be dropping cards that serve as blockers. Then I move more towards "why have any creatures at all? I should make this Windgrace Superfriends," And now we're on a completely different deck that really isn't so much about lands anymore (one that's probably still fun to play).

elgosu1337 on Lord Windgrace Physical

1 month ago

If you're looking for noncombat wincons, you can try Borborygmos Enraged, especially with Creeping Renaissance to return lands for more discard. Borborygmos can do infinite damage by discarding Dakmor Salvage with Gitrog in play, as long as you have Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre to shuffle your graveyard back into your library.

Other noncombat wincons you can try are Retreat to Hagra if you have enough landfall, or animating lands with Living Plane or Nature's Revolt then killing them with Massacre Wurm. Those land animation enchantments should also give infinite mana and combats with Aggravated Assault.

For other ways to achieve infinite landfall, you can check out the writeup of my Windgrace deck.

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