Strength of the Pack

Strength of the Pack

Sorcery

Put two +1/+1 counters on each creature you control.

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Set Rarity
Rivals of Ixalan (RIX) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Strength of the Pack Discussion

Elmoisamac on Jurassic Park

5 months ago

This is a good start! Here are a few suggestions.

  1. Make sure you run 38 lands. You mana curve is pretty high and your commander is expensive so you want to be playing lands every turn.

  2. Cards to remove: Altar of Dementia , Arcum's Astrolabe , Prying Blade , Ephemerate , Huatli's Spurring , Shake the Foundations , Fight with Fire , Strength of the Pack , Form of the Dinosaur , any of the weaker dinosaurs or non-dinosaur creatures.

  3. Consider adding removal/boardwipes like Fumigate , Swords to Plowshares , Oblivion Ring .

  4. More card draw Shamanic Revelation , Guardian Project are a couple off the top of my head.

Mwncisee on

1 year ago

Looks interesting. I wonder though if going for the little red is worth it or not. I'd be tempted to go just blue/green will be more versatile in getting the mana you need early game. With adding counters maybe consider Strength of the Pack and Biogenic Upgrade . I've been using them in a mono green ramping elf deck and they will can combine well to ramp tokens fast and then a killer blow with the Biogenic Upgrade

Elode on RG Elves Pioneer

1 year ago

I kind of like the idea for Tilonalli's Summoner, but besides Shock, I do not see a place to put it in that is already not taken up by an Elf, and the deck does have plenty of mana sinks as it is.

I have been thinking about sideboarding Carnage Tyrant as both a finisher and a piece against control, but it is really expensive currently, and I just do not have the budget to spend. I'd prefer to keep the deck semi-budget anyway.

For creature protection, the deck was running Blossoming Defense, but that rotates out, so I have removed it, and the deck is already far to hungry on Green to even think about going into blue. I really hope we get that card back though, it is really nice. Any specific suggestions? I cannot think of one, and I have looked, but maybe I missed a card.

Are there any mass pump spells in RG currently? The deck does have the potential to fairly reasonably have 4 Elvish Clancallers on the battlefield, which sort of work like mass pump. Strength of the Pack is the only one I can think of, and the kicker one that does a similar thing, but I feel like the lords accomplish the same purpose.

goldlion on Ghalta - Big tramply idiots

1 year ago

Litdaze - I was thinking the same thing - but Dungrove Elder for Coiling Woodworm is far more expensive. The aim of this is to stay below a certain budget and that would tip it over. There's many cards that are better options than cards in here, it's just the element of $$ that decides it.

I'll definitely be building off this! I've got a mono-green that uses Growing Rites of Itlimoc  Flip, Voyaging Satyr and Copperhorn Scout for some crazy mana ramp. This is in combo with some other great mana-dorking including Karametra's Acolyte, then Rishkar, Peema Renegade with Wild Onslaught and Strength of the Pack to make sure all my creatures could tap for mana. I get to spend big for each main phase as copperhorn untaps everyone.

I leverage the +1/+1 counters with many creatures that give abilities to the rest, Armorcraft Judge builds off of this for card draw. For that I also have Regal Force, Mouth // Feed and Shamanic Revelation. Things grow very quickly.

I use Setessan Tactics is a great green "board wipe" with all the growing creatures I have out This is especially great if you have ways to untap your creatures again after with the extra +1/+1 they each get from this to either attack, or fight again... maybe a Vitalize and/or a Mobilize, though this could be a waste of card slots in commander format?

Watcher in the Web is the most amazing chump blocker to get you a turn or two without taking direct damage. I find Grunn, the Lonely King to be fun :). Both are cheap $.

Looking forward to pulling that deck apart to build with my Ghalta!. I'll put my Bow of Nylea in for extra good times.... trample and death touch... mmmmmm... Maybe a Wasteland Viper as well for some sneakiness.

Thanks for the inspiration. I love the show by the way! I listen while I wash windows all the time. Keep 'em coming.

Hexaflexagon on

2 years ago

First problem I see here is that you only have 42 cards. If you bring that to a tournament, you won't be able to play it because the minimum card count for your deck is 60 cards. I would add:

Merfolk Mistbinder, Forerunner of the Heralds, Deeproot Elite, Deeproot Waters, Strength of the Pack, Reason // Believe, Mist-Cloaked Herald and Seafloor Oracle.

Pieguy396 on Slimefoot

2 years ago

I definitely second Tendershoot Dryad and Whisper, Blood Liturgist, and would also probably swap Divest, Duress, and Bloodtallow Candle for Ravenous Chupacabra, Jadelight Ranger, and Journey to Eternity  Flip. Also, you have extra copies of Fungal Infection, Fungal Plots, and Verdant Rebirth, so I'd recommend taking them out. Path of Discovery, Strength of the Pack, and Shapers' Sanctuary are good replacements.

Mtg473112 on Firefletcher Brawl

2 years ago

I think about Rhonas the Indomitable... Mana sink, indestructible, gives trample, can easily be activate with Hallar.... But i don't know what i put out.

After the release, i'll see if Broken Bond will be main or not. Some enchantments may have to be managed (sagas ?).

Saproling Migration may also be a good addition. Especially with Strength of the Pack, Song of Freyalise and Wild Onslaught.

That is all my ideas. Need for testing :)

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