Strength of the Pack

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Strength of the Pack

Sorcery

Put two +1/+1 counters on each creature you control.

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Strength of the Pack Discussion

Elode on RG Elves M19 Standard

2 weeks ago

I kind of like the idea for Tilonalli's Summoner, but besides Shock, I do not see a place to put it in that is already not taken up by an Elf, and the deck does have plenty of mana sinks as it is.

I have been thinking about sideboarding Carnage Tyrant as both a finisher and a piece against control, but it is really expensive currently, and I just do not have the budget to spend. I'd prefer to keep the deck semi-budget anyway.

For creature protection, the deck was running Blossoming Defense, but that rotates out, so I have removed it, and the deck is already far to hungry on Green to even think about going into blue. I really hope we get that card back though, it is really nice. Any specific suggestions? I cannot think of one, and I have looked, but maybe I missed a card.

Are there any mass pump spells in RG currently? The deck does have the potential to fairly reasonably have 4 Elvish Clancallers on the battlefield, which sort of work like mass pump. Strength of the Pack is the only one I can think of, and the kicker one that does a similar thing, but I feel like the lords accomplish the same purpose.

goldlion on Ghalta - Big tramply idiots

2 months ago

Litdaze - I was thinking the same thing - but Dungrove Elder for Coiling Woodworm is far more expensive. The aim of this is to stay below a certain budget and that would tip it over. There's many cards that are better options than cards in here, it's just the element of $$ that decides it.

I'll definitely be building off this! I've got a mono-green that uses Growing Rites of Itlimoc  Flip, Voyaging Satyr and Copperhorn Scout for some crazy mana ramp. This is in combo with some other great mana-dorking including Karametra's Acolyte, then Rishkar, Peema Renegade with Wild Onslaught and Strength of the Pack to make sure all my creatures could tap for mana. I get to spend big for each main phase as copperhorn untaps everyone.

I leverage the +1/+1 counters with many creatures that give abilities to the rest, Armorcraft Judge builds off of this for card draw. For that I also have Regal Force, Mouth // Feed and Shamanic Revelation. Things grow very quickly.

I use Setessan Tactics is a great green "board wipe" with all the growing creatures I have out This is especially great if you have ways to untap your creatures again after with the extra +1/+1 they each get from this to either attack, or fight again... maybe a Vitalize and/or a Mobilize, though this could be a waste of card slots in commander format?

Watcher in the Web is the most amazing chump blocker to get you a turn or two without taking direct damage. I find Grunn, the Lonely King to be fun :). Both are cheap $.

Looking forward to pulling that deck apart to build with my Ghalta!. I'll put my Bow of Nylea in for extra good times.... trample and death touch... mmmmmm... Maybe a Wasteland Viper as well for some sneakiness.

Thanks for the inspiration. I love the show by the way! I listen while I wash windows all the time. Keep 'em coming.

Hexaflexagon on standard merfolk budget

2 months ago

First problem I see here is that you only have 42 cards. If you bring that to a tournament, you won't be able to play it because the minimum card count for your deck is 60 cards. I would add:

Merfolk Mistbinder, Forerunner of the Heralds, Deeproot Elite, Deeproot Waters, Strength of the Pack, Reason // Believe, Mist-Cloaked Herald and Seafloor Oracle.

Pieguy396 on Slimefoot

3 months ago

I definitely second Tendershoot Dryad and Whisper, Blood Liturgist, and would also probably swap Divest, Duress, and Bloodtallow Candle for Ravenous Chupacabra, Jadelight Ranger, and Journey to Eternity  Flip. Also, you have extra copies of Fungal Infection, Fungal Plots, and Verdant Rebirth, so I'd recommend taking them out. Path of Discovery, Strength of the Pack, and Shapers' Sanctuary are good replacements.

Mtg473112 on Firefletcher Brawl

3 months ago

I think about Rhonas the Indomitable... Mana sink, indestructible, gives trample, can easily be activate with Hallar.... But i don't know what i put out.

After the release, i'll see if Broken Bond will be main or not. Some enchantments may have to be managed (sagas ?).

Saproling Migration may also be a good addition. Especially with Strength of the Pack, Song of Freyalise and Wild Onslaught.

That is all my ideas. Need for testing :)

hardhitta71194 on R/G Dino

5 months ago

I think you could replace Frenzied Raptor with Deathgorge Scavenger. And maybe cut the Strength of the Pack for a couple Ripjaw Raptor. That would make it a bit more aggressive.

Guyvas on Zacama EDH deck

5 months ago

This is my first time building an EDH deck and I was curious what could be improved.

7 Mountains

8 Forests

8 Plains

Golden Guardian  Flip

Zacama, Primal Calamity

Gishath, Sun's Avatar

New Horizons

Orazca Raptor

Nest Robber

Traveler's Amulet

Xenagos, God of Revels

Gyre Sage

Iroas, God of Victory

Kinjalli's Caller

Otepec Huntmaster

Majestic Heliopterus

Colossal Dreadmaw

Ravenous Daggertooth

Charging Tuskodon

Tilonalli's Knight

Forerunner of the Empire

Tilonalli's Crown

Shatter

Overgrown Armasaur

Sun-Collared Raptor

Path of Mettle  Flip

Raging Regisaur

Mosswort Bridge

Knight of the Stampede

Stampeding Horncrest

Luminous Bonds

Kodama's Reach

Nissa's Renewal

Radiant Destiny

Wayward Swordtooth

Trapjaw Tyrant

Siegehorn Ceratops

Cacophodon

Stone Quarry

Thunderherd Migration

Tranquil Expanse

Gruul Turf

Plummet

Shake the Foundations

Frilled Deathspitter

Ghalta, Primal Hunger

Zetalpa, Primal Dawn

Polyraptor

Sunpetal Grove

Orazca Frillback

Boros Garrison

Silverclad Ferocidons

Etali, Primal Storm

Strength of the Pack

Thrash of Raptors

Sun-Crested Pterodon

Graypelt Refuge

Cherished Hatchling

Reckless Rage

Blinding Fog

Pillar of Origins

Atzocan Seer

Sky Terror

Raging Swordtooth

Crash the Ramparts

Slash of Talons

Frenzied Raptor

Selesnya Sanctuary

Sun-Blessed Mount

Huatli, Dinosaur Knight

Goring Ceratops

Burning Sun's Avatar  Flip

Unclaimed Territory

Huatli's Snubhorn

Bonded Horncrest

Pterodon Knight

Shining Aerosaur

Huatli's Spurring

Rallying Roar

Kazandu Refuge

Snapping Sailback

Territorial Hammerskull

Commune with Dinosaurs

Mayael's Aria

I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".

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