|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Uncommon|
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Strength of the Pack
Put two +1/+1 counters on each creature you control.
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Strength of the Pack Discussion
2 weeks ago
I kind of like the idea for Tilonalli's Summoner, but besides Shock, I do not see a place to put it in that is already not taken up by an Elf, and the deck does have plenty of mana sinks as it is.
I have been thinking about sideboarding Carnage Tyrant as both a finisher and a piece against control, but it is really expensive currently, and I just do not have the budget to spend. I'd prefer to keep the deck semi-budget anyway.
For creature protection, the deck was running Blossoming Defense, but that rotates out, so I have removed it, and the deck is already far to hungry on Green to even think about going into blue. I really hope we get that card back though, it is really nice. Any specific suggestions? I cannot think of one, and I have looked, but maybe I missed a card.
Are there any mass pump spells in RG currently? The deck does have the potential to fairly reasonably have 4 Elvish Clancallers on the battlefield, which sort of work like mass pump. Strength of the Pack is the only one I can think of, and the kicker one that does a similar thing, but I feel like the lords accomplish the same purpose.
1 month ago
I would recommend more cards that add +1/+1 counters, like Enter the Unknown, Ancient Animus, Kujar Seedsculptor, Scrounging Bandar, Metallic Mimic, Durable Handicraft, New Horizons, Animation Module, Fabrication Module, Path of Discovery, Savage Stomp, Hunt the Weak, Lifecrafter's Gift, and Strength of the Pack.
2 months ago
Litdaze - I was thinking the same thing - but Dungrove Elder for Coiling Woodworm is far more expensive. The aim of this is to stay below a certain budget and that would tip it over. There's many cards that are better options than cards in here, it's just the element of $$ that decides it.
I'll definitely be building off this! I've got a mono-green that uses Growing Rites of Itlimoc Flip, Voyaging Satyr and Copperhorn Scout for some crazy mana ramp. This is in combo with some other great mana-dorking including Karametra's Acolyte, then Rishkar, Peema Renegade with Wild Onslaught and Strength of the Pack to make sure all my creatures could tap for mana. I get to spend big for each main phase as copperhorn untaps everyone.
I leverage the +1/+1 counters with many creatures that give abilities to the rest, Armorcraft Judge builds off of this for card draw. For that I also have Regal Force, Mouth // Feed and Shamanic Revelation. Things grow very quickly.
I use Setessan Tactics is a great green "board wipe" with all the growing creatures I have out This is especially great if you have ways to untap your creatures again after with the extra +1/+1 they each get from this to either attack, or fight again... maybe a Vitalize and/or a Mobilize, though this could be a waste of card slots in commander format?
Looking forward to pulling that deck apart to build with my Ghalta!. I'll put my Bow of Nylea in for extra good times.... trample and death touch... mmmmmm... Maybe a Wasteland Viper as well for some sneakiness.
Thanks for the inspiration. I love the show by the way! I listen while I wash windows all the time. Keep 'em coming.
2 months ago
First problem I see here is that you only have 42 cards. If you bring that to a tournament, you won't be able to play it because the minimum card count for your deck is 60 cards. I would add:
3 months ago
I definitely second Tendershoot Dryad and Whisper, Blood Liturgist, and would also probably swap Divest, Duress, and Bloodtallow Candle for Ravenous Chupacabra, Jadelight Ranger, and Journey to Eternity Flip. Also, you have extra copies of Fungal Infection, Fungal Plots, and Verdant Rebirth, so I'd recommend taking them out. Path of Discovery, Strength of the Pack, and Shapers' Sanctuary are good replacements.
3 months ago
I think about Rhonas the Indomitable... Mana sink, indestructible, gives trample, can easily be activate with Hallar.... But i don't know what i put out.
After the release, i'll see if Broken Bond will be main or not. Some enchantments may have to be managed (sagas ?).
That is all my ideas. Need for testing :)
5 months ago
5 months ago
This is my first time building an EDH deck and I was curious what could be improved.
I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".