Shattergang Brothers


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 Mythic Rare

Combos Browse all

Shattergang Brothers

Legendary Creature — Goblin Artificer

2B, Sacrifice a creature: Each other player sacrifices a creature.

2R, Sacrifice an artifact: Each other player sacrifices an artifact.

2G, Sacrifice an enchantment: Each other player sacrifices an enchantment.

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Cardhoarder (MTGO)

2.41 TIX $4.0 Foil


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Shattergang Brothers Discussion

RazortoothMtg on Big creatures into little creatures

18 hours ago

Mitotic Slime comes to mind. Reef Worm is sorta like that, but in the wrong colors. Abzan Ascendancy/Golgari Germination/Gutter Grime/Requiem Angel are sorta close, Belfry Spirit turns the creature it haunts into a card like that, Brindle Shoat, Tuktuk the Explorer and Doomed Dissenter just get bigger. Liege of the Hollows gives everyone squirrels when it dies. Symbiotic Elf, Symbiotic Beast, and Symbiotic Wurm turn into insects. Chasm Skulker explodes into a pile of squid (wrong colors again tho). Maalfeld Twins breaks apart into 2 zombies, and Mausoleum Guard into 2 spirits. Promise of Bunrei makes one of your dudes explode into spirits. Sporogenesis is kind of a cool card that makes your guys explode into saprolings on death. Sprouting Thrinax is good. Wurmcoil Engine is a popular one.Goblin Marshal/Mogg War Marshal makes goblins when he ETBs and dies. Hallowed Spiritkeeper, Hangarback Walker, and Hooded Hydra all work. Jotun Owl Keeper in blue again. Mongrel Pack is another one, as is Murder Investigation. Theres a whole bunch of "Penumbra" cards from odyssey that all make a black clone of themselves when they die (e.g Penumbra Wurm). Ulvenwald Mysteries turns each dead guy into a clue that it then turns into a soldier.

If I were to make a commander deck around this idea, I would go with a Jund, not Abzan, sacrifice deck led by Sek'Kuar, Deathkeeper, or perhaps Shattergang Brothers. In addition to these you have a ton of guys that just make 1 token on death- Seed Guardian, Sifter of Skulls, Pawn of Ulamog, Tukatongue Thallid, Blisterpod, Myr Sire, etc.

Thegru3some2some on Emzed

2 weeks ago

Can you look at my EDH style deck and tweak it for me? I just cannot help but to feel that it is too slow or missing something. It revolves around Shattergang Brothers. I just love the thought of death and taxes type of play. High aggro and quick answers are my style of play. Any chance you get is greatly appreciated.

SPACEgun on Prossh.0

1 month ago

I considered Sek'Kuar, Deathkeeper at first, but I'm mostly sacrificing tokens in this current build, rendering his ability less effective... also thought about trying Shattergang Brothers... Its my first attempt at a Jund Deck and I'm still toying with build ideas... I just want to keep with the devour theme somehow

greyninja on Ideas for a Third Ravnica ...

1 month ago

Shattergang Brothers were still blowing things up last I knew; giving Gideon trouble (link). Krenko, Mob Boss had killed one of their brothers. Place is probably in shambles.

hyperlocke on color identity of non basic ...

1 month ago

Hi, welcome to TappedOut!

Please remember to link the cards in your question, so we don't have to look them up.

[[Blossoming Sands]]

Blossoming Sands

So, there are two different things: color and color identity. A permanent's color is defined by its mana cost and its color indicator. Lands have no mana cost, so they are colorless (except Dryad Arbor, which has a color indicator saying it's green).

Color identity is a concept used in the Commander format. In a Commander deck, you may only play cards that fit into your commander's color identity. A card's color identity is defined by any mana symbols on the cards, without reminder text.

For example: Shattergang Brothers are Jund (BRG), because it contains black, red, and green mana symbols. Memnarch is a colorless creature, but its color identity is blue, as it contains blue mana symbols in its rules text.

Color identity is established before the game begins. Tapping a land doesn't change its identity.

Blossoming Sands is a land and thus a colorless permanent. Its color identity, however, is GW, as it contains green and white mana symbols. These two statements are true for the entire game, no matter what color you tap it for.

903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that cards mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).

903.4a Color identity is established before the game begins.

903.4b Reminder text is ignored when determining a cards color identity. See rule 207.2.

dotytron on Casus Belli

2 months ago

i think some dragons would go very well here with mana acceleration Worldgorger Dragon would be fun with animate dead for the combo could work well with Shattergang Brothers i think

to help with the politics some other dragons also come to mindMoonveil DragonMana-Charged DragonMirrorwing DragonSlumbering DragonStormbreath DragonWarmonger Hellkite

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 months ago


Wedge/Shard additions based on our discussion yesterday:







Note: Nothing has been cut yet. Do you agree with them? If not, please let me know which :)


Panas on RD's Wonder Gobs

2 months ago

A mad max feel eh? Alright! let me see what I can work with... Also leaning towards the vehicles subtheme with that context.

Let me start with a suggestion that will change the deck greatly, but that will - in my opinion - create a better framework for a "smart goblins handle the appocalypse" kind of feel: meet the Shattergang Brothers! If you choose them as your commander, not only do you have a goblin bomb-squad in the command zone, you get access to green ramp and interactions with enchantments, plus a sac outlet always available to make the removal targeted at your permanents go haywire!

If not, there are other additions I would include. You said you'd be going for a semi competitive environment (store tourneys but mostly fun) so I would include some alternate paths to victory. Examples of these would be Spikeshot Elder + Grafted Exoskeleton, and/or, Murderous Redcap + Nim Deathmantle + Ashnod's Altar.

The tribal lords are almost a must. Especially the ones that pump the team and give keywords such as mountainwalk or haste.

I would certainly include Attrition.

Predator Dragon and Goblin Sledder are improvements over their counterparts already in the deck.

Beetleback Chief, Mogg War Marshal

Squeaking Pie Grubfellows and Grenzo, Havoc Raiser are ways to get a lot of value! Especially Grenzo, that goading ability is nothing to scoff at! I've seen it work and it can be awesome!

Mogg Assassin is a nice political card in the hands of a skilled diplomat.

Bloodmark Mentor and Caterwauling Boggart are too good to ignore as well.

I find that suggesting cards to cut, often meets the problem of favourite cards (myself for example, LOVE Muck Drubb and will actively go out of my way to include it in a deck). If you want, tell me about the things that MUST stay in the deck no matter what and I'll see about making cuts from the rest.

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