Legendary Creature — Goblin Artificer
2B, Sacrifice a creature: Each other player sacrifices a creature.
2R, Sacrifice an artifact: Each other player sacrifices an artifact.
2G, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Price & Acquistion Set Price Alerts
Shattergang Brothers Discussion
2 hours ago
Hi, welcome to TappedOut!
Please remember to link the cards in your question, so we don't have to look them up.
So, there are two different things: color and color identity. A permanent's color is defined by its mana cost and its color indicator. Lands have no mana cost, so they are colorless (except Dryad Arbor, which has a color indicator saying it's green).
Color identity is a concept used in the Commander format. In a Commander deck, you may only play cards that fit into your commander's color identity. A card's color identity is defined by any mana symbols on the cards, without reminder text.
For example: Shattergang Brothers are Jund (BRG), because it contains black, red, and green mana symbols. Memnarch is a colorless creature, but its color identity is blue, as it contains blue mana symbols in its rules text.
Color identity is established before the game begins. Tapping a land doesn't change its identity.
Blossoming Sands is a land and thus a colorless permanent. Its color identity, however, is GW, as it contains green and white mana symbols. These two statements are true for the entire game, no matter what color you tap it for.
903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that cards mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).
903.4a Color identity is established before the game begins.
903.4b Reminder text is ignored when determining a cards color identity. See rule 207.2.
1 week ago
1 week ago
Wedge/Shard additions based on our discussion yesterday:
- Sphinx of the Steel Wind
- Teneb, the Harvester
- Queen Marchesa
- Narset, Enlightened Master
- Surrak Dragonclaw
- Blade of the Bloodchief
- Mycosynth Wellspring (too narrow I think)
- Ichor Wellspring (same)
- Trading Post (you said you didnt like it. Im fine to cut it.
- Brago, King Eternal
- Swans of Bryn Argoll
- Thistledown Liege
- Fires of Yavimaya
- Blood Baron of Vizkopa
- Treasury Thrull
- Bounty of the Luxa
- Shattergang Brothers
- Ghave, Guru of Spores
- Derevi, Empyrial Tactician
- Sharuum the Hegemon
- Wall of Omens
- Wall of Essence
- Aerie Mystics
- Gideon, Ally of Zendikar
- Planar Cleansing (maybe Austere Command instead)
- Citadel Siege (doesnt support any particular archetype, not good enough for good stuff)
- Fog Bank
- Guard Gomazoa
- Wall of Frost
- Bastion Inventor (doesnt do enough I dont think, but we can re-evaluate if we take this more in the affinity direction)
- War Tax
- March of the Machines (it doesnt seem like this is what the artefact deck wants to do for now!)
- Courier's Capsule (to me this is just a worse version of Etherium Astrolabe)
- Scepter of Fugue (doesnt really do anything
- Rhonas the Indomitable (Nylea is just better for this archetype I think)
Note: Nothing has been cut yet. Do you agree with them? If not, please let me know which :)
3 weeks ago
A mad max feel eh? Alright! let me see what I can work with... Also leaning towards the vehicles subtheme with that context.
Let me start with a suggestion that will change the deck greatly, but that will - in my opinion - create a better framework for a "smart goblins handle the appocalypse" kind of feel: meet the Shattergang Brothers! If you choose them as your commander, not only do you have a goblin bomb-squad in the command zone, you get access to green ramp and interactions with enchantments, plus a sac outlet always available to make the removal targeted at your permanents go haywire!
If not, there are other additions I would include. You said you'd be going for a semi competitive environment (store tourneys but mostly fun) so I would include some alternate paths to victory. Examples of these would be Spikeshot Elder + Grafted Exoskeleton, and/or, Murderous Redcap + Nim Deathmantle + Ashnod's Altar.
The tribal lords are almost a must. Especially the ones that pump the team and give keywords such as mountainwalk or haste.
I would certainly include Attrition.
Mogg Assassin is a nice political card in the hands of a skilled diplomat.
I find that suggesting cards to cut, often meets the problem of favourite cards (myself for example, LOVE Muck Drubb and will actively go out of my way to include it in a deck). If you want, tell me about the things that MUST stay in the deck no matter what and I'll see about making cuts from the rest.
1 month ago
@ERoss8, jund was a thought I had for goblins (comment #3), since we only have Shattergang brother to rep them. There are a lot of gobbies in those colors! We also have Goblin Electromancer; so they might throw us off and do temur or grixis goblins
@iAzire, the four decks thing is confusing me too. It's awkward to fit five colors cleanly into four decks. My main thought it they might just do 5-color and/or colorless decks.
We have 5c slivers, dragons, angels, eldrazi, allies, scarecrows, elementals, even atogs haha.
Imagine a five color Emrakul?! Either pre-mending or way in the future after she's broken free from innistrad?!
Maybe it's two 5c and two colorless with Karn or something
2 months ago
So, I have the budget (decks will still be quasi-budget ~$10 cards) to make another deck and need help deciding whom to choose. I already own some of the most expensive staples in the decks listed.
Sek'Kuar, Deathkeeper Goblin Tribal: it's not Wort bc my buddy runs her and Krenko is in my Purphoros deck. offers a lot of thing unavailable to . The general helps persuade would-be boardwipes. Shattergang Brothers is better off as a build-around. Example: Sek'kuar's Sacrificial Horde
Doran, the Siege Tower: I'm avoiding Abzan goodstuff.dec and voltron. Simple, play big butts and swing while locking down the board via Crackdown/Meekstone/Marble Titan ect. One sided boardwipes also help punch through. The taste of vanilla critters leaves me apprehensive. Example: Doran Smash and Control
Anafenza, the Foremost or Ghave, Guru of Spores: +1/+1 counters. Perhaps some Hydra fun. Yes, I've looked at Abzan quite a bit lately. Probably not the broken combo route with Ghave. Tokens do interest me but I'm not going to use Doubling Season, too expensive.
Flanking "tribal." It's more like a knight tribal deck considering most things with flanking are knights. I threw this list together in like 20 minutes and was something I thought of a long time ago. So real rough sketch. List: Flanking Tribal
Last but not least spider tribal with Ishkanah, Grafwidow
3 months ago
MagicalHacker: what're your thoughts on Jund goblin tribal? Shattergang Brothers I feel are not as useful (in this particular build) as Sek'kuar. Sek'kuar works as a board failsafe against boardwipes which would squash other goblin generals (I.e. Krenko).
3 months ago
I think the answer to going Stax would be to start with getting rid of the +1/+1 counter sub-theme to make a little room, start taking a look at / considering Shattergang Brothers and going Jund.... then and looking at some Shattergang lists (even if your staying with Golgari, still look at some of the lists..) here and / or on EDHREC.