Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Goblin
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature is put into the graveyard from the battlefield, untap Goblin Sharpshooter.
: Goblin Sharpshooter deals 1 damage to target creature, player or planeswalker.
2 months ago
So i had a game recently, where i had an Agent of Treachery in play, and my opponent had a Goblin Sharpshooter in play. In my Main phase i cast Sakashima the Impostor , so in response to that he uses his Goblin Sharpshooter and sacking a few Goblins, to ping the Agent of Treachery , in response to that I play Momentary Blink on the Agent of Treachery , but he sacks a few more goblins and pings my Agent of Treachery for 3, so it dies, and i get no blink ETB effects nor the Sakashima the Impostor copy. So is that how it works with the damage on the stack?
Also does Sakashima the Impostor have no target anymore since the creature died? is the target decided on cast or on ETB? Thanks in advance :)
RinceRaven on krenko
4 months ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
7 months ago
Nonbinary and bi, and while I know the art tends to be very dark, I love pretty much anything drawn by Seb McKinnon. I really like the ethereal style and the ambiance that his work creates. One example being his art for Enchanted evening -
For some of the lighter more recent stuff, I really enjoyed a lot of the art for the recent Kamigawa set (especially those full art lands, which have become my definite favorite land arts).
I also tend to like some of the more mischievous looking cards like Goblin Sharpshooter which is a part of why goblins are my favorite tribe.
9 months ago
I'm partial to the opinion of if you cannot keep up with the game, bring the game to a screeching halt. I'd go the opposite direction if speed is your problem - Winter Orb, Blood Moon, Tectonic Instability, etc. Now, the main problem with going this way is Zada, Hedron Grinder does not really give you anything to benefit with this line of play; you'd need to swap your commander entirely.
If you did want to keep on the combo route, as jaymc1130 said, Cloudstone Curio is one of the best enablers in the entirety of Magic, and Birgi, God of Storytelling Flip is just a super strong card; both her front side and her backside. From here, it all depends on what you want to do.
By far probably the easiest creature to abuse in mono-red is Kiki-Jiki, Mirror Breaker. Splinter Twin, Zealous Conscripts, Lightning Crafter, and Worldgorger Dragon are all good methods of abusing him. However, you'd need sac outlets, such as Goblin Bombardment, Goblin Sharpshooter, Blasting Station, Ashnod's Altar, or Phyrexian Altar for a max payout - albeit in a combo deck you'd ideally already be running most of if not all of them.
If you wanted to focus more on instants and sorceries, cards like Runaway Steam-Kin and Grinning Ignus with the aforementioned Birgi, God of Storytelling Flip. From here though, your line of play is going to be more storm-esque - not really infinite and there is a decent chance of fizzling out. Aetherflux Reservoir is really good though for a more storm-based approach win-con though and can make the playstyle win rather easily.
Personally, if you wanted to play combo, I'd swap the commander. In mono-red, I think the best combo commander is either Birgi, God of Storytelling Flip (albeit with a more storm-esque approach as previously mentioned) simply due to having easy access to her, or Bosh, Iron Golem because he can easily win at instant speed, although he requires a fair amount of setup time in order to do so, and if speed is what you desire then he probably won't be of much use.
EDIT: I forgot to mention Godo, Bandit Warlord. He is without a doubt the strongest mono-red commander because he just wins on the spot with Helm of the Host. He's a cEDH general for a reason, but having only one win-con is kinda boring in my opinion.
10 months ago
Started in 2002 during the Odyssey block. Began with a few friends lending me decks to play. Got a few boosters but couldn't make anything to compete until I got one of the precons. "Painflow" was my first and Thriss, Nantuko Primus introduced me to my love of big green stompy things. My first self made deck was spirits and anthems eg Phantom Nishoba + Mirari's Wake.
Bought and played casually fairly often up to Kamigawa.
End of '05 had some new owners take over one of my LGS. Got them to start hosting FNM and PTQ tourneys. Stuck around for the FNM but wasn't a fan of the PTQ crowd. They sold up around 2010-11 and I didn't get along with the new owner(neither did 90% of the other customers) and ended up saving a couple of decks to play and sold off most of my collection.
Started playing again last year when my house mate began catching up with some of our old magic buddies. Been grabbing singles and making decks but not going as nuts as I had previously.
Still miss when the Fat Packs came with the book for the set they were attached to and probably have the novels floating around in a storage box somewhere...
Still miss some of the janky oddball decks we used to play back in the day when we couldn't find a playset of the cards we wanted so some other synergistic interactions went in and you'd occasionaly come accross a combo that you were not even looking for(looking at you Goblin Sharpshooter and my druid buddy Kamahl, Fist of Krosa).
Not so much a fan of power creep in the game. I like to play and see some of the interesting ideas my friends come up with, just a little disapointed when it's like a turn 3 I win... I've made decks that can compete with the speed but don't overly enjoy playing them.
If one of our players could be bothered making some EDH decks we'd play more of that as most of us enjoy the swings and round-abouts of that style of play rather than the speed of constructed 60's.
I've tried Arena and it's a good way to play when everyone else is busy but the social side of things is why I came back to playing again. Still play other games(board/rpg) with other members of my group so if Magic starts to feel stale again I've still got other reasons to go see people.
11 months ago
all you need is goblins, just goblins
Goblin Sharpshooter+Basilisk Collar
Mogg War Marshal - Don't Pay The Echo
Goblin Digging Team
seriously this list is to long to post here