Winter Orb

Winter Orb

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

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Legality

Format Legality
Tiny Leaders Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Canadian Highlander Legal
Custom Legal
1v1 Commander Legal
Oldschool 93/94 Legal
Casual Legal
2019-10-04 Legal
Duel Commander Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal

Winter Orb occurrence in decks from the last year

Latest Decks as Commander

Winter Orb Discussion

DespairFaction on Balan, one-punch woman

3 days ago

All in all, everything looks pretty tight and it seems like you have bases covered pretty well. Heres a few things I might explore. First up I am BIG fan of Sword of Sinew and Steel I think only feast and famine is better when getting only a single sword trigger. Next, Ardenn is an insane card that you definitely want to be running, if you cant find a cut I would switch it for Sigarda's Aid which ive always been luke warm on. Keeper of the Accord of the is much better than Verge Rangers, more lands and tokens give you sacrifice protection and blockers. Akroma's Will and Faith's Shield have both been ridiculously good in my decks. Akromas is protection and a finisher, and Faiths Shield is protection for ANY PERMANENT and/or unblockable as needed so I would definintely clear room for these. And if you are able to cut a basic you can run Sejiri Shelter  Flip as a 3rd one of these. I very much like to have 2 fog effects whenever I can swing it. Teferi's proteciton is one, Comeuppance is another that I really like, but you can also use Settle the Wreckage or Dawn Charm as additional ways to not get run over by stuff. Finally, if you are facing stronger and/or more value based decks I always recommend a few key hatebears to stop your opponents from going wild Hushbringer is hilarious in how many different strategies it inteferes with Archon of Emeria or Rule of Law can slow down a player who is very far ahead, if you don't want to use Winter Orb which is a powerful, skill intense, but also salt inducing card. Landwise I would get yourself a Bonders' Enclave and a War Room but ive always used Mikokoro, Center of the Sea and Geier Reach Sanitarium to good effect in mono white...id probably just run all of them and tutor for Feast and Famine asap.

NensouHiebara on Balan, Equipment Voltron

5 days ago

@DespairFaction

Mask of Memory doesn't have anything going for it beyond drawing cards, a role already fulfilled by Sword of Fire and Ice. I also dislike discarding my own cards. Dowsing Dagger  Flip is currently in my Maybeboard and I'm looking for a spot.

I have War Room in the manabase. It bests the other options by having its card draw tied to the least demanding cost while not giving opponents free value.

I'm not a fan of Hatebears in Commander. You need to draw them at the correct time (most likely early game) or their hate isn't as effective, and you'd need sheer numbers for that consistency. This will flood a deck with cards that don't promote you main gameplan, or even step on your own toes as is the case with Hushbringer and Archon of Emeria. Drannith Magistrate is a unique case as it shut down such a key aspect of this format, but its 3 toughness diminishes its appeal.

Winter Orb and Hokori, Dust Drinker are no-go's for me. Preventing players from actually playing the game is among the most obnoxious things one can do, and I refuse to take part in it.

I'm sticking with my plainscyclers. Having a body to equip is a lot better than a dead spell in the late game. I can't see myself ever getting rid of them.

DespairFaction on Balan, Equipment Voltron

6 days ago

Greetings! I am a long time Aurelia player so we share much of the same card pool. I love the work you've put into this deck and Ive got a couple questions and suggestions for you.

Theres 2 value equipment that I think you might want to consider, those are Mask of Memory and Dowsing Dagger  Flip. Mask of memory is the single best source of Boros card draw, and likely the same for mono white. Dowsing Dagger is like a second copy of sword of the animist, that is faster but trickier to get flipped over, but the 3 mana colored is so huge. I dont leave home without these now in my equipment decks.

Landwise Bonders' Enclave, Mikokoro, Center of the Sea and Geier Reach Sanitarium are also really helpful in mono white, especially when you have a feast and famine in play.

Have you considered running any hate bears? I've been playing with some in and out of my decklists. Hushbringer Archon of Emeria and Drannith Magistrate have shown to be consistently powerful against a large field of decks, and the flying is also good for carrying the value based swords. Also if you want to get really nasty you can use Winter Orb and Hokori, Dust Drinker. They are skill intensive cards, but you can make them one sided with Feast and Famine plus artifact ramp, and it shuts down opponents decks especially big mana decks and other value decks.

Finally, I saw you addressed them already but I am really big fan of Land Tax, Tithe, Gift of Estates. Turning 1 card into multiple lands is super powerful and prevents getting stuck and occassionally you even get ahead as the turns pass by and players start missing land drops. You can use geier reach sanitarium and mask of memory to loot away additional lands things you dont need. I've found that they only help me win games.

Anyway, everything else looks pretty tight. Nice job. Heres my Aurelia list...its still influx after commander legends. Aurelia Weapons of War

abby315 on Banworthy: Braids EDH

3 weeks ago

Manifold Key is a strictly better Voltaic Key if you are looking for a (slight) upgrade or more redundancy. Also, you might like Clock of Omens as an additional untapper + way to tap down your Mono Artifacts like Winter Orb and Trinisphere for breaking parity.

Megalomania on How Can a Scrap Mastery …

3 weeks ago

A guy in my playgroup plays Daretti Stax. It’s quite fun to play against. He doesn’t have a list posted on the site but it uses most of the cards you’d expect a mono-red prison/stax deck to have such as Blood Moon, Magus of the Moon, Tangle Wire, Winter Orb, and Static Orb. Also in the list are enablers like Goblin Welder and another goblin which tutors for an artifact. I forget the name. If budget isn’t an issue, add Lion's Eye Diamond and Jeweled Lotus.

Greenpeas on Kozilek, the Great Juicepresser

1 month ago

Heya - obviously you are still keeping this up, very cool. I like the direction you are going and my experience with the deck is that you were right all along to be evolving toward more stax elements.

Adding Ward of Bones and God-Pharaoh's Statue would be right along with your existing direction.

Also Static Orb, Sphere of Resistance, Winter Orb maybe even Thorn of Amethyst would help. Yes, they cause you some issues, but your deck is mana on top of mana on top of mana - you can deal with it. Other decks not so much. Add in Unwinding Clock, Clock of Omens, Blinkmoth Urn, Metalworker and it all becomes very one-sided.

My version - (check here on Tapped out: The OG Kozilek says No) has been a beast, and I’ve turned the page into a Primer. Would love to hear your experiences and trade notes.

Monomanamaniac on Vorinclex, Voice of hunger

1 month ago

You're thinking of Vorinclex, Voice of Hunger like Winter Orb. Vorinclex uses an activated ability and an effect like winter orb uses a static ability. Note the inclusion or exclusion of a trigger word. Polaris winter orb and Stasis are definitely more broken than vorinclex

ShutUpMokuba on Hi there, need a bit …

1 month ago

Your deck is good, but 8-9 means almost cEDH territory. Good hands happen, also if your opponents don't include interaction in their decks it's more likely for you to get ahead easily. Looking at your list i don't see anything broken, silly or salt worthy. They probably never got killed by a Triumph of the Hordes, got stuck in Winter Orb shenaninans, getting multiple Armageddon, or simply infinite combos as win cons. They probably don't know what pain really is while playing mtg.

Being serious, the power level issue is actually a thing. Any deck can be tuned down as much as you need (the opposite doesn't work because not every commander can reach some power level). If your friends play just super casual deck you can cut out a couple of cards replacing with worse alternatives or less efficient ones. Theese kind of consideration must be made over several matches. It's not the single match you need to look at. If you consistently stomp your friends, you should consider tuning down the deck. If most of the matches are still balanced then you can keep it as it is. Remember, EDH being a multiplayer format is different from 1 vs 1 because other mechanics step into the game other than the deck lists. It's not unlikely that the worst deck wins because everyone else kill each other ignoring the weakest deck which may ultimately win.

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