Winter Orb

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Winter Orb

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

DemonDragonJ on Should I Keep Aura Shards …

8 months ago

theNeroTurtle, I appreciate that offer, but I do not wish to deny my opponents the fun of playing the game, so I have no problem with cards such as Rhystic Study or Smothering Tithe, but I will never use card such as Winter Orb or Static Orb, because I severely dislike those cards.

hyalopterouslemur on New player got a question.

8 months ago

What you're looking to play is a Stax deck. The good news is, a lot of Stax pieces are colorless. The bad news is, first, Stax is expensive, and secondly, Stax decks generally place you right in Bracket 4. (It's cards like Smokestack and Winter Orb that place you there.)

One thing you can do, regardless, is play Winter Moon, which costs under $2 at most places. More expensive decks tend to run more nonbasic lands, especially in the current meta where 4+ colors is the norm. In a deck like you're building, you're going to be running mostly (all?) basics, which are unaffected. Stax kinda works like that, finding ways to break symmetry.

theNeroTurtle on Cabbages

9 months ago

you could use Icy Manipulator to tap Winter Orb before right before your turn. This would allow you to be the only person in the game using all of their recourses each turn because it turns off Winter Orb. During your untap step, just untap it last.

1+

theNeroTurtle on Cabbages

9 months ago

you could use Icy Manipulator to tap Winter Orb before right before your turn. This would allow you to be the only person in the game using all of their recourses each turn because it turns off Winter Orb. During your untap step, just untap it last.

1+

DreadKhan on Misery in Weasel Form

9 months ago

I find Rite of the Raging Storm does a lot of work in a Chaos type deck, it also makes sure opponents have some defenses up (or they're going to get swamped by 5/1 Trample tokens), extra good with some kind of Goad effect.

My all time favorite Chaos effect is probably Thieves' Auction, this is extra good if you run cards that don't care about who controls them, they'll go last and odds are someone else will get stuck with it, and the effects continue! You get to pick first, so you'll always get the best thing.

Static Orb is one of the crazier Stax pieces, and it's got huge synergy with your Commander IMHO because you don't need mana to cheat out your next crazy effect, just to swing! You could also try Winter Orb, but Static Orb changes the game FAR more (fwiw both out is also great for obvious reasons). Not many people remember Smoke at this point, but it's a reasonably strong effect. Silent Arbiter would be pretty funny with your Commander, you're much harder to swarm AND nobody can block your Commander!

I'm not sure if you enjoying sharing your fun, but I've had a blast using Allure of the Unknown, usually I give the player who's behind a free spell, this is especially useful if you're using spells/effects that are symmetrical.

Oh, since this list should mulligan INCREDIBLY well, how about Winds of Change? If you play this turn one before everyone else goes then you will have DRAMATICALLY changed the game without having risked much yourself, since you simply need 2 more mana to cast your Commander, one of them Black.

SaberTech on Should Colored Artifacts be the …

1 year ago

The way that I see it, artifacts first started out as a flavour thing. When the identities and mechanics of the colours were first being worked out flavour had a major impact on card design and it didn't make much sense for an object like a sword to be aligned with a colour. Anyone could pick up a sword after all. So objects, devices, and constructs were made artifacts.

Later on, artifacts allowed some colours access to mechanics that were normally seen in other colours, but in a far less efficient manner. An example would be a flying artifact creature that was far over-costed for the body it provided, but it at least gave green access to a flier in a limited environment. To serve that roll, it makes sense for artifacts to be colourless so that any colour can use them.

Wizards wanting to provide gameplay altering effects found an outlet with artifacts, such as with cards like Winter Orb. Enchantments also filled the role of providing continuous game-altering effects but the flavour of enchantments was more in line with a colour trying to impose its own rules on the game, thus they were coloured. If WotC wanted an effect to be accessible to any colour then it got put on an artifact due to them being colourless. Chalice of the Void comes to mind in that regard.

In a similar vein, colourless artifacts are also a way for WotC to provide answers to game issues and make those answers available to all colours. Mana fixing, graveyard removal, various stax type effects, etc. Colourless artifacts can be potential quick fixes to meta issues that can be inserted into a set as a sort of emergency game patch.

Moving on to the more modern environment of the game, things are now clearly different from the game's early years. The colour pie of mechanics for the game is relatively settled and archetypes within the game have become more established and expanded upon. Artifact-themed sets have required each colour to develop signature interactions with artifacts, and artifacts in turn have been designed to match with the ways that a particular colour may interact with them. Some effects that have been printed on artifacts are just too tied to a particular colour for the effect to be made freely accessible to the other colours. This was first expressed with artifact activated abilities requiring coloured mana to use and then moved on to coloured mana being required to cast the artifact at all. Flavourwise, it's an acknowledgement that the ideologies that drive each colour would lead to particular artifacts aligned with those ideologies to be developed.

I think that there is a clear place for both colourless and coloured artifacts within the game. The development of artifacts with coloured mana costs strikes me as a necessary development to both support artifact themes while maintaining the mechanical boundaries of the colour pie. I certainly wouldn't like to see colourless artifacts stop being printed but coloured artifacts also clearly have a place within the game now.

Coward_Token on Official missing/incorrect card/token thread

1 year ago

Winter Orb should be listed as a "mass land denial card" for the purpose of EDH brackets.

On that note, there's no way to add bracket-related info trough "Add, fix card" right?

theNeroTurtle on making it difficult to color

1 year ago

Ultima, Origin of Oblivion is such a rude dude. Why are more people not playing this guy? Since you are already playing cards like Basalt Monolith, along with Voltaic Key, and Forsaken Monument and Grim Monolith why are you not playing Rings of Brighthearth. It gives you infinite all the things off of a lot of the cards you are already running.

Also Static Orb and Winter Orb power combo with Icy Manipulator because the actual ruling of Icy Manipulator is that you can tap those permanent right before your turn allowing you to play all the things, untapping Static Orb and Winter Orb last during the untap step.

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