Winter Orb

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Winter Orb

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

LunarSeraph on Land Engine Go Ptttthhhhbbbbbbtttttt

3 weeks ago

DreadKhan,

Mana Vortex is a must! Winter Orb always has me cautious because its a great way to paint a target on your back, but I suppose by the time Sloggie is 40/40 that'd already be there... I might give it a go.

Thanks for the support! I'm a big fan of commanders I don't ever see used, even if I'd never get to actually build the deck.

DreadKhan on Land Engine Go Ptttthhhhbbbbbbtttttt

3 weeks ago

It's old and weird, but I suspect Mana Vortex could work. If you can count on playing lots of lands every turn, you might even sneak in nasty stuff like Winter Orb, you can sac extra lands that aren't going to untap and replay them.

Ojallday on Getting into cEDH

1 month ago

The_War_Mammoth Simic or blue/green have a lot of low cost synergies and combos that go for easy wins like taking turns or Birthing Pod strategies. But if you enjoy stax and control then I highly recommend Urza, Lord High Artificer he has strong synergy with cards like Winter Orb, Static Orb, Trinisphere and Back to Basics. To win with him you assemble infinate mana through a couple different options Dramatic Reversal + Isochron Scepter , Basalt Monolith + Rings of Brighthearth , Grim Monolith + Power Artifact or Basalt Monolith this let's you draw your deck with his ability and traditionally you use Thassa's Oracle or Laboratory Maniac to end it. Being in blue also gives you access to counterspells which is where most of you control will come from. Some of the artifacts and combo pieces may be expensive for him though, but another option though in 3 colors is Zur the Enchanter he let's you play a spell for free when he hits letting you grab Stasis, Rule of Law or Spirit of the Labyrinth to punish opponents winning involves swinging zur until you kill each opponent with coleander damage. Also you can run Necropotence to draw your deck out and win via Thassa's Oracle, obviously he is in blue so counter spells will go a long way to control your opponents.

legendofa on K'rrik's Cruel Ambition

1 month ago

If you genuinely want this deck to be as hated as possible, non expense spared, there are some mono-black prison cards that could find a home here. Contamination locks down mana, Chains of Mephistopheles forces extra draws into discard/mill, The Abyss and Death Pits of Rath kill creatures on contact, and Nether Void is an all-encompassing Mana Leak. On the artifact side of things, Trinisphere and Winter Orb eat so much mana it's not funny, except for you because you're paying life and not mana.

(I don't own any of the super-high value cards, but I've always wanted to.)

ENVE on The 6th Color Nemesis

1 month ago

Hi_diddly_ho_neighbor Thank you for the feedback all of the suggested cards will be considered into the list!

Unfortunately, my playgroup does actively ban Winter Orb, due to the "unfunness" but I will still have it in the maybe board for others that do not have these playgroup restrictions.

Hi_diddly_ho_neighbor on The 6th Color Nemesis

1 month ago

It's tough in colorless, but you could use a little more interaction. Spatial Contortion can deal with small creatures, and Scour from Existence/Introduction to Annihilation are expensive, but all purpose removal spells. Unstable Obelisk is early ramp that can be cashed in for removal later. I am not saying add all of these, but one or two more forms of interaction might be nice.

Containment Construct could be a great add here since you can cast stuff off of Kozilek's discard ability (I believe timing restrictions still apply though). Bag of Holding is another option that lets you store those cards for later.

If you want to get a little mean, I've seen Winter Orb used quite well in a colorless Eldrazi deck at my LGS. The idea is that orb slows down opposing decks long enough to let you build up your mana base to start casting Eldrazi. Your deck won't be impacted as much since you run a ton of artifact/creature ramp. Throw in Inspiring Statuary (another card that could be good in your deck on its own) and you can play Winter Orb with zero downside.

+1 from me!

Decrepit_Angel on [Primer] Colored Mana is for the Weak

1 month ago

Profet93

Thanks. This has definitely been a pet deck of mine over the years.

Winter Orb is less useful in cEDH as those decks also tend to run less lands in favor of random mana rocks and mana dorks. It is still reasonably useful but it underperforms when compared to the rest of the stax effects the deck runs.

I actually cover why I think Kozilek, Butcher of Truth is significantly stronger than Kozilek, the Great Distortion in the (admittedly outdated) primer. I'll copy it here for convenience:

Kozilek, the Great Distortion: This is one I have had many arguments about and have even run as a commander for a while. His ability to counter spells is weirdly relevant, he does fun shenanigans with Silent Arbiter effects, and he can situationally draw you more card than the Butcher can. However, that is exactly his downfall. He situationally draws you more cards. Draw X where X = a number between 0 and 7 is not as good as draw 4. If the game goes long and you finally cast Kozilek with 7 dead cards already in hand, drawing 0 for 10 mana is unacceptable. This has cost me many games and forces the deck to run bad enablers such as discard outlets to ditch bad cards. Butcher will always draw you 4 cards, Distortion will not.

Additionally, Butcher goes wins on the spot with infinite mana and a sacrifice outlet whereas Distortion does not. Butcher in the command zone also means that any card in the library can be looped an arbitrary number of times (with infinite mana) permitting Mindslaver hard locks, arbitrary amount of permanent removal with Ulamog, the Ceaseless Hunger (sacrifice him, shuffle with Kozilek, draw him again, cast and repeat) and much more. He even provides other weird random benefits such as preventing you from decking out when playing against mill decks (or just one of the various cEDH decks that wins by milling you with Brain Freeze. Distortion is a very fun card, but objectively weaker as a commander. I even stopped playing him in the 99 and maybe 1 in every 30 games (typically when Drannith Magistrate is involved) do I ever even find myself missing him.

AstroAA on

1 month ago

As people in the thread said, if you really wanted your playgroup to hate you, things like Armageddon, Null Rod, Deafening Silence, Spirit of the Labyrinth, Rule of Law, Archon of Emeria, Angel of Jubilation, Thorn of Amethyst, Sphere of Resistance, Winter Orb, and Smokestack are all super fun cards you can run.

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