Winter Orb

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Winter Orb

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

wallisface on Winter Moon

6 days ago

legendofa my best guess for its creation is, as mh3 is a nostalgia set, they wanted a new version of Winter Orb, but toned down for Modern - and went a bit too far in weakening it. Its worth noting that there will be garbage rares/mythics in every set, and horizon sets are no exception to this - there’s a very real possibility that wotc knew this card would see no play when they created it.

My suspicions is that the developers of this card expected it to be used as a fringe/niche sideboard piece, as opposed to a mainboard card. There are a few decks (domain, living end, tron) which would find having to play around Winter Moon awkward and potentially debilitating. But with the percentage of decks that won’t care about Winter Moon, and mh3s re-invigoration of mono-coloured decks (mono-U-merfolk, mono-R-storm, mono-G-elves, mono-W-taxes) I can’t believe they expected Winter Moon to see actual mainboard play.

I think its intended design is to excite the Timmys and invoke nostalgia, while it’s only application is likely a niche sideboard option for fighting particularly land-greedy decks.

FormOverFunction on Draw a Few Format?

2 weeks ago

I do like the idea of making, for lack of a better term, mods for magic generally. Something short of card draw could be splitting your deck into land and non-land decks. While that doesn’t get you MORE cards it gives you a little more flexibility. This does NOT work with things like Grindstone, but we did this back before that card came out so good luck on solving that issue ;p Another fun mod, though, is “Four Seasons” where you pick four different things (we did artifacts, but enchantments would be great) to cycle in and out of play as everyone gets a turn. We had done it (as you will have guessed) in a season theme with Winter Orb for winter and Manaflare for summer. Unfortunately all we had for spring and autumn were Wooden Sphere and Iron Star so that wasn’t very cool, but TODAY I bet there are a lot of good things to pick from!! Whatever changes you make, though, there will be a way to maximize your decks for it... as that is at M:tG’s core... so be ready.

RiotRunner789 on Ertai the Corrupted

1 month ago

Side comment. You're calling this a control and stax deck but I don't see any traditional stax pieces.

If going that route think things like Stasis and Smothering Tithe, or the ubiquitous Winter Orb.

scottbaker91 on Zur the Enchanter Stax

2 months ago

Some of my favorite Zur Combos are: Teferi, Hero of Dominaria + Stasis // Solitary Confinement + Necropotence // Rest in Peace + Energy Field // Stasis + Azor's Elocutors // Basalt Monolith + Power Artifact // Winter Orb + Mind Over Matter

Sunder, Armageddon, Death Cloud will send your opponents back to the stone age while you fish out more enchants and punch them to death with Zur

Mana Breach, Mana Vortex, Oppression, Overburden are must have stax cards for Zur. The enchantments / creatures that keep your opponents from drawing or casting more than 1 spell per turn are really solid for stax ex: Arcane Laboratory, Spirit of the Labyrinth. Notion Thief + wheels will leave your opponent with 0 cards

Spellskite, Vanishing, Diplomatic Immunity, Steel of the Godhead, Mind Over Matter are all S tier for Zur

Approach of the Second Sun for another easy win con

Have fun crushing your opponents soul

Profet93 on Liberator of Cinnamon Rings

3 months ago

Sanctum of Ugin - Tutor

Eye of Ugin - Tutor + Ramp

Buried Ruin - Recursion

Mystic forge + Sensei's Divining Top + artifact cost reducer = draw your whole deck

Basalt Monolith + forsaken monument =

Rings of Brighthearth + basalt + 2 mana = + top = draw + cast your entire deck

Rings + voltaic key + Everflowing Chalice (4 counters) =

Metal worker + voltaic key + rings =

Scorched Ruins + Rings + Deserted Temple = . Temple has the added benefit of politics or ramp with urza land.

Emrakul, the Promised End + Gerrard's Hourglass Pendant = Strong synergy, each piece is good on it's like (like many of the combos I've listed)

Karn, the Great Creator + lattice = Hard lock

To synergize with darksteel monolith, you could add some flash (which also has the added benefit of limiting your overextension into a boardwipe) such as Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada

Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well can deal with opposing artifacts and urn always makes you ahead. Should you feel inclined, Winter Orb might be worth it (if you don't like friends) as you can break parity with it. Even if you can't, you use primarily artifact ramp anyways. It can help slow down the faster pace decks.

Profet93 on Meria x Rocks

3 months ago

MusicGoat18 +1

I'll try to take a closer look later as this is outside of my wheelhouse. At the risk of sounding too evil, would Winter Orb be a worthwhile consideration? Or do you like friends?

darkemoji on Titans, The Clean-Up Crew

4 months ago

Profet93

Appreciate the feedback!

  1. Fantastic little combo with built in utility from either card, however I've been leaning towards keeping the deck towards high power in casual. So that's why the current list only has one combo so far which is Forsaken Monument + Basalt Monolith.
  2. As above.
  3. This is an interesting land. Was considering Clock of Omens at one point for tapping artifacts. May test how well Blinkmoth Well works with Winter Orb and Trinisphere as I've been favoring stax lately in colorless.
  4. Have never seen this little artifact before and it's hefty in utility. Synergy with Emrakul, the Promised End and some recursion sounds spicy. Will test this in the future.
  5. Considered Karn, the Great Creator + Mycosynth Lattice in the original decklist, however I found that the cards were too niche when played separately and decided to cut them for some fun/win more cards such as Helm of the Host and Mirage Mirror. Even keeping Rise of the Eldrazi in the decklist.
  6. I was wondering about adding some recursion in and missed this little include. Arch of Orazca -> Buried Ruin

One question from me to you is: how do you feel about Chimil, the Inner Sun? On paper, I like its utility in preventing counterspells and discovering cards off the library the same turn it comes into play, but I have yet to play test it.

KrazyKreg on Top Gun

5 months ago

Rising Waters Hokori, Dust Drinker Winter Orb all seem very punishing

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