Phyrexian Totem

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Phyrexian Totem


: Add to your mana pool.

: Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn.

Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.

DreadKhan on Fuck you

1 month ago

I'm just happy to see you running x4 Hymn, it's a very 'go to hell and get fucked' kinda card, it can and does just win games. If you're playing casual you could consider a Mind Twist, which is banned for some reason while Hymn is fine. I playtested with Mind Twist for awhile, and I found that while it was sometimes a worse Hymn, it was also sometimes a game ender when I can hit an opponent for 4 or more cards.

When I see you running Spawning Pool, I feel like you should probably run Phyrexian Totem if you want a creature that can actually attack. It's very good with Edict effects, like Innocent Blood, but it's especially juicy with Smallpox, it's type is ignored and it can easily make up for losing a land. If you want Spawning Pool as a blocker then I'd run Mishra's Factory, which can block as a 3/3 for 1 mana, and can swing as a 2/2.

I wonder if you shouldn't toss in a Reliquary Tower to go with your Necropotence/Ivory Tower, it's one thing to gain 3 life at your upkeep, but gaining 10 or more sounds pretty tempting.

In my Pox deck, I found I preferred running No Mercy over Damnation, it's vulnerable to interaction but is a bigger effect over the course of a game if it doesn't go away. I played it with Mishra's Factory and Phyrexian Totem, so there was a good reason to not throw away your blockers if you can't deal with those annoying non-creatures. Damnation would clear the board once, but No Mercy makes small swings usually not worth it, making it a card I can just throw down when I have the mana, I don't need to manage the board like a wipe will require. All that said, there are definitely situations where you'll want Damnation and No Mercy is dead cardboard, but I feel like you've got space for some of each in your sideboard.

I'm not sure if it'll go up or down over time since it's in Standard I gather, but Liliana of the Veil is a heck of a card in a deck like this. She's good enough that you could consider The Rack as a clock.

DreadKhan on Bloodcrank

1 month ago

You probably should look for a better 1 drop than Kird Ape, you only have 2 Forests in your deck (Deathcap Glade isn't a Forest for the record). I like Vexing Devil, it's usually good for either 4 damage for R or they use interaction on a 1 drop, both cases are pretty good in my experience. There is also Dragon's Rage Channeler, which is also a strong 1 drop in Red, but it wants more card types to help you hit Delirium sooner, so I prefer Devil in a deck like this. If you took out the Green lands that AFAIK aren't doing much, you can put in a dual land, maybe Sulfurous Springs or Blood Crypt, both are very popular because they come in untapped. Blood Crypt btw is a Mountain, so you can also sacrifice it to Fireblast, which is pretty good upside. If you have the budget for them Fetch lands are really powerful, and could allow you to run more Fireblast (as you'll always pull out non-basics).

YMMV, but I don't like Goblin Guide, it's too small too soon and can give opponent's card advantage, clearing out a bunch of lands can easily be worth the damage from them. It's a popular card in Burn I understand, specifically because you care so much about those few points of extra damage, even if it gives the opponent cards.

Not sure if you can reliably cast it early, but Hymn to Tourach is just devastating to many decks. If you find you face Reanimator decks, I would play Innocent Blood over removal that misses Black creatures, maybe better for the Sideboard. Also, if you've got Ascension online, good old Smallpox feels unbelievable I bet, that's not only killing a creature/land and making them discard, it's also putting 3 things into the bin total for BB. In addition, it also feeds your Kroxa quite efficiently, since it also fills your bin. You might even trim creatures to run Innocent Blood and Smallpox, and just have Kroxa or combo to win, that way you won't worry about killing your own. There are some creature lands and creature artifacts that can be run with Edicts if you still want creature damage for some reason, ranging from Mishra's Factory to Rakdos Keyrune, which is a surprisingly relevant body due to First Strike (and 2 mana to activate is just absurd I find). Still, if you can keep a board clear, Phyrexian Totem is huge for 2B.

Really out there, but if you're going to run lots of Basic lands, you might like Blood Moon, I assure you most opponents in Legacy do not, as most decks revolve around non-basic lands. You should still have access to Swamps, so you might not even notice the effect, but an opponent might not be able to play at all. Again, maybe a Sideboard card, I could see you switching it in, even taking the combo out for if you think the opponent boarded in answers, Blood Moon is a brutal card that wins games all by itself, you just want a body or two out. If you did board in Blood Moon, you could also board in some efficient creatures to close things alongside, tutoring up Blood Moon is kinda scary actually.

Anyways, cool deck, hope some of these weird ideas are food for thought!

DreadKhan on The Fourth Horseman Pestilence Deck

2 months ago

Have you considered Fatal Blow to kill big creatures at instant speed? I'm not sure if it's better or worse than the sorcery speed Mire, which can be played earlier with extra mana. I also wonder if Dark Ritual isn't worth a look, it's budget but it can offer some impressive speed, or can let you pump extra mana into Pestilence. Not sure if it'd be worthwhile, but Crypt Rats exist. Being a creature makes them easy to interact with, both for you and your opponent.

A thing I saw on a Jumbo Commander video, you can put a Lifelink Counter onto Pestilence and it'll still work, which is objectively hilarious. Nesting Grounds is an easy way to do it. Boot Nipper, Grimdancer, and Crystalline Giant are potential sources, as is Splendor Mare or Unexpected Fangs. Now that I think of it, giving Pestilence a Deathtouch Counter would also be objectively funny, since your Pro Black stuff isn't damaged, everything else dies from B pretty much, and if you've got extra lifelink, being able to put a Lifelink counter on your attacker sounds pretty solid too if you can't get a Nesting Grounds out.

It can potentially blow up in your face, but Phyrexian Totem can be a nice dual purpose card, 2B to turn your 3 mana rock into a 5/5 Trample is pretty good, and it also ramps you. It can help close out games faster if you're behind, provided Pestilence got you close enough to a win. Your deck has a high average MV in my opinion, so some ramp might not hurt, provided the ramp can do more than just ramp. The only drawback of using Totem is that you can't as easily use Pestilence once it's a body, but I'm not sure that's a huge issue.

Just a thought, but is 3 Pestilence enough? You seem pretty dependent on getting it out, not sure how well your deck works if you can't, or it's removed somehow.

Really like this deck, looks like lots of fun! I wonder if a higher budget version could be built that works with Brash Taunter and benefits from access to Pyrohemia, for use in 1v1 competitive play, Rakdos has some acceleration at least.

Mortlocke on New hubs to be added

1 year ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.


Flooremoji on They Exist to Cease -Suicide Black-

2 years ago

You don't have enough creatures for Aether Vial, it's more of a dead draw than it is a way to cheat on mana. Devour in Shadow is terrible, if you really want a removal spell that makes you lose life Dismember is much better. Vendetta is just as bad as Devour in Shadow, Fatal Push is better. You can add some fetches to make revolt work. Phyrexian Totem is nothing but a homage to an old card which wouldn't be playable now and totem itself is just a worse version of said old card with nothing to ramp into. Sangrophage will kill you before it does anything useful, I know that you want to keep the spirit of sicide black but these 'undercosted beaters' are frankly quite bad. Death's Shadow is your only payoff for losing life, and with no way to find it/get it back none of these cards that make you lose life are acctually giving you an advantage. If you want a competetive deck based around Death's Shadow there are plenty of options. Vampire's Bite dosen't do enough, pumping a creature for three isn't playable unless there is another reason for it (i.e. infect), and with the amount of life this deck is losing lifelink isn't going to save you. Treacherous Pit-Dweller is a two for one in your opponents favor, I can see many games where you play it, it gets killed, and none of your creatures are big enough to attack throgh it so you need to wait until you find a removal spell. Inquisition of Kozilek hits pretty much everything you'll need to hit early game but you don't lose two life, losing life is not an advantage. It should probably be the 4-of over inquisition.

DreadKhan on LOSER

2 years ago

Haha, I'm a bit jealous, I only play vs myself actually, since I'm trying to relearn the game after one of a long series of breaks. I'm going to have to do some arena or something at some point, since I live in a pretty isolated area, and don't know anyone in the area that plays atm, though I'm sure some do, or did and could be coaxed into getting interested again, since the game really has improved over the years.

The biggest thing I noticed with your deck was you were a tiny bit short of land, but that could be bad luck. Assuming nobody plays pox, you don't have too much to worry about, since land destruction is otherwise a bit rare. Pox is considered one of the least friendly styles though, so I'd be shocked if someone brought it to a friendly family tournament, so it probably won't be a problem, but you do have a high top end to your curve. TBH, even running some Phyrexian Totem might work, offering a ramp card that does double duty as a hard hitter if they have a clear field. I run it in a pox deck, and it is very, very nasty, though vs burn it's just a mana rock, but you do have a fair number of 4 and up drops, so this or the keyrune would be a good call if you really don't want to add any lands. Another option to consider would be a Dark Ritual or two, but I think with so many higher cost cards, you'd probably like the ramp to be permanent.

HeretekAuger on Father of Machines (Phyrexia Vorthos)

3 years ago

Cool decklist. Some more cards i could come up with for this are : Chancellor of the Dross Culling Dais Phyrexian Totem Reprocess

Vipy5 on Father of Infect

3 years ago

If you need help with knowing how much/what ramp to use, you might want to check out

I am not an expert in mono, but for you I recommend adding:

Mana Crypt pricey but spicey

Charcoal Diamond goes so well with Sol Ring

Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate

Extraplanar Lens

Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.

Myriad Landscape can go in almost any edh deck

Nykthos, Shrine to Nyx is solid in any one- or two-colour deck

Lake of the Dead has a downside, but you won't care when you're using it (trust me)

Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.

Petrified Field to protect valuable lands.

Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.

I'm not sure how I feel about Temple of the False God , but it is an EDH classic.

Other mono ramp

I ended up finding so many mono ramp cards I thought I might as well make a more full list.

Solemn Simulacrum is a good catch-all

Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.

Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often

Nirkana Revenant is good in the right deck

Bog Witch is kind of weird, but has fringe uses

I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix

Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff

Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?

Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black

Sol Ring every edh deck should include this

Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids

Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring

Pillar of Origins for tribal decks

Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate

In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment  Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern

Thought Vessel if you fill your hand

Chrome Mox is usually worth the card disadvantage

Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential

Mox Amber if you usually have your commander/a legendary thing out

Mox Diamond if lands in your graveyard is a good thing

Mox Opal if you have 2+ extra artifacts

Black Market is good if you tend to sacrifice/kill a lot of creatures

Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana

Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game

Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not

Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn

Carnival of Souls is fun with some creature-based combos

These mostly work for combo/explosive turns

Bubbling Muck for explosive/combo turns

Dark Ritual for getting a turn 2 Crypt Ghast , etc.

Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned

Spoils of Evil for lategame combos

Rain of Filth must be used with caution

Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard

Phyrexian Tower eats your creatures

Cabal Coffers is a staple

It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .

Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.

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