Meekstone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Meekstone

Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Meekstone Discussion

Hybrow on The Fat Red Line - Purphoros EDH

2 days ago

Boomcat12B - Thanks, I like that combo. Ruby Medallion could easily replace out a land or Fellwar Stone . We don't generally play infinite combos in my playgroup, but having one 3-card combo in a 99 deck that doesnt tutor?!?... probably not that big a deal. And any of the pieces are good by themselves.

Meekstone - dont think I have seen it in play a ton, but its nice to slow down my attackers. The problem I have now is that the moment I pull out this deck I am a target from turn 1. So have thrown in a few like Crawlspace and Glacial Chasm just to slow my playgroup down. And I only tend to play this deck at the end of the night, for that final game.

Thanks for the view.

Boomcat12B on The Fat Red Line - Purphoros EDH

2 days ago

Just an idea for a janky infinite combo. Since you already run Grinning Ignus and Runaway Steam-Kin if you add any card that makes red spells cost one less Ruby Medallion you can bounce Grinning Ignus back to your hand indefinitely procing Runaway Steam-Kin to use the red mana it provides to continually pay for Grinning Ignus ability. I run this as my only combo in my Purph deck and it rarely comes up since it is a 3 card combo and I end the game before it really matters but when it does hit the field it is a guaranteed win (Until your playgroup sees it once then they will stop it LOL but most people do not know about this combo. It took me forever to figure out how to run in purph due to the red mana requirement)

Also curious how well Meekstone Works for you. I have not thought to put in any stax pieces since my deck is all gas and usually wins before I am killed but I am curious now and might start thinking of running a few pieces since I do not really attack.

ThePoisonMuse on Joke About the Trump Wall and the Avengers

1 week ago

Thank you for the advice. I left Propaganda and Ghostly Prison off because they don’t protect your Planeswalkers (see Norn's Annex )

Karn Liberated is a bit on the pricey end for me. I like the look of Assemble the Legion and Meekstone but I am absolutely terrible at making cuts until I’ve been playing a deck for a while. So for now I’ll keep them in a sideboard to switch in if I’m playing in a meta that refuses to play with mass land destruction.

kengiczar on Joke About the Trump Wall and the Avengers

1 week ago

How to stall:

Propaganda
Ghostly Prison
Meekstone (There are cheaper prints) Nevermore
Mystic Barrier + Commamder

I don't know any "fast" ways to win but cards I frequently win with are:

Assemble the Legion
Karn Liberated

The way Karn works is if you restart the game with a few Planeswalkers and something like Assemble the Legion and a few lands on the board most people give up. Especially if you've stolen their Elesh Norn, Grand Cenobite or what have you.

pmansmoney on jvp

2 weeks ago

Dude Yes!!! Engulf the Shore and Meekstone are super awesome suggestions that I will def fit in here.

PeaceAndMusic on Daretti - New and improved | Primer

1 month ago

Hi UnderworldFiend I've looked at using those cards before, but they didn't make the cut in the end. Below is my reasoning for it!

Meekstone : In my current meta (Korvold foodchain, Consultation TNT, Prosh Foodchain etc...) the Power and toughness of the creatures on average is below 2.

Quicksmith Genius : He was too slow and not easy to recur or cheat out! I found that he would never last until my next turn, and the deck doesn't play enough artifacts in one turn to justify it!

UnderworldFiend on Daretti - New and improved | Primer

1 month ago

Meekstone is another good stax card. Also, Quicksmith Genius is perfect card draw for daretti.

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Meekstone occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%