Meekstone

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Meekstone

Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

LeonSpires on Arcades: The Writing on the Wall

1 month ago

@ Licecolony Thanks for checking out my list. I think TappedOut's prices are currently broken but yeah it was only around $300 to foil out this list (even cheaper if you replace Meekstone or run the non foil of that one card). I think the reason it's cheep is because a lot of the cards only work in Arcades so there isn't a lot of demand for them.

The subtype "wall" used to mean that the creature couldn't attack. This got more and more confusing especially with the advent of changelings which are all creature types (including wall) but could still attack. To fix this WOTC introduced the keyword defender and errata all old cards that had the subtype wall to having the keyword defender. So in a way they did "fix" things it's just the old cards are a tab bit confusing to look at.

I-HaveNoManaAnd-I-MustScream on WIP Control Deck

1 month ago

Awesome! Didja take a look at my maybe board? I don't have much in the way of a budget for the time being so I'd probably be planning out purchases instead of executing. I have Azor's Elocutors and was considering that but I felt it might be too inconsistent and hard to pull off to build towards. I'll take a look at your recommendations and add that some other players at my local shops recommended Meekstone, Defense Grid, Blind Obedience, Loxodon Gatekeeper, Ensnaring Bridge, and Ghostly Prison.

thefiresoflurve on WIP Control Deck

1 month ago

Hey, there!

First, what's your budget like? 'til I know that, I'll keep suggestions "standard".

Second: Cuts.

Sleep + River's Rebuke - not really an EDH card, since you usually have more than one opponent.

Martial Law - similarly, this is just one creature, and there are bound to be so many more problems than just one on the field at a time.

Invisibility - There are better sources of evasion (getting damage through to other players). Also, getting damage through is something Augustin isn't the best at, so that might not make for a strong win-con.

Robe of Mirrors isn't bad to protect your commander, but for 1 more mana you can use Curator's Ward (because Augustin reduces it) and then get 2 cards if someone uses a boardwipe later. I call that a deal. Diplomatic Immunity is another equally costed option as well, if you find your playgroup runs an obnoxious amount of enchantment removal, since it itself is also untargetable.

Consulate Crackdown - Kind of mediocre for what it does. For just one more mana, you can instead run Farewell or Austere Command, which both produce a much better effect.

Some things traditionally run in Augustin are used to basically slow the game to a crawl, and others are used to tax your opponents while this is going on to create advantages for you while you draw into your win conditions: Cursed Totem, Hushbringer, Thalia, Guardian of Thraben, Vryn Wingmare, Containment Priest, Reidane, God of the Worthy  Flip, Hushwing Gryff, Silent Arbiter, Ethersworn Canonist, Wandering Archaic  Flip, Smothering Tithe, Rhystic Study, Linvala, Keeper of Silence, Sphere of Resistance, Torpor Orb, Damping Sphere, Static Orb, Karn's Sylex, Meekstone, Crawlspace... not quite an exhaustive list, but it's a really good start, and gets the point across.

There are some weird cards that you can use as win conditions to go with the "stax" style, like Azor's Elocutors.

If you're interested, https://edhrec.com/commanders/grand-arbiter-augustin-iv has some more suggestions as well - in my opinion, it's not a terrible place to start as a new player, although I'd encourage you to switch it up as you and your wallet like from what's listed there.

https://scryfall.com/ can also be a really good tool if you like to go full nerd and search for alternative cards with similar effects to really expensive cards - I've stumbled across a few hidden gems over time by using it.

Hope that helps, and Happy building!

vic on Does "until your next turn" …

2 months ago

Suppose I have a Tower Gargoyle, a Meekstone, and a Dovin Baan on the board. If I attack with the gargoyle, can I then use Dovin's first ability to allow it to untap on my next turn? I doubt it, but it would be neat.

Vhague29 on Arcades, The Strategist (CEDH?)

2 months ago

I would add a Meekstone. I feel like it goes in every wall deck

LeonSpires on Arcades: The Writing on the Wall

3 months ago

@ SteffisPeppis Yes I realize that no matter what walls with 0 power can still attack with Ensnaring Bridge out. However Ensnaring Bridge only starts preventing opponent's creatures from attacking when there are very few cards in hand (around 0 to 3). Arcades ability causes lots of card draw therefore Ensnaring Bridge is not very useful.

If I was to include another stax card I would consider Blind Obedience. It slows down if not stops some combos and synergizes really well with Meekstone.

You are right Teyo, the Shieldmage is very good against storm/burn decks. But there are not very many storm/burn decks in my meta. If my meta changes I will be sure to include him.

Jett2112 on Tulzidi Caravan

4 months ago

Recently modified this deck to play in a casual playgroup. Hooray for Meekstone!

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