Meekstone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Meekstone

Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Meekstone Discussion

Cyfer on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 hours ago

Wow, thanks for the huge reply. Let me work through this-

Treasure Nabber : so, I did in fact get this idea from an older version of your decklist and I've ran with it ever since. Essentially my deck has turned into IB/artifact tomfoolery as an alternate wincon. I have won quite a few games with the Mycosynth Lattice , Nabber, Blood Moon combo, because my playgroup is heavily non-basic dependent and nothing feels better than saccing my new-found artifact mountains I just stole. Goblin Trashmaster has also came in really clutch with the Lattice and so has Goblin Welder . Hellkite Tyrant also fits into this theme but I haven't had a chance to use it yet, it's my most recent addition to the deck. And of course Daretti, Scrap Savant ties it all nicely together, I've had her emblem out a few times, which is pretty much game winning with a Lattice on board. With all of that said, the Artifact theme in this deck is highly up for debate right now in my mind and people I've asked. I'm very much on the fence about keeping the Lattice and Nabber in myself, and if they go then Hellkite most definitely goes. Also Lattice+ Vandalblast has pulled me out of many lost games and turned them into resounding victories (I also used to run Shattering Spree ).

Goblin Goliath : He is not being used. I have been on the fence about putting him in for a while now. I don't really know what to remove, and he is a lot of mana to utilize if I want to use him (he'd be a fat removal target for my meta, so I'd have to use him ASAP). I definitely want him in though, he's a strong contender.

Vicious Shadows : this is also a new addition. Boggart Shenanigans is great but I've never really made it work too well outside of like, two wins that I can recall. Shadows is expensive, but with Gauntlet of Power , Nykthos, Shrine to Nyx (which I can reliably grab with an Expedition Map , that cost is almost negligible, for a lot more disgusting effect. But like I said, new addition, I don't know if it is worth a crap or not yet. With the cost in mind, I do plan on running an Extraplanar Lens when I upgrade to Snow lands, alongside the Gauntlet and a Shrine to Nyx, high mana costs with very few lands aren't usually much of an issue. But if Shadows falls flat a few times I am definitely putting Shenanigans back in I think. The potential is just too high for both cards.

Raid Bombardment : So I used to run this one. I like it in theory a lot, and I want to find a spot to put it back in, I just haven't seen it with great results usually. Granted, that was with different playgroup then now, where typically me swinging with goblins means they die in vain, whereas I was much more likely to win with a Goblin Bombardment , which is my baby, and I have used with Shenanigans as well to win games.

Glacial Crevasses : it's been on my radar for a long time. It is 100% the next upgrade for my deck, I was just hesitant to spend so much on snow lands for a long time, since I am still not sold on how many I need exactly. Frankly I think I made a mistake holding off on this particular upgrade for so long (like I mentioned, I've been following this decklist for over a year now after I built my first iteration of IB).

Reverberate / Fork / Wild Ricochet : I love the idea, I really do, but I ran them in my deck for a long time and have hardly used them to any meaningful effect. Ricochet is never going back in, but Reverberate and Fork I want to keep/put in, I just noticed they were usually dead in hand. They're near the top of the list of card I'll put back in, it's just finding space for them. I've never drawn into a game winning combo with them unfortunately, but the theory behind keeping them is solid.

Reforge the Soul : I used to run it, then took it out because I just didn't utilize it enough. Memory Jar is one of my more recent upgrades and I am a big fan. I just put Reforge back in because of Vicious Shadows . Time will tell if I keep either, since Slate of Ancestry also usually ended up falling flat for me.

Ancient Tomb : is also scheduled for the next round of upgrades, thanks for the suggestion! Valakut, the Molten Pinnacle does work, and I think I will also be ordering a Bloodstained Mire with it as well.

Chandra, Fire Artisan : Love her, would highly recommend. Cards effects like Commune with Lava are awesome, and have usually always performed well in this deck. Added to that is the fact that I don't have to spend mana for that option past the first turn to cast her, and she is also another target that distracts from myself, and if I can ult her (I haven't been able to yet) then it's just icing on the cake.

Expedition Map : Yeah frankly I think this is kind of a bad pick too, thinking about it now. It's mainly just in there for Nykthos, since Nykthos is a little more critical now that my average curve has gone up a tad bit. Another mana rock would probably suit me better and more consistently. I know you mentioned a Mana Vault , but what else do you think? I am thinking Basalt Monolith , Gilded Lotus , or a Thran Dynamo . Leaning heavily towards the Monolith and Gilded Lotus. Granted, they're more expensive to get out than Vault, but the 4 cost associated with Vault kind of puts me off of it, idk.

Ghirapur Orrery : I think you have this mixed up with Vedalken Orrery . Ghirapur is super value for me, letting me sac two lands, then play those two lands with Crucible of Worlds , and I'm also frequently out of cards in hand. I'd be willing to remove it for a similar effect though, if I knew one that existed.

Curse of Opulence : I like it, great suggestion.

Rings of Brighthearth : I've wanted this card for ages and kept putting it off because of price, and now it's even more expensive. RIP. I do want to add it asap. Not sure what I would do with Sculpting Steel

Spine of Ish Sah : I want to change this but I can't justify it. It just combos with Welder too well. But Scour from Existence has been on my mind for a long time now solely for the exiling. Haphazard Bombardment seems awesome tbh, that might get picked up by me eventually.

I thought more about it, and you're right, I think Damping Engine is the superior option. It will probably be going in. How do you feel about Door of Destinies ?

Sundial of the Infinite : My meta runs a lot of board wipes, but tbh thinking about it, they don't often cast them on my turn, so this is probably largely useless for me.

Meekstone has always hindered me more than helped me, and not super useful in my meta, but I think it's high time Crawlspace made a return. Kazuul, Tyrant of the Cliffs is actually insane, that may beat out Crawlspace for me. Wow.

Bottom line is I am heavily thinking about scrapping the heavy artifact theme and going with a more focused deck. I'm just hesitant because the cards in question have won me many games.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 day ago

CyferHey! I took a look at your deck, and from what I can tell (as you said, I don't know your meta) I think you may just need to tweak your playstyle more than your deck. First off though, here is what I would switch up:

Creatures

Treasure Nabber : If you got this from my list, it was really just to troll my playgroup. It turned out they didn't have enough manarocks to be able to justify Nabber, and Lattice is expensive, and sets you up to fall victim to it yourself. If your meta has a lot of manarocks it may help, but this would be the first thing I cut.

Are you running the Goblin Goliath from your maybeboard? If not, definitely do that! It is very, very strong.

Enchantments

Vicious Shadows : I've never really liked this card, especially since I was always trying to stay so low to the ground, run as lean as possible on lands, and be able to rebuild after wipes. Maybe a Boggart Shenanigans in it's place? It won't hit as hard, but it will be a lot easier to get down, and can still be used politically.

Raid Bombardment is one of my core cards, and has won me a huge number of games. You don't get a lot of combat steps (for many reasons), so you have to make each one hit as hard as possible!

I would also considered switching to Snow-Lands (price should drop a lot with Modern Horizon printing) and getting Glacial Crevasses . It is seriously strong, and has saved my ass and helped stall until I could rebuild a number of times.

Instants

Fork Reverberate : I originally wasn't too keen on these, but added them almost on a whim, and I have been very happy with them so far. Being able to protect a cast of Blasphemous Act or doubling a Price of Progress or Goblin War Strike is huge.

Sorceries

Reforge the Soul : Honestly something I would like to revisit is having more wheels. I definitely like Memory Jar the most out of all of them, but Wheel of Fate / Wheel of Fortune and Reforge are something I want to try again. It's been a long time since I had Fortune in the deck.

Lands

Only suggestion is Ancient Tomb , the recent reprint dropped the price significantly. I especially your Valakut.

Planeswalkers

No issues here. Are you liking the Chandra?

Artifacts

Based on what you are already running, I think this is where you could have the most impact.

Expedition Map : I don't think this is as good unless we can recur it a lot.

Gauntlet of Power : Not a bad include, especially for the little buff, and would help rebuild more quickly after wipes, or more safely sac a few more mountains without losing mana output.

Ghirapur Orrery : I ran this for a long time, and ultimately ended up removing it because of just how rarely it would actually help me. My biggest struggle is having cards in hand AT ALL, not wishing I could cast something on someone else's turn. Maybe you have more luck with it than I did.

A few more mana rocks would help with safely saccing lands or rebuilding after a wipe. Crypt is costly, but maybe Mana Vault , or one of the plethora of 3 cost ones? Alternatively, Treasonous Ogre can be fantastic, and generates mana at instant speed! Maybe even Curse of Opulence

Rings of Brighthearth : I wish this wasn't as expensive, because I seriously get a lot of use out of this. A backup to Illusionist's Bracers that also hits a lot of things bracers can't is really, really nice. Maybe a Sculpting Steel if you don't want to drop that much on the Rings?

Spine of Ish Sah : I ran this, as well as the 7 cost instant version, for a very long time. This is a very hard slot to fill, and I wouldn't say I've ever been completely settled on the non-artifact removal portion. Chaos Warp is obviously a staple, and I've even tested Haphazard Bombardment for some non-enchantment hate, but I'm hoping Modern Horizons will get us some red or colorless stuff to work with.

As far as the list of other artifacts you are considering:

Ward of Bones : I'm leery of most non-Goblin cards over 5 mana, but this seems good if you can get a bit more ramp in the deck (mana rocks mostly).

Smokestack : I tried this at one point and that fact that it is symmetrical ended up being too hard to fight out from underneath. I would be more apt to run a Mana Web (which I am actively trying to get back in the deck) for disruption, and a form of protection on my turn. The number of spells I cast on opponent's turn is like... two (fork/reverb).

Damping Engine I would run this before I would run Ward. It's better in almost every way I think.

Ruination : Strictly a playgroup thing. My choice to go with "mass land dysfunction" instead of destruction was for in game politics, and also personal preference.

Sundial of the Infinite : What things would you want Sundial to help with?

As far as other protection based artifact suggestions, I would say Meekstone and Crawlspace would be my first picks. I also enjoyed Kazuul, Tyrant of the Cliffs for this purpose, and he is protecting a mountain pass, perfect!

That's all I can think of for now. Let me know what you think!

HobbyGamer007 on Nobody has the intention of building a Wall

2 weeks ago

To clarify, I never said Teyo is the card to go here, just that he's better than misako :) If you want to try him out at all in commander, this is probably the only deck where he's worth mentioning. Yeah in my meta arcedes would never stick for a turn cycle. This deck is easily thwarted if you never let Arcedes, High Alert or Assault Formation stick, so being able to fight through that is a must. If you face many counterspells Autumn's Veil is a great addition here as well. I dislike Lightning Greaves and Swiftfoot Boots here since you don't get much for their cost. Ideally this deck goes someting like:

T1 Wall of Runes T2 Fortified Rampart T3 Wall of Denial T4 Arcedes; swing for 17 Damage.

The nice thing about this is that noone is ever gonna remove or counter your walls. You just need to get Arcedes through. Cards like Force of Will Pact of Negation can help here in an extremely counter heavy meta if you want to play arcedes on curve, or you stay back build up to like 30 Damage wich on T7 onwards is often nearly lethal for a player and then play Arcedes for a big swing. Hardly any playgroup will let him stick for long since he also draws a lot of cards, which makes him so good. If you give him hexproof or shroud all you do is force out a sweeper which you don't want to happen at all, so counterspells are clearly the way to go here imho.

Changes I would do right now:

Cut: Masako the Humorless doesn't do enough Fog Bank 2 mana 2/2 flyer doesn't seem so good Skyshroud Claim ramps you when you're done ramping. average cmc of the deck is 2.2 Perimeter Captain cut for Wall of Runes Island Average cmc of the deck is 2.2

On no budget add: Meekstone Covers your defence Land Tax Color Fixing! Rampant Growth Ramp and fixing at the correct time Three Visits Same Force of Will More control

On a Budget add: Slagwurm Armor Might be really good. Will never get removed and 3 mana for +6 seems kinda broken Geist of the Archives Smooth out draws a bit Rampant Growth Fixing and Ramp Meekstone Defense Autumn's Veil Protection/Control

austintayshus on Tracos EDH

2 weeks ago

I've also brewed a fun Traxos group if you want some ideas. I've had a lot of fun playing Traxos, Scourge of the Casual Playgroup.

Cards I would recommend are Meekstone is oppressive and very powerful. Mycosynth Wellspring and Ichor Wellspring are fun little cantrips in the early game, awesome sac targets in the later game. Some fun equipment to consider are Accorder's Shield and Piston Sledge (an additional sac outlet) and Surestrike Trident and Golem-Skin Gauntlets and Infiltration Lens .

PhotogenicParasympathetic on Quest to 30 Walkers. And ...

2 weeks ago

Oh I guess Meekstone also matters to your Bioessence Hydra , but still. That's fine, you just leave it on defense until it one-shots someone if you've got the meekstone out.

PhotogenicParasympathetic on Quest to 30 Walkers. And ...

2 weeks ago

Of those stax pieces you list, Meekstone is fine, since it only affects Sliver Queen herself from your deck (or rather, that's the only creature that wouldn't untap that matters as an attacker), and shuts down opponents trying to attack you. The others are all fairly weak. Those are typically used as ways of stalling the game - playing them early to slow down your opponents. The problem is, in a walker deck like this, you don't have many ways to get around their effects to make them one-sided, and you really need your mana to be able to deploy your more expensive threats. You can't afford to not be untapping your lands.

Good job on the cuts so far. I would still recommend cutting Angrath, Captain of Chaos - his 2-use ability that makes a 2/2 and then either a replacement 2/2 or turns the first one into a 4/4 isn't great. Regardless of whether or not you decide to go in a more creature-ish direction, he's just not that strong. The menace ability only becomes good if you've got a LOT of creatures in the deck, and ideally big ones that will trade favorably when they do get double-blocked, so even if you decide to take this in a more tokeny direction he's not likely to be impressive.

Xenagos, the Reveler is nowhere near being a Growing Rites of Itlimoc  Flip or a Gaea's Cradle . Those are both lands, so they're harder to remove, and at least Growing Rites adds mana after a board wipe, plus can help you find creatures if you don't have any when you play it. And more to the point... are either Growing Rites or Gaea's Cradle good in your deck? If not, then he's not either. He makes 2/2s with haste. That's fine, but not strong. He makes a very small amount of mana. That's also fine, but not strong. His ult is nearly useless to you.

Compare Angrath and Xenagos to the other walkers you have that spit out creatures:

Vraska, Relic Seeker makes a 2/2 as well, but hers has menace built in, and more importantly, her other two abilities are VERY strong.
Ugin, the Ineffable makes a 2/2 as well, but his effectively draws you a card when it dies, and his other ability is quite strong.
Liliana, Dreadhorde General makes a 2/2 as well, but hers also draws you a card when it dies, and she's got two more very powerful abilities.
Garruk Wildspeaker makes you a 3/3, and ramps you regardless of whether or not you've got a creature in play already.
Garruk, Apex Predator makes a 3/3 with deathtouch, and has two very relevant other abilities PLUS a player-killing ult.
Elspeth, Knight-Errant only makes a 1/1, but she ticks up while she does it, or can grant a powerful buff to a creature you already have, and her ult is game winning.
Elspeth, Sun's Champion only makes 1/1s, but makes three at a time, and can also board wipe.
Daretti, Ingenious Iconoclast only makes a 1/1, but if your opponent can't make you block with it his other ability makes it become free removal.
Saheeli, Sublime Artificer only makes a 1/1, but does it for free and as many times as you can cast noncreatures in a turn.

BMHKain on Quest to 30 Walkers. And ...

2 weeks ago

@PhotogenicParasympathetic: Got rid of the Yanggu Alarm Combo. I'm still getting to 30 at most; or even 28 at max.

Might actually remove Ol'Skuul Ob from this. Already removed The Wanderer , & might also focus on a Creature token Subtheme. You might say Xenagos, the Reveler is gargahge, but making mana w/ a relatively large number of tokens potentially makes his +1 at least Growing Rites of Itlimoc  Flip (Calling his ability very similar or even almost as good as Gaea's Cradle is actually Highballing it.) level mana flood. He can even give you a 2/2 Satyr w/o any increase (or Decrease) of loyalty. Alot better than many here refer him of so. Alright, might as well remove the Transfigurationess herself. That said, from there, I'm running out of ideas for cuts, & having to make sure Creature Tokens matter as much as the Walkers pumping them out is crazy; but since removing what could make them truly godlike as mana ramp, what to do about this...? Finally, was removing Freyalise, Llanowar's Fury & The Wanderer both mistakes? I'll be waiting...

Also, is any of the following truly good here as well?: Stasis , Winter Orb , Static Orb , & Meekstone ? It was initially implied that Crawlspace seems decent here. What about these blokes?

austintayshus on Colorless Template

2 weeks ago

Hi Randomsome1. I recently made a Traxos deck and I have had a lot of fun with it. If you do choose Traxos I would add Meekstone and Infiltration Lens and Voltaic Servant and All Is Dust and Endbringer . If you'd like more ideas for a Traxos strategy, check out my deck Traxos, Scourge of the Casual Playgroup.

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Meekstone occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%