Meekstone

Meekstone

Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Latest Decks as Commander

Meekstone Discussion

BotaNickill on Esika, Godz And Friendz, Oh My!

1 month ago

TheoryCrafter I scored a Planebound Accomplice the other day! Thanks for the suggestion!

DadHumanPraetor, I have Flux Channeler on my radar, but not the other cards! I think I have an old Meekstone so that's cool, but I'll have to add the other cards to my wich list. Thanks for the suggestions and the upvote! I appreciate it!

DadHumanPraetor on Esika, Godz And Friendz, Oh My!

1 month ago

I play Mystic Barrier Silent Arbiter and Meekstone in my superfriends deck. Not sure how creature heavy your meta is. I also play Karmic Justice to threaten my opps lands if they screw with my pws.

Have you considered a Deepglow Skate or Flux Channeler?

I once accidentally took unlimited turns by flickering a Deepglow Skate with Venser, the Sojourner while I controlled an Oath of Teferi and Teferi, Master of Time so I love the card lmao.

Nice build!

plakjekaas on Pattern Recognition #201 - Kismet

3 months ago

An important aspect of creatures entering tapped is that it shuts down basically any combo with Kiki-Jiki, Mirror Breaker . That's why I like Authority of the Consuls especially. Even though it only hits creatures, the lifegain and the lack of surprise blockers and hasty attackers just grants you so much time to execute your own game plan. It's a great deal for just 1 mana. I even sideboarded it in standard. It saved you effectively 6 life against active Hazoret the Fervent . It made summoning sick creatures unable to crew vehicles. Gideon, Ally of Zendikar didn't protect himself half as good anymore. I'm a big fan. I even have a mono white commander deck that uses these effects combined with Meekstone , Marble Titan , Juntu Stakes and Crackdown to disable most creatures forever. Combined with Heliod, God of the Sun , granting your team Vigilance, as the commander, combat will be easy for you. Just make sure that the effect is asymmetrical, that's the best about Kismet .

DadHumanPraetor on Planeswalker Anti-Defamation League Redux

3 months ago

Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)

Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.

Narset Transcendent Chandra, Torch of Defiance Jace, Unraveler of Secrets Will Kenrith and Rowan Kenrith and Dovin Baan all have insane emblems.

The Wanderer Narset, Parter of Veils Teyo, the Shieldmage Tibalt, Rakish Instigator are all good obstacles to your opponents game plans.

I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.

Ajani Vengeant is another one that you should only run if your group is ok with land destruction.

Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.

Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.

Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.

plakjekaas on Pursuing Perfection, Part 1: Mono-White …

4 months ago

My favorite mono white commander is the forgotten Heliod, God of the Sun . Skybind is amazing when you can make Enchantment Creature Tokens at a whim. Your team having Vigilance works amazing with Meekstone + Blind Obedience . With all the Cleric support in the last few sets, you could even take a peek in that direction.

Most white ramp that actually puts land into play, requires your opponents to have more lands than you. White has a few options to make that happen: Path to Exile , Winds of Abandon , Settle the Wreckage (which can also work wonders using it on yourself if you're the go-wide token player) in addition to bounce lands like Karoo and Guildless Commons . Of course, Extraplanar Lens works double duty there.

But the absolute best card in white, to drag down the other players to your level and make them watch their step, is Aven Mindcensor . Really, try it. It's the best response to a green player putting a Boundless Realms on the stack.

plakjekaas on Are there any old cards …

7 months ago


Heliod, God of Tanning

Commander / EDH plakjekaas

SCORE: 1 | 51 VIEWS


This deck uses Meekstone , Crackdown and Marble Titan in combination with Authority of the Consuls , Blind Obedience and Thalia, Heretic Cathar -like effects to neutralise most creatures, keeping them tapped down if they have power 3 or greater. This works especially well with Heliod, God of the Sun , because he gives your team vigilance, making sure your creatures are still able to attack.

Santiago1011 on Liesa, Mother of Monsters and Masochism [PRIMER]

7 months ago

C4K3P0P Thanks so much and I'm glad to hear it! I agree that it doesn't have the best lifegain package in the world, and as I've mentioned other places this is a general list I made that will do decently in pretty much any non cEDH meta. That being said, I strongly encourage everyone to adapt it to their playgroup and meta if they so feel.

For your aggro meta, I suggest things like Windborn Muse , Isolation Cell (could go either way on this one), Revenge of Ravens and its many clones, Meekstone , etc. If your friends play swarm decks, you could try cards like Slaughter the Strong .

Thank you for the continued support :)

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