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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal



Creatures with power 3 or greater don't untap during their controllers' untap steps.

Jett2112 on Tulzidi Caravan

3 weeks ago

Recently modified this deck to play in a casual playgroup. Hooray for Meekstone!

FormOverFunction on Polishing the rhino horn

2 months ago

I’ve always wanted to use Unstable Mutation in an aggressive way on other players... maybe this is where you could try that out? It’s a pretty steep challenge, but I think it would be hilarious. Maybe trapping creatures in conjunction with Meekstone so you don’t get hit as much..?

SufferFromEDHD on Tulzidi Caravan

2 months ago

Meekstone doesn't stop any combos off the top of my head but it sure does put a damper on aggro. Can be grabbed with Urza's Saga. What I meant by fits the strategy is it is a stack tax of 3+ power and everything you run is 2 or less.

Ensnaring Bridge does as well and synergizes with Subrina ability.

I'm gonna push back on Ghitu Encampment. It's the only manland in red, fits Subrina requirement and will add to your damage/card draw. Out of the 29 lands you run it would be the only one that etb.

Null Brooch, Tibalt's Trickery and Defense Grid get my vote for the 3 counterspells.

Jett2112 on Tulzidi Caravan

2 months ago

SufferFromEDHD Thanks for the interactions! Yeah this deck is a little mean because often times the Tulzidi Caravan combat damage kills one opponent at a time while they cannot execute a combo because of stax.

Meekstone acutually doesn't exactly fit the strategy perfectly because the strategy is to deal damage with 2 power creatures and lay out stax peices that stop common cedh combos. are there any combos that get stopped by meekstone? if so somebody reccomend a cut for meekstone. also I generally benefit from other players being able to attack eachother and thats why I haven't been running Ensnaring Bridge. thoughts on Ensnaring Bridge or any cards like them?

Ghitu Encampment Yeah I can't have too much etb tapped cuz I'm tryna go fast. Barbarian Ring? I do have a Ruination in here and Price of Progress but I could also run Kher Keep. the high mountain count is remnant of when I ran Valakut, the Molten Pinnacle but now thats gone... thoughts on non-basic lands? must not enter tapped.

Null Brooch thats cute! I'm gonna think about adding 3 counterspells this might be one.

Thanks for the Recs!

SufferFromEDHD on Tulzidi Caravan

2 months ago

Another solid deck.

This looks mean. Real mean.

Meekstone belongs in the main. Fits the strategy perfectly.

Ghitu Encampment not make the cut because it ETB tapped?

Null Brooch could offer protection after you us Subira ability.

SufferFromEDHD on Masako EDH

3 months ago

Marble Titan if you want a second copy of Meekstone.

ReticleMouse on Masako EDH

3 months ago

you need to find more cards that have some kind of synergy with what your commander does/is trying to do.

I would try to focus more on cards that work with either the tap effects or untap effects your creatures have. A card like Throne of the God-Pharaoh would do wonders in this deck, since your goal at the end of your turn is to have every single creature on your side of the field tapped.

I would also SERIOUSLY consider adding more Vehicles. the crew mechanic is supposed to be a hindrance but with your commander, it becomes a huge strength. I don't think you are taking advantage of that enough here. Think about adding cards like Consulate Dreadnought Skysovereign, Consul Flagship Dermotaxi and Untethered Express, as well as any others you like, would be amazing in a deck like this since at the end of your turn they would also count as triggers for Throne of the God-Pharaoh

Lastly, I would think about Meekstone, its a great way to help lock down the board for you if you pair it with Drumbellower

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