Gauntlet of Might

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Gauntlet of Might

Artifact

Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds to his or her mana pool. (in addition to the mana the land produces).

Tur on Hidden Power - Mono-Color - …

1 year ago

Hello everyone! This will be a forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please upvote the post or provide positive feedback and I will consider creating similar posts.

The powerful cards I plan on discussing are mono-color cards which are strong with big mana in commander.

I will provide one card per mono-color identity. These cards will not include x-spells nor multi-color identity spells. (I.e. no Torment of Hailfire nor Zacama, Primal Calamity)

It is obvious that big mana is a huge part of semi-competitive play. Whether it is from ramping through creatures, artifacts, enchantments, instants, sorceries, or lands. Big mana is pretty fun. Mana doubling effects from lands are especially useful. In this article, I'll be focusing on mana doubling from lands, but other ways to generate big mana are always possible

Here are some common big mana effects for each mono-color identity:

This is not an all inclusive list as Mana Flare, Heartbeat of Spring, Keeper of Progenitus, Sword of Feast and Famine, et cetera would work just as well. In each mono-color identity the artifacts Caged Sun, Gauntlet of Power, and Extraplanar Lens can be used, however the black and green color identities have an advantage for mono-color double mana effects. Furthermore, green contains cards such as Seedborn Muse, Awakening, and Wilderness Reclamation which allow for more interactions.

Well, let us begin in WUBRG order!

White: Sacred Mesa

This card is relatively unused. According to EDHREC, Sacred Mesa is played in 1511/849227 (0%) decklists and is under one dollar. You'd be surpized how powerful this card is with double mana. Imagine making some number of pegasus at instant speed as either blockers or attackers for your next turn. (The upkeep cost can be paid by making a summoning sick pegasus during your turn.) Not to mention power and toughness buffing effects are ideal with Sacred Mesa, examples include Dictate of Heliod, Cathars' Crusade, Caged Sun, or Elesh Norn, Grand Cenobite.

It is often compared to Luminarch Ascension because they have similar effects. Yes, it makes a 4/4 angel instead of a 1/1 pegasus.

However, Luminarch Ascension has many downsides:

  • You have to have four quest counters to use the ability. (That is, you have to not lose life during an opponents turn four times.) This creates a huge target on your life total and you'll see it surely chip away.
  • Bounce effects, such as Cyclonic Rift really mess it up. Welcome back to square one!
  • Common cards, such as Vorinclex, Monstrous Raider prevent quest counters from even occurring. Vampire Hexmage or Hex Parasite are also options to remove the counters.

Sacred Mesa is way more versatile and does not have such downsides. Not to mention is it only three mana, ideal for Sun Titan recursion.

Blue: Compulsion

It is very rare to see this wonderful card. According to EDHREC, Compulsion is played in 1000/945324 (0%) decklists and is under one dollar. Having an activated draw ability with very little downside on a blue enchantment is insane. Ideal when paired with Teferi's Ageless Insight or Thought Reflection. There are a few cards which have a similar effect, such as Triskaidekaphile or Kefnet the Mindful without having to discard a card, but having a two mana activation is much more versatile. I suppose that an argument could be made with Training Grounds, but that is too much just to make the Kefnet the Mindful ability more cost effective. Furthermore, discarding a specific card like Echo of Eons, Wonder, or a shuffle Eldrazi such as Kozilek, Butcher of Truth has some nice synergy. (In fact, it should be played in most bant enchantress decks, such as the commander Tuvasa the Sunlit. Replenish for life!)

Black: Chainer, Dementia Master

This is a wonderful card, but a little pricey compared to the previous two cards. According to EDHREC, Chainer, Dementia Master is played in 6344/983251 (1%) decklists and is approximately ten dollars. Yes, we all know that you can abuse Chainer, Dementia Master with Gray Merchant of Asphodel or Kokusho, the Evening Star with sacrifice outlets such as Phyrexian Altar. Suppose we don't want to abuse this card into the ground is it still just good card? Yes. We can fill up or graveyard with Buried Alive or Entomb and get back a creature card, or we can grab a creature card from an opponents graveyard. It can also be used to interrupt graveyard combos, such as Aristocrats by using the ability on an opponents Butcher Ghoul with the undying trigger on the stack.

Red: Scourge of Kher Ridges

An extremely powerful and undervalued card. According to EDHREC, Scourge of Kher Ridges is played in 1005/912333 (0%) decklists and is under three dollars. If you're able to untap with Sourge of Kher Ridges and double mana, your opponents are going to have a rough time. As you can put multiple activations on the stack, it provides you with a very high on-board presence. Even within a response to removal. I've heard players complain that Scourge of Kher Ridges dies too quick to removal and my answer is "from your opponents perspective it needs to die before you're able to untap". Ideal with lifelink (and deathtouch) equipment such as Basilisk Collar or Shadowspear.

Green: Kamahl, Fist of Krosa

Typically unseen in play. According to EDHREC, Kamahl, Fist of Krosa is played in 4786/880991 (1%) decklists and is approximately five dollars. It is odd how unused Kamahl, Fist of Krosa is compared to Ezuri, Renegade Leader when they basically have the same effect. Overrun as an activated ability which is stackable multiple times. I agree that Ezuri, Renegade Leader is better in elf tribal decks, however Kamahl, Fist of Krosa is great in most big mana decks. Ideal for wide aggro. Tall aggro will gain the benefit of trample. If you don't have extra creatures you can animate your lands as 1/1 attackers, correction 7/7 attackers. (Pretty interesting because these attackers get around Cyclonic Rift, they're lands.) You can also get some payback by animating your opponents lands in response to a creature board wipe. (From that reasoning it can be paired with cards such as Ascendant Evincar and Crovax, Ascendant Hero to destroy opponents lands through animation.)

All in all, these are relatively unused cards which have a lot hidden power with big mana. If your deck is mono-colored and designed for big mana spells or abilities, think about giving these cards a chance. See if they work well for you and your playgroup.

PinnedPhoenix on Get Lae'd! - Laelia Voltron/Stax/Combo [Primer]

1 year ago

smack80 - I hear you. my trepidation concerning the moon cards is that they synergize a little too well with Gauntlet of Might and Gauntlet of Power. they're great at hosing down tri-color and WUBRG decks, but mono and dual-colored opponents might actually get a sizeable boost. do you reckon I should worry about that or does that seem like a fringe situation?

I'll seriously consider the Godo combo! since Helm of the Host is already a great card for Laelia, it's definitely tempting.

Wuzibo on Weakest Mono Color

2 years ago

TypicalTimmy

Red has that problem too, though. It's card draw is bigger, but it has the same problem, you don't move ahead in cards. you have to cast the card, then discard another card, and then you get to draw two. That's 2 for 2, which net doesn't give you any cards.

Most red ramp is also single use. Gauntlet of Might isn't, and Braid of Fire only works on instant speed stuff you cast at upkeep. In mono colors, generally by turn 3 or so you don't really need more colored mana if your first few lands were basic lands, which is kinda likely since you won't be running any of the nonbasics that produce more than one type of mana. I checked a couple monowhite decklists right now and of their 30-35 lands, around 17 to 20 tended to be plains, so over half of the lands. How many cards are there in white that actually require more than 3 or 4 white mana? Most have 2 or 1, Even the high cmc stuff is only 2 or 1 white mana and then a buttload of colorless, which white certainly has access to the same as everyone else.

plakjekaas on Who are the Commanders you …

2 years ago

Ofc that depends a lot on the deck I'm playing. If I'm playing my Kumano, Master Yamabushi deck, I hate to see other mono or -focused decks at the table, mainly because my deck plays Extraplanar Lens, Gauntlet of Might and Gauntlet of Power and other heavily red decks are usually way better equipped to make use of the extra mana I'm supplying. It's also not fair to the non-red players at the table.

Vessiliana on Unfortunate Son

2 years ago

Gauntlet of Might is not actually useful in this deck?

0rc on Devil's Den

3 years ago

Beautiful. Shared Animosity is the unsung hero of this build. Since we’re already running expensive rocks and the like we could upgrade to Snow covered mountainss with Extraplanar Lens and Gauntlet of Might, but I’m sure you already know that. Battle Hymn would do us very well. As for new sh$t, Terror of the Peaks would do you very well and yet be hilariously underutilized (I kno how u <3 #jank). Also, Furnace of Rath (now I’m just spitting your own flavors back at you). final though: I don’t look forward to playing this deck.

Ender666666 on Survivor Guilt ☣

3 years ago

If you have one, or can afford it, I'd suggest Raging River and Gauntlet of Might

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