Throne of the God-Pharaoh

Throne of the God-Pharaoh

Legendary Artifact

At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Bluboltar
Want (1) Blue_Razz

Combos Browse all

Legality

Format Legality
Legacy Legal
Limited Legal
Leviathan Legal
Vintage Legal
Custom Legal
Block Constructed Legal
Pioneer Legal
Unformat Legal
2019-10-04 Legal
Oathbreaker Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Casual Legal
Gladiator Legal
Arena Legal
1v1 Commander Legal
Historic Legal
Modern Legal
Canadian Highlander Legal
Tiny Leaders Legal

Throne of the God-Pharaoh occurrence in decks from the last year

Latest Decks as Commander

Throne of the God-Pharaoh Discussion

LeWaffles on Lathril

2 weeks ago

king-saproling Yessir, I agree with almost all your suggestions, but unfortunately made this list with only cards that I have. All of your suggestions except like 2 will be future upgrades :D thanks for the feedback, I actually didn't even know about Throne of the God-Pharaoh or Alpha Status , will be putting them in soon.

king-saproling on Lathril

2 weeks ago

Looks great so far. Personally I would make these swaps:

  • Voice of the Woods -> Pitiless Plunderer ; while not an elf, I think the Plunderer is more impactful here, especially since you'd probably rather tap your elves for mana or toward Lathril's ability than toward making an elemental, right?

  • Llanowar Tribe -> Fallen Ideal ; Fallen Ideal allows Lathril to make exponentially more elves every time she hits. The extra evasion is nice too. I think the mana boost from llanowar tribe is unnecessary here especially since it won't get Lathril out any faster.

  • Abomination of Llanowar -> Ancestral Mask ; similar to Fallen Ideal, and i think it'd be more impactful than the Abomination.

  • End-Raze Forerunners -> Ivy Lane Denizen ; ok hear me out: the turn that Forerunners drops relative to the turn Lathril was played, you will have made 8 elves with Lathril, so Forerunners gives you an extra 25 damage that turn (7+(2*9)). Ivy lane Denizen, on the other hand, will have increased your damage output by 32 in that timeframe AND will also leave you with 24 more elves and a 32/32 Lathril. Oh and you will have killed 1 opp via commander damage. And the Denizen is not a dirty eyeblight :P

  • Springbloom Druid -> Paradise Druid ; Paradise gets Lathril out a turn faster, Springbloom doesn't.

  • Elvish Rejuvenator -> Priest of Titania ; same as above. Also PoT is busted.

  • Bounty of Skemfar -> Heart Warden ; similar to above.

  • Farhaven Elf -> Quirion Elves ; similar to above.

  • Wolverine Riders -> Immaculate Magistrate ; Magistrate will allow you to deal more damage and generate more elves in the long-run v.s. the Riders.

  • Casualties of War -> Storm the Citadel

  • In Search of Greatness -> Awakening ; I think the Search is a bit lackluster since its effect is that the free-casted card must be equal to 1 + highest-cmc, so it's kinda hard to play around. Meanwhile Awakening would win you the game if uninterrupted.

  • Skemfar Avenger -> Skullclamp ; Skemfar only triggers on nontoken dudes dying which is kinda a bummer. Skullclamp is nice because it draws you cards but could also go on Lathril for extra damage/elves.

  • Pyre of Heroes -> Shamanic Revelation

  • Poison the Cup -> Attrition

  • Rhys the Exiled -> Throne of the God-Pharaoh ; I think the Throne is more impactful than Rhys

thenewlollipopjam on Cosima, God of the Voyage

3 weeks ago

I don't know what your budget options are like, but I think that you could include some stronger hitters. Urza, Lord High Artificer is one such powerhouse, another more budget viable option being Master of Etherium , both of which can help you crew your more demanding crew costs. March of the Machines is an enchantment that will make all of your artifact cards into creatures without needing to crew them, as will Ensoul Artifact . One particularly funny synergy I see is you being able to crew all of your vehicles with other vehicles and then hitting people with a surprise Throne of the God-Pharaoh .

Tederollz on Lathril, Blade of Help this deck needs help

1 month ago

Lathril seems really interesting and I'm currently considering to convert my Nath (Deck

Since Nath cares alot more about stax while I want to combo of while having bunch of elves on the board. So I can give some suggestions based on my current ideas.

Copperhorn Scout and Seedborn Muse seems like really powerful includes since the first let's you attack and still tap your elves with Lathril, Blade of the Elves and the ladder let's you tap your elves several times in one rotation like crazy.

Some things I would definitely recommend is:

Final notes: Lathril, Blade of the Elves Wants alot of elves on the board and so does Staff of Domination, I believe that it's very easy to just make a regular elf tribal and include staff as a alternative win-con together with something like Torment of Hailfire but also since you're running a good amount of tutors I see no reason to not include it; Always fun to be behind in the game and then "accidentally" win out of nowhere.

Hopefully this helped out a little. :)

NorinTheWise on Reki-Tikki-Tavi [Primer]

2 months ago

king-saproling: Thank you for all the recommendations; especially the cuts! It is much easier when people recommend cuts along with additions, instead of just spouting a bunch of possible other cards.

  1. Chromatic Orrery: I try to avoid extremely large mana rocks, it is a huge tempo loss when they are removed as they often are.

  2. Hope of Ghirapur: I may add it one day if my playgroups power level rises or more combos are being used. But it is unnecessary currently.

  3. Throne of the God-Pharaoh: it mainly acts as a cantrip. I don't have enough sideways creatures to make a huge life total difference.

  4. I have been meaning to add Ashaya, Soul of the Wild.

  5. Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector: I like the concept but I don't think I have the synergies to make them worth it, or in the case of Gilanra, like you said I have enough card draw. A 3 cmc mana dork isn't a great rate.

  6. However, I really like the synergy of Rishkar, Peema Renegade, Sachi, Daughter of Seshiro, Sakiko, Mother of Summer.

  7. I removed Baru, Fist of Krosa and added Kamahl, Heart of Krosa. I might think about reversing it though since Baru synergizes well with Burgeoning and other green players.

  8. I will think about mana dorks. I do find that lands are safer in the long term though.

  9. I might keep a Gaea's Blessing in my collection to add when facing mill decks.

king-saproling on Reki-Tikki-Tavi [Primer]

2 months ago

Cool deck! You might like these: Chromatic Orrery, Hope of Ghirapur, Throne of the God-Pharaoh, Ashaya, Soul of the Wild, Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector, Rishkar, Peema Renegade, Sachi, Daughter of Seshiro, Sakiko, Mother of Summer, Baru, Fist of Krosa, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Bonders' Enclave

You might consider cutting these: Three Visits (doesn't get Reki out faster, whereas Llanowar Elves does. It is cool that the land comes in untapped and is nice with things like Nissa and Vernal Bloom though. I suppose it depends on whether you prefer speed or late-game resilience), Nature's Lore, Skyshroud Claim, Guardian Project (since 40% of your deck is legendary, Reki alone may be enough draw power), Abundance, Vivien's Arkbow, Elemental Bond, Dosan the Falling Leaf (nonbos with Yeva and could mess you up if you need to cast Heroic Intervention in response to a board wipe)

Load more