Battle Squadron

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Battle Squadron

Creature — Goblin

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

CrowMutini on Card creation challenge

4 years ago

Vormi, Earth Tender

Legendary Creature- Wurm

You may exile 8 creature cards from your graveyard and pay rather than play Vormi's mana cost.

Trample. Vormi can't be blocked by more than one creature.

Whenever Vormi, Earth Tender attacks, create X 1/1 black and green Worm creature tokens, where X is the number of lands in your graveyard.

8/8

Create the vehicle from any one of these cards- Battle Squadron , Mizzix of the Izmagnus , Sling-Gang Lieutenant , or Goblin Test Pilot (sorry for stealing your request Ziusdra.)

Ziusdra on Card creation challenge

4 years ago

Gazdrazil, Arachnawakener Matriarch

Legendary Creature - Spider Shaman

Reach, deathtouch, lifelink, vigilance

Delve, convoke

At the beginning of each upkeep, if Gazdrazil, Arachnawakener Matriarch is in the command zone, create a 1/2 green spider creature token with reach. It deals 1 damage to you.

For each spider creature card tapped or exiled to pay this creature's delve and convoke costs, you lose 1 life and put the top card of your library into your graveyard.

5 / 8


I have always wanted an Abzan spider legendary for my spider token deck. Arachnogenesis and Spider Spawning are my clutch win cons

Create the vehicle depicted in any of the following cards: Battle Squadron , Mizzix of the Izmagnus , or Sling-Gang Lieutenant . (and if you do Sling-Gang, don't just do a reprint of Goblin Bombardment but make it more interesting. Bonus points if equally hilarious.)

Ziusdra on Card creation challenge

4 years ago

The Little Boy Who Cried

Legendary Creature - Human

When The Little Boy Who Cried enters the battlefield, Call 3.

0 / 1


Wolf!

Enchantment

Response - Create a 2/2 wolf creature token. Any player may tap a creature they control to counter this response.


I think I understand the ability? For some reason it's a little difficult to wrap my mind around how it triggers, especially when the call and response are on the same card. It essentially creates a trigger that triggers itself? I think CrowMutini means for the calls and response to be on separate cards.

New challenge: Create the vehicle depicted in any of the following cards: Battle Squadron , Mizzix of the Izmagnus , or Sling-Gang Lieutenant . (if you do Sling-Gang, don't just do a reprint of Goblin Bombardment .

Alternatively, if you feel you have something REALLY good and you grasp the mechanic really well, create another card with call/response that makes the mechanic really shine.

TheLegendary175 on Krenko's Horde of Aggro and Infinite

4 years ago

I'd recommend Battle Squadron . It adds some flying to the deck.

Skullion123 on Gobo-Focused Krenko

5 years ago

Add:

  • Burn at the Stake: Great win condition for decks where you have boatloads of creatures.

  • Blasphemous Act: Boardwipe for if things get out of hand.

  • Goblin Recruiter: Great tutor for goblin decks.

  • Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.

  • Shared Animosity: Another great way to win games.

  • Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.

  • Chaos Warp: Arguably the best red single-target removal spell in the game.

  • Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.

  • Goblin War Strike: Win condition for some games.

  • Ogre Battledriver: Haste enabler that also buffs your creatures.

  • Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.

  • Massive Raid: Targeted creature or player removal.

  • Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.

Drop:

  • Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.

  • Beetleback Chief: Same reason as Mogg War Marshal.

  • Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.

  • Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.

  • Buried Ruin: You don't have enough important artifacts for this to be necessary.

  • Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.

  • Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.

  • Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.

  • Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.

  • Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.

  • Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.

  • Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.

  • Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.

  • Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.

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