Soul-Scar Mage

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Soul-Scar Mage

Creature — Human Wizard


If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

legendofa on burn deck help to refurbish

4 months ago

9-lives Off the top of my head, here are some more niche and unique cards that you might be interested in. Maybe you can push them to the next level.

Stigma Lasher is another anti-life gain option. Soul-Scar Mage sees some play in creature aggro decks and plays well with Satyr Firedancer. Searing Blood is roughly Shock + Lightning Bolt in a single card. Sarkhan, the Dragonspeaker is more of a midrange topper at five mana, but has a decent burn deck package.

I'm not sure why they all start with S.

StygianDusk on Smart People with Pointy Hats (Wizard Tribal)

5 months ago

Looks great! I've built a similar deck and it's very good, here's some recommended upgrades or possible swaps for fun:

1) Crash Through can be traded for all/a few Expedite to work better with with Adeliz, the Cinder Wind and Harmonic Prodigy, albeit a little slower.

2) Balmor, Battlemage Captain adds to the whole prowess mechanic and buffs your board like Adeliz; I would replace some Umara Mystic with a few of him.

3) Viashino Pyromancer is a cheaper verison of Ghitu Journeymage and is better unless you're doing multi-player.

4) Step Through is a 2 mana tutor that costs almost nothing! Sadly it doesn't trigger prowess etc.

5) Soul-Scar Mage is a bit pricier but would be a nice one drop.

6) Naru Meha, Master Wizard and Docent of Perfection  Flip are also good lords to consider.

7) Talrand, Sky Summoner is a good budget swap for Archmage Emeritus for people who don't own any!

MusicGoat18 on UR Aggro Modern

6 months ago

Andramalech, I extremely appreciate the feedback! :) Your suggestions are nice however most of them probably won't make the cut. Other than potential synergy with Soul-Scar Mage, Adeliz is a bit slow due to it having a cmc of 3. I have Sprite Dragon in my maybeboard which has a similar effect but cheaper AND the buffs are permanent. Also, with Ingenious Prodigy, it was a good thought but it's also slow and requires a higher "X" value in its cost for effective drawing. I have DRC's which dumps my spells into the graveyard for card advantage fueling Underworld Breach. As for Stubborn Denial and Royal Treatment, I have slightly better cards in my sideboard for their type of ability: Flusterstorm, which triggers prowess with storm, and it isn't hard to "storm" it in this deck, and Veil of Summer, which prevents my stuff from being countered on top of the hexproof effect as well as the potential card draw. However, since I currently cannot afford Flusterstorms right now (lol), I will use stubborn denials or Spell Pierces in its place in my sideboard. Scale Up is a cool idea with the prowess effect, so I might consider tinkering with it, but since my mana base lacks green and my deck is more UR focused (most of my green spells have another way of casting) it probably won't make a spot in the deck.

The_Warleader on ~WIZARDS GONE WILD 2024~

8 months ago

Cool deck idea!

Here's some things I would change:
1) Most lines that play out with this archetype involve playing a payoff creature on turn 1 (and having the flexibility to play two of those creature on turn two). Playing a Young Pyromancer on turn two is fine, but in general you want to lay down your payoffs for these cheap spells as early as possible. Having 16 two mana creatures is just way too clunky. I would recommend at least including Soul-Scar Mage because it's a Wizard. Which brings me to my next point.
2) Since you're already running a Wizard-themed deck, you should at least include the good Wizard payoffs (some of which are actually played in modern). These are Flame of Anor and Wizard's Lightning, the latter of which is essentially just Lightning Bolt 5-8. But I see you only play 3 of those which brings me to my last point.
3) You need to condense your card selections down to playsets of the most important cards, if you can. The reason people play mostly 4-ofs in proactive, aggro-based strategies is because in induces consistency. If card accessibility is an issue I can absolutely understand that. But try and look at the Izzet Prowess Modern Metagame and just take all the cards that are inexpensive from that list and try and incorporate them into the shell you created - especially the instants and sorceries, minus the few you already have.

Anyway, I hope this helps. Looks like fun though =)

Siosilvar on Let's Watch Modern Burn

8 months ago

I wouldn't run 4 Shard Volley maindeck, it's just a finisher because you're running few enough lands that you can't afford to blow one up until the end of the game. 2 is the most I would run, or replace them all with Skewer - it's not win-more when literally the entire deck is built to activate Spectacle. (Stage is, to a point, since if you need the impulse draw effect you don't have the cards to turn it on in the first place).

Lavamancer is a card I've tried a few times, and I never really wanted more than 2 in the deck because he's slow and doesn't play nicely in multiples. With Orcish Bowmasters and Fury in the format, I'm not convinced he's playable at all. Sure, cards get in the graveyard pretty quick when fetches are involved so he can go off every turn, but all the other playable 1-mana creatures (like Swiftspear or Soul-Scar Mage) also represent 2 damage a turn.

Don't forget Inspiring Vantage. I would run 3 or 4.

Roast is the better removal spell if you're thinking about Fry, since it answers Sheoldred and Fry won't typically be enough for a Murktide Regent anyway.

Thunderous Wrath shouldn't even be a maybe, you're more likely to mulligan it than to topdeck it.

legendofa on AI Chaos

1 year ago

This is beautiful. It's basically a subpar Izzet spellslinger with Aetherflux Reservoir slotted in. The strategy notes are desperately trying to convince us that there's some lifegain synergy with Soul-Scar Mage and Electrostatic Field, with random mentions of Revitalize and Curiosity. Not even a Lifetap , let alone Kraken's Eye or Dragon's Claw. It's definitely an Izzet deck, but the life gain is almost an afterthought.

Thank you for doing this.

plakjekaas on looking to upgrade a standard …

1 year ago

The best thing to do is probably to lower the curve a bit:

Kumano Faces Kakkazan  Flip is a cheap card that works wonders for the strategy

Play with Fire is a better Shock, and Lightning Strike is a better Roil Eruption

Monastery Swiftspear is probably one of the best red 1-drops ever, and pretty cheap with the BRO reprint. Soul-Scar Mage is pretty similar, no haste, but a chance to progressively kill problematic creatures or mess up combat math with the -1/-1 counters is great.

Den of the Bugbear and Ramunap Ruins can be considered to have some utility in your lands without giving up any colored sources.

Eidolon of the Great Revel is the most expensive card that mono red plays in pioneer right now, that might be a step too far if you're worrying about the budget. But that's probably where you'd want to end up being serious about the deck. In the meantime you could consider cards like Khenra Spellspear  Flip, Kari Zev, Skyship Raider or Bloodfeather Phoenix to make sure chapter 2 of Kumano Faces Kakkazan  Flip goes to use.

You could look up some lists on MTGGoldfish or MTGTop8 to see what's generally played in the mono red decks, and work your way there bit by bit. I think my suggestions should give you plenty inspiration to get started though.

TheoryCrafter on FLING THE BURN

1 year ago

Have you considered Soul-Scar Mage? This will not only give them Wither, it will practically make most of your instants, sorceries and activated abilities board wipes once All Will Be One enters the battlefield.

May I also recommend cards that don't target including, but not limited to Anger of the Gods, Blazing Volley and Scouring Sands to get around cards that grant some sort of Hexproof, Protection, Shroud and/or Ward?

Plus, with all the looting going on you may want to consider cards with Flashback(including, but not limited to Increasing Vengeance, Past in Flames and Seize the Storm) and Madness(including, but not limited to, Avacyn's Judgment and Fiery Temper).

Other cards to consider are Bearer of the Heavens(if you're feeling really spiteful), Burning Anger and Toralf, God of Fury  Flip.

I hope this helps. Thank you for reading me out. Happy Hunting!

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