Soul-Scar Mage

Soul-Scar Mage

Creature — Human Wizard

Prowess

If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) SirSpiffy

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Soul-Scar Mage occurrence in decks from the last year

Modern:

All decks: 0.1%

Commander / EDH:

All decks: 0.0%

Soul-Scar Mage Discussion

Pro_Noob on Scorp God

6 days ago

Soul-Scar Mage

lets you run direct damage like Lightning Bolt or repeatable damage like Sorcerer's Wand or Thornbite Staff

GhostChieftain on King-Ping

2 months ago

Soul-Scar Mage could be interesting with pingers.

venomhydra on ▷ Gideon Tribal Deck! ◁【THB】META SLAYER!

2 months ago

While this seems like a great pick against most of the metagame, It really doesn't do anything against control decks, which are a sizeable chunk of the tier builds. That being said, the deck needs 1-drops to reach it's full potential. Something to play turn 1 against aggro. I like Authority of the Consuls here. Also, Soul-Scar Mage notably works nicely with Deafening Clarion.

alexon1000 on Boros Burn

3 months ago

Gracco Thanks a lot for your feedback, I think we are definitely on the same page as to what the deck should be, a few thoughts on your points however:

  • I think Searing Blood is a must on this decks sideboard? I think, my BEST possible turn 2 against lets say mono green or gruul or mono black would be searing blood + attack with Monastery Swiftspear .

-Same for Smash to Smithereens ? except its actually even better

- Deflecting Palm for now the meta is quite diverse in non competitive play that i think is fun to have

-Ok on the -1 Titan's Strength , its just a one off i like to have because theres a fun combo with Boros Charm and prowess, but I actually think x2 Shock is better than x2 Lightning Strike .. its a cheaper way to set off prowess, if this was a 12 creature burn deck i would agree and even think about Skullcrack , but I think this deck is strongest when turn 2 is and turn 3 its hitting with one or more monastery swiftspear or Soul-Scar Mage , hence go for the 2x shock 2x lightning strike, and I need to think about setting off spectacle as cheaply as possible if needed..

-Unfortunately if I want to run the Wizard's Lightning efficiently I need to have all the wizards i can get, and i think soul scar is better than viashino as it is one mana and has an ability that can be useful recurrently as opposed to the one off 2 damage. That said runaway steam kin is a great card that I play in my standard mono red deck.

-Im worried about the damage coming from this mana base.. hence my doubts on the ruins. Could I maybe only run 2 Battlefield Forge ? I find myself that sometimes against aggro decks i end up killing myself with the mana base and Eidolon of the Great Revel

-Ill think about throwing in one or two more exquisite firecraft, i agree its an awesome card against control, and may I say a very satisfying way to win the game :D

maxbiatch on Mono Burn

3 months ago

Kjartan Thanks for the feedback :) I just recently added the Young Pyromancer and haven't been able to test them. I didn't really think about the amount of mass removal I'm playing in the deck tbh. Will definitely fix that. Rituals are mainly there to boost Aria of flames, but maybe relying on that is too much of a gimmick strat. I agree, Arclight Phoenix lost so much power with the ban of Looting. But I thought maybe the combination of Bedlam Reveler , Hazoret the Fervent and Thrill of Possibility was enough to give it a try. But the Prowess attempt looks promising as well (as well as cheaper). I think I will try to go for the Prowess one first and see what it feels and plays like. For that I'll most likely forego the mass removal but keep something about 2 rituals (to boost Prowess if in a pinch) and maybe ditch Aria of flames so I can play 4 Monastery Swiftspear , like 2 Soul-Scar Mage and 2 Light Up the Stage s.

Kjartan on Mono Burn

3 months ago

I don't see Mass removal in a deck with Young Pyromancer (among other small aggressive creatures) as a good idea. At least not this much of it.

I also see no point in playing with Rituals. You're not really ramping to anything. They will probably be do nothing cards more often than they help you.

You could turn this to mono-red Prowess, which I think is a pretty good deck. Some Monastery Swiftspear s, some Soul-Scar Mage s, some Light Up the Stage . It's better than running Arclight Phoenix without Faithless Looting , but quite a similar playstyle.

hungry000 on

4 months ago

One card you should have is Monastery Swiftspear . It's one of the premier burn cards in every format in which it's legal. I'd cut Viashino Pyromancer to fit them in, but pretty much anything else in the deck is worth cutting for them. Just try to get four copies.

If you made your deck more spell-heavy, you could turn it into a Mono R Prowess-type of deck that uses Monastery Swiftspear , Soul-Scar Mage , Runaway Steam-Kin , and Bedlam Reveler as main win conditions. That deck generally wins with fast creature damage rather than burn, but I still recommend looking up some lists for reference.

Also, Wild Slash is better than Shock.

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