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When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return exiled card to the battlefield under its owner's control.
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Yeah it's probably the better move. Fiend Hunter dies to all manner of removal, and the body isn't that great. The two swords are fine, and actually quite strong. I recommend that the two swords you play be the black ones, because of what's good in the format (Junk-colored Melira Pod, BGx decks).
GlistenerAgent Thanks again for help. I'm leaning towards cutting Fiend Hunter for the Knight Exemplar ? is this the better move. Or are the swords the one to cut, I know they are fantastic but are they too much of a win-more here?
Ok, so the next one is the GW tribal build. Since we are playing 24 lands, 4 Yisan and 4 Chord (if playing casually and/or with legacy rules, include Green Sun's Zenith as well), we need either Humans or rogues. Rouges are typically black and blue, while humans are all over the place in terms of colors, but we have to focus on Green/White. I will follow the modern list as well for this one. I would recommend several Ancient Ziggurat as part of the mana base.
4 Avacyn's Pilgrim - mana!
4 Champion of the Parish - essential beatstick.
4 AEther Vial - very expensive and can be omitted, but is a great card. Can be substituted with any 1 mana human, for example Icatian Javelineers or Doomed Traveler or another mana dude for extra reach.
These are the essentials. Given the initial 32 cards, we can add only 12 more.
1 Saffi Eriksdotter - great utility, especially at instant speed.
1 Champion of Lambholt - great utility creatures that enables your attack.
2 Silverblade Paladin - a great aggresive human.
1 Intrepid Hero - great utility.
1 Mangara of Corondor - great utility.
2 Mentor of the Meek - great utility, almost all creatures satisfy his requirement.
1 Mirran Crusader - great protections.
1 Eternal Witness - great recursion.
1 Fiend Hunter - great utility.
1 Aegis of the Gods - great utility.
There are a ton more utility creatures which I have not included, but these should be sufficient. This is a much more aggressive build of the deck, more geared towards competitive, rather than casual play.
I'm sorry Constricting Sliver only has a static ability printed on it.
The first sentence of my actual answer should have read: All of the slivers would re-enter at the same time because Constricting Sliver grants a triggered ability with a duration defining effect instead of two triggered abilities like Fiend Hunter .
Please link all cards in your question:
All of the slivers would re-enter at the same time because Constricting Sliver has a triggered ability with a duration defining effect instead of two triggered abilities like Fiend Hunter . All of your opponent's slivers left at the same time, so all of the exiles end at the same time. For the sake of Dormant Sliver 's static ability each sliver has the triggered ability to draw the card when it enters.
If instead the ability had been formatted like Fiend Hunter 's in that it is 2 triggered abilities, then the controller of the abilities (your opponent) would decide in which order they go on the stack and each one would have to resolve individually instead of the exile just ending when the creatures are removed.
I'd suggest replacing Echo Circlet with Accorder's Shield . You'll get a better benefit from it, as you have tokens to chump block for ya. Also consider Champion's Helm , as it's another Swiftfoot Boots -like option for protection, as would Shield of the Avatar
As you know, white is not very strong in regards to card draw. Avarice Amulet is a superb option.
Fiend Hunter would also be a good creature option, as it's removal with a good base toughness.
Planning to win only after a certain amount of time after you hit 8 lands is assuredly a bad strategy. Modern is a turn 4 format. That means you have to have either a dominant position or you should have won the game by that point. Most people go for the second one. Now, you have to ensure that the first one occurs.
In order to do that, you need a lot more impact and a lot more control. Currently, the deck does nothing. World Queller is bad, since it is only good when you have recursion out, otherwise it is symmetrical and this is a lot from a 5 mana card. So it can go. Sun Titan is useless as its targets are lands, wall, fiend hunter and map, none of which actually do anything impactful. Same issue with due respect, repel the darkness.
The main problem with the deck is that it relies on its creatures dying. And the creatures that do die have bad ETB effects, so overall impact is negligible.
The way improve this deck would be to focus it. The easiest way to focus this deck would be to lower the mana curve drastically and have a more dedicated control shell. The way increase control is by focusing on a great card:
used in many mono white control decks, generally, you have the way to win right there:
Here is an example:
22 lands - 20 plains, 2 emeria sounds good.
4 Silence - your win condition.
3 Cloudshift - value with all the creatures we will play.
4 angel song - early defense.
4 Path to Exile - early defense, value later.
Having no access to Orim's Chant , this will have to do. 19 cards to go.
These are just a small portion of the value creatures you can use. As you can see, this formation of creatures has synergy with both sun titan (the only creature not affected is resto angel) and general blink effects. And you will have a lot of blink if you imprint cloudshift onto scepter.
|Power / Toughness||1/3|
|Avg. draft pick||2.63|
|Avg. cube pick||5.70|
|Commander / EDH||Legal|
|Duel Decks: Sorin vs. Tibalt||Uncommon|