Fiend Hunter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander Anthology (CM1) Uncommon
Duel Decks: Blessed vs. Cursed (DDQ) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Innistrad (ISD) Uncommon

Combos Browse all

Fiend Hunter

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return exiled card to the battlefield under its owner's control.

Price & Acquistion Set Price Alerts

A25

CM1

DDQ

Ebay

Fiend Hunter Discussion

LupoReed on A painful transaction: Orzhov control/ Aristocrats

1 hour ago

This looks very similar to my list if I was focusing more on that deck instead of my others. I like the concept. Might keep this deck in mind when I start improving my own list again. Anyway, I see that you have both Blasting Station and Karmic Guide. If you already have both in there I would recommend adding in a Fiend Hunter.

Blasting Station + Fiend Hunter + Karmic Guide is infinite damage. Karmic Guide comes in, bringing back Fiend Hunter who then exiles Karmic Guide. When that fully resolves Sac it with Blasting Station, which untaps Blasting Station and you can then bring back Fiend Hunter. Also because of how Fiend Hunter's text is (Oblivion Ring instead of Banishing Light) You can sac it with one of your sac outlets and the card it targets will remain in exile.

landofMordor on Soldier of Fortune, Boros' Final Stand

1 week ago

If you're seriously gunning for Tier 2 cEDH, you will have to compete with infinite combos, stax, etc. Listen to CommandZone's "Breaking Boros" episode to get the lowdown, but in short, you would have to cut everything but the 60 most cutthroat cards: MLD, stax, infinite combos...no Concerted Effort, no protection, no Browbeat, no damage doubling, nothing but the best Sunforger cards, no Meld or bounce or extra turns. None of those are fast enough if Prossh or Narset is just going to kill you dead on Turn 4-5. Personally, I think competitive Boros sounds about as fun as playing Galaga in a full-body cast, since you don't have the liberty to put fun cards in. I do not advise building such a risky (not to mention very expensive) deck if you're just trying to prove a point, because there are no guarantees that you'd ever win or even have fun playing it.

Of course, I don't mean to presume -- for all I know, you could be a 10-year veteran of cEDH who plays pro Modern when s/he gets bored, but at that point I'd have you ask you for help (;

On the other hand...making a Boros deck that does things besides attack could be pretty interesting. Flameshadow Conjuring, Eldrazi Displacer, and Kiki-Jiki, Mirror Breaker could be the core of an interesting Flicker deck. When I'm thinking about a theme like this, I divide my cards into enablers and payoffs. The payoffs here would be the typical W suspects like Fiend Hunter, but also Warstorm Surge, Bogardan Hellkite, Flametongue Kavu, and Dualcaster Mage. That's the direction I'd lean if you just wanted to do something creative and offbeat for a more casual or budget playgroup, or for random strangers at FNM. Or I'd make Firesong and Sunspeaker, or Brion Stoutarm, or Basandra, Battle Seraph.

Finally, to your question: both those are terrible competitively. But if you're just trying to make friends and have fun, they're great! Just depends on your goal. How competitive is your playgroup?

No, you need 3 themes, max. Once that core of the deck is good, you can experiment. But you've gotta cut it down, first. Tough love (: if it hurts to lose all your Scryfall work, copy/paste these cards into a private decklist, then start fresh. But stick to 3 themes for now(;

Feel free to hmu once you get it narrowed down a little more!

xyr0s on Night's Oppression

1 month ago

Disallow isn't really that great a card. 3 mana counterspell? Hard to keep mana up for it and do something else on your own turn. In general, actually, the plan of going with counterspells and not bringing any discard (at 1 cmc, that is) is questionable. See, Thoughtseizeing a card away is proactive - you get to choose which card your opponent loses, at just 1 mana, and get some information on their hand too. While counterspells are pretty good, there's commonly played cards that give a way around them (Aether Vial, Cavern of Souls). So I suggest that you exchange all 3 Disallow and 1 Countersquall for Thoughtseize.

Hostage Taker... cute... but... 4 mana, 3 toughness? It is killed by every commonly played removal spell in modern. You may play spells removed with it, that's great. But in how many matchups is there simply nothing interesting to play? Then it's just a slightly bigger and harder to cast Fiend Hunter.

Spirits on Kaalia, Mirror Breaker EDH

1 month ago

Hi Wickked,

Thanks for the kind comment.

Here's a rough guide / thought process I use when evaluating cards / combos / synergies:

1) Assumption: One player (possibly myself), will try and Combo on Turn 3/4, and generally by 5 at least

Realization: I don't have a lot of disruption, so will rely on Commanders built to prevent others and take advantage

Some disruption: A Tainted Pact into a Iona, Shield of Emeria in response to a Show and Tell has worked.

A Teferi's Protection might buy me another turn to try and Combo or Eliminate the issue player.

2) Assumption: I'm Tier 3 (I truly believe Kaalia of the Vast is tier 2.5 built like this), yet seem to be a threat

Realization: Use their bias against them, they think I'm just Aggro/Pub Brawl, might leave me open here and there.

Yes, I'll still Master of Cruelties a Stax or Disruption or Tier 1 Commander, but...

3) Assumption: I'm not a Stax player, I'm trying to go fast too, don't be that guy

Realization: I have some Stax type plays, but I'm not a Stax player, whenever possible go for the win, often you win

A Turn 3 Rakdos the Defiler can slow down a combo that relies on ramp. Same with a Turn 2 Damnation

An early Ob Nixilis, Unshackled can put a combo player in range of a Gisela, Blade of Goldnight swing.

4) Assumption: Razaketh, the Foulblooded almost always wins me the game.

Realization: Don't let others (like Animar, Soul of Elements) use him against me. Resolve and Win.

5) Assumption: I'm not going to output 40 x 3 (4-player pod assumed) = 120 by Turn 5

Realization: If I can do 40 damage by turn 5 and eliminate a player, and rely on others disruption, I can Combo on Turn 6/7

6) Evaluation: Does this card help me win the game by Turn 7? If no, then I usually exclude it

Does this card help me Kiki-Jiki, Mirror Breaker + Restoration Angel | Infinite Haste Angels, because that's usually how I am going to win anyway.

Is this card good, WITHOUT the other combo pieces? Example: Stranglehold is good on it's own, prevents win-cons and can stax (no searching) a Fetch land or Tutor. Maralen of the Mornsong provides an effective and lasting Synergy (won't say Combo, No more drawing for others), BUT Maralen of the Mornsong without a Stranglehold is not good WITHOUT the other combo piece. Maralen of the Mornsong can in fact give the win to the next player in turn.

Adarkar Valkyrie Evaluation:

1) She doesn't trigger with Kaalia of the Vast, because Adarkar Valkyrie enters tapped, also doesn't have haste, and requires to use. What that means is I have to wait 1 whole turn before she can be used vs. something like a Razaketh, the Foulblooded or Rune-Scarred Demon.

2) At CMC6, I'm probably not playing by turn 5, but it is in the realm of possibility. However, without Haste (Dragon Tempest, Lightning Greaves, Swiftfoot Boots) its too slow.

3) What are the other combo cards, and do they meet the test that they are good without Adarkar Valkyrie

Adarkar Valkyrie + Thornbite Staff + Creature + Goblin Bombardment | Infinite Damage

Thornbite Staff + Kiki-Jiki, Mirror Breaker also works with Goblin Bombardment or Angel of Despair

Thornbite Staff has a CMC2 but a Equip (which SUCKS), but Equip on Kiki-Jiki, Mirror Breaker, and it's Sorcery speed.

Goblin Bombardment protects my creatures from theft, and also enables other combos, including it can be used Post-Combat with a Kiki-Jiki, Mirror Breaker + Restoration Angel incase of Fog.

Adarkar Valkyrie + Village Bell-Ringer + Goblin Bombardment | Infinite Damage

Village Bell-Ringer also works with Kiki-Jiki, Mirror Breaker. On his own though, not very sexy without the Combo pieces.

Kiki-Jiki, Mirror Breaker + Adarkar Valkyrie + Goblin Bombardment | Infinite Damage

Karmic Guide + Adarkar Valkyrie + Lightning Greaves or Dragon Tempest + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Aurelia, the Warleader + Goblin Bombardment | Infinite Combat Phases

Took me a long time to take Aurelia, the Warleader, can get into that discussion later.

Adarkar Valkyrie + Zealous Conscripts + Goblin Bombardment | Infinite Damage

Zealous Conscripts + Kiki-Jiki, Mirror Breaker also works.

Zealous Conscripts on it's own is also pretty good, he has Haste built in, can take an opponents permanents, can untap your permanents (like Adarkar Valkyrie or Sol Ring etc). He's not an A/D/D is his only down side, so with a CMC5 am I going to play him before Turn 5? Tough to say.

I'm going to Buried Alive : Karmic Guide + Kiki-Jiki, Mirror Breaker + Restoration Angel not Zealous Conscripts (Although I could I guess?) for Reanimate

I'm probably going to tutor Restoration Angel because I can 1) Free cast with Kaalia of the Vast, 2) She is Instant speed (Flash), 3) She is CMC4 vs. Zealous Conscripts. So it becomes, do i need Zealous Conscripts. If I'm running Adarkar Valkyrie as well, then yes. Honestly Zealous Conscripts has been on the cusp for a long time, he is VERY good, probably better than Reveillark (who I almost never combo with), the only benefit to Reveillark is he brings back Grand Abolisher so I can actually pull off the combo without Disruption.

I'd almost always rather tutor Buried Alive or Reanimate or a missing piece, than a Adarkar Valkyrie. He really provides the same combo structure, but slower, same with Zealous Conscripts. If I'm hoping to just have a higher probability of drawing into a Zealous Conscripts to complete my combo I'm starting with an Assumption that isn't going to make my Turn 5 window usually. I need to Tutor/Win.

Combat Celebrant, Felidar Guardian, Sparring Mummy, Thornbite Staff, Village Bell-Ringer, Zealous Conscripts, Fiend Hunter, Karmic Guide, Lightning Crafter, Restoration Angel, Reveillark, Changeling Hero, Changeling Berserker all work with Kiki-Jiki, Mirror Breaker, some need Sac, many don't.

Not sure if I answered your Zealous Conscripts question, but the best answer I can give is, I don't need him, I don't want to draw him, and he just does the job of Restoration Angel. Certainly you need alternatives, incase of Exile or Removal, I decided on Reveillark because he has other upside (downside is needs a Sac outlet), but Zealous Conscripts is quite reasonable and has utility on his own so I like him probably will make his way back in, at a higher CMC than someone like Village Bell-Ringer though who has no utility on his own, but IS turn 5 probable, but without Buried Alive probably neither works anyway, so why not just Restoration Angel and win?

The truth is any of them are viable options, it's about the supporting cards, the "wheel of support" you put around each of them, if there's multiple synergies then it's always good to have. Remember though, you only need to Combo once to win, the reality is, if your Disrupted, someone else will likely combo before you get a second chance anyway in cEDH. In standard EDH, you may have the time to draw cards into a Zealous Conscripts or hard cast a Kiki-Jiki, Mirror Breaker but probably not in cEDH.

Adarkar Valkyrie was in, she didn't work with Kaalia of the Vast and I never tutored Adarkar Valkyrie, and it needed Haste (Lightning Greaves/Dragon Tempest) and in most cases needed a Sac Outlet, so it ended up getting cut when Aurelia, the Warleader left. Adarkar Valkyrie I just found too difficult to manage, and 1 turn too slow.

I will say, if you are running Adarkar Valkyrie and Zealous Conscripts, definitely run Faithless Looting, maybe even Gamble. This differs than something like a Reanimator, If i could have more Reanimate (also use Animate Dead, Yawgmoth's Will which I view as CMC2 because I usually have a Fetch land to recur) then I LIKE drawing into those. When I draw a Kiki-Jiki, Mirror Breaker in my opening hand, I always Mulligan, and when I draw him in play I really really really regret having Faithless Looting out of the deck because I can't tutor it, and now I'm hoping to tutor a Goblin Bombardment and Reanimate a Buried Alive | Karmic Guide + Reveillark. In this situation a Zealous Conscripts isn't helping you anyway. On occasion I draw Restoration Angel but then I Buried Alive : Grand Abolisher and then Reanimate Karmic Guide then Kiki-Jiki, Mirror Breaker then Grand Abolisher then Flash cast Restoration Angel and have the Grand Abolisher pretty much guaranteeing me the win. It's definetely higher CMC to hard was him, but still less than Zealous Conscripts.

My deck is still a work in progress though, I wish I had more time to play and really advance it with playtesting, but In theory, MOST of the time I would prefer a Tutor to another instance of a card I can tutor that is worse. Like Anguished Unmaking and Utter End are the same but CMC1 more, but I don't run Utter End because instead I draw a tutor, and search for Anguished Unmaking if that's what I really need, otherwise I tutor Reanimate or Buried Alive and go for the win.

I'm always testing the new guys too, sometimes they roar, sometimes they fail. Razaketh, the Foulblooded for sure, is the best (sometimes Iona, Shield of Emeria) in a while, If I could have all Razaketh, the Foulblooded that would be very cool.

Another thing I've learned, I built Kaalia of the Vast because I liked Gisela, Blade of Goldnight and Griselbrand (I really miss him, pretty angry about that one), but try not to be attached to certain cards, even if you like it, make sure it properly synergies. Stranglehold + Maralen of the Mornsong was my favorite for so long, I would always Tutor a Baneslayer Angel first to counter the damage (Lyra Dawnbringer would probably be the target now), but had to let it go because Maralen of the Mornsong couldn't keep up. Same with Liliana Vess. Even Aurelia, the Warleader, I won a draft event with him, so valued him highly, but I just didn't have the right supporting cards in there for him.

The next A/D/D I'm going to try is Archfiend of Despair, I just don't know how to take advantage of his second ability properly, I mean him and a Gisela, Blade of Goldnight obviously, he does double my damage, meaning 120 damage is now 60 damage so makes that a potential strategy, but still not sure how to do 60 by turn 5/6 to 3 different targets, but perhaps, have to test him. I feel Archfiend of Despair has more upside than Sower of Discord because of his Lifegain prevention, but together the 2 are ok, I'm just not sure, he reduces 120 to 80 where Archfiend of Despair reduces it to 60. I will note, if you build other Loss of Life into the deck, like Liliana's Caress and Dragon Mage and Wheel of Fortune type abilities, both Sower of Discord and Archfiend of Despair, but even then Sower of Discord is "Damage", remember, "Damage" causes "Loss of Life" but doesn't work the other way, "Loss of Life" isn't "Damage". Hmm probably will not even test Sower of Discord, CMC6 for 6/6, no Flample, and no immediate threat/ETB off Kaalia of the Vast other than potentially 8 damage (Sower of Discord 6 + Kaalia of the Vast 2) is outside my current strategy too much.

I can win on Turn 1: Swamp + Mana Crypt + Buried Alive and a Chrome Mox (and a card to Imprint) + Reanimate, is an example, but it rarely happens. There are some other Janky ways with Sol Ring and Ancient Tomb and stuff too, but not consistently. Always looking for ways to improve here. (CMC1 Reanimate or High Mana Conversion Stones)

Turn 2, there's quite a few different ways to get there, including Kaalia of the Vast attacking, usually needs a Razaketh, the Foulblooded in hand to pull the combo pieces, mana rocks, and Goblin Bombardment because usually Combo AFTER the combat phase, so the Infinite Haste Angels don't really help me out that much.

Turn 3/4 is really where I want to combo, and am looking to build further consistency, like Gamble or Beseech the Queen (maybe but it only tutors Reanimate usually for , so where does the for Reanimate come from). Does Zealous Conscripts or Adarkar Valkyrie check this box? Not really, which is probably why they are out. But honestly, I still have a bunch of junk, like Reveillark, Gisela, the Broken Blade maybe, Lord of the Void, Teferi's Protection it's really dumb this card doesn't have Split Second, Boros Charm too situational, see lots of stuff that could be Zealous Conscripts.

What I really wish for, 1) A good A/D/D that has Goblin Bombardment built-into it, like a Murderous Redcap of A/D/D, 2) More CMC1 Reanimate, 3) More CMC1 or CMC2 Tutors, I'll checkout your deck but if you don't have Tainted Pact it is CRITICAL to finding solutions, although means your lands are $1,000,000 but luckily no so HEY still cheaper than a Volcanic Island. 4) More effective mana rocks. I've looked at Mox Diamond a million times, can't decide if it helps/hurts in the average case (not just the Turn 1 case), like as a before Turn 5.

Rakdos the Defiler has been my friend, when I'm not doing well he often helps me out lol. Dance of the Dead is a possiblity, because it doesn't matter that Karmic Guide is tapped, but Karmic Guide is pro black so the interaction sucks even more (already sucks with Animate Dead but the triggers work).

I'll check out your deck a little later, and provide any feedback I can.

Hopefully, somewhere in this rambling I answered your questions.

PS: I hate that Kess, Dissident Mage (and some others) can win on Turn 0, win before it's even their turn, that sucks!

xorthias on Too-Fair Bant Highlander

2 months ago

Espi_ Actually, there's no real reason. Probably just familiarity of using him for song long in other formats. Didn't remember they printed a less-harsh costed, more defensive dude. I could probably play Fairgrounds Warden in conjunction with Banisher Priest and Fiend Hunter for redundant lockdown.

Nimble Obstructionist seems dope. Also forgot about the stifle bird.

Thanks for the input.

phepa on Fiend Hunter interaction

2 months ago

Lets say i have Temur Sabertooth on battlefield and i cast Fiend Hunter from hand to exile some enemy creature. So the the ETB effect of Fiend Hunter is on stack, then i activate Temur Sabertooth targeting my Fiend Hunter.

  1. Temur Sabertooth activated ability is gonna resolve and Fiend Hunter will be returned to my hand and his LTB effect will go on stack.
  2. Fiend Hunter LTB effect resolve, but it has no exiled card to return yet, so the effect will fizzle away.
  3. Fiend Hunter ETB effect resolve and targeted creature will be exiled forever.

Am i correct with this, or i am missing something ?

Thank you very much :-)

luther on The Goat Man and a Fish, Two Peas in a Pod

2 months ago

Saffi Eriksdotter goes inf with Sun Titan, Karmic Guide, or Reveillark and a sac outlet. It also works well with your general strategy by allowing you to save your best creatures and reuse the etb on creatures that your opponents try to kill. Or just reuse a creature after sacing it to pod.

Speaking of guide and sun titan, Fiend Hunter not only is a nice bit of removal on a creature (and with a little luck and know how it is permanently exiling) , but it goes inf with guide/titan and a sac outlet.

There is some tech that karador decks commonly use to guide/rev combo more consistently in Boonweaver Giant and Pattern of Rebirth (it can snag entire combo in 1 turn). Now that Protean Hulk is legal, it does the same thing.

I think a couple more sac outlets would be good. My favorite non black ones for you are Blasting Station and Greater Good.

Lastly, I think you would be better off in 5 color for 1 drop free sac outlets like Viscera Seer and Carrion Feeder so you can guide/rev combo more reliably. I think Child of Alara would be best if you follow this last bit.

I realize the guide/rev combo is not your deck's focus, but it just fits so well with your kiki pod stuff that I thought more of it's pieces ought be suggested.

Eidos on Eidos

2 months ago

I entered mostly for letting you both know one random guy in the south of Spain loved your brews and it's going to keep his love for spreading janky brews with renowed strengh and ideas thanks to you both (and some other users lists, but not nearly as yours).

I'm still learning a lot of about different Magic cards, wich is obviously a pilar for brewing, but overall I like the site and being able to have my collection listed seems like a really cool feature (I have like 12 Mire's Toll at this moment, ¡I never remember I already have that one not sure why!). I tried a little bit of every format except Legacy and Vintage, and my favourites are Pauper, Commander and limited, maybe also Modern, but the later two are overpriced for my taste, specially Modern, I'm making a ton of joke proxies to play though (with pictures of Disney and what not, impossible to scam people with).

Playing and brewing around 1 year and 4 months. And yes, my very first game involved a Duel deck modified with bulk, obviously played in a Modern FNM because I'm not a chicken. I did good since people there didn't wanted to run removal, turns out that Fiend Hunter is good versus fair decks with no removal. I perished against Tron in the final but hey, good start.

The first serious thing I made after trying a little bit of everything was to built my first cube (almost a copy of Adam Styborskis pauper cube) and from there to pauper and limited with friends and people in stores. Funny enough, I played several commander decks not owning one since people in that group often bring several decks and are very friendly.

Also a tiny silly disclaimer about my brews, I also like competitive play (but I dislike the extremely high price entry since I feel it push out many potential good players) and therefore my go to is often like this:

Build extremely silly deck > Try to focus on 1 to 3 jank ideas, tune it a little bit > Challenge real meta decks and try to go above 60%/70% winrate > Repeat.

That was way less challenging in Heartstone though, so I will try to hold my ground. My current idea is Azorious tempo, if I make something half-working of it you will know. I have a backup plan for Esper if everything goes wrong, to be able to blame the mana base for not being consistent.

To end and answer about wich decks I really liked I will warn you that's not a small list, but some of my favourites are your take on Black devotion with heavy number of creatures for Gary, Gluten-Free Cheerios, Nilbog County Postnatal Abortion Clinic (not gonna lie, the name made a lot on that one), USS Deathstar (NCC-1701-FU), Steven Seagal, C**kpuncher.

From eyes2sky I really liked The Unstable Paradox Project, Suck my Kiss,Jackie Treehorn's Logjammin', Aqua-Madness and Angels exalted, both for the deck and the reason to make it.

Nobody wall-o-text me more than I do, ha!

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