Fiend Hunter

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return exiled card to the battlefield under its owner's control.

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Fiend Hunter Discussion

Shawshank17 on Azorius Blink

1 day ago

Will definitely consider Mulldrifter, to draw 4 cards for 4 mana with a Cloudshift would feel great. I was avoiding Mistmeadow Witch because of the high cost for the ability and Fiend Hunter I wasn't sure was really worth it just to combo out a creature permanently. I had Panharmonicon in here before but thought it might be a little too slow of a pace for the deck. Thanks for the feedback!

UnleashedHavok on Alesha Budget EDH

2 days ago

Hey there tatchison. I like your Alesha deck! She is my main squeeze. So I was wondering how your deck does with mana ramp and creature removal. If you are hurting in those areas, I have a few suggestions.

For removal, I like the fact that you have Fiend Hunter in here. The fact that you can abuse his wording for repeated exile of your opponents creatures is fantastic. If you like him, you can also use Faceless Butcher in the exact same way. Another creature that is great with Alesha is Stingscourger. I am a huge fan of creatures with echo in this build since they kindly kill themselves for reanimation purposes.

For a little bit of ramp, I know they are a little off budget but Sword of the Animist and Solemn Simulacrum are great with her as well. Anything to give Alesha a small little pump is totally worth it.

Two other things. In addition to a little pump, I have added Gorgon's Head to my build in place of Basilisk Collar till I can get one and I love it. I may decide to keep both in, I'm not sure yet. And I don't know what your feelings are on land destruction/theft, but I like Avalanche Riders and Herald of Leshrac to mess with my opponents

Firebones675 on Azorius Blink

3 days ago

Looks good! Here are a few other cards to consider.

I'd strongly suggest Mulldrifter. Not only draws you cards but you can abuse evoke. Once you cast it for its evoke cost (only 3 mana), 2 triggers go on the stack, one says to draw 2 cards and the other to sacrifice it. You can draw the cards and then in response to the second trigger flicker it. Once it comes back it not only do you get to draw more cards, but once it returns to play, it doesn't "remember" being evoked and you get to keep the creature in play to flicker at a later point.

Instant speed blink also allows you to abuse Fiend Hunter. When you cast it, the trigger goes on the stack. If you flicker it in responce, it leaves play before it's enter the battlefield trigger resolves. Since there is nothing for it to return to play, nothing happens and then it exiles the creature. Like in the muldrifter case the now flickered hunter is treated as a different card than when it was previously in play and thus even if they kill it, they wouldn't get their creature back. (Detention Sphere works the same way but it's a bit harder to flicker compared to the hunter)

Mistmeadow Witch can both flicker your creatures at instant speed or take an attacking creature your opponent controls out of combat in a pinch.

Also Panharmonicon gives you double triggers and likely has a home here

BS-T on Lovecraft Cube

1 week ago

A few SOI cards I'm sure would fit the bill like Eldritch Evolution, Thraben Inspector - you could quite heavily abuse these themed sets. Fiend Hunter is fitting for white too. As Shadow63 says, I'd have thought a fair amount of the G/W contingent will be humans of some kind.

Excited to see if/when you can post the list with how you are going.

myronrocks on Jeskai Guardian Twin

1 week ago

Jwillette72 so long as you have Panharmonicon on the battlefield initially, any artifact or creature that you cast subsequently and that has an ETB ability will trigger twice. So you will get a Torrential Gearhulk trigger twice, and a Felidar Guardian trigger twice. So you could in theory play TG, flash an instant from graveyard 2x; play FG, flicker TG, TG comes back in, triggering TG ETB effect twice again, and then presumably flicker again with the final FG ETB effect still on the stack.

What I'm not super clear on is whether you can stack these effects to all go off in the sequence you'd want, or whether FG's second ETB effect fizzles while TG is exiled. You might end up permanently exiling TG due to this weird rule used in modern with Fiend Hunter and Oblivion Ring to permanently exile stuff. Look that combo up for details.

Any way the bottom line is you'll get a bunch of ETB triggers. How they are stacked is completely unclear to me. Im certainly not any kind of MTG judge.

FuneralofGod on Gruesome Frog

2 weeks ago

There are a number of Sideboard cards to consider if Blightsteel Colossus is giving you trouble. Path to Exile, Revoke Existence, Fiend Hunter, Faith's Fetters, and the list goes on. Also maybe utilizing some of the effects that don't allow creatures to enter play from the library such as Grafdigger's Cage

ibstudent2200 on Ryan's Commander

2 weeks ago

I second Nazrak's comment about your land count. I normally aim for 37-40 lands.

If you want to run a deck focused on gaining life, Karlov of the Ghost Council is fairly strong.

Cards that don't do much in your list:- Aegis of the Gods: It's possible that there are enough player-targeting effects in the format to warrant playing this card, but I'm fairly skeptical that this is the case. Even then, a 3/1 dies to way too many effects to be reliable.- Banisher Priest: I generally find that Fiend Hunter is a better choice, especially if you're running Ayli. Sacrificing the Fiend Hunter in response to the ETB trigger will mean that the targeted creature will never come back.-Corpse Hauler: 5 mana for a raise dead is 4 more mana than I'm willing to spend, even if I get a 2/1 body for a while. Victimize is a better single-use reanimation spell, and Phyrexian Reclamation is another option. Unburial Rites is also an upgrade here.Guardian Automaton: this card does nothing. Kheru Bloodsucker: you have about 6 creatures that trigger this card, and the effect is still pretty weak. Zulaport Cutthroat, Blood Artist, and Falkenrath Noble are better choices.Master of the Feast: This card is terrible. The only time you want your opponents to draw extra cards is when your deck is designed to punish them for it (or you're playing Group Hug).Pharika's Chosen: There are an absurd number of good removal spells in the Orzhov color identity. This card is not one of them. ex. Seal of Doom.Servant of Tymaret: Palace Siege does it better, and that's the worst ability on Palace Siege.Typhoid Rats: See Pharika's Chosen. ex. Go for the Throat.Bile Blight: See Pharika's Chosen. ex. Orzhov Charm.Celestial Flare: Wing Shards only works on defense, but you don't have much for trampling creatures, so it's not like Celestial Flare is going to punch much damage through.Congregate: I have no idea if this card is good or not. It could gain you an absurd amount of life, but if you don't have a way to affect the board, you're just going to lose anyway. Could be fun with Aetherflux Reservoir, though. If you do want to keep playing Congregate, you should also play Blighted Steppe.Last Breath: See Pharika's Chosen. ex. Vendetta.Pharika's Cure: See Pharika's Chosen. ex. Unmake.Ray of Dissolution: Worse than Cursebreak and Serene Offering. Unholy Hunger: See Pharika's Chosen. ex. Oblation.Chaplain's Blessing: this card does nothing.From Under the Floorboards: This card seems kinda random to me.Healing Hands: Survival Cache will usually accomplish the same goal, and Survival Cache has upside. Healing Hands might be fine, though.Macabre Waltz: See Corpse Hauler.Tyrant's Choice: this card reads "each opponent loses 4 life", which means it basically does nothing.Aspect of Gorgon: See Pharika's Chosen. ex. Attrition.Mark of the Vampire: worse than Loxodon Warhammer. Basilisk Collar also gets you lifelink if that's what you want.Marked by Honor: this card is bad enough that I don't even want to come up with a card that is a functional upgrade.Near-Death Experience: You don't have Worship, so this card does nothing.Stab Wound: See Pharika's Chosen. ex. Darksteel Mutation.Suppression Bonds: This card is okay as removal goes. I'd still suggest running Faith's Fetters instead.

AceGambitDragonfly on The Parish of Shifty Outcasts

3 weeks ago

Aww, all you're missing is a free sac outlet and your deck can go infinite! It can be anything really, but I'd recommend Altar of Dementia. Just play Angel of Glory's Rise with Fiend Hunter in your GY and it's game over (or cast Fiend Hunter targeting the angel).

With a free sac outlet you can repeatedly sac Fiend Hunter allowing Angel of Glory's Rise to flick back in, returning Hunter from the gy again to target the angel.

I built a deck once that used this combo to create infinite mana (Flickering Heavens)

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