Creature — Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return exiled card to the battlefield under its owner's control.
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Fiend Hunter Discussion
16 hours ago
2 days ago
For graveyard hate you can use Scavenging Ooze.
One bomb that your decks can use is Sun Titan which can recur your permanent (which are low CMC in the first place). Works nicely with Marble Titan as it has vigilance.
You can also try playing Null Rod if you are having issues vs. fast artifact ramp.
5 days ago
As for Angel of Serenity, I used to run it to do the same as Fiend Hunter. It is a great card, but the problem with it is the mana cost. The three card exile is really awesome, but I usually want to pair it with something like High Market to make sure they stay dead, and at that point all other value that the angel gives is irrelevant. So ultimately I'm paying 7 (or 8, depending on how you look at it) mana to exile 3 things. It is a fairly good trade-off, but usually there's only one thing I want gone and I would rather something like Path to Exile or Oblation which is instant speed. Cheers for the suggestion though. :D
As for favourite removal, that would go to Path to Exile / Swords to Plowshares or Rout, because you can take people by surprise and its funny to watch them wimper when you drop an instant speed board wipe (especially when you have Saffi Eriksdotter / Twilight Shepherd in play).
6 days ago
I agree with you on both points, the instant speed prior to your turn starting is a way better option and the no mana phyrexian just makes it even sweeter. I hadn't thought about the response to a graveyard removal (super crappy on a recursion basis) and the awesome political ability of that card to be used on another player.
Wow I just read through the comments before me and I am flabbergasted. This deck looks like so much fun, and I like that there are multiple combos that work together.
What is your favorite removal in this deck? I play a fairly competitive (not $3,500 foil competitive) meta so I have to think about both "doing something" and "stopping them from doing something"
I already have a LOT of the individual pieces, including Kamahl and Elesh Norn who I've been dying to use in a deck (was considering a white weenie deck but this is way more enticing), plus I want to get away from using Blue (Last 3 commanders were Oloro, the Ageless Aesthetic, Riku of Two Reflections, and Jhoira of the Ghitu.
1 week ago
I've thought about it, but I actually don't think it's well suited to this deck. I want my flicker effects at instant speed for the interactions with Fiend Hunter and Mangara of Corondor and to help dodge removal. It's better in a much more aggressive deck than this, where it's 3/1 flying body can be very useful and you can use its ability to remove an opposing blocker for a turn.
1 week ago
Firstly, one of the best ways to learn the Legacy format is to tune into the SCG livestream whenever legacy is happening. The majority of my Legacy knowledge derives from watching those competitive tournaments.
I've been messing around with a similar idea to this, except that I decided not to use Shadowborn Apostle. Undeniably, he is a risky choice, and ultimately there are just better options. Instead of focusing on some really powerful demon that I might be able to play on turn 3 or 4, I'd try to present immediate pressure on turn one using Dark Ritual and other black-based mana-ramp. On turn one, I like to play Phyrexian Obliterator or Phylactery Lich or maybe even Ensoul Artifact. All of which are a turn-1 5/5, which is much more horrifying on turn 1 than on turn 3 or 4.
What's my mana ramp?
With this build, obviously I need more artifacts to supplement Phylactery Lich, Mox Opal, and Ensoul Artifact. So I use Ornithopter and Memnite because they are 0 mana, and they are also creatures to go with Culling the Weak and Phyrexian Tower.
If my style of super fast threats on turn 1 isn't quite your style, I have some other recommendations for your deck.
Vampire Nighthawk is definitely one hell of a card. Not denying it. However, not quite good enough for Legacy in my opinion, and I don't feel like it really fits in this deck either. Since your deck seems to lack interaction outside of Doom Blade, I can't recommend more disruption enough... Liliana of the Veil, Thoughtseize, Inquisition of Kozilek, Hymn to Tourach etc.
Card-count-wise, I can't recommend enough that you somehow drop down to 60 cards instead of 63. I've seen some pro players on occasion do 61, but it's only heard of like once every two or three years... and there's a reason for that.
Griselbrand is one hell of card, but instead of getting him with Shadowborn Apostle, have you thought about reanimating him? Reanimator is actually a very strong deck in legacy. Your creature base would include something close to the following:
- 4x Griselbrand
- 1x Tidespout Tyrant
- 1x Elesh Norn, Grand Cenobite
- 1x Iona, Shield of Emeria
- 1x Grave Titan
"Why the Grave Titan," you might ask. Because Karakas is a popular land that many decks play in legacy, and it's nice to have more than just Tidespout Tyrant as your one and only non-legendary creature. Also, grave titan can die immediately to a kill spell and still leave 4-power on the board. That's pretty legit.
Reanimator lists are usually just black/blue, have some counter magic, and some draw power in the form of Brainstorm, Ponder, and Careful Study. They use Thoughtseize too because it can actually target themselves to discard a reanimation target. They use Entomb to feed their graveyard, and powerful reanimation spells like Exhume, Reanimate, and Animate Dead. On occasion, Goryo's Vengeance can be pretty good because it's an instant speed spell, which can do some really interesting things depending on your build. It can even reanimate an Emrakul, the Aeons Torn at instant speed while its "Shuffle ~ and your graveyard back into your library..." is on the stack. Emrakul + Goryo is a difficult deck to play, and I wouldn't recommend that as you're new to legacy. Regular reanimator, on the other hand, is an excellent choice for you.
All in all, I cannot condone that Shadowborn Apostle is effective enough in the Legacy format. There are some pretty interesting combos you can do with Angel of Glory's Rise. You can mill yourself, then reanimate Angel of Glory's Rise, which can return all your Shadowborn Apostles to the battlefield. That's pretty nice. Another interesting thing is that it can also return Xathrid Necromancer and maybe even Fiend Hunter and Cartel Aristocrat. You could use Fiend Hunter to exile Angel of Glory's Rise, and then sacrifice the Fiend Hunter to Cartel Aristocrat to have Angel of Glory's Rise come back into play, returning all of your Shadowborn Apostles to play again... you get the idea. That deck is pretty inconsistent btw, but definitely a fun troll-idea.
Another idea to make Shadowborn Apostle more interesting is to use Conspiracy, but it's five mana, which a bit of a buzz kill. Still fun in casual play.
2 weeks ago
For older cards, always take a look at their oracle text (the most recent wording of that card). You will see that Portcullis now reads Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
Basically this is a regular "intervening if" triggered ability. That means that the triggered ability checks for the truthfulness of its condition twice. Once upon triggering, and then again when it resolves. This is actually an interesting scenario because it depends on who controls Portcullis.
Situation 1.: You control Portcullis. Your Diluvian Primordial (or whatever else) enters the battlefield. Two triggers are about to be put onto the stack - Diluvian Primordial's ability, and Portcullis's ability. Since you control both of them, you can choose the order in which you put them onto the stack. If you stack Portcullis first and Diluvian Primordial second, Primordial's ability will resolve first, you'll be able to cast the spell and if that reduces the number of other creatures than the primordial below 2, Portcullis's ability will check this condition when it starts to resolve, see that it is no longer true, and will do nothing. Your Primordial will stay. If, however, you stack those two abilities in an opposite way, then Portcullis will resolve first and exile your Primordial. You will still get to resolve Primordial's ability though.
Situation 2: Your opponent controls Portcullis. The situation is similar in that both abilities again trigger at the same time. But because in such situations, triggered abilities are put onto the stack in APNAP (Active Player, Next Active Player) order, you don't get to choose the order. The active player is you, so your Primordial's ability will go onto the stack first no matter what. Portcullis will be put on top of it, and the outcome will be the same as in the part of the previous situation that I typed in bold.
It works the same for all creatures with ETB effects, however, there is a special thing worth noting about Fiend Hunter. In case of this card, you may actually want to stack the abilities in that seemingly wrong way, because what will happen is this: Fiend Hunter enters the battlefield and triggers both itself (you choose a target) and Portcullis. You let Portcullis resolve first, so Fiend Hunter is exiled. This puts his LTB trigger onto the stack. You resolve it, but there's nothing to bring back because nothing has been exiled with it yet. Finally, his ETB trigger resolves and exiles its target which has no way of coming back as the LTB trigger has already resolved.
2 weeks ago
I am curious how Portcullis will interact with an enter the battlefield effect that causes another creature to either be destroyed or exiled.
If portcullis is in play and then I play either Diluvian Primordial or Jace's Mindseeker, allowing me to play a card like Doomblade or Murder from my opponents graveyard, will Diluvian Primordial or Jace's Mindseeker stay in because I destroy my opponents creature?
I am assuming that this would be the same for Glimmerpoint Stag or Fiend Hunter, where I cast Glimmerpoint Stag exiling their creature and then mine stays on the battlefield as long as there are only the 2 creatures.
If I pair Diluvian Primordial or Jace's Mindseeker with Deadeye Navigator and my opponenet has a Cancel or something in the graveyard, can I flicker Diluvian Primordial or Jace's Mindseeker to Cancel their spell, even if it is an instant?
|Power / Toughness||1/3|
|Avg. draft pick||1.71|
|Avg. cube pick||6.2|
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Sorin vs. Tibalt||Uncommon|
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