Fiend Hunter

Fiend Hunter

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Ultimate Masters (UMA) Uncommon
Masters 25 (A25) None
Commander Anthology (CM1) Uncommon
Duel Decks: Blessed vs. Cursed (DDQ) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Innistrad (ISD) Uncommon

Combos Browse all


Format Legality
Unformat Legal
Legacy Legal
Modern Legal
Noble Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
2019-10-04 Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Vintage Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Highlander Legal

Fiend Hunter occurrence in decks from the last year

Latest Decks as Commander

Fiend Hunter Discussion

DeinoStinkus on Chulane CIA

1 month ago

I don't believe the Heliod + Ballista combo works. Isn't lifelink just combat damage for creatures?

Cool deck though, I think Congregation at Dawn or Shared Summons could work. Mt friend always runs a fun Sun Titan+Fiend Hunter combo using a sack outlet like Altar of Dementia.

AlistarFiend on

1 month ago

ObamaIsIlluminatiOhYeah, thank you for the excellent suggestion. I added Fiend Hunter.

ObamaIsIlluminatiOhYeah on

1 month ago

If you include a Fiend Hunter you can go infinite with Angel of Glory's Rise and Silvar.

Zhugo12 on Karadorable [cEDH Primer]

1 month ago

tcooke2 Felidar Guardian is a tough one. Combos with a lot, but requires that I already have the other pieces out. Just like Leonin Relic-Warder and Fiend Hunter and that makes the combo itself more fragile. I think I'm nearing a saturation point where I don't need more combo pieces. What would you suggest I take out if I were to put it in?

SynergyBuild on Do these two cards permanently …

1 month ago

Warnings, in response to the token's etb target, if it gets killed, you lose the original forever too. So, for all intents and purposes, this is a fragile combo, but if you can protect this with some Sylvan Safekeeper, Giver of Runes or Mother of Runes (especially mother, as it is a human for Fiend Hunter, if this is a tribal deck).

Otherwise yes, this has even been used against me in a Winota, Joiner of Forces deck, I beat it, but only since my single useful creature had shroud, and the other creatures were just a Containment Priest and someone else's Gilded Drake when they stole something idk.

StopShot on Do these two cards permanently …

1 month ago

@DuTogira, that's the rules interaction I'm referring to.

Creating a token can exile the original Fiend Hunter/Faceless Butcher, before the original can exile a creature if you stack the triggers correctly. This causes the leave the battlefield effect to come first and then the original exile trigger can resolve. This means the exiled creature is lost forever.

And because this happens you can exile a creature every turn if you're in or .

StopShot on Do these two cards permanently …

1 month ago

Cards: Molten Echoes + Fiend Hunter or Faceless Butcher (You just need one of the creature cards and the enchantment.)

You have the enchantment out naming the creature type corresponding to the creature of your choice.

You then cast the creature and get an ETB from the creature and an ETB from the enchantment you can order however you want. Have the enchantment ETB resolve first and the creature ETB resolve second targeting a problematic creature you want to remove.

You'll first create a token of the creature which has its own ETB that's put on the stack above the original creature's ETB. The token creature will target and exile the original creature. This causes the "Leave the Battlefield" trigger of the original creature to resolve first before its ETB can resolve meaning the targeted problematic creature gets permanently exiled.

But not only that, but when the end step comes around the token gets exiled by the red enchantment's effect causing the original creature to return back to the battlefield which means you can keep repeating this process on every end step.

But there's even more, if your opponents run out of creatures you can exile instead you can target your own creatures with the exile effect, but this time you always have the original creature's ETB resolve first before the enchantment's ETB, which means when the token's ETB exiles the original creature, the creature the original creature was exiling will return to the battlefield effectively creating a flicker effect meaning you can also choose to trigger any of your other creature's ETB's every end step as well.

So basically every end step you can either permanently exile an opponent's creature OR retrigger any ETB of any of your own creatures that you want for free.

And well, if you add a sac-outlet like Goblin Bombardment or Phyrexian Altar you now have infinite "exile target creature," "infinite ETB's of any of your creatures" and your choice of infinite damage or mana or whatever depending on your sac outlet.

Even without a sac outlet, the token creature you create makes a recurring chump blocker that will also create the same end step effect whenever it dies to combat as well meaning you can potentially double the output of this effect if your opponent's attack you along with having the added bonus of acquiring an undying chump blocker.

I just want to point out this card synergy is busted. Is anyone else using this?

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