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When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return exiled card to the battlefield under its owner's control.
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Have you considered adding more removal to be able to react to your opponent better? I am thinking Fiend Hunter , Leonin Relic-Warder and the like could be really good here. Because of all the sac outlets they quickly become "exile target creature/artifact/enchantment" without returning it. Then return your creature with Saffi for even more exiling.
Hey. I've been working on my Karador deck for awhile, and I've seen it start as a flavorful stax/weenie deck that had trouble closing games into a staple machine that was full of broken cards but usually did a worse job than powerful commanders like Riku of Two Reflections
, Damia, Sage of Stone
and Maelstrom Wanderer
who fit the "fill your deck with staples" role much better. I'm trying to figure out how to keep the deck flavorful so that it's fun but still able to compete in a meta full of powerful, broken decks.
TLDR; just an excuse to look at and critique other people's Karador, Ghost Chieftain
decks. Here's some changes I think you might consider:
(- ) 7
1. Ulvenwald Tracker is a bit underwhelming because he needs your opponents to have creatures, and you to have better creatures, he is slow (summoning sickness) and only taps once a turn in this deck.
2. Shriekmaw is expensive targeted removal. If you want this effect try out Necrotic Sliver which is more versatile if a bit more expensive, or get around hexproof shenanigans with Slum Reaper , a bit worse than your Fleshbag Marauder , or Fiend Hunter which is cheap and exiles things permanently if you have a sac outlet available when you cast it. Fiend hunter is also better synergy with Reveillark .
3. Saffi Eriksdotter is OK to discourage targeted removal and helps you when the board gets wrathed. However, you don't really mind if your critters go to the 'yard, and the saffi//reivellark//karmic guide combo is hard to assemble, slow, and easy to stop.
4. Angel of Despair is very expensive for targeted removal. I'd rather run the 3-for-1 Angel of Serenity , or a cheaper one-off that is more versatile like Oblation to remove a permanent more permanently, or save your own permanent from exile and draw you a couple cards. I think that karador decks tend to be a bit a top heavy and replacing this angel w/ a cheaper effect might help your early- and mid-game a bit.
5. Damnation is great for flavor but you could easily replace this with Wrath of God or any other boardwipe in a deck with white, and trade the Damnation for some sweet cards. I'd rather have the instant speed Fated Retribution , the more versatile Catastrophe , or the easy-to-cast Retribution of the Meek here. Speaking of which, how has the flexible Merciless Eviction been working for you?
6. I'd replace Reclamation Sage with Qasali Pridemage or Leonin Relic-Warder . The exalted trigger from the pridemage is useful sometimes, and he acts as a sort of rattlesnake when he sits around and you have mana open. The relic-warder can exile things permanently if you have a sac outlet when he comes into play.
(+ ) 6
1. Phyrexian Tower is a better sac outlet than High Market and Miren, the Moaning Well , the ritual effect is great and it only uses a land slot; enters untapped. Also, way way way way cheaper than Diamond Valley .
2. Crop Rotation and Harrow are instant speed. Crop Rotation is card DISadvantage, but will grab ANY land in your deck. Harrow really costs "G" to ramp you ahead by one basic land (when all is said and done). Unless your meta is hyper-competitive no one bothers to counter these cards (grief play in my meta) and they help out your land/graveyard tech Life from the Loam , Crucible of Worlds , Sun Titan , and Knight of the Reliquary .
3. Peacekeeper and Gaddock Teeg stop many decks in their tracks, giving you time. Both help you more than they hurt because you can sac them when you need to and recur them before your end-step. Another possibility is the recently reprinted Silent Arbiter .
4. Flagstones of Trokair is expensive ($$$) but is good synergy with Crop Rotation , Harrow , Catastrophe if you use any of those, and may end up in the graveyard when you use cards like Hermit Druid . If you go in this direction, consider the much cheaper ($$$) Riftstone Portal as well.
Sick build! These are just ideas, more than suggestions. Sorry for the wall of text!
When Banisher Priest enters the battlefield, it exiles a creature with itself. Later, that creature was dealt a damage, and was hit with a Turn to Frog which reduced it to a low enough power that it died. I know that if this were a Fiend Hunter that creature would be lost, but I thought the Banisher Priest affect will always "check" for the priest even if its effects were negated. Can someone advise?
Makes sense, as long as you have a way to bounce them or sacrifice before the second ability on Fiend Hunter activates.
Oh good point freezerboy. However Fiend Hunter wins by not having to tap, which is stalled by summoning sickness. So I can abuse Fiend Hunter sooner and sometimes, multiple times, whereas I can't guarantee Mangara of Corondor will even get abused once.
I am looking for some creatures that have ETB or evoke abilities that deal damage to or otherwise remove opposing creatures in Naya colors, similar to the effects of cards like Flametongue Kavu , Fiend Hunter or Shriekmaw . For reference, here is my decklist:
|Power / Toughness||1/3|
|Avg. draft pick||2.63|
|Avg. cube pick||5.70|
|Commander / EDH||Legal|
|Duel Decks: Sorin vs. Tibalt||Uncommon|