Fiend Hunter

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return exiled card to the battlefield under its owner's control.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

1.49 TIX $0.08 Foil


Have (3) saj0219 , JoshebBasshebeth , Sparky41
Want (0)

Recent Decks

Load more

Fiend Hunter Discussion

Optimator on Boros Legion

15 hours ago

I agree, but with all of white's exile effects like Oblivion Ring, and Chaos Warp (which is mandatory for red and white/red), you can mount a serviceable defense. Enchantments and artifacts should be less of a problem. Creatures are a bit trickier, though all your beefy soldiers and angels should be adequate defense.

Wear / Tear is decent, Banishing Light, Journey to Nowhere, Vandalblast, Fiend Hunter, Leonin Relic-Warder, Fairgrounds Warden might help. Swords to Plowshares is classic.

Samuel-Frederick on Avalynn's Angels

15 hours ago

I completely agree with CthulhuForPrez2016, the mana costs of the angels are so high, and as one of's they are unpredictable and without structure. Personally, when I build angel decks, I like to run non-angels in the early, and then angels in the mid-late game. This way the deck can curve a lot nicer. It can still be thematic though, cards such as Fiend Hunter feel nice in an angels deck, keep you alive, and can block little aggro guys as well.

If you don't want low mana non-angel creatures really, then like CthulhuForPrez2016 says, you need to cheat them on, and for that you want to splash black really. Get them in the yard, and Unburial rights them. If you run a bunch of control-lite humans early on, this also strengthens cards such as Angel of Glory's Rise, and Angel of Serenity.

There are some really cool ways to build angel decks, that are powerful, thematic, and can challenge any deck out there.

DaringApprentice on Witness Me!

4 days ago

UnleashedHavok: That is a great combo, thank you so much for suggesting it! I will see if I can get a cheap Urborg, Tomb of Yawgmoth somewhere. Also, thank you for responding to AstralisKana on how best to use Alesha, Who Smiles at Death, your deck is pretty sweet, and I've only played this deck a handful of times, so if you've played yours more often, your recommendations could be more practical.

AstralisKana: Note that the Faceless Butcher included in this deck is almost the same as Fiend Hunter, so if you decide to go that route, it could be good to include both for consistency.

This deck has some small combos, but nothing infinite as far as I know, and likes to attack every turn. I have avoided putting a large number of sacrifice outlets in this deck because Alesha, Who Smiles at Death can only return one creature per attacking combat phase, but I'm sure with more recursion cards than just Alesha, Who Smiles at Death, sacrifice could be a more viable option.

The main way I use Alesha, Who Smiles at Death is through creatures that have nice "enter the battlefield" effects, ensuring that Alesha, Who Smiles at Death can continually survive attacking each of my turns, and intentionally filling the graveyard with useful creatures. I enjoy using Alesha, Who Smiles at Death to get creatures with high CMC costs out onto the battlefield for just . I also enjoy the fact that Alesha, Who Smiles at Death's ability only checks the creature card's power in the graveyard, so I can use it to get out creatures like Angel of Invention, Custodi Soulbinders, and Ignition Team that can enter with a number of +1/+1 counters on them, and so are bigger than they appear in the graveyard.

As UnleashedHavok noted, I have a decent number of enchantments in this deck, which I use to supplement the "enter the battlefield" effects of creatures, as well as to help control the board state. I would also agree that instants and sorceries aren't as important for an Alesha, Who Smiles at Death deck, since enter the battlefield effects can help establish a presence in the game. However, if you find that you need more tutoring or you need more instant speed effects, increasing the number of instants and sorceries could be useful.

DaringApprentice on Witness Me!

5 days ago

Hi AstralisKana, thank you so much for the compliments, I'm glad you have found this deck enjoyable! Good questions, I don't know if this deck is competitive, since it was built for a casual playgroup and it's on a budget of $3 or less for individual cards, but for the budget, I think it's decent.

Note, however, that I try to only include cards with art that I enjoy in the decks I make. That rules out any cards related to Phyrexians or Demons, such as the Bone Shredder and Butcher of the Horde as suggested by UnleashedHavok earlier in this thread, or just cards with art that I'm not super into, like Karmic Guide, Viscera Seer, Fiend Hunter, and Skullclamp. If you're building a similar deck, and you like the art for these cards or don't care either way, don't hesitate to put them or similar cards into the deck.

Based on what I understand from other Alesha, Who Smiles at Death decks, I could give you suggestions for more competitive cards costing greater than $3 for this deck, but my first suggestion would be to visit This website compiles many TappedOut decks for Alesha, Who Smiles at Death and analyzes which cards are most often used. The website is usually my first stop when considering a new commander deck.

Turtle338872 on Collected Melira (Back after 6 Months)

5 days ago

Path to Exile isn't often ran in Melira Company decks. This is simply because it is not a creature. Better options that are used in Melira Company Decks often are Fiend Hunter and Nekrataal (Nekrataal if you are running Eldritch Evolution). Also, as for numbers:

jmb072608 on Reenter Human

1 week ago

Idk about you, but i really like tribal. So maybe -4 Attended Knight, -4 Fiend Hunter, -4 Soul Warden, since those creatures arent human soldiers. -2 Captain of the Watch and -2 Conjurer's Closet because of their high cmc. -4 Cloudshift because it's the weakest instant, and you have enough bounce effects, especially with the artifacts.

Then +1 Elite Scaleguard, +4 Mentor of the Meek, +3 Panharmonicon, and +4 Otherworldly Journey.

Apparently your list was 80 cards before, this is a 60 card decklist.

Blackerlotus13 on Karador and Friends

1 week ago

If youre running the combo version, i dont see a Saffi Eriksdotter, or a Fiend Hunter, also in my opinion, you could use another sacrifice outlet or 2.

My other question is besides Boonweaver Giant deck wins, how does the deck win if your combo is disrupted? I see some nice disruption with Elesh Norn, Grand Cenobite, and Iona, Shield of Emeria, but they dont necessarily finish games. Otherwise the deck is great a lot of douchbaggery going on with all the hate bears.

If you want to take a look at Karador, the Returned Prince my version of Karador, I would like to hear what your opinions, critiques, suggestion would be.

GS10 on Dead Ghost Resurrection

1 week ago

Fiend Hunter, Myr Battlesphere and Nevermaker were in the original list, but got cut after some testing.

  • I considered Fairgrounds Warden as it functionally seemed the same as Fiend Hunter for an easier casting cost, but Fiend Hunter abilities trigger separately, which means it resolves in the same way Oblivion Ring does, and in the infinite combo they both exile targets permanently, while Fairgrounds Warden only exiles while it stays on the battlefield.

  • Myr Battlesphere was often too expensive. True, it has a very strong ability that can be abused, but 7 mana is a lot and it is a beacon for all kinds of removal, so I rarely attacked with it once. But I might consider bringing it in again. I really like it - to the point I keep it sleeved with my tokens for the deck if that day comes! lol

  • Nevermaker got cut before I understood the infinite combo. I only had Brago, Flickerwisp and Eerie Interlude at the time to use it's effect multiple times, but given that it clears the board of everything but lands with the Strionic Resonator infinite blinks, it becomes a very valid option again. (I keep it sleeved the same as Myr Battlesphere with the tokens! Those two, and surprisingly enough Spectral Shepherd. I never really were sure about removing them entirely, so I keep trying to find reasons to bring them in. The question is what to take out)

About the rest of the suggestions, they're all kinda worse than what I already run (The Splicers remind me a lot of the Zuberas from Kamigawa. They're kinda cool, but on their own they don't do much. Aqueous Form scry is not that relevant here and sometimes I'd rather have Brago free from auras and equipments so I can blink it back, so I tend to favour those which pump him or give him protection), or at least they take something away from the smooth run the deck currently has, if I'm to take something out for them. Except for one! Traveler's Cloak only recently came to my attention, and it's a cheaper way than Cloudblazer or Mulldrifter to blink into draws and it is another option to find a finisher once the infinite combo is assembled, while still very useful outside of that and in a grindy game. I like it a lot!

Thanks a lot for your suggestions!

Load more