|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Duel Decks: Blessed vs Cursed (DDQ)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
Combos Browse all
- If I have 2x Oblivion Ring, and 1 Captain of the Watch, can I make infinite soldier tokens?
- Infinite reflection with Fiend hunter out?
- Will Turn to Frog stop a creature returning from Banisher Priest
- Strionic Resonator + Fiend Hunter
- How does portcullis interact with enter the battlefield destroy effects?
Creature — Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return exiled card to the battlefield under its owner's control.
Price & Acquistion Set Price Alerts
|Have (13)||NOGzFTW , Kimimaro , Mogar , Jpegwun , Falte , almeidafabio , Unlife , ironax , buildingadeck , Sparky41 , gosora , pskinn01 , MattN7498|
Fiend Hunter Discussion
1 day ago
2 days ago
I know its been a while but I recently had seen that you took out a couple cards detailed in your update, I can see an understand all of the outs except for one of them. Felidar Guardian is nuts in this deck, especially when you just added Birthing Pod! You can go from a 2 drop creature and a birthing pod into and army of creatures and be able to pod again! So you start with the 2 drop, lets say Elvish Visionary, you use Birthing Pod on it into either Deceiver Exarch or Derevi, Empyrial Tactician and untap pod. Then pod exarch or Derevi into Felidar Guardian to blink Birthing Pod (since its a permanent we control). Then pod away felidar to bring out Karmic Guide to bring back felidar to blink karmic guide to bring back exarch/Derevi to untap pod, then you pod Derevi/exarch again for Restoration Angel to blink felidar to blink karmic guide again to bring back Derevi/exarch to untap pod once more to have the option of using pod again to get a 4/5/6 drop creature. This synergy is insane and I'm a little disappointed you didn't keep felidar regardless since it does blink something much like restoration angel.
I would trade Flickerwisp for felidar. flickerwisp is able to blink any permanent sure, but its ability is very inopportune and there are times where that's useful sure, but in that regard it's still very niche. That and Roon has a very similar ability we can use repeatedly. Also think of the birthing pod synergy, it wouldn't work nearly as fast or be as reactive if we needed to rebuild or build a board immediately, flickerwisp can't help us as much as felidar can and that extra (1) in felidar's CMC works in our favor, as well as being negligible in the grand scheme. Also if you have Eternal Witness you don't need Archaeomancer, so there's a spot to fill.
You don't need Grasp of Fate or Oblivion Ring if you already have Duplicant and Fiend Hunter. If you really need more replacements, there is the previously mentioned Angelic Purge which is fantastic all around removal, especially since you can bring back creatures or lands after you sac them with your Karmic Guide and Sun Titan, and/or Return to Dust to make sure things stay away from the battlefield. I would also trade that Rite of Replication for Cathars' Crusade, it works wonders with your Armada Wurm and all the blinking you'll be doing (sorry for not mentioning the swaps sooner).
3 days ago
Sun Titan doesn't work with those two creatures since they aren't CMC 3 or less.
Fiend Hunter + Karmic Guide or Fiend Hunter + Reveillark does work for that combo with a sac outlet as well
Fun note: Altar of Dementia with any of those combos is an instant kill to any player in the game as long as that player doesn't have Laboratory Maniac or Platinum Angel on the battlefield.
4 days ago
So say you have out Sun Titan and Altar of Dementia, you play Fiend Hunter, targeting your Sun Titan with its first triggered ability.
You then allow that ability to resolve, thus exiling Sun Titan. Next you sacrifice Fiend Hunter to Altar of Dementia triggering Fiend Hunters second triggered ability, you then let that resolve, and suddenly Sun Titan is back!.
Sun Titan entering the battlefield triggers its own ability and you target Fiend Hunter in the graveyard, bringing it back, you then use Fiend Hunters triggered ability targeting Sun Titan.
Rinse, Lather, Repeat.
Infinite iterations of this is enough to kill any player in the game, and for a stronger version that is a little harder to interupt I recommned replacing Fiend Hunter with Saffi Eriksdotter if your deck colors support it.
4 days ago
I can't seem to figure out how Fiend Hunter and a free sac outlet with either one Sun Titan, Karmic Guide, or Reveillark forms an infinite loop or do they not? Would appreciate if someone can walk me through.
1 week ago
I say take out that Flickerform and Rite of Replication out of the deck, Don't get me wrong, they are fantastic cards, but there is really nothing to gain spending 4 mana to blink a singular creature, or dumping 9 mana into something that doesn't win you the game, but only draws attention, I would say yes to that if this was a voltron build or a control shell. Roon is a creature based deck at the end of the day not either of those archetypes.
There are basic lands called Wastes, They are colorless lands that are supremely useful if you are running Eldrazi Displacer, especially since they're basics (you could also be a dick and play Thought-Knot Seer like me). If you ran either a couple more basics instead of those tap lands or put in the lands like these: Scattered Groves, Irrigated Farmland along with shock lands and/or the buddy land/tango land from BFZ, you can get rid of those top deck duds known as signets and run something more useful, like Swords to Plowshares or Path to Exile. You should also run Solemn Simulacrum instead of wood elves based on how many basics you are playing, you could turn this into a hyper ramp deck on the side that's immune to Blood Moon and Back to Basics You could also take out that caravan and put in the ever useful Commander's Sphere, at its worst it can get you a card.
If you are really worried about torpor orb (which we Roon player's ALL should) Then I recommend this removal: Naturalize, Disenchant, Krosan Grip, Return to Dust, Angelic Purge, and my personal favorite, Bant Charm. Why bant charm? It does everything. It can take care of a pesky artifact (torpor orb) it moves a creature to the bottom of their owner's library (torpor orb on a stick: Hushwing Gryff, and Tocatli Honor Guard), and can hit an instant that you don't want to see, it's just good. Get that birthing pod ASAP. Paired with your deceiver exarch, Derevi, and felidar you can pod again and again! I'd say take out that extra blink, its not that necessary. Those instant and sorcery spells that blink do nothing on an empty board state, where restoration angel can be a blocker. Throw in more counterspells, they do more in top deck mode anyway.
Value is good, but it really means nothing if you can't kill someone, let alone the rest of the table, armada wurm is good, but you could do better! Trostani's Summoner, Hornet Queen, and Avenger of Zendikar are fantastic threats by themselves, but what if I told you they had an exceedingly powerful interaction with Cathars' Crusade? I'll let that one sink in.
Some of the cards in the sideboard should be in the main deck, Thragtusk's leave the battlefield trigger gets around torpor orb, so you can still have a 5/3 and 3/3 team of beaters ready to kill the orb player (even if you can't gain that 5 life). There are even creatures that only benefit from leaving the battlefield, such as Nevermaker, or Meadowboon, and Reveillark recurs your whole deck as it stands when it leaves, and if you add the aforementioned summoner and hornet queen you can recur game enders, it can even go infinite with karmic guide and a sac outlet, like Ashnod's Altar, which I think you should be running anyway. Find a way to put in Prime Speaker Zegana, Duplicant, Mystic Snake, and Reclamation Sage into the deck, because they are way too good not to be played in your deck, let alone any Roon deck! You also won't need cards like Oblivion Ring if you have Thought-Knot Seer, reveals a hand and exiles a thing forever instead of having the risk of having it come back, and it's leave the battlefield trigger can make an ally! Day of Judgment hoses you just as much as the guy you are trying to punish, especially with how little recursion you are running. If you are scared of an out of hand board state get Duplicant or Fiend Hunter instead. I find Mirror Entity something I don't play, it doesn't give me value when it comes into play, and I need to pump mana into it to be good, I find myself using that mana to play more blink targets rather than the entity. You could also throw in another Planeswalker that actually benefits this decks overall game plan very well: Kiora, Master of the Depths, she untaps Roon, can get a creature or land we need, and if you ultimate her, gives us targeted removal when we blink our value creatures!
And for my final recommendation I point you towards the Minion Reflector, this baby does everything you could ever want. Doubles your ETB triggers (and LTB triggers depending) and gives you a disposable minion that can swing in with no repercussion! It can also go infinite with Reveillark, karmic guide, and Ashnod's altar to make an infinite army like Kiki-Jiki, Mirror Breaker. If you want more suggestions just ask, or check out my Roon list for reference!
1 week ago
@DiamondFlavor I am indeed aware of the combos you've mentioned. You can actually win just with Sun Titan, Fiend Hunter, and a sacrifice outlet. Those combos aren't listed in the description because they're not something you can easily tutor for. They're more often just incidental combos that can happen, but aren't a main focus of the deck. I only really go for a Sun Titan combo when my faster combos have been removed or something. Thanks for the input!
If you want to build a similar deck but without the combos, you can certainly do it. You just have to go with things like Drana, Liberator of Malakir and Cathars' Crusade to win you games, which isn't super optimal but can work in a more casual playgroup.
1 week ago
I already see Fiend Hunter on your list, so maybe you already know this, but it also combos out with Karmic Guide, Sun Titan, and (I think) Reveillark and a sac outlet. Also Sun Titan goes with Animate Dead and Necromancy the same way as Leonin Relic-Warder.
I have wanted to build a deck like this for a while. But my playgroup is moving away from combo wars so it probably won't happen.