Fiend Hunter

Fiend Hunter

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return exiled card to the battlefield under its owner's control.

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Fiend Hunter Discussion

MegaMatt13 on The Song of Devouring

21 minutes ago

dragoniguana, I see your point regarding Ashen Rider. 8 CMC is a lot, especially if you are wanting to keep the deck very fast.

In terms of what to cut for Sun Titan, are there other recursion cards not performing that well? For example, Haunted Crossroads looks like it would move slowly. I'd much prefer permanents returning to the battlefield (or even to hand) over top of the library.

How do Sun Titan and Fiend Hunter combo infinitely? I must have an infinite combo in my deck that I'm not even aware of lol.

I agree with you about Sheoldred. She's one of those cards that gets hated out of existence immediately. Other recursion cards come across as less threatening.

StevTheRenegade on Sigarda Bolster Humans

1 day ago

I would also run a few sac outlets to go infinite and win. Sun Titan and Fiend Hunter(human)/Oblivion Ring and a sac outlet can mill/ping/make mana infinitely. Tons of ways we can abuse this.

Also, a sac outlet will help you against board wide exile such as Merciless EvictionFinal Judgement and Descend upon the Sinful. When spells like these are casts and you just have to eat it, sac your dudes to the graveyard instead of letting them exile. This way your Angel of Glory's Rise holds alot more value!!

Dennis14 on Mono-White Emeria [Primer]

1 day ago

I think that this deck misses some more early game options not die to faster decks and apply a little pressure on slower ones.
It also needs as much card-draw as possible to reliably draw the plains, emeria and S.Titan.

I would suggest the following changes:

+4x Thraben Inspector, +2x Lone Missionary

-1x Blasting Station, -1x Mortarpod, -1x Sunbeam Spellbomb, -1x Kitchen Finks, -1x Pilgrim's Eye, -1x Plains.

I also think that 1x more Path to Exile and 1x more Oblivion Ring would be better here over the 2x Fiend Hunter.

enpc on Alesha, Who Smiles at Weenies -(Alesha Primer)-

1 day ago

First and foremost, I really like the deck. I personally run a Saffi Eriksdotter which has a similar style, however you're much luckier in that you have access to black.


The most obvious thing that stands out to me is the lack of focus, which you have mentioned yourself. While it is ok to run subthemes in decks (and I recommend it to increase the overall resilience of the deck), here I think you have maybe strayed a bit too far.

If you want the priamry focus of the deck to be combo, then I would recommend looking into running Blasting Station and Altar of Dementia on top of Goblin Bombardment.

Currently you have the following interactions that will fuel any of these three:

On top of that, I would recommend adding Restoration Angel or Zealous Conscripts as both of these will provide an outlet with Kiki-Jiki. Persoanlly I lean more towards Resto as you have a decent chunk of ETB creatures and it's a great way to abuse / reset them at instant speed.

This will also then give the deck multiple infinite combat damage outlets.

The last card I would add in regards to combo is Viscera Seer. She not only works with your Murderous Redcap combo but lets you dig for a better outlet assuming you can assemble one of the aforementioned loops.


Next I want to talk about card advantage. Currently you have a bit, however you have access to black - one of the best colours for card advantage and there are some cards you really should be running.

Phyrexian Arena is just sheer value an should be an auto include. Demonic Tutor and Vampiric Tutor are also both great as they help you tutor up combo pieces. There is also Wall of Omens which can provide you with ETB card draw.


Your removal suite is decent, but needs some work. You have access to vindicate colours, you may as well take full advantage of this. Anguished Unmaking, Utter End, Vindicate itself, these are all cards you should be running. While not recurable, they provide some of the best removal in the game.


I feel like you need a bit more ramp. Currently you have a few things, however cards like Chromatic Lantern, Urborg, Tomb of Yawgmoth and the signets (espcially Orzhov Signet) will make a huge difference. Alos, personal opinion but Shadowblood Ridge is rubbish. Lands that you have to pay mana to make work but don't give you additional mana are bad 9Cabal Coffers is an example of a not bad land).

Another card I personally run in most of my black decks is Dark Ritual. it is surprisingly powerful and lets you combo off faster, or just get out a big card earlier.

If you're playing competitively, you should be running Strip Mine. It's just too good not to have. I know you run Fulminator Mage but why not both?


I know it's White/Green but if you wanted to have a look at my Saffi Eriksdotter deck, there is a lot of overlap theme wise. I'm not sure but it might give you some ideas: Just Stay Dead

Anyway, I hope this helps.

WhisperingBlade on Mono-White Humans

2 days ago

If you want to be "as annoying as possible", I suggest Fiend Hunter as a form of removal that puts a human body on the field to trigger Champion of the Parish and Thalia's Lieutenant. I feel like you may have a bit too many Mana Tithe in the sideboard, 2 should be fine.

Mishraharad on Alesha, Who Smiles At Death and Taxes [Primer]

3 days ago

Ankle Shanker , even though is not triggered while coming back with Alesha, makes our guys fight on even footing with creatures that opponents use, that are more often than not bigger and tougher to beat. Even just hard casting Shanker, while having just a few dudes is fine. Having our guys buffed up by Ankle shanker (also, wish she was a legend) makes them often unblockable. That's why I still hold old Anky in high regard. That and she's called freaking Ankle Shanker

Apart from Mother of Runes, there don't seem to be many ways to protect Alesha. Since that's basically what seems to make the deck go, spot removal and counterspells seem particularly strong against it.

In both of my metas (durdle paradise and more competitive one), counterspells aren't that popular, but creature removal is a common occurence. However, even when Alesha hits the bin, our ETB value creatures can often buy enough time to recast her, and keep on pummeling. Lot of our guys are good even without Alesha, and only one game winning combo hedges on her (which can be circumvented with Break Through the Line on Master of Cruelties

How do you feel about Reveillark? It can't be a reanimation target with Alesha, but it can reanimate most of your creatures when it leaves. Also, it combos with Karmic Guide and any sac engine.

Reveillark is a godlike thing in this deck, but I still haven't been able to find one nearby, or trade it on PucaTrade hence no Ark in here . Same goes with Nahiri (and Nahiri is kinda bonkers in price right now). If you can run both of them in your version, please do since they do exactly the things you want with Alesha.

Big reason why no Serra Ascendant is because he's flat out boring, ergo just a playstyle choice.

He is one of the most broken turn 1 plays, he hits hard from turn 2, but he isn't exciting like doing cool tricks with Fiend Hunter or Master of Cruelties . However, unlike in most decks, we don't mind having him killed quite soon, because he's coming back really fast. So, if you are OK with Ascendant, include him. He's a boring card, but he's nothing if not effective!

Mother of Runes is a good protector. Benevolent Bodyguard also might do the trick if you are desperate for those kinds of effects. Not exactly what you were looking for, but Martyr's Cause can be a suprisingly effective card, especially when paired against Voltron generals or Mizzix.

Now, Grand Abolisher is an awesome card. He says "this is my turn, sod off ya wankers" . And if your meta is so kill spell friendly, you force them to use their kill spells on their turn, which is ineffective (Or other opponents turns. Whatever, you can still attack freely with your dudes). Henceforth, Abolisher sounds like a good creature, at least for meta you play in.

Also, you meta is filled with kill spells? I think your opponents need to pay the Price of Glory

Remember that this list is tailored to my meta(s), and it helps to think of this deck as sort of a toolbox deck. Maybe your meta isn't nonbasic saturated, so you don't need Anathemancer ? Maybe there is a lot of creatures, so Thalia, Guardian of Thraben is a waste?

If you ever have anymore questions or comments, please, feel free to ask.

I am here to have a discussion!

enpc on Somebody stop me!

5 days ago

You cannot setup a recursion loop with Fiend Hunter and Reveillark in the same way that you could with Sun Titan. Let's look at this example for a second to break down exactly what is going on here:

So, let's assume you have Sun Titan in play along with Blasting Station. Let's call this state (A).

So Fiend Hunter enters the battlefield (either cast or brought back by Sun Titan). Now his first ability goes on the stack and targets Sun Titan. This ability resolves and Sun Titan has been exiled. Now there is only Fiend Hunter and Blasting Station in play. Let's call this state (B).

From B, we sac Fiend Hunter to Blasting Station. This puts Hunter's second ability on the stack. It is very important to note that unlike Banisher Priest's ability, Fiend Hunter's is broken into two separate abilities. Fiend Hunter goes to the graveyard before the ability resolves. This is also very important to note.

So now we let the ability resolve. This brings back Sun Titan, which in turn puts the Blasting Station untap trigger on the stack, as well as Sun Titan's return from graveyard trigger. We can stack the triggers as we like (since we control them both) so Lets set it up so that Blasting Station untaps and then Sun Titan returns something (so techincally you stack them in the opposite order). Notice that this is effectively (A).

One thing to note though is that Sun Titan's ability needs a target at the time it's put on the stack. Because Fiend Hunter is in the graveyard, we can pick it as a target.

So from here, we can easily loop between (A) and (B).

Now let's look at what happens with Fiend Hunter and Reveillark:

We start with Reveillark and Blasting Station in play. Fiend Hunter enters the battelfield and his first ability goes on the stack.

Now, if we were to let it resolve, this would put Reveillark's ability on the stack, allowing us to reanimate up to two creatures. Don't get me wrong, Fiend Hunter fulfils the criterion required, but the key thing to note is that it isn't in the graveyard when the ability goes on the stack. Therefore, it can't be a target for reanimation and straight away the chain is broken.

So to make it a legal target, we sac the Fiend Hunter to Blasting Station. Note that Fiend Hunter's first ability hasn't resolved yet or Reveillark would have already left play.

So sacing Fiend Hunter puts his second ability on the stack, above his first (with Blasting Station's ability between the two. Now, atch what happenes when we let the stack resolve.

Fiend Hunter's second ability resolves. Nothing has been exiled by this instance of him so nothing comes back into play.

Now we can deal 1 damage to something from Blasting Station.

And lastly, Fiend Hunter's first ability resolves, exiling Reveillark. Here's the problem though - because Fiend Hunter is currently in the graveyard, there's no way to un-exile Reveillark, meaning that not only is the combo dead in the water, but you've just exiled your own Reveillark with no way of getting it back.

Matrixxx999 on Somebody stop me!

5 days ago

Hi enpc! Thank you for your help in the discussion!

Could you clarify what you mean when you say that Fiend Hunter doesn't work with Reveillark?

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