|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Duel Decks: Blessed vs Cursed (DDQ)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
Combos Browse all
- If I have 2x Oblivion Ring, and 1 Captain of the Watch, can I make infinite soldier tokens?
- Infinite reflection with Fiend hunter out?
- Will Turn to Frog stop a creature returning from Banisher Priest
- Strionic Resonator + Fiend Hunter
- How does portcullis interact with enter the battlefield destroy effects?
Creature — Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return exiled card to the battlefield under its owner's control.
Price & Acquistion Set Price Alerts
|Have (14)||gosora , NOGzFTW , pskinn01 , Kimimaro , Mogar , saj0219 , Jpegwun , Falte , Sparky41 , almeidafabio , MattN7498 , ironax , TheRealPeaches , buildingadeck|
Fiend Hunter Discussion
2 days ago
Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Kambal, Consul of Allocation
Mentor of the Meek
Anafenza, Kin-Tree Spirit
Swords to Plowshares
Return to Dust
Reforge the Soul
Behind the Scenes
Assemble the Legion
Key to the City
lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!
2 weeks ago
PembrokeWelshCorgi just keep in mind that it gives the potential for a 4 creature exile combo with Panharmonicon, but it takes 2 cards out of hand to utilize, and the timing is key. It can be very situational, but even then, I feel Fiend Hunter really can help with some spot removal.
2 weeks ago
2 weeks ago
By the cards you've added, it's clear that you're conscious of your mana curve, however, I'd say that even with the 2 ramp cards you have, it probably isn't enough for how high your mana curve is. I would also say that you're going to want a lot of creatures and, because of that, I feel like the addition of conjurer's closet actually slows down your deck rather than making it more efficient. There are a few cards that I would add, namely Eerie Interlude and/or Ghostway.Eeerie Interlude is helpful for the large number of creatures you'd want to run with this deck, as it would proc everything, and with panharmonicon on the field, it gets really nasty. Ghostway is helpful to dodge board wipes like wrath of god. I would also suggest Long Road Home, though it returns at the next end step, which can slow the deck instead of helping you tempo. Flickerwisp would also find a very pleasant home here, since it can also combo with panharmonicon. I'm not sure how, but if you could find a use for mycosynth wellspring, it could help the ramp.
Some creature/artifact suggestions:
- Kitchen Finks: this has life gain and persist, so it can be used as a blocker for the flicker effect. And, if it has the -1/-1 counter and you remove it with cloudshift, you would remove the -1/-1 counter as well and give it more survivability.
- Trostani, Selesnya's Voice: The life gain effect triggers with panharmonicon, on top of that, a cheap token production of enter effects could be very useful in the deck.
- Fiend Hunter: can be used to permanently exile creatures abusing the way the stack resolves triggers. If you activate cloudshift in response to fiend hunter's enter the battlefield effect it causes a permanent exile effect. Once cloudshift resolves the new enters the battlefield trigger goes on the stack once you choose a target (if possible). Then the old leaves the battlefield trigger goes on the stack (Assuming this resolves, it does nothing because there's nothing to bring back). Then the new enters the battlefield trigger resolves (When fiend hunter next leaves play, this is the card that will come back). Finally the old enters the battlefield trigger resolves, presumably, exiling something for good. (This explanation comes from Kahedron on mtgsalvation forums)
- Blade Splicer: a 3 cmc creature that drops a 3/3 golem and gives golems first strike? Yes, please. This card is way more efficient than trostani's summoner and definitely a good addition to the deck.
- Elvish Visionary: The deck desperately needs to maintain card advantage in order to stay relevant later in the game (if it gets to that point), so card draw is important. Having a creature that can proc panharmonicon and give you more card advantage is very useful.
- Eternal Witness: Good creature return for relatively cheap, and can proc panharmonicon. Can help maintain card advantage in the late game as easily as card draw does if you are having trouble keeping creatures alive.
- Sigil Captain: This would require you to structure your deck more around 1/1's instead of having larger creatures, but could be a useful addition. Would work well with blade splicer, cathedral sanctifier, farhaven elf, and sylvan ranger.
- Treasure Hunter: A useful card in the event your opponent destroys panharmonicon. I wouldn't put in more than one or two, or sideboard them, as they are only useful if your opponent is destroying your artifacts.
- Wall of Omens: Helpful for maintaining card advantage and a strong defender, if needed.
Sorry for the long post, but I like the deck idea and it gave me some ideas of my own. Hope this helps!
3 weeks ago
Mana shortage has not be a problem for me though? I actually end up mana flooded more times than expected XD
I understand the concern about Fiend Hunter and Path. I placed in Hunter so that I had a body in addition to removal (which could also interact with Champion and Lieutenant). I'm also afraid removing him would drop my creature count too low? Since I already have 7 noncreature spells that do not add to creature board presence and I'm afraid that with 11 (when Path is added), I may end up with hands just filled with these support spells but no creatures.
Selfless Spirit is interesting, though is it worth the sacrifice of no synergy with the lords?
3 weeks ago
goblinguiderevealpls What is Bow of Nylea good against? It seems very slow. I don't run Feed the Clan because I usually don't have big creatures, I would need to pump them with Ezuri, Renegade Leader which doesn't seem consistent enough. I like Kitchen Finks in part because I can tutor for it. I might try Beast Within, but what matchups is it better than Fiend Hunter or Reclamation Sage? Also, what do you think I should cut to add it in?
clayperce Is Burrenton Forge-Tender really better than Selfless Spirit? As affinity hate goes, I have Fracturing Gust and Stony Silence, and a Reclamation Sage in the maindeck, along with tutors. I think Melira, Sylvok Outcast seems too narrow, but if Infect becomes popular, I will probably add it in. I like Fiend Hunter because I can tutor for it. I do want to try to fit Essence Warden in somewhere, but it seems like it would just get bolted. What do you recommend cutting for it?
3 weeks ago
In addition to the standard disclaimers (I've goldfished but haven't played the deck IRL, I have no idea on your meta, etc), I need to mention I play Ponza and Infect, not Elves. Nevertheless, here are some thoughts from on the other side of the table ...
- Burrenton Forge-Tender is REALLY good against me.
- I don't know how your Affinity/Blue Steel/etc matchup are, but I like the idea of having some fetchable Artifact hate rather than just the Fracturing Gusts. Kataki, War's Wage, maybe?
- If you bring in Kitchen Finks regularly, you might also consider Melira, Sylvok Outcast. It's probably too inconsistent unless Infect is seeing a resurgence in your meta. But it's REALLY tough to deal with.
- With the White sideboard, I'd expect to see Path to Exile. If Fiend Hunter is enough though, cool!
- Seems like Essence Warden would be insane in a bunch of match-ups.
- I ran Choke for quite a while and found it to be really good. My only caution is to beware of Spreading Seas on your Lands. It probably doesn't matter with all your Dorks though.
4 weeks ago
Since I don't really know hoe essential the cards are given your meta, your best picks are likely going to be taking out something like a Life Goes On, Choke and/or Path to Exile since you can't get them by tutoring. (That and unless you are playing against jeskai control, most blue decks have ways to get rid of it)
Another thing that might interest you is to play something like Fiend Hunter or Banisher Priest in your sideboard as a one-of removal spell, as while yes, they are not elves and don't fit the tribal theme, you can actually tutor them up when you need them. This is more of a meta dependent choice if you need the removal or not but I've seen it work in elfball before.