|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
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Creature — Human Monk
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
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Geist-Honored Monk Discussion
1 day ago
there are a lot of cards you could use, such as Intangible Virtue, Nissa, Voice of Zendikar, Gideon, Ally of Zendikar and Voice of Resurgence. all of those cards are good, but a lot are also expensive, so other options are Geist-Honored Monk and Anointed Procession.
2 days ago
Excellent start. A lot of the enchantments you have are excellent for a go wide kind of strategy. You should look into more mass token producing cards to facilitate that.
Dont worry about what tokens they are just make a shit load. Then play other shit that is good because of that.
2 weeks ago
I run a Karlov deck (Karlov's Chapel)that runs on the same idea as yours: Gain lots of life in small increments. Over the time I've run it, I found Ajani's Pridemate to be simply a less good Karlov. For the same CMC, you get the same thing, but it grows slower and doesn't let you do anything other than attack. Sure he's nice as an attacker, but since he doesn't protect himself he is very vulnerable to removal.
You'll also want some more creatures that bring friends with them when they hit the battle field. Geist-Honored Monk and Grave Titan come to mind here. With them and a Soul Sister you get the life for them and their friends. The Titan is even better because he makes more creatures when he attacks.
4 weeks ago
Thank you for your majorly helpful suggestion, NV_1980
I had instead switched out Increasing Devotion for Rhys the Redeemed because I feel that Geist-Honored Monk is more efficient with mana (the flashback cost..) + being a beater. I was reluctant to put in Ogre Battledriver from Samut, Voice of Dissent being readily available for that same purpose. Eventually, I figured some sort of anthem is better than a beater like Ulvenwald Hydra. With that being said, I instead switched out the hydra for Wilt-Leaf Liege. As for the land, I switched out Jungle Shrine for a regular mountain. I like having the idea of the luxury of not having to pay for the mana cost on a (hopefully situation permits) high costing spell that all three Hideaway lands provide.
You can expect me to have input on your decks. I enjoy seeing decks that are similar to the decks I build. Thanks again.
4 weeks ago
I think you're on to something nice here. Rhys the Redeemed could work wonders for you in this deck; her ability to generate tokens is outstanding. She's much better than Geist-Honored Monk for instance.
Also, I think you should move Jungle Shrine and Ogre Battledriver to your main board. Sure, Shrine enters the battlefield tapped but after that it's just as useful as Command Tower. As for the Ogre, holy damn that's nice in a token-aggro deck. Especially in the early game he can give you such an advantage! I'd replace Spinerock Knoll and Ulvenwald Hydra with these cards.
Anyways, happy gaming!
P.S.: I'm hoping for some feedback on one of my decks too :) If you could maybe look at my Mayael deck, it would be much appreciated.
2 months ago
Thanks for the help codach, I really apreciate it.
I was thinking of picking up Giant Adephage and Crested Sunmare the next time I go to the card store. About my budget, I don't really want to spend over $20 on a card unless it makes/breaks a deck (like Ulamog, the Infinite Gyre in my Rakdos, Lord of Riots deck), so buying Archangel of Thune is probably not going to happen anytime soon. As well, if I continue improving this deck I will probably pick up Chord of Calling, Darien, King of Kjeldor and Primal Vigor.
The only problem with removing Geist-Honored Monk is I would be removing flying tokens, which I desperately need to deal with flying commander damage. It seems like a real issue when going up against a deck like my Rakdos, Lord of Riots deck, which consistently pings me for 6.
All of that is dependent on if I continue building this deck, but I might end up morphing it into a Ghave, Guru of Spores deck (black adds so much to the table!) I was thinking of tearing this deck apart and building something along the lines of this deck: EDH Mycomancy, a moist magic...
2 months ago
Excellent choice in commander. I love my Trostani deck located here: http://tappedout.net/mtg-decks/trostani-edh-v20/
Trostani is surprisingly quite hard to build correctly reason being it does not remove any elements from your deck. For example Marath, Will of the Wild removes token production so all you need to do is ramp, draw cards and make those tokens better. But even failing that you will still have basic tokens to stall with. With Trostani who is still an awesome commander you have to build all elements into your deck.
I recommend taking all small token generators out of the deck and replacing them with quality token generators such as Crested Sunmare or Giant Adephage. Trostani loves big tokens because of her populate. If you were looking to go small tokens, I'd recommend Rhys the Redeemed as your commander. Things like Geist-Honored Monk, Trostani's Summoner, and Vitu-Ghazi Guildmage would be the ones I'd cut first. finally, Cryptolith Rite becomes bad without little creatures so I'd recommend cutting that too if you end up following my advice.
The second thing that trostani struggles with a lot is getting on the board early because big token generators tend to cost a lot of mana - e.g., Desolation Twin. If you're at a table with aggressive decks, you will likely die quickly if you don't drop something early or ramp into your late game quickly. Ramping on trostani is very important. You have a good start, but I would recommend even more. Kodama's Reach is just another Cultivate which is one of the best ramp cards in commander. Nature's Lore and Skyshroud Claim both put lands in untapped which is huge. Farseek is a nice early ramp that can grab you either a plains or a forest.
luckily, we're in selesnya and selesnya has some of the best land based ramp in the game. Lands like Myriad Landscape, Krosan Verge, and Blighted Woodland are great for ramping. While i'm on the topic of lands, i'd recommend cutting your generic tap-lands such as Tranquil Expanse, Terramorphic Expanse, Selesnya Guildgate, Blossoming Sands, Evolving Wilds, and Graypelt Refuge for just more basic lands. We're not that desperate for color fixing and it's really important to have your lands coming in untapped.
I'll finish up by making a few recommendations from my deck and some cuts i recommend as well. First, Emmara Tandris is a pretty weak card for how expensive she is. Think about what else could go in the 7cmc slot - e.g., Giant Adephage. Intangible Virtue probably isn't good enough for its minimal +1/+1. I'm not sure what your budget is, but Archangel of Thune is an absolute monster in this deck. Darien, King of Kjeldor is sweet too because if you ever take damage, you immediately get all your life back from the tokens coming out if trostani is in play. I recommend swapping out your Green Sun's Zenith for a Chord of Calling because you can instant speed in a Felidar Sovereign right before your turn to just win the game if no one has removal or is tapped out. If you don't have $60 to fork over for a Doubling Season, Primal Vigor can be a nice budget option. The downside to vigor is that it helps everyone at the table but %99 of the time it will be the most useful to you. It's also even better if you know no one in your play group plays a token/counters deck.
You mentioned in your description that this deck is weak to board wipes. I have also had problems with board clear, and I like how you've tried to combat them with cards like Heroic Intervention, Loxodon Hierarch, and Dauntless Escort. I'll have to play test some of these to see how they work.
I am by no means an expert of Trostani. I have been brewing her for a while now, but I bought my trostani deck only about a month ago. So, please take everything I say with a grain of salt. Good luck and feel free to message me with any questions you have.
2 months ago
Stolen Identity, Sphinx's Revelation, Cackling Counterpart, Batterskull and Tempt with Reflections would all be solid, especially the first two. I would cut All Is Dust as I don't know why you would play it in the first place since you have so many colored permanents. Clone Legion, and Followed Footsteps would also be sweet. Personally I would cut cards like Grasp of Fate amd Counterspell and use creatures that you want to make tokens of anyways to do those sorts of things, like Angel of Serenity and Draining Whelk. Geist-Honored Monk would be sweet too.
Adorned Pouncer probably isn't good enough for EDH; I would also cut Enlightened Tutor, Secure the Wastes, and White Sun's Zenith. Play cards that actually do things like the ones I mentioned above instead of ones that late game make you a ton of tokens. Temmet is different from any other token general in that he wants you to have 1 big token rather that a massive token army. To that end, play Medomai the Ageless since this is a combat-focused Azorius deck and Blade of Selves for obvious reasons, but also for Anointed Procession shenanigans. I would also cut Sword of Fire and Ice, Phyrexian Processor, and Quietus Spike to make room for more creatures and tokenization cards. The sword is great and all, but just because you can play it in every deck doesn't mean you should, and there's plenty of card draw available to this deck without it. The processor is just off-flavor for me and there's not a lot of obvious ways to gain back the life, and Quietus Spike will certainly kill people quickly, and make them want to kill you quickly too, all of them. So again, I would suggest playing more token-producing value cards in those slots. Lightning Greaves is actually sub-optimal in this deck as the shroud will prevent you from targeting the equipped creature with Temmet's ability.