Banishing Knack

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eventide (EVE) Common

Combos Browse all

Banishing Knack

Instant

Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand."

Banishing Knack Discussion

Mave on Chakram Retriever Chakram Slinger PDH

2 weeks ago

With the Combo of playing 0 mana artifacts and Retraction Helix / Banishing Knack to get infinity Prowess through Chakram Retriever s untap ability you could also include Tandem Lookout to Soulbond it with either Reckless Fireweaver , Nettle Drone , Firebrand Archer or Chakram Slinger .

That way you'd get a good draw engine that can draw you into your combo. But the Deck seams good as it is. Just a tought that might be worth a try.

Flooremoji on Disciple of Deceit - Combos PDH

2 months ago

I want to see someone playing this deck lose because they tutored RS and opponent got Banishing Knack/Battered Golem combo :) You have made a great deck here!

mgc974 on Vela the night clad combo ...

2 months ago

Hello everyone,

Here is my Vela, the night-clad combo artefact deck. I built thins deck around 4 differents and some specific synergie. I want to stay budget.

The goal of the deck is simple: draw, tutor, loot, find the pieces of combo, play the combo. At instant speed if it's possible with Shimmer Myr. On of the obstacle for the deck is that we need Vela on the battlefield first, than we can combo.

This is my first real combo deck ans it's for playing in a casual metagame. So I choose to play two combo that requires 4 cards (Vela included), one that requires 3 cards and one that requires only 2 cards.

Maybe the deck is a little weaker. But i want to keep a flexibility and not always try to win turn 5/6. My goal is that my deck remains a challenge for me when i'm playing with it. I can choose the level of difficulty.

So here are the combos:

Krark-Clan Ironworks + Mirrorworks+ Myr Retriever + Vela the Night-Clad or Marionette Master

Battered Golem + Banishing Knack + Ornithopter + Vela the Night-Clad or Marionette Master

Grand Architect + Pili-Pala + Exsanguinate or Torment of Hailfire

Thopter Assembly + Time Sieve

I use some card draw and tutor to find my combo pieces.

And here some synergies:

Scrap Trawler and Darksteel Plate + card:Nevinyrrall's disk or Oblivion Stone

Rite of Replication + Vela the Night-Clad. With Rite of replication kicked, it deals 30 damages to opponents when you sacrifice the five copies of Vela.

I'm for your advices to perfect my deck. I take all advices.

Just no cards over 5/7 dollars

SufferFromEDHD on Jhoira, Captain of Self-Bounce

3 months ago

We have very similar lists! Only two suggestions based on experience:

Banishing Knack and/or Retraction Helix act as mini Words of Wind the turn you go off.

Artificer's Intuition cycle thru your mana rocks and then recycle them out of the graveyard.

Shnuff on Retraction Helix Deck

3 months ago

I love messing around with Banishing Knack and Retraction Helix. Puresight Merrow can be quite devastating in my wizard deck; All-Inclusive MONO BLUE WIZ'S. I vary between running 4 and 6 Knacks/ Helix's depending on how many board-bounces I want to do before becoming 'the jerk' at the table. I've even considered Isochron Scepter so you have a reliable source of the spell. Merrow Levitator and Surgespanner can be fun aswell, and you could even go wide with many creatures and get something with a Zada, Hedron Grinder effect.

lagotripha on For The Polis!!

5 months ago

I get that auras sound like a good idea, but they let a removal spell trade 2 cards for 1, which cripples midrange potential. You can do a great deal to overcome this- protection spells, combo tools and other methods of bypassing that weakness, but you need to plan and play around it.

Boggles uses hexproof, and it works by making it uninteractive. If you want a similar list to be viable with heroic, it needs to be heavy on interaction, with any enchantments resisting removal, because people are already used to fighting through boggles despite all their removal being blank.

If you're looking at making a semi-competitive heroic deck, I'd look at cards like Banishing Knack, Apostle's Blessing, Cerulean Wisps, Artful Dodge, Dive Down. I'd also look at adding a top end to the deck-Dismiss into Dream's cmc is far too high, and Cowardice doesn't play nice with heroic, but something to make all those targeted spells more efective as a disruption package would work wonders.

The only major card that has been printed since I last looked at it that might make it viable is Shapers' Sanctuary for a G/W or G/U/W list, as refilling your hand when you get 2-for 1'd seems ok, and the enchantment type can be relevant. Being in Rancor colours is nice too.

Best of luck, and I hope you come up with a list that works well.

jgc10 on Constable arrests everyone!

5 months ago

Aqueous Form, Banishing Knack, Saving Grasp to protect your constable, Heroic Intervention to name a few.

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Banishing Knack occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.0%