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Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand."
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Banishing Knack Discussion
2 weeks ago
The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.
They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.
Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.
Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.
Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.
Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.
But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.
So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.
Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.
Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.
2 months ago
I dig the Banishing Knack idea, I'll probably throw that in. I'm not sure if I need untap effects like that. I'll consider them once I flesh out the idea a bit more.
2 months ago
3 months ago
Retraction Helix, Banishing Knack you need a way to go infinite with your artifacts and the altar. Use one of those with one of the creatures that untaps when you play an artifact. Maybe even look into Jeskai Ascendancy combo. It does what you are trying to do but more efficiently. You want 5 lands for your Ad Naus so your current land count is absolutely atrocious. Even the Ad Naus storm deck plays things that say I do not die like Angel's Grace or Phyrexian Unlife. All in all the deck looks like a fun gimmick that consistently does not go the distance.
3 months ago
colton815 I'm not calling it "Jeskai" due to the color scheme, I'm calling it that because of the namesake card Jeskai Ascendancy. It's not a "4-color Jeskai" Ascendancy Combo deck, it's a 4-color "Jeskai Ascendancy" Combo deck.
chadsansing I have Intruder Alarm on the back burner for now, as it requires more pieces to net mana. I'm usually combo-ing off with my Retraction Helix//Banishing Knack loops, so for Intruder Alarm I would need: my helix-ed/knack-ed creature, the creature I'm bouncing for the loop, and enough creatures to recast and net mana from that bounced creature. It's the same reason I took out Aggravated Assault: too many creatures needed made me over-extend into a wrath. Thanks for the suggestion, though!
4 months ago
For this same reason it can replace Firebrand Archer if you have a Zephyr Scribe or another Nettle Drone in play and just tap it for it's ping whenever you play the 0 CMC artifacts in the infinite combo.
7 months ago
"So even if I missed countering something I don't like, I return it to hand, so I can counter it later. Capsize is your best friend in this deck, even if it is a bit boring. Just as Cyclonic Rift. I still have to find something cool and synergistic here."
8 months ago
Now, I'm off to brew something up.