|Commander / EDH||Legal|
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|Masters 25 (A25)||Uncommon|
|Rise of the Eldrazi (ROE)||Common|
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Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
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Ancient Stirrings Discussion
1 day ago
Tron in my experience is surprisingly resilient to land disruption. They can find more with Ancient Stirrings, bring in sideboard tech, or just cast Karn the hard way. That being said though I'd hit whichever one feels better in the moment and play the card accordingly.
1 day ago
Where the heck did this deck come from? I've never heard of it before and now it's in the top decks on mtggoldfish. And somehow it's an artifact deck that isn't affinity that doesn't play Ancient Stirrings.
It's basically Lantern Control's more evil cousin. I see 2 wincons; the first is milling with ipnu riverlet, which it plays as a 1-of with 4 Tolaria West to find it and Crucible of Worlds to recur it. The other is putting Pyrite Spellbomb + Academy Ruins.
But uh, how good is it? Does anyone here play this? I can't really gauge how good it is. Obviously if it slams Ensnaring Bridge vs Humans or Chalice on 1 vs most things, or some of that graveyard hate vs Dredge or Bridgevine, it will be favored to win. And those Pithing Needle effects are amazing vs UW Control's planeswalkers. Nonetheless it's easy to imagine it drawing into the wrong half of the deck.
4 days ago
Well, I'm iffy about Garruk switch, mainly because green just lacks so much removal, his damage ability is surprisingly effective, and also allows to tutor up singleton creatures. The reason why I don't have Pendelhaven is because it is disynergistic with Utopia Sprawl. I personally don't like Narnam Renegade that much either, but the deathtouch is vital. I like the copter, and I definitely will consider more Ancient Stirrings. I might consider Dismember, just because this deck lacks removal. Bottled Cloister is just so funny with Ensnaring Bridge, I might just have to include it! Mana hasn't been a problem with Arbor Elf and Utopia Sprawl, but the curve could be better. This deck is not purchased, maybe I will buy it if the results are promising though, so no budget. Thanks for the response again! I now have some things to mull over. This is probably the longest comment I have typed Lol.
4 days ago
Yes, I do have some suggestions but your curve might not get better. Since prison aims to lock the opponent into a haze from which they cannot escape, your curve should be very low. You are already playing a lot of the staple cards, so there isn't much to change. But to start, I recommend Garruk Wildspeaker instead of Garruk Relentless, His untap 2 lands ability is amazing for the deck, plus he'll generate creatures for you. I know you want the wolf deck thing as well so you could play both, really you should at least play 2. Ancient Stirrings Will help you get the artifacts you need to win, so I'd play 4. I'm not a fan of Narnam Renegade, I recommend more Scavenging Ooze for your 2 drop spot. If you don't care about budget, Noble Hierarch is practically a must have. A fun play is Obstinate Baloth, normally a sideboard card but if you are playing this casually it's a really fun card. You could play Pendelhaven(1), because I'm about to recommend a bunch of mana dorks. Llanowar Elves and Elvish Mystic would be interesting. You don't necessarily need them though. Something you may not expect me to recommend, Smuggler's Copter. All of your creatures can crew it(mostly), and it'll draw you cards, plus it has flying. And it's a 2-drop, added bonus. I can't really give you many pointers, I really like your deck, these are just cards you could play. Maybe even consider Throne of the God-Pharaoh and Bottled Cloister. Those could be really fun. Again, your deck is super solid, with late game plays, I like the unorthodox play with Master of the Wild Hunt, I've never seen that before. Well done! I will say you don't have to play any of these cards but if I had to tell you what to take out, I'd say Narnam Renegade would go and put in Noble Hierarch, or any of the other mana dorks. Definitely Smuggler's Copter for Nissa. You might not even need Courser. Good luck with your deck!
1 week ago
-2 Dakmor Salvage or -1 Dakmor Salvage and -1 Blackcleave Cliffs
-2 Ghost Quarter
-2 Insolent Neonate
-1 Assassin's Trophy
-1 Lightning Axe or -1 Golgari Thug
+1 Life from the Loam
+4 Creeping Chill
-1 Ghost Quarter/Lightning Axe/Tormod's Crypt
+1 Nature's Claim
-1 Something, maybe Ancient Grudge or Lightning Axe
+1 Assassin's Trophy (If so desired, not necessary due to number of removal and LD cards already present)
Game 1 is a sprint for Dredge, don't put ankle weights on and dilute your deck with SB cards in game 1. You're a linear aggro deck that acts like a combo deck, you don't want to react, you want to end the game before the opponent can win or react. The cards you actually lose to in MB right now are generally cards that are difficult to hedge against with Thoughtseize. Things like Terminus are never in the hand, Ugin, the Spirit Dragon only needs to resolve after being hit with Ancient Stirrings, and other boardwipes you can play through due to recursion. You should be going wide enough that most creatures/cards don't bother you with board presence. After G1, sure, side in your Thoughtseizes and removal such as Assassin's Trophy, because then you're not hedging a select amount of cards, you're answering the SB hate cards that are sure to come.
And 23 lands is about 3-4 too many, every list I've seen in the past week since the resurgence of Dredge due to the printing of Creeping Chill has run 19, and the Ghost Quarters seem out of place MB anyway (Also, the past week is relevant. Dredge has seen as many/more results in the past week than the past month. Even before that, the max I saw was 21 lands). Your deck needs to be gas and running that many lands isn't good for what is essentially an aggro deck. Life from the Loam is what fills your hand with lands to pitch to Conflagrate, running too many is going to cost you speed and consistency of hitting your Dredgers.
2 weeks ago
This is a really awesome deck list and it's pretty similar in concept to my Sultai Thrasios and Silas Renn deck. If I could make a suggestion, Ancient Stirrings is absolutely fantastic in artifact decks that run green.
3 weeks ago
Then, why don't you add Chromatic Sphere and Chromatic Star? It gives you green mana and also lets you draw a card. A cheap alternative could be Prophetic Prism. To make space for theese cards I'd cut Elvish Mystic, Elvish Rejuvenator and Llanowar Elves
3 weeks ago
TypicalTimmy: tron can assemble its lands T3 pretty consistently, so its really only a matter of getting the karn. Ancient Stirrings helps here. its not really about the mana cost of a card so long as that cost can be reached consistently.