Ancient Stirrings

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Rise of the Eldrazi Common

Combos Browse all

Ancient Stirrings

Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

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Cardhoarder (MTGO) 25%

0.05 TIX $0.44 Foil

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Ancient Stirrings Discussion

TheRealPeaches on Didge's deck version trade binder

23 hours ago

Interested in your Rock Lobster, Paper Tiger, Scissors Lizard, 4 Ancient Stirrings, and foil Might of Old Krosa, presuming it's the time spiral one and not the modern masters one.

TheDuggernaught on Sultai's dead empire

5 days ago

Just running around and asking people to look at your deck by posting on their deck without adding any constructive feedback tends to rub people the wrong way. Just forewarning you for the future.

Your deck is significantly different than the deck of mine you commented on. Luckily, I have played around with Tezzerator. I have not ever brought Sultai Tezzerator to an event, but I have dabbled with it. There are a couple different ways to play it.

  1. Glissa, the Traitor Midraneg. She can be pretty insane with Executioner's Capsule and can generate a lot of value. She also walls off many mid range threats that you might run up against in Tasigur, the Golden Fang, Siege Rhino, Thought-Knot Seer, and Reality Smasher. The downside is that she cannot be fetched or dug for with many of the spells that Tezzerator normally plays (Ancient Stirrings, Glint-Nest Crane, Tezzeret, Agent of Bolas, Tezzeret the Seeker ). To circumvent this, it might be wise to run a more creature heavy shell and use some Traverse the Ulvenwald. Glint-Nest Crane, Vault Skirge, Scrapheap Scrounger, Treasure Mage, Trinket Mage, Snapcaster Mage, Spellskite, Wurmcoil Engine, and Hangarback Walker could all be good additions for a more creature heavy mid range shell with the option of a combo finish. Thirst for Knowledge is great in these shells.

  2. Midrange without Glissa, the Traitor. I feel this is where you list is right now. Not saying that its a bad thing. Its is fine strategy. The traditional UB Tezzerator lists tend to be more combo-focused (which I will dive into in a second), but green gives you a lot of really solid control spells to help grind out a game. I think you have a slight problem though with your shell as it stands. You have about the amount of control as a midrange deck, but no real bombs aside from your combo. This makes you fairly dependent on lucky draws, landing an Ensnaring Bridge and dumping your hand, and/or unlucky draws for your opponent. I played an Esper list a few weeks ago, and I circumvented this by having creatures to help wall off the early game in Spellskite, Hangarback Walker, Vault Skirge, and Glint-Nest Crane while I dug for an Ensnaring Bridge (I ran 3 mainboard) so I can then safely just stall until I land my combo or ult Tezzeret, Agent of Bolas for a win. Thirst for Knowledge is also excellent in these shells.

  3. This one feels weird, but Tezzerator can actually play a bit more aggro if you want it to. I am not sure if Sultai are the best colors for this (Grixis might be best). But Vault Skirges, Darksteel Citadels, and Spellskites with Ensoul Artifact can get scary pretty quick. The upside to Sultai for this plan would be marvelous control suite you can pack that remove things that are in your creatures' way.

  4. Combo/Control. This is what most traditional U/B lists are doing right now. The most common strategy revolves around Whir of Invention and the silly interactions it can have with Pentad Prism. See, Whir of Invention taps artifacts to reduce it's cost and Pentad Prism does not have to tap to give you mana. You can also remove both of Pentad Prism's counters in the same turn. So a single Pentad Prism can essentially tap for 3 mana when trying to play a Whir of Invention. This allows for some pretty explosive starts where you can land an Ensnaring Bridge on turn 2 with only 1 or 2 cards in hand. Ensnaring Bridge is key in these decks as a wall to stall your opponent until you can tutor for your combo. This is where I feel you might want to direct your deck as it fells well with the idea of having no actual creatures and thus blanking your opponent's removal. The straight UB decks often struggle in game 2 as they have difficulty getting rid of Stony Silence. They often try to get around this by playing a Breeding Pool in the main and some Abrupt Decays in the side. But since you mana base will be much more geared to making sure you hit that green mana, you would be able to more reliably get that Stony Silence off the table.

What I am looking to do here for you is to give you a fair list of the sub-archetypes within Tezzerator. If you give me more of an idea of which direction you want to go, I can give much more tailored advice!

Oloro_Magic on Didge's deck version trade binder

6 days ago

Hey, I'm interested in your Ancient Stirrings (top priority), Explore, and Relic of Progenitus, mind checking out my binder?

2austin5 on The sales continue, foil fetches, ...

2 weeks ago

Hey all,

Here is what is left of my sales, hoping to get a lot of it out ASAP!

Im looking for some extra cash right now and as such, this list of things of sale! I want to come to you all with the individual cards first as this is the site Ive traded through most and I have done business with many of you in the past.

With that said, payment will be by Paypal gift or add 4%. Items will not ship until payment has been received. All items will be shipped in a bubble mailer with tracking. Orders under 25 dollars add 2.67 for shipping, over 25 it is included. This shipping applies to the USA, for Canada I will ask that half of shipping is paid due to the increased costs of shipping out of country. I think that covers most things so here is the list! (Bear with me on the length of it :) ) Also! Prices are per single card, so if you want two of a card, double the price shown

2x Scalding Tarn(MM17) F 75

1x Polluted Delta (KTK) F 45

1x Flooded Strand F 34

4x Fatal Push 25, selling as playset

2x Monastery Mentor (7.66)

4x Snapcaster Mage (4x INN) 40 (Playset 140)

4x Deathrite Shaman (RTR) (4x F) 30 (Playset 105)

2x Polluted Delta (KTK) 15

2x Flooded Strand (KTK) 11.90

1x Relentless Dead Russian 9

1x Verdurous Gearhulk 5

2x Blightsteel Colossus 2x Japanese 22.50

1x Hazoret the Fervent (Pre release FOIL date stamped) 11

2x Tireless Tracker 2xRussian 5.50

1x Traverse the Ulvenwald Russian

1x Scrapheap Scrounger FOIL 3

3x Amulet of Vigor (3x SP+) 7.5

1x Amulet of Vigor Japanese (sp) 7.5

1x Westvale Abbey Russian 3

4x Ancient Stirrings 3.50

3x Expedition Map (2x Zen, 1x MM) 2.25

3x (Pending) Kolaghan's Command 11.33

1x Leyline of Sanctity (MM) 16

1x Esper Charm FOIL 8

Please post on this thread to keep track of first come first serve. As always, thank you for your time and keeping this community the way it is!

Dennis14 on Classic Liquimetal land destroy

3 weeks ago

Cool deck.

I really like the idea but want to make it more competitive.
To do this I think a Blue splash is necessary for some key cards:

1 .Snapcaster Mage - to reuse all your LD spells and L.Bolts and flashback Ancient Stirrings to make sure you find the Liquimetal Coating.
It is a big upgrade over Isochron Scepter as it can't be blown out by artifact removal and doesn't cause card disadvantage (quite the opposite).
2 . Delver of Secrets  Flip - the deck already has plenty of instants/sorceries and this creature can take advantage of the tempo you gain on your opponent and actually pressure their life total and close the game (Steel Hellkite and Thrun, the Last Troll are very slow).
3 .Muddle the Mixture - the most efficient way to tutor for Liquimetal Coating (and other 2-cmc cards in the deck) which can also be used as a counterspell.
Blue also improves your SB options with counterspells.

Also, adding a creature that destroy an artifact upon EtB is a good idea.
The best options are: Tin Street Hooligan and Vithian Renegades and there is also Trygon Predator that can repeatedly destroy artifacts/enchantments if it connects.

Here is my take on this deck:


Temur Liquimetal Coating

Modern Dennis14

SCORE: 2 | 1 COMMENT | 433 VIEWS | IN 1 FOLDER


LeaPlath on Guardians of Prague (Tron Golems)

3 weeks ago

Like one of trons strength is the power ramp engine, without needing to fill your deck with chaff. And one of the strengths of UW tron is access to Gifts Ungiven and Unburial Rites. I don't think you want to be UW. I think you want to be UG or G.

G gives you access to Ancient Stirrings which is big for lands and golems. I wouldn't play Gold/Silver Myr when Palladium Myr exists. Etherium Sculptor and the splicers aren't really where you want to be either.

Walking Ballista is great as removal as well.

tschiller on Classic Liquimetal land destroy

3 weeks ago

Sure it's more fun-oriented, at least for the one who's playing the deck. Ancient Stirrings makes sure you get that Liquimetal Coating if you don't have it in your opening hand and with an average of 2CMC you can easily mulligan to 5 or 4. Plus further damage sources are Destructive Revelry and Smash to Smithereens, no need for more creatures therefore, especially with Isochron Scepter. At last you usually go for the manabase of your opponent, limiting his possibilities to play his game.

GlistenerAgent on Eggs cooked by lightning

3 weeks ago

There's a version that's seen a good amount of play on MTGO, it has Ancient Stirrings and a couple of Hangarback Walkers alongside Sanctum of Ugin to kill with Emrakul. Might be worth checking out.

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