|Commander / EDH||Legal|
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|Rise of the Eldrazi||Common|
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Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
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Ancient Stirrings Discussion
1 day ago
I think you should cut Mox Opal because it doesn't have any converted mana cost count towards colossus. I like you idea of Jund colors. If you are sticking with green then play Ancient Stirrings but blue provides Glint-Nest Crane, Treasure Mage, and good card draw. Those are just a few ideas.
2 weeks ago
Adding would just make it so much better... Staff of Nin is not a good card for competitive decks to be running. Green gives you Ancient Stirrings and Sylvan Scrying for more consistent tron combos. Thought-Knot Seers, Reality Smashers, and a few big baddies would be more than enough to get the job done in combination with Ugin, the Spirit Dragon and Karn Liberated. You could cut the Warping Wails and some of the other big baddies to make room for these cards. Krosan Grip and Beast Within are great cards for removal in addition to the All Is Dust.
2 weeks ago
I understand that Ancient Stirrings is good, but I think that i dont want to spend all that much on a single card. In my defence, I opened the Ulamog, Eye, Kozilek and Angel.
2 weeks ago
3 weeks ago
Airakk Who the hell bothers writing a primer on RG tron now? It's not like the basic idea is new anymore, or that "assemble urzas lands" is going to be a surprise to anyone. But it's actually nice that it's possible to exchange the win conditions of RG tron, and still have a coherent deck - and like it has been pointed out, this deck can have its cards improved one at a time, until it's a lot less budget. That's actually pretty nice, decks that can be upgraded, instead of having to be made in one go.
And your soldier tribal... yeah, maybe it can goldfish in 4 turns. But how much of the most commonly played removal does it take, before you have a pile of do-nothing-cards? From what I can tell, it's an A + B deck, and if either part is missing (creatures or equipment) it has no shot at winning, apart from opponent being manascrewed. And that's without accounting for sideboards, where most players have something against both artifacts, and decks that go wide with small creatures.
The whole "your green splash doesn't ramp" actually reveals a bit about game-understanding. Yes, elves can make 6 mana by turn 3, but that's at the cost of being vulnerable to removal. Sure, there are ways to get rid of tronlands. But they see nowhere near as much play as Lightning Bolt, Fatal Push, and Anger of the Gods. And finding the tron lands, even if you just play one each turn, actually accelerates mana just fine. Well enough for a whole decktype to have rolled on as a "big-mana deck" for years, without ever playing any dirty elvesessss (it's called RG tron, and it's a pretty good deck). In the not-so-budget-friendly version of RG tron, Ancient Stirrings is a 4-of (I guess it's a bit too pricey for a budget build though). As you may notice, Airakk, it also doesn't exactly ramp (but I don't think RG tron players would exchange it for Llanowar Elves anyway)...
As for the deck budget - magiccardmarket.eu is often even cheaper than tcgplayer.
For this RG tron deck: Have an upvote, and how about Sundering Titan? You're not relying on basic lands anyway, and if it had already been played and killed, getting to reanimate it with Artisan of Kozilek would be hiloarious.
1 month ago
maybe you shoukd use 2 or 3 Ancient Stirrings for a more consistent card draw