Ancient Stirrings

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Rise of the Eldrazi (ROE) Common

Combos Browse all

Ancient Stirrings

Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Ancient Stirrings Discussion

kamarupa on Myrs

3 days ago

A few artifacts perhaps worth considering: Mainboard: Metallic Mimic . Sideboard: Pithing Needle , Ratchet Bomb , Elixir of Immortality . Non-artifacts worth considering: Mainboard: Inventors' Fair , Scavenger Grounds , Buried Ruin , Field of Ruin , Ghost Quarter .

If you decide to splash a color, I'd suggest white for Dispatch . With white, you also get an array of decent broad disruption spells for the sideboard IE: Oblivion Ring , Path to Exile , Journey to Nowhere , Faith's Shield / Gods Willing / Apostle's Blessing , Disenchant , Revoke Existence , Sanctimony , Teyo, the Shieldmage , Leyline of Sanctity , Shalai, Voice of Plenty , Aegis of the Gods , etc, etc, etc.

Other color splash considerations: Green: Ancient Stirrings , Harmonize , Collected Company . Blue: Fabricate , Master of Etherium , Thoughtcast

wallisface on neoffinity

2 weeks ago
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Other additions i think you should consider:

Replace the basic lands with snow lands. This’ll let you run Arcum's Astrolabe (probably run 4, in place of the thragtusk and 2 frogmite). which’ll help with your affinity while also drawing you towards your wincon.

I’d also suggest running 3 Signal Pest (probably in place of the other 2 frogmite, and one thoughtcast). They’ll help you swing with the small dudes while you’re getting set up for your nonsense.

I’d probably swap the remaining thoughtcast for Ancient Stirrings as they have a chance to let you tuck a craterhoof to the bottom of the deck - but both these spells are good so not sure which route is better

RedYeard on Metalworks V2

2 weeks ago

Altar of Dementia is looking pretty good for us. It has nice synergy with Colossus. Perhaps as a one of or maybe even replacing Grinding Station . More testing required.

I've been considering swapping out Phyrexia's Core for Buried Ruin or Academy Ruins . I feel like we have plenty of other sack outlets and getting back a key combo piece from the graveyard is more important.

I dropped Mind Stone as I found its value questionable. Mox Opal is better as ramp and enables the possibility of a pre-turn 3 combo but I don't have $500 for them so I filled the slot with the Myr Retriever . After quite a bit of play testing Myr Retriever is a must in this deck (3-4). I dropped one Scrap Trawler . You want to keep one around for the classic combos in this deck.

The London Mull Rule will help us a lot. It might even be better to turn this into a blue deck to protect our combo instead of trying to find the combo with Ancient Stirrings .

More on turning blue Reshape finds our pieces and has nice synergy as a sac outlet and triggers Ichor Wellspring . Whir of Invention a similar story.

There are some interesting possibilities in white too but I won't bring them up here. See the .

OUT: Grove of the Burnwillows IN: Fiery Islet if we go blue

OUT: Mind Stone IN: Myr Retriever

OUT: Phyrexia's Core IN: Buried Ruin or Academy Ruins

lagotripha on Paradise Merrow

1 month ago

A green splash for Cryptolith Rite and Ancient Stirrings offers a lot, and allows you to play a backup combo with similar pieces- Training Grounds / Biomancer's Familiar with Umbral Mantle /manland and similar 'untap for effect' cards mean you can run a lot of redundant pieces- Gilder Bairn /any counter, Pili-Pala for infinite mana, etc.

You basically have two ways to make it happen-

Counterspells/protection so you can untap with puresight merrow (where I'd consider Lightning Greaves worth testing). I'd look at Gemstone Caverns and ornithopter for mantle, since going off a turn earlier will let you dodge a lot of removal, then counter backup- spell pierces and negates primarily.

The other option so many redundant combo pieces that your opponent runs out of answers. This will likely call for your interaction to be able to stop them winning- so mana leak and friends, backed by lots of cheap 'I might win with this next turn' cards.

The best deck likely sits somewhere between both extremes, so use judgement and have fun.

lagotripha on Familiar Ground

1 month ago

hungry000 Thanks for the response. I'll be updating the decklist once I've run some more tests- I've been looking at Condescend , Finale of Devastation , Ancient Stirrings (hits manlands or mantle) and Walking Ballista to solve those problems, but getting the exact mix of disruption to carddraw is proving tricky.

I'm a little wary of Commune with the Gods due to its usual upside of ditching into the graveyard- the amount of grave hate mainboarded in my meta makes me hesitant to commit to it, and losing lab man to scooze/nihil would leave me building more redundancy, which then calls for even more slots.

Options that provide a bit of both like Incubation/incogruity seem to be the best bet, but the variety of card types running at the same time makes it all pretty awkward, especially balancing the double blue cost on guildmage with enough manlands to get umbral mantle early.

Newbycakes on Lantern Control

1 month ago

wallisface also because we have Ancient Stirrings

MelpomeneZammarco on Karn's Pillowfortress

1 month ago

I use it in a green deck similar to that, and I agree that Ancient Stirrings and the mana ramp elves help a bit, so I can see why you use the anvil. In my case, I wonder if the Lattice isn't just a win more card

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Ancient Stirrings occurrence in decks from the last year

Modern:

All decks: 0.32%

Green: 6.03%