|Commander / EDH||Legal|
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Pia and Kiran Nalaar
Legendary Creature — Human Artificer
When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.
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Pia and Kiran Nalaar Discussion
1 week ago
Well the issue I see is you aren't running enough creatures. Midrange normally runs about 12-13, then 3-4 decent walkers to back up those threats as must answer cards. Which you are lacking. They also have access to man-lands to help apply pressure.
Drop all the Vexing Devil and Bump in the Night. For creatures you've got stuff like Thundermaw Hellkite, Pia and Kiran Nalaar, Gurmag Angler, For walkers, Liliana of the Veil, Liliana, the Last Hope, Chandra, Pyromaster and Chandra, Torch of Defiance.
For removal, you can probably drop Doom Blade due to the prevalence of DS and Go for the Throat, instead play Fatal Push. Kolaghan's Command is also pretty sweet for recursion, mainboard artifact hate, damage and discard.
1 month ago
rothgar13 thank you for the response.
Yes i do agree that the Ghostway and Eerie Interlude + Eternal Witness combo is really a gold. However it is very slow as you have to wait until end of turn to get the creatures and its effect. If you have a mass cloudshift though i would appreciate it.
Cloudshift on the other hand gets your creatures faster and its effects and 1 mana to boot.
Moreover, the thing about the Flickerwisp and Pia and Kiran Nalaar is stretching the mana base as they require 2 of the colours. However when you observe my mana requirments everyone sans Kiki-Jiki, Mirror Breaker, which will be likely tutored by tapping tokens and such, has a 1 colour mana requirement making it easier to summon than any of the mention above.
I urge you to try playtesting my deck and you can see how easy it is to summon the creatures. Thank you. =)
1 month ago
As a UR fanatic, this deck needs some serious work.
I suggest keeping your curve lower. 5 drops are not fantastic in Modern, as you are usually dead by then.
These are just suggestions, so you don't have to follow them, but they give you more options, that can seriously improve your deck.
Hope that helps, even a little.
1 month ago
Springleaf Drum seems like the kind of card you would want on this deck, Cranial Plating is another staple on artifact decks, and for good reason. Thoughtcast and Thirst for Knowledge can take care of your card advantage needs and your artifact tokens can help turn on Galvanic Blast and fuel Shrapnel Blast.
1 month ago
Thanks flapjackwars for the suggestions. Let's discuss the ideas. Let me start by saying that this deck was built for a multi-player chaos environment. Speed isn't so much of a concern in my usual meta game. This deck was built more for endurance. At least that was the idea I was trying for.
Scrap Trawler and Pia's Revolution are in the deck to work in situation where someone has played Declaration of Naught naming my Commander. Yep, that has happened. So, in my view, I have 3 cards in my deck that recur artifacts for me instead of just one.
I've played Extruder in an artifact based deck before. It's ok. I thought about it for this deck. I guess I'm still on the fence about this one. I have the Bosh, Iron Golem, Krark-Clan Ironworks, Viscera Seer, Throne of Geth, and Trading Post for sacrifice outlets. Not sure if that is enough or the route I want to go with this deck. Ashnod's Altar is a good choice that I'm going swap out the Ironworks for. It does provide a wider range of sacrifice options.
In the maybe board I had before I posted this deck, I had the some of the cards you mentioned.
I cut the Time Sieve, which is a great card, because I felt that it painted too much of a target on me in table politics. It may still end up in the deck at some point. Not sure on this one. Tough choice for now. I'll probably have to play the deck some more to really get a feel for it.
I cut the Trinket Mage, Trophy Mage, and Treasure Mage because I didn't want this deck to really be about tutoring. Another reason I cut the tutor creatures was that I felt that they didn't syngerize with the +1 counters theme. I can't use them as Modular targets. They don't help as much once they are on the field except as blockers. And I can't recur them like I can with the other artifacts. Thopter Engineer suffers from some of the same problems. I like the 'artifacts gain haste' aspect, but I have Exava, Rakdos Blood Witch to provide haste. Exava gets seen by Marchesa where the Engineer does not. Pia and Kiran Nalaar, and Pia Nalaar are good cards but I just felt that they didn't syngerize as well as some of my other choices. They have the same sort of down sides that the tutor creatures do.
I didn't use the Sol Ring because I didn't think that I needed that kind of mana acceleration. Also, once I cut the Trinket Mage I didn't have a way of tutoring for it early enough in the game for it to be useful.
Marionette Master felt to mana costly for what it gave me when i first read it. Reading it again, it might fit. I'll have to think about that one for a while.
Treasure Keeper, Phyrexian Metamorph are really good cards that I overlooked. I am swapping the Cogwork Assembler for Phyrexian Metamorph based on your suggestions since it cost too much mana to make the copies with the Assembler. The Treasure Keeper is another card I'll need to think about for a bit. I like the free cast aspect. I'm not so fond of the reveal my deck to opponents aspect. Tough call.
I need to go through the new cards in Amonkhet to see what can fit into my EDH/Commander decks.
1 month ago
This is pretty cool. I have a similar deck that someday I might build. Not sure where you want the deck to end up power level wise but I'll suggest Extruder, Treasure Keeper, Phyrexian Metamorph, Thopter Engineer, Marionette Master, Thada Adel, Acquisitor, Pia and Kiran Nalaar, Pia Nalaar, Trophy Mage with Ashnod's Altar etc, Trinket Mage with Sol Ring etc, and the nuttiest card in the deck, Time Sieve. I feel like you'd also do better lowering your curve, as cards you can cast before Marchesa get to be recurred immediately, while higher cost cards compete with the casting Marchesa and can sometimes be late to the party afterwards (if you have to wait a whole turn cycle to recur them). I'll also warn you that Scrap Trawler and Pia's Revolution may prevent Marchesa from returning your artifact creatures and I'd recommend taking them out. I can suggest a lot more possible additions to consider and point out some things I'd cut if you'd like, I just wanted to rattle off the thoughts on the top of my head.
1 month ago
Thinking a bit about how to make UB artifacts flex a bit into R and G without forcing it. Esper is already there, I think. Came up with these additions:
Other good Artifacts that dont require you to build around:
Other potential cuts (not removed):
- Lieges. We could keep the UW one if we wanna do UW fliers, and we could keep the WR one to give tokens a bit more edge. Could also keep Creakwood Liege for sac fodder in GB
- Cavern Harpy We dont have a deck for it
- Boros Charm Its a bit too narrow
- Lexivore This is going to be a pain in the ass in complex board states.
General notes: we have way too many indestructible creatures. Lets tone it down a bit.
1 month ago
I main Purphoros so I can offer a little sage advice.
TBH you can safely cut most of the pain enchantments like Burning Earth, Spellshock et al. This is because Purph himself IS a house of pain which is why the Narset player most likely targeted you. Instead focus on creatures that produce tokens (i.e. Beetleback Chief, Krenko, Mob Boss, Siege-Gang Commander, Pia and Kiran Nalaar ect.) and/or Instants/Sorceries that likewise focus on tokens (i.e. Hordeling Outburst, Krenko's Command, Dragon Fodder, Kuldotha Rebirth ect.). The great thing with Purph is that he doesn't care about what kinds or tokens you make but I think you'd get the most mileage with goblins simply due to their relative ease of production and synergy with others like Skirk Prospector, Goblin Recruiter, Moggcatcher, ect.
You can also go combo if you'd like utilizing Dualcaster Mage and either Heat Shimmer/Twinflame to create infinite Dualcaster Mages and damage via Purph. Norin the Wary is just brutal with Genesis Chamber. Grinning Ignus is an all star here too.