|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Magic Origins (ORI)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Pia and Kiran Nalaar
Legendary Creature — Human Artificer
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.
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|Want (17)||Djricci97 , CrotchRocket , wasianpower , Blue_Otaku_No.1 , pieguy744 , CryAll , slaggy_slagwurm , Mort_Lupus , RoninH3RO , Lukeorisit , kvfd1719 , sleepy104 , bbtancakes , Coopenhagen , Syram , Erin42 , xDaedalus|
Pia and Kiran Nalaar Discussion
23 hours ago
-2 lands and more mana rocks that are
I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.
A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.
More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.
Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.
3 days ago
Pia and Kiran Nalaar could definitely work, yeah. And the shock damage is surprisingly relevant against small, annoying creatures. But what to cut...I'm not entirely convinced on Dark-Dweller Oracle since I would rather not lose my tokens to get card draw. Thanks for your thoughts! :)
Suns_Champion: Thanks, man! Crafty Cutpurse belongs in the "sideboard" of this deck once I've tuned it a bit further (I can steal opponents' tokens directly, AND do janky things like the ones you mention!). Flameshadow Conjuring and Feldon of the Third Path are both things I've been considering: what would you cut? The only problem with them is that they require me to cast my large things rather than cheat them in somehow...and Rite of the Raging Storm is cute, but it doesn't help me build up a large number of tokens. Hmmm. Similarly to the last thing, what would you cut?
Thank you both for your thoughts!
1 week ago
2 weeks ago
Both cards are great, and I would never fault anyone for running them. Here's some details though ...
- Stormbreath Dragon: I actually run Strombreath pretty often ... I should really add it into the maybeboard as a 'Common Mainboard Option'. It's almost entirely a meta call vs. Pia and Kiran Nalaar. P&K synergizes just a little better with the rest of the deck (because they can sac' Clues from Tireless Tracker) but both attack with 4 power on Turn 5 (or earlier) and provide a some reach via a late-game mana sink (P&K by sac'ing Artifacts and Stormbreath with Monsterous). P&K is better vs. spot removal (since their 4/4 is spread across 4 bodies) and is the only tool we have to deal with Etched Champion, but Stormbreath is better vs. Lingering Souls and Path to Exile.
- Thragtusk: I used to run Thrag' all the time, because he's just so good in a removal-heavy meta. But I shifted to Obstinate Baloth a while back becuase it comes in a turn earlier, has comparable lifegain, and has a discard effect which is just priceless vs. cards like Liliana of the Veil and Burning Inquiry.
Again, though, both are good additions for sure.
2 weeks ago
Pia and Kiran Nalaar (bof)
You have it :
metatronius on Skred
3 weeks ago
Onyx77Thank you, having played a ton of the archetype I've grown very unimpressed with Koth of the Hammer. I think he's generally pretty terrible in most situations, I mean saying "oh he's like a big haste creature" is kind of wrong because he can't block and is easily killed on the swing-back. His board impact is very minimal, and you kind of want your threats to help stabilize the board. I understand he's a fast clock with his ultimate, but honestly in what world are you going to have your threat around for 3 turns and not be heavily favored to win the game? If you want to play him though I guess you can cut out the Pia and Kiran Nalaar? I really don't like doing that though because of how well they work with your mana rocks and Karn, Scion of Urza, and how nicely they stabilize your board. As for Goblin Rabblemaster, He's fine, if you feel you want to shore up your combo matchup (traditionally the hardest matchup) then you can run him in your sideboard but I've always used Trinisphere for that slot and now we have Damping Sphere which is more flexible and cheaper.
1 month ago
Hi 'A wall of text',
You're raising some excellent points. Grinning Ignus actually used to be in here but like you said, Mardu Scout gives me some more synergy options with the other Gobbo-related stuff that's in here. I've not included Pia and Kiran Nalaar for similar reasons.
I will find some room for Chaos Warp and Mana Vault though; both would definitely come in handy. The spell subtheme has been working really well for me. I really like that this deck has multiple angles that can take you to a win, and both the Goggles and Mastery have been instrumental in this multiple times.
1 month ago
Oh yeah! I used to run a Purphoros deck - eventually switched it to a Grenzo, Havoc Raiser deck after a while, but I still remember Purph fondly.
The biggest thing I think you're missing is Grinning Ignus: It costs a quarter, and essentially reads : Trigger Purphoros. I think Mardu Scout may be a close enough swap, although obviously you lose out on Mana Echoes shenanigans.
Personally, I like Sulfuric Vortex over Leyline of Punishment, but I guess that's subjective. Also, kudos for Price of Progress, Price of Glory, and Ruination - mono-red needs all the help it can get, great choices!
A couple other suggestions:
Pia and Kiran Nalaar: I ran this card in my Purph deck to great success, and had at least three games that I just barely won by sacking an extra artifact at the last minute.
Chaos Warp: I think this one's mandatory, honestly. As mono-red, you need all the interaction you can get! I'd find room for it if you can.
How's the spell subtheme (Pyromancer's Goggles, Mizzix's Mastery, Young Pyromancer, etc) working out for you?