Hedron Crawler

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Hedron Crawler

Artifact Creature — Construct

: Add to your mana pool. ( represents colourless mana.)

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Hedron Crawler Discussion

HezTheGod on Yes i know emmy is banned

1 week ago

Null Rod and Stony Silence will murk you really hard here, but that's any colorless deck's main problem.

One great stax piece that would really hurt opponents but parity would be broken for you is Trinisphere.

Ulamog, the Ceaseless Hunger and Scour from Existence will help with the two problems i listed before.

Hedron Crawler, Manakin, Millikin, Skittering Invasion, Blinkmoth Urn, Lotus Bloom, Mox Diamond, Lotus Vale, Sword of the Animist and Urza's Incubator can be used for fast ramp into emr options. Urza Tron could also be run here you do have some tutor for it.

Thought-Knot Seer, Sphere of Resistance, and Thorn of Amethyst for control?

Foundry Inspector

Lodestone Golem

Ratchet Bomb

Codex Shredder

all may be worth looking into :)

Very nice list man Emrakul needs more EDH love

Ilmu011 on Grixis artifact tokens

1 month ago

Other commanders you might consider:

I would highly recommend to reconsider your commander-picks. Garza Zol, Plague Queen as well as Thraximundar are not likely to help you get your win conditions. They are very expensive and may not even help the conundrum of this deck as well.

Other cards you might want to include in your deck:

SmokeyBear15 on Let 'em Die [Primer: Shirei, Shizo's Caretaker]

1 month ago

Also, Aetherworks Marvel is obviously amazing in this deck, and especially if you go the Artifact route like I mentioned above. Then you could do crazy things like Codex Shredder to get Living Death back and use it again and again. Get Junk Diver, Scarecrone, and Workshop Assistant, for even more recursion. There's a whole bunch of stuff I don't have that could make an artifact version viable, but I've never tested it:

Bottle Gnomes, Heap Doll, Hedron Crawler, Hex Parasite, Hope of Ghirapur, Manakin, Metalworker, Myr Moonvessel, Myr Sire, Opaline Unicorn, Pentavus(?), Scarecrone, Silent Arbiter, Stuffy Doll, Triskelion, Workhorse

Nerd_253 on Ulasht, the hateful seedling

3 months ago

Why Hedron Crawler instead of something like Whisperer of the Wilds?

solarPULSAR on Wasting Away (Please Help)

3 months ago

My first suggestion would be to limit your lands to a maximum of 22. 30 is way too many, and youll end up drawing more lands than you will need. Wastes are the least important land so you'll want to remove those.

Get a full playset of Eldrazi Temple, and all of the Urza lands. (4x copies)

Hedron Crawler is a bad mana dork in general, but its not really needed here since your lands themselves do plenty of mana ramping for you.

Rogue's Passage is a great card, definitely keep that over extra Wastes

Eldrazi Devastator is a good budget Eldrazi card, and they look good in foil. Desolation Twin is also great value, 2 10/10s for 10 isn't shabby at all.

landofMordor on Amateur Eldrazi

3 months ago

So, technically Sol Ring and Crop Rotation are illegal in Modern. If your group is cool with that, then go for it, but you might find something like Hedron Archive or Basalt Monolith to be better. Next, I highly recommend cutting down to exactly 60 cards -- that way, you'll maximize your chances of drawing your really good cards at the moment you need them. I'd start by cutting Blinding Drone and Thunderstaff.

Then, I'd do my best to increase your ramp and "stave off attacks and threats until you cast a game-ending threat" cards, while trimming down your Titans and other game-ending threats to only 5-6 cards. That will more or less ensure that you'll draw one when you need it, without getting five enormous uncastable Eldrazi tied up in your hand every game. Try keeping just Ulamog/Emmy/Winnower/Betrays/Pathrazer for starters, while cutting every other Eldrazi above 6 CMC. Then, make sure all of your lower CMC cards either keep you alive until you cast a Titan, or help you cast said Titan sooner. I also think you can cut all cards besides Deepfathom Skulker that say "can't be blocked" -- it's what's called a "win-more" condition, because making Emmy unblockable just means that your opponent takes ~3 more damage than they would have and will still lose next turn. That should free up enough slots for 4x Blisterpod, Hedron Crawler and other colorless mana sources, and maybe some control like Cancel, Pulse of Murasa, or Spell Rupture to keep you alive until you can actually cast a big Eldrazi.

Hope that helps! Best of luck. Mention me if I can help!

Tremblayk19 on Under Construction

3 months ago

A suggestion I would make would be to add Cultivator's Caravan in place of something like Hedron Crawler. For one, Metalwork Colossus doesn't get discounted from artifact-creatures and so more noncreature artifacts with higher cmc are good. Secondly, a similar effect with maybe a little bit more utility, and the possibility of a decent sized body is worth the one more mana to play it.

Just my thoughts. It also seems blasphemous to not play Metallic Mimic in a tribal deck. But it might be right here. I don't know.

Happy brewing!

Hobbez9186 on

3 months ago

I like more Red actually. Scrap Trawler has great recursion with the very diverse mana curve and it can edge in pretty decent damage with Pia's Revolution If you put your opponent in the right spot. Going back to the hand to avoid damage from Revolution still hits the graveyard to trigger the Trawler if there are legal targets. There are many sac outlets to exploit, such as Metalwork Colossus. Pitch the Colossus to something like Key to the City to get a hit in and then bring the Colosus back to hand by killing off two Constructs that will trigger both things and either keep your hand nice and full or edge in more damage and it's completely sustainable. If you ever actually play the Colossus it can die and bring back literally anything and then buy itself back as well. Good idea to run Hedron Archive for the mana and cost reduction just in case. He's also a construct, so there's that. All of this gives good reason to run Cathartic Reunion too to help draw through everything.

It's expensive, but I also like the idea of Aegis Automaton being able to bounce things with ETB abilities like the Gearhulks or even Ballista.

Also, there might be some power behind Augmenting Automaton and Crackdown Construct. Good old fashioned Looming Shade but it pumps both.

You can't overlook my favorite Construct in Standard either: Hedron Crawler, because mana :)

Just tossing ideas around. I'll throw together a Red build because I think that's where I'm most comfortable and see what happens.

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