|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Common|
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Artifact Creature — Construct
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Hedron Crawler Discussion
50 minutes ago
1 week ago
Is there a reason you're not including Sol Ring? You might want some more cheap ramp to get Neheb out faster like the aforementioned Sol Ring, Fire Diamond, Coldsteel Heart, Mind Stone. Cryptolith Rite is a good mana rock that generates several mana with Neheb on board. Maybe some ramp creatures might even be good, since they can swing to generate mana with Neheb as well. Some ok ones to consider are Millikin, Iron Myr, Captain Lannery Storm, and Hedron Crawler. Treasonous Ogre can give you lots of mana to work with.
You also seem to be a little light on card draw. Knollspine Dragon synergizes quite nicely with everything you're doing and draws lots of cards. Commune with Lava is another strong "draw" spell. You could also run some spell recursion as a form of draw. Past in Flames or Mizzix's Mastery are good for this purpose.
2 months ago
One great stax piece that would really hurt opponents but parity would be broken for you is Trinisphere.
Hedron Crawler, Manakin, Millikin, Skittering Invasion, Blinkmoth Urn, Lotus Bloom, Mox Diamond, Lotus Vale, Sword of the Animist and Urza's Incubator can be used for fast ramp into emr options. Urza Tron could also be run here you do have some tutor for it.
all may be worth looking into :)
Very nice list man Emrakul needs more EDH love
3 months ago
Other commanders you might consider:
I would highly recommend to reconsider your commander-picks. Garza Zol, Plague Queen as well as Thraximundar are not likely to help you get your win conditions. They are very expensive and may not even help the conundrum of this deck as well.
Other cards you might want to include in your deck:
3 months ago
Also, Aetherworks Marvel is obviously amazing in this deck, and especially if you go the Artifact route like I mentioned above. Then you could do crazy things like Codex Shredder to get Living Death back and use it again and again. Get Junk Diver, Scarecrone, and Workshop Assistant, for even more recursion. There's a whole bunch of stuff I don't have that could make an artifact version viable, but I've never tested it:
Bottle Gnomes, Heap Doll, Hedron Crawler, Hex Parasite, Hope of Ghirapur, Manakin, Metalworker, Myr Moonvessel, Myr Sire, Opaline Unicorn, Pentavus(?), Scarecrone, Silent Arbiter, Stuffy Doll, Triskelion, Workhorse
5 months ago
5 months ago
My first suggestion would be to limit your lands to a maximum of 22. 30 is way too many, and youll end up drawing more lands than you will need. Wastes are the least important land so you'll want to remove those.
Get a full playset of Eldrazi Temple, and all of the Urza lands. (4x copies)
Hedron Crawler is a bad mana dork in general, but its not really needed here since your lands themselves do plenty of mana ramping for you.
5 months ago
So, technically Sol Ring and Crop Rotation are illegal in Modern. If your group is cool with that, then go for it, but you might find something like Hedron Archive or Basalt Monolith to be better. Next, I highly recommend cutting down to exactly 60 cards -- that way, you'll maximize your chances of drawing your really good cards at the moment you need them. I'd start by cutting Blinding Drone and Thunderstaff.
Then, I'd do my best to increase your ramp and "stave off attacks and threats until you cast a game-ending threat" cards, while trimming down your Titans and other game-ending threats to only 5-6 cards. That will more or less ensure that you'll draw one when you need it, without getting five enormous uncastable Eldrazi tied up in your hand every game. Try keeping just Ulamog/Emmy/Winnower/Betrays/Pathrazer for starters, while cutting every other Eldrazi above 6 CMC. Then, make sure all of your lower CMC cards either keep you alive until you cast a Titan, or help you cast said Titan sooner. I also think you can cut all cards besides Deepfathom Skulker that say "can't be blocked" -- it's what's called a "win-more" condition, because making Emmy unblockable just means that your opponent takes ~3 more damage than they would have and will still lose next turn. That should free up enough slots for 4x Blisterpod, Hedron Crawler and other colorless mana sources, and maybe some control like Cancel, Pulse of Murasa, or Spell Rupture to keep you alive until you can actually cast a big Eldrazi.
Hope that helps! Best of luck. Mention me if I can help!