Hedron Crawler

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hedron Crawler

Artifact Creature — Construct

: Add to your mana pool. ( represents colourless mana.)

king-saproling on Jor Kadeen 2022

1 year ago

Artifact mana dorks like Ornithopter of Paradise, Iron Myr, Gold Myr, Hedron Crawler, Manakin, Alloy Myr, Palladium Myr, Bronze Walrus, Foreboding Statue  Flip, Scuttlemutt, and Opaline Unicorn would be good here because they get Jor out faster, enable metalcraft, and benefit from Jor's ability.

Personally I would cut these and replace then with mana dorks: Thought Vessel, Wayfarer's Bauble, Mox Opal, Gilded Lotus, Arcane Signet, Boros Signet, Darksteel Ingot, Amber Prison

Max_Hammer on Mardu Treasures

1 year ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    Wabbajacke on Phenax of the Many Mills

    1 year ago

    I think with black you have a few better ways to interact with the whole Mill-Theme. Some cards like Geth, Lord of the Vault make use of good artifacts and creatures milled by youre opponents.

    And some other thoughts: Sewer Nemesis can get strong really fast. Dread Summons builds an army out of nothing (and you can use them with Phenax). Dreadhound ping like Konrad. Court of Cunning brings in monarch and brings consistently mill. Belltower Sphinx budget friendly protector and Phenax friend. Fractured Sanity hits every opponent and doesn´t care about hexproof

    Not so budget friendly options: Intruder Alarm might be very strong with Phenax. Zellix, Sanity Flayer a great way to build some bodys for protection/Phenax and will trigger very often. Bruvac the Grandiloquent doubles mill.

    Oh and what else comes to mind Zellix, Sanity Flayer with somthing like Hedron Crawler and Intruder Alarm never ends if youre opponent mills a creature.

    Omniscience_is_life on Need Help buliding a budget …

    2 years ago

    Bag of Holding and the new Containment Construct are good for negating the card disadvantage from the discard ability. Past that, RNR is right—lots of extra mana is essential for this type of deck. Liquimetal Torque, Manakin, Hedron Crawler... all you can fit. Then the rest can just be card draw and removal

    ManSauce on Liberator's Flashy Equipment

    2 years ago

    Manakin is marginally better than Hedron Crawler

    DemMeowsephs on Ultron

    2 years ago

    Hey there! Ramping can be quite difficult in colorless, and while you have some wonderful ramp rocks, I'd recommend a few others as well! I'd recommend cutting a few eldrazi or things you can spare, since there's no use in filling your hand with huge spells if you can't cast them!

    • Thran Dynamo / Sisay's Ring : Both pretty simple, but they can be used as soon as they're out and from then on can easily provide a source of mana to cast more things, much like Hedron archive.
    • Forsaken Monument : INSANELY ramps, and while it may cost a bit of mana, this can make all your lands, and most of your ramp essentially double, allowing you to cast a TON more spells much faster. It even buffs the eldrazi, and gains you life you may have lost in earlier turns.
    • Palladium Myr / Hedron Crawler : These guys may not seem like the best, but you have very few cheaper blockers, and you thus may get killed before you can cast big things. You can block big creatures with these, in addition to using them for ramp, so you can cast bigger spells.
    • Crystal Vein : Easily provides colorless, the only source you need, and offers more if you chose to sac it, putting you one turn ahead in casting some big eldrazi!
    • Ugin, the Ineffable : Costs quite a bit, but makes ALL the eldrazi (and most ramp spells) cost 2 less, greatly reducing their cost.
    • Mind Stone : A great, cheap, colorless source that can help you ramp, putting you one turn ahead, as well as offering card draw if necessary!

    The next few may OR may not be out of your budget, so here they are if you haven't heard of them:

    • Ancient Tomb : great ramping land, providing 2 colorless at the expense of just 2 life- this is great from early turns and can help you ramp into more ramp so you can cast big spells much faster.
    • Urza's Incubator : You could name eldrazi, and essentially do what Ugin did as mentioned above for half the cost in mana. This could really be a great ramp spell and costs very little mana.
    • Mana Vault : Even if you just use it once this can put you WAY ahead in the game, 3+ turns to be exact.
    • Mana Crypt : costs no mana, ramps you just as good as something that costs 3 mana. Its pricey, but very, very, very powerful.

    Hope this helps! Be sure to check out some of my decks, and drop an upvote if you'd like! Good luck on the deck- cheers!

    Edit: some cuts I recommend are 2 of the all is dusts, both karns (they're fun, but not worth it), and possibly 2 of the thought-knot seers as long as you'd be adding some of the blockers mentioned above.

    king-saproling on Task Unit Winota

    2 years ago

    2-drop mana dorks like Iron Myr , Gold Myr , Manakin , Hedron Crawler , Plague Myr , Wily Goblin , and Magda, Brazen Outlaw seem good with Winota since they get her out faster, and then once she's out they can attack to trigger her ability.

    You might like these too: Loyal Apprentice , Geist-Honored Monk , Knight-Captain of Eos , Pia and Kiran Nalaar , Attended Knight , Blade Splicer , Gallant Cavalry , Urbis Protector , Master Splicer

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