Hedron Crawler


Format Legality
Commander / EDH Legal
Vintage Legal
Duel Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Oath of the Gatewatch Common

Combos Browse all

Hedron Crawler

Artifact Creature — Construct

: Add to your mana pool. ( represents colourless mana.)

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Cardhoarder (MTGO)

0.01 TIX $0.01 Foil


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Hedron Crawler Discussion

Nerd_253 on Ulasht, the hateful seedling

1 month ago

Why Hedron Crawler instead of something like Whisperer of the Wilds?

solarPULSAR on Wasting Away (Please Help)

1 month ago

My first suggestion would be to limit your lands to a maximum of 22. 30 is way too many, and youll end up drawing more lands than you will need. Wastes are the least important land so you'll want to remove those.

Get a full playset of Eldrazi Temple, and all of the Urza lands. (4x copies)

Hedron Crawler is a bad mana dork in general, but its not really needed here since your lands themselves do plenty of mana ramping for you.

Rogue's Passage is a great card, definitely keep that over extra Wastes

Eldrazi Devastator is a good budget Eldrazi card, and they look good in foil. Desolation Twin is also great value, 2 10/10s for 10 isn't shabby at all.

landofMordor on Amateur Eldrazi

1 month ago

So, technically Sol Ring and Crop Rotation are illegal in Modern. If your group is cool with that, then go for it, but you might find something like Hedron Archive or Basalt Monolith to be better. Next, I highly recommend cutting down to exactly 60 cards -- that way, you'll maximize your chances of drawing your really good cards at the moment you need them. I'd start by cutting Blinding Drone and Thunderstaff.

Then, I'd do my best to increase your ramp and "stave off attacks and threats until you cast a game-ending threat" cards, while trimming down your Titans and other game-ending threats to only 5-6 cards. That will more or less ensure that you'll draw one when you need it, without getting five enormous uncastable Eldrazi tied up in your hand every game. Try keeping just Ulamog/Emmy/Winnower/Betrays/Pathrazer for starters, while cutting every other Eldrazi above 6 CMC. Then, make sure all of your lower CMC cards either keep you alive until you cast a Titan, or help you cast said Titan sooner. I also think you can cut all cards besides Deepfathom Skulker that say "can't be blocked" -- it's what's called a "win-more" condition, because making Emmy unblockable just means that your opponent takes ~3 more damage than they would have and will still lose next turn. That should free up enough slots for 4x Blisterpod, Hedron Crawler and other colorless mana sources, and maybe some control like Cancel, Pulse of Murasa, or Spell Rupture to keep you alive until you can actually cast a big Eldrazi.

Hope that helps! Best of luck. Mention me if I can help!

Tremblayk19 on Under Construction

1 month ago

A suggestion I would make would be to add Cultivator's Caravan in place of something like Hedron Crawler. For one, Metalwork Colossus doesn't get discounted from artifact-creatures and so more noncreature artifacts with higher cmc are good. Secondly, a similar effect with maybe a little bit more utility, and the possibility of a decent sized body is worth the one more mana to play it.

Just my thoughts. It also seems blasphemous to not play Metallic Mimic in a tribal deck. But it might be right here. I don't know.

Happy brewing!

Hobbez9186 on

1 month ago

I like more Red actually. Scrap Trawler has great recursion with the very diverse mana curve and it can edge in pretty decent damage with Pia's Revolution If you put your opponent in the right spot. Going back to the hand to avoid damage from Revolution still hits the graveyard to trigger the Trawler if there are legal targets. There are many sac outlets to exploit, such as Metalwork Colossus. Pitch the Colossus to something like Key to the City to get a hit in and then bring the Colosus back to hand by killing off two Constructs that will trigger both things and either keep your hand nice and full or edge in more damage and it's completely sustainable. If you ever actually play the Colossus it can die and bring back literally anything and then buy itself back as well. Good idea to run Hedron Archive for the mana and cost reduction just in case. He's also a construct, so there's that. All of this gives good reason to run Cathartic Reunion too to help draw through everything.

It's expensive, but I also like the idea of Aegis Automaton being able to bounce things with ETB abilities like the Gearhulks or even Ballista.

Also, there might be some power behind Augmenting Automaton and Crackdown Construct. Good old fashioned Looming Shade but it pumps both.

You can't overlook my favorite Construct in Standard either: Hedron Crawler, because mana :)

Just tossing ideas around. I'll throw together a Red build because I think that's where I'm most comfortable and see what happens.

bobano on Aetherflux Storm (Aether Revolt)

1 month ago

zahlman, I like the idea of Quicksmith Spy in this style deck, but I didn't include it because it's a lightning rod for creature removal that would otherwise be pretty dead. I tried for a long time to even keep Hedron Crawler out, but it was just too important.

I could see Pyramid of the Pantheon maybe not staying in, but it drastically reduces the fizzle rate when we go off. It also let's us cast Reverse Engineer or Whir of Invention a turn earlier.

Pinkie_Satanas on Zada Strangelove

1 month ago

There is also Hedron Crawler as somebody mentioned. I feel i'm not original at all talking about sustitutions of the freaking Millikin xd you could consider keeping it and sustitute some of your 3cmc ramp dudes to lower your curve a bit, or to have more ramp in turn 2 instad of turn 3 c:

KongMing on Jor Kadeen EDH budget

2 months ago

You may have overlooked Ancient Den, it seems like you have the other artifact lands. Although $3.00 isn't really budget to a lot of people, you may have an extra you can toss his way.

Some more ramp in the deck would be good, especially artifact creatures that can bring big stuff in mid-game and swing with Jor Kadeen later. Maybe Alloy Myr, Hedron Crawler, Manakin, Opaline Unicorn, Plague Myr, and/or Scuttlemutt.

Mentor of the Meek could really help with card draw, too.

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