Lone Missionary

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Duel Decks: Speed vs Cunning Common
Rise of the Eldrazi Common

Combos Browse all

Lone Missionary

Creature — Kor Monk

When Lone Missionary enters the battlefield, you gain 4 life.

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Lone Missionary Discussion

Mandalorian on Bounce deck

3 days ago

I think that if you are trying to abuse Okretra's Monumnet you should go up to 3 copies since its a main combo piece for the deck. Having some other cards like Wall of Omens that have good ETB would be good as well, cards like Lone Missionary, Blade Splicer, and Angel of Invention. If you add blue you can play Reflector Mage, Spell Queller, and Trophy Mage to search up the Monument with. You should also know, in case you are not aware, that the Lens doubles the opponents white mana as well if you are playing an opponent that has plains. Most people that run Lens play Snow Covered basics like Snow-Covered Plains so that if they are playing an opponent that shares a color with their deck, they are not doubling their mana as well. A couple more removal spells would be nice for the deck too, like Path to Exile.

BlazingAbsol on MONO WHITE BLINK (opinions please)

5 days ago

Oh, I actually wasn't necessarily saying you should switch one for the other. I realize now the way I said it implied that; my bad. Also, yeah the persist isn't as relevant, but the finks is an amazing card in general, and flickering it removes the -1/-1 counter.

Also, I just thought: Lone Missionary. You don't have many 2 drops (just wall of omens), 2 power can attack all right, and 4 life gain makes burn miserable.

Oh yeah, just thought of this also: have you considered Emeria, The Sky Ruin?

Oloro_Magic on Boros Aggro - Competitive Humans & Tokens

1 week ago

I never sided in Angel of Jubilation so you know but sure I'll run through the other decks to give you an idea of what you faced.

  • U/B Turns

I really have to chalk this one up to experience, I just play turns a lot and know how to play it. Grand Abolisher would slow me down but wouldn't hurt me, I could Fatal Push it or just Gigadrowse and Exhaustion main phase. The Eerie Interlude plan would work but resolving Thing in the Ice  Flip isn't a huge deal as you blink and then can't attack and I combo off next turn. Your deck is definitely fast enough to beat turns but I just have a good understanding of how I want that deck to run against agro.

  • G/W Death & Taxes

List --> G/W Ramunap Death & Taxes

Death & Taxes, also known as Hatebears, is at its heart a white control deck that aims to "tax" it's opponent by making it difficult for them to play magic with cards like Thalia, Guardian of Thraben, Flickerwisp, Ramunap Excavator, Qasali Pridemage, and Leonin Arbiter. I play Collected Company for extra value in the deck. It is a versatile deck that mixes land destruction with all out agro and control.

  • Titan Shift

List --> https://www.mtggoldfish.com/archetype/modern-titan-shift#online

Titan shift is a peculiar deck that aims to win through Valakut, the Molten Pinnacle triggers, basically they ramp to play Primeval Titan and fetch the lands they need and then Scapeshift to sac those lands and play mountains or additional Valakut's for a whole bunch of triggers killing their opponent in one turn. Seeing how Lightning Bolt can't kill Primeval Titan no it wouldn't be better, in fact removal is generally pretty bad against this deck until it tries to combo off and when it does that you are probably dead anyway.

  • Grixis Shadow

Shadow isn't going to care about Grand Abolisher, it will just play less risky and not go down to a life total where Boros Charm is lethal. Honestly this was just a case of Shadow being faster.

  • Oath of Nissa Bant Superfriends

As someone who plays Superfriends I can say that your list is one of the lists I dread seing on the other end of the table, it generally means I have to move quickly which can be difficult, this was a good matchup for you, side out most removal and play more agro.

  • 4-color Aikido

So my list is not on here but this list on the site has a similar idea --> Salt Sisters

That list goes very light on protection but uses the lifegain/drain engine that I find effective (though I feel it plays too many of those effects), I have more pillow fort stuff like Luminarch Ascension and Sphere of Safety as well as Selfless Spirit's in my list but if you want the engine that list does a better job explaining it than I ever could.

  • Mono White Flicker

Torpor Orb would kill this deck as Lone Missionary, Wall of Omens, Thought-Knot Seer, and Genesis Chamber are needed for the many combos.

  • Eldrazi Tron

Though very different from my test list this is a sample list --> https://www.mtggoldfish.com/archetype/modern-eldrazi-tron-26966#paper

"Tron" refers to the Urza lands, Urza's Tower, Urza's Mine, and Urza's Power Plant, which tap for a ton of mana together. Basically tron decks get these lands and then play big things that kill you quickly. Blood Moon is great against this deck, and to answer your question, Eldrazi Tron is a variant of the tron decks that have been around for a while, and it is the best of the bunch.

  • U/B Faeries

Here it kinda came down to a lack of interaction on Faeries part game 2 or else you likely would have lost. Once you have a big creature though like Champion of the Parish with a ton of buffs, Hanweir Garrison, or Student of Warfare this matchup is a bit easier as Faeries can't really afford to lose life all that much.

  • Merfolk

I agree with everything but the Authority of the Consuls, Merfolk moved quicker and I didn't have much removal in hand before it was too late.

Other Questions and Comments

I wouldn't add more land just redesign the mana base, really I never had mana trouble as one mana with a Student of Warfare is a keepable hand which is kinda scary.

Cards that performed very well: Student of Warfare, Champion of the Parish, Metallic Mimic, Hanweir Garrison, and Always Watching .

Whenever I had Always Watching , Metallic Mimic, and Hanweir Garrison I rested easy as the got big and so did the tokens without one having to be sacrificed in the attack, sometimes I wanted the tokens to be buffed by Always Watching but you can't have everything, the Mimic did it's job.

Cards that under performed: Eerie Interlude, good against removal but when I play agro unless its a board wipe I don't really care (when I test against control this may change). Battlefield Forge it was just painful, not bad, but painful.

Cavern of Souls

Honestly it is a great card, I had no cause in these matchups for it but against control it is great so if you have room for it play it.

Cards that didn't over performed but I was grateful to have: Boros Charm, not having to level up Student of Warfare to level 7 was nice as was the burn and protection. Path to Exile, solid removal. Lightning Bolt, same thing. Aurelia, the Warleader, flexible option in the side. Disenchant, never played it but was glad it was there.

Further Testing

I still want to do more testing against some other matchups, I'm working on testing my turns against a G/R Vengevine deck as that seems to be getting some hype, I'll test yours out to if that happens!

Rothon on It Really Adds Up

1 week ago

Just saw this via Saffron olive. cool deck and seems decently positioned. that said I was wondering if you had considered Dusk / Dawn and/or Lone Missionary as dawn gets back most of your creatures, and missionary id hit be dawn and gains life while also being a reasonable body.

Vaan on Ashes of Avacyn

2 weeks ago

You should try to run more 4 offs on your deck, having lots of single copies of cards reduces the deck consistency and makes it feel very clunky. Also, since your goal is to build a deck with a strong late game you need to include the means to not die until you get there, so let's work on that first.

You're already running 3 Emancipation Angel, maybe adding 4 copies of Wall of Omens as a support cards is a good idea, Wall of Omens is a good blocker for the early game, draws you a card and is a great target for the Emancipation Angel effect. I recommend cutting some of the 6 mana cost cards for the Wall of Omens. Restoration Angel can also flick Wall of Omens and is a solid creature on its on, including 3 or 4 of them would be nice.

Archangel of Tithes has a solid body and helps slowing down an aggressive opponent, consider adding some to the deck.

Now, there are lots of cards on your deck that don't really help achieving your goal and can be cut without worries. I would start by cutting Tranquil Cove and Prairie Stream for 4 Emeria, The Sky Ruin. Sigarda's Aid only interacts with 4 cards on your deck, there's not enough support for it to be effective and every single artifact on the deck except Quicksilver Amulet can also be cut without problems. You can cut these cards for more early game bodies and support to your lifegain sub-theme with Lone Missionary/Inquisitor Exarch or removal with Path to Exile/Celestial Flare.

Also, Sun Titan is not an angel but does exactly what you're looking for.

Mandalorian on PanHarmonicon

2 weeks ago

Unfortunately, going infinite with Wispweaver Angel doesn't out right win you the game. You need something like Impact Tremors for infinite damage or Altar of the Brood for infinite mill to actually win. Drowner of Hope + Eldrazi Displacer does go infinite with Panharmonicon, but this is the only infinite combo in the deck that wins.

To really make sure you have colorless mana for displacer you should play evolving wilds to get the Wastes or play pain lands like Adarkar Wastes.

Inspiring Statuary shines best with spells that have in their mana cost like Ribbons or are very large and colorless like Ulamog, the Ceaseless Hunger otherwise I don't think it's worth it. Not to mention that you are having to run bad artifacts like Ornithopter to make it work with no payoff.

Not sure how good Gifts is in the deck since you have no graveyard synergy and with that being said your opponent is always going to put the best cards in the yard and you have no way of getting them back. To make Gifts works you would want some specific cards like Noxious Revival and Unburial Rites.

With Gonti as your only black card, you could just go and make it easier on your mana base.

Lastly this deck could really use some sort of removal or counters or interaction at all. Stuff like Path to Exile, Mana Leak, Spell Queller, Fiend Hunter.

Cards that could go better with Panharmonicon

Wall of Omens>Wall of Denial

Felidar Guardian>Wispweaver Angel

Sun Titan

Emeria, The Sky Ruin

Flickerwisp

Cloudblazer or Mulldrifter

Reflector Mage

Shriekmaw or Nekrataal or Noxious Gearhulk

Lone Missionary

Kitchen Finks

Thraben Inspector

Tidehollow Sculler

quaddamage on Blink/Bounce Control

3 weeks ago

Thanks for the reviewing my deck and the feedback Mandalorian!

I really appreciate the look and comments.

Interesting suggestions. Here are my thoughts:

The low instant/sorcery count is exactly why I play Snapcaster Mage. He enables a re-occurrence of counter/blink/wipe replay. Before he came to the deck I was running a full set of Cloudshifts. But with him, he is, in effect, another counter/blink/wipe that has been stored away in the graveyard for later use. I find that my opponents spend their time worrying about him... and post sideboard they often bring in graveyard hate to deal with him.

However, after reflecting on Reflector Mage for the past couple days I think I will try +1 Cloudshift +3 Reflector Mage and -4 Snapcaster Mage. I have suspicions that this change won't hold up to playtesting and Snappy will be dearly missed and find his way back. But, I will report back... :)

Flickerwisp - He did see play in early builds, but the lack of flash is a deal breaker for this deck. (Love Flickerwisp + Aether vial) :)

Felidar Guardian - Too expensive to be lacking flash.

Restoration Angel - On the fence about the Angel. I worry that it may be expensive. And... importantly, the angel only blinks on ETB. So once in play it's only a beater. Every other creature in the deck is a favorable blink target and graveyard recursion target. Not being targetable with Reveillark is a bummer.

Sun Titan - Expensive, and would end up taking a Reveillark slot. Vulnerable to path.. (so is Reveillark, but Reveillark getting pathed isn't a bad thing since my opponents are not going to like my ETB creatures back again). Also, Sun Titan's ETB effect can only grab land, instants, wall and Snapcaster. :(. The Ghost Quarter point is intriguing, however it doesn't outweigh the above downsides IMO.

Panharmonicon - Expensive and super vulnerable to counter. Once countered it doesn't come back (unlike most everything else in this deck that brings value even from graveyard). (Unless I slipped in Academy Ruins). Not sure what it would replace for the slot.

Spell Queller - I love Spell Queller in an aggro deck (like Spirits), but my games run long. Long enough for it to get killed at some point, and worse, I can't blink it for free as they get their spell back which may be terrible in some circumstances. Maybe I would replace Remands with it..... but the loss of cantrip would also be sorely missed. This deck wants to fill my hands with cards.

Lone Missionary - I don't worry about life gain in most games as eventually we lock the game, and when life gain is needed Aven Riftwatcher comes in from the side board, and is slightly better for beats and more resilient to direct pings.

Cloudblazer > Mulldrifter? - Didn't know cloudblazer was a thing. If it wasn't for Mulldrifter's evoke ability... it would be clearly better. But Mulldrifter, more often than not, is drawing me tons of cards for it's evoke cost. (Often with a one mana kicker Cloudshift to draw 2 extra cards after evoke) - This deck wants to fill my hands with cards.

Eldrazi Displacer - Great card in other decks. If it blinked with ETB and had blink on a stick it would be MVP. But at it is, I think it vulnerable, slow, and expensive for this deck.

xaerusblade on Abzan Flicker

3 weeks ago

If you splashed black for the Rescue from the Underworld it is really not worth it. Cost is too high..

Siege Rhino is good, however i would suggest going for 2 color.. green white to get more consistent draws and mana..

The expensive par of my deck is the eldrazi which you can replace with Lone Missionary for hp, Renegade Rallier to grab back some stuff, Fiend Hunterfor removal to up to 2 creatures.

If you could not afford a Birds of Paradise try getting 1 drop ramps such as Llanowar Elves, Elvish Mystic, Avacyn's Pilgrim etc. They are better than 2 drops.

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