Creature — Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
Price & Acquistion Set Price Alerts
Lone Missionary Discussion
3 weeks ago
I like what you're doing here, Dash Hopes is vicious! I think I might add it to my own deck.
There is a couple of things I don't quite agree with:
1) The play set of Wicked Akuba. It would benefit from some type of evasion, or even deathtouch, but it doesn't. More often than not, it's a bear. I think I'd rather see either another type of removal, or Chittering Rats, which has the always effective ETB effect. If your looking for something to help the devotion, another decent creature could be Dauthi Slayer: opponent can't chump block, which forces them to expend a removal spell.
2) Pharika's Cure seems too cute of a card. It's essentially a 2 cmc 4 life gain, strictly worse than Lone Missionary or Rest for the Weary, but in Black. Once again, I'd rather see some type of removal, or hand disruption, something that impacts the board state a bit more.
Thanks for sharing! You got an upvote!
3 weeks ago
You can take a look at my similarly themed deck for some more options - Bant's Annoying Bouncy Castle.Specifically, I would drop your soul wardens for Lone Missionary, and recommend you include Snapcaster Mage. I know that ruins the budget, but what it contributes to a flicker deck is pretty amazing. Reflector Mage and/or Meddling Mage also work wonders.
1 month ago
I too broke down today and bought a box. My pulls include:
Past in Flames
2x Path to Exile
2x Inquisition of Kozilek
The rest consists of a lot of 50 cent foils and $1-2 rares.....I was hoping for a more epic pull like Tarmogoyf or Liliana of the Veil, but I never seem to get that lucky. It was fun to actually open a big set like this though.
1 month ago
If you are new to Legacy, I highly suggest you to play combo deck or some noninteractive aggro, because then you need to just learn to play your deck. If you want to play interactive deck, you need to also know what your opponent is doing and in Legacy "What is my opponent trying to do?" is quite open question. If you know what you are going to go against it's a lot easier, but you still need to learn more decks than by playing noninteractive decks. Familirize with format before playing interactive decks to know how to interact. Let's try to play some control then:
4 Drifting Meadow
4 Slippery Karst
4 Blasted Landscape
3 Swords to Plowshares
3 Gilded Light
3 Blade Splicer
4 Day of Judgment
2 Eternal Dragon
4 Wall of Roots
4 Astral Slide
3 Wall of Blossoms
2 Acidic Slime
4 Street Wraith
This is quite rough version and it's quite undercosted for your budget. You can improve it with Living Wish and wishboard, use Containment Priest for shenanigans and with more. You could add somewhere Lone Missionary somewhere or Reclamation Sage. Perhaps you want to splash a colour, anyway it's easily customizable for your own preferences. Your meta seems to be light on Abrupt Decay, so Astral Slide felt natural way to go.
1 month ago
Based on my experience with GW Emeria Rallier, I would make the following suggestions to your list:- I personally reckon Blasting Station better than Mortarpod; I play a one-off, along with a one-off Saffi Eriksdotter. Saffi Eriksdotter along with Renegade Rallier gives you two free chump blocks each turn. Coincidentially, adding Blasting Station to this mix provides infinite damage. - With Sakura-Tribe Elder you'll need a lot more fetchable lands; I'm running 9 basics and 5 duals, to prevent fetches turning into dead draws.- Renegade Rallier and Flickerwisp are great; run 4.- Lone Missionary is narrow, I swapped it for Filigree Familiar.- One-off Eternal Witness can prove useful.- Voice of Resurgence is a powerhouse in this deck, I'm running 3.- I play 3 Wraths myself, but this one is just a meta-call really, would recommend running of them in the total 75 in any case.- Selfless Spirit goes quite well with Wraths, I'm running 1.- Negate seems more of a side board card to me.- I prefer Scavenging Ooze over Wheel of Sun and Moon. Another alternative could be Scrabbling Claws, which has some revolt synergy.- Surgical Extraction is a great side board card, I'm running 2.- A one-off Horizon Canopy has nice utility in this deck.- Kitchen Finks is a powerhouse in this deck, a couple of them would be nice to have anywhere in the total 75, depending on your meta.
1 month ago
Hmmm, looking at the deck a bit more I certainly agree with you on the Court Hussar vs. Courser of Kruphix choice. Given the presence and strength of Flickerwisp in the deck, is really requires a larger structural chance (and likely a change to some of the manabase numbers) to include Courser. But I will say that I've seen Rallier-Courser shells with stuff like Horizon Canopy and Ghost Quarter be extremely hard to grind against as a Grixis Delver player.
As for the sideboard, it's very tricky. I'm alsways a proponent of the Elephant method of sideboard construction (which in summary is basically determining a wide set of "best 60"s for every popular matchup, and then determining the common 60 between all of those and building the extra 15 from the leftovers, look it up if you have the time). Other than that, I'd turn to knowledge of what the worst post-board matchups are and starting there.
For an Emeria deck, my first thoughts are that fast disruption+clock decks are likely tough matchups, since a lot of early turns are spent "setting up shop". The Ghostly Prison seems really solid or this, but additionally I'd recommend Blessed Alliance for decks that go all-in on once creature like Death's Shadow and Infect decks. Wall of Omens and Lone Missionary contribute positively there though, so I feel like you might not need so many slots for those matchups.
I for sure agree that Dispel is unecessary. I really dislike running it in any deck that doesn't have Snapcaster Mage and that doesn't have a SUPER hard time against Burn (which you already have Wall of Omens and Lone Missionary for). Against discard, Leyline of Sanctity could be good but I'm unsure how powerful it is, since your Plan A from my understanding doesn't involve spells but rather hitting land drops and surviving. Against discard, if you can just scrape by to an active Emeria, I imagine you're good. So any deck with discard will only be threatening if it ALSO has a clock, meaning maybe Timely Reinforcements is good? I'm unsure how quickly you can assembly active Emeria, but I imagine it's decent given Sakura-Tribe Elder.
Just some thoughts to maybe guide your deckbuilding! At a glance it seems like you have the lategame locked up, with very powerful inevitability, so your worst matchups will be ones where the opponent can establish a strong clock backed up by disruption. I'd focus the sideboard on those, keeping in mind what the opponent's deck will look like post-board rather than game 1.
1 month ago
Seems like you have a lot of blink spells and not a lot of targets. a handfull of blink and no targets feels bad :(
Thistledown Liege seems pretty bad here because you only have blade splicer and itself for its abilities. I would replace it with Restoration Angel or Flickerwisp. then remove one of the blink spells.
FUL on Auraguardian
2 months ago
If you count a lot on Pestilence for winning the game i'd consider Undying Evil/Unearth, so you can use the ETB effects of creatures like Lone Missionary or Auramancer while the die from pestilence, for example