Lone Missionary

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Speed vs Cunning (DDN) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Lone Missionary

Creature — Kor Monk

When Lone Missionary enters the battlefield, you gain 4 life.

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MM3

DDN

ROE

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Recent Decks

Lone Missionary Discussion

Damasta on Gilt Guilt

15 hours ago

Lone Missionary might be a good substitute for Inspiring Cleric

Grubbernaut on Green White Emeria

5 days ago

Sweet brew! Some cards to consider:

Cathedral Sanctifier over Lone Missionary, maybe -- lowers mana curve

Horizon Canopy

Pilgrim's Eye also seems a bit slow at 3CMC. Maybe there's a 2-drop with a suitable ETB that could replace it?

For SB, Hope of Ghirapur is sweet, recurrable disruption piece against Storm/etc

SarcasticMagi on Grimmolating Soul Children

1 week ago

Hey man I like the idea behind the deck. I follow pauper deck building pretty closely myself and can offer a few suggestions.

Blind Hunter

Vault Skirge

Lone Missionary

Night's Whisper

Apostle's Blessing

Those are some good value cards, and nights whisper will give you some much needed card draw. Apostles blessing will give you some much needed artifact protection as well. Another thing I should mention is that removal like stab wound or pillory might be a bit too slow for the format, and maybe grabbing some instant speed kill spell like doomblade would help.I'd recommend posting the link to the pauper reddit and getting some feedback there as many people are often willing to help, and of course there's the forums here.If you maybe want to try a deck that's similar to yours but certainly competitive so you can feel out the format I'd recommend looking up the tireless tribe deck and seeing if it's to your liking.Best of luck!

CaptainBlue7 on Crush of Glory

2 weeks ago

I like the concept. Mono-white angels is a favorite of mine.

Id suggest trying to focus in more on a particular archetype. One of the things that make a deck powerful is focusing in on one or two specific mechanics and building the entire deck around it, exploiting that mechanic as much as possible so each card pulls value from another. They combo off each other, so to speak.

Currently, you have about 4 different themes working, for the most part, independently from each other: Knights, life gain, angels, and control spells. Try to focus in on your favorite themes more while removing the others.

For example, say you wanted to focus on knights, you could remove a lot of non-knight cards like Ghostly Prison & Scroll of Avacyn and replace them with more cards like Knight Exemplar. Because knights tend to be cheap costing with a lot of them hitting the board early, you can take advantage of that speed and how many creatures you have out with cards like Honor of the Pure or Always Watching which are more effective with each additional creature you have.

If you wanted a life gain focused deck you could focus on cards like Angelic Accord, Lone Missionary, Blessed Alliance, Faith's Fetters, Serra Ascendant, and Felidar Sovereign. This way you gain life as often as possible but that life gain is also going towards triggering other powerful effects that will help you finish your opponent.

So basically Id try to focus down the mechanics more if I were you. You might actually want to split this into multiple different decks so you can still enjoy each of those themes individually focused, just not all together at once.

Make sure you try the Playtest feature as well. Its very helpful at wrapping your head around how your deck is going to feel, which cards work and which ones dont.

Moosemandude on Mono White Metalcraft

2 weeks ago

Additional deck tips for piloting!

Notable Interactions:

Kor Skyfisher can:1. Bounce a land to net an extra land drop if you have no lands in hand and haven't yet played a land.2. Bounce Thraben Inspector to create extra clues for card draw, especially good against control3. Bounce Flayer Husk after the germ dies to create extra creatures, good against decks plaing Chainer's Edict4. Bounce Tooth of Chiss-Goria which gives you an extra activation for free if you have three or more artifacts5. Bounce any creature post combat to give it pseudo-vigilance

Note: Glint Hawk can do all the things Kor Skyfisher does except only with artifacts.

When facing an aggro deck:

  1. Leverage the size of you creatures to both attack into their creatures and hold them back on defense. Trading two of their creatures for one of yours that has a Bonesplitter on it will net you card advantage in the long run which will put you ahead.

  2. If the ground is filling up, try to have the last flier standing. Regardless of how wide their ground force is, if you have profitable blocks and a Glint Hawk or Auriok Sunchaser left you'll be able to wear them down.

  3. You'll never beat an aggro deck on turn 4, don't be afraid to keep a slower hand if you have some draw power like Kor Skyfisher + Thraben Inspector .

When facing a control/combo deck:

  1. Mulligan more aggressively for fast hands. Control players are the ones you can kill on turn 4. Often a six-card hand with a one drop + Bonesplitter is better than a slow seven-card hand.

  2. Take note of how they plan to slow you down. Black decks filled with removal spells are best beaten by flooding the board and gaining card advantage with Kor Skyfisher because you'll eventually have more threats than they will have removal spells. Alternatively, if they plan to fog you into oblivion with Moment's Peace you'll need speed above all else and damage will be all that matters.

  3. Against combo players it's good to note that they won't risk losing important combo pieces in blocks, especiall if they know that you have Tooth of Chiss-Goria in your deck.

What to side out:

As a basic rule I will side out the Scale of Chiss-Goria first followed by 1x Flayer Husk, 1x Tooth of Chiss-Goria, and 1x Frogmite in that order. Although taking these cards out subtracts form the explosive potential of the deck in the early turns, they quickly get worse as the game progresses to a greater degree than most of the other cards in the deck.

What to side in:

Celestial Flare comes in against any deck that wants to win with one giant creature like a Slippery Bogle of an Ulamog's Crusher. It's good to know that if they attack with a tiny creature to try and protect their big threat, you can eat the small creature then play Celestial Flare at the end-of-combat step.

Dust to Dust comes in against affinity primarily because Dust to Dust turns into a double Stone Rain against artifact lands. This is probably the weakest card in the sideboard since the printing of fragmentize, I would suggest to cut this first when adding cards that better fit your local metagame.

Fragmentize is for any decks that play artifacts and enchantments. Can be very strong when used to blow up artifact lands and is incredibly efficient at one mana. I find myself boarding in all four if they have 10+ possible targets in my opponents deck.

Holy Light comes in against elves and delver, and basically any deck that plays lots of non-white 1/1's. Note: Holy Light will also hit your own germs and Vault Skirges.

Lone Missionary is primarily for burn, but you could bring in one or two against other aggro decks because gaining four to eight life can sometimes put you over the top.

Sunlance is the only removal spell in the 75 and gets brought in against decks that play creatures it can hit. Prized due to its efficiency at one mana, being able to both play a creature and a Sunlance in one turn can easily swing a game.

Note: The third Lone Missionary could be replaced with another Sunlance against creature heavy metagames or a Mana Tithe if combo is prevalent.

darthskat on U/W Monument Deck

1 month ago

I think your SB should be more creature heavy to keep on theme. I run Lone Missionary for burn, Aven Mindcensor for tron, scapeshift and even storm for Gifts Ungiven.

magicthe on WB Martyr Pain & Proc

1 month ago

Hi mrsilk

I really like your deck idea. The synergy with Wall of Shards and Tainted Remedy is fun. You were asking for suggestion on a bunch of differen subjects, first I will you my considerations regarding the colors of the decks, and then I have a bunch of cards choices you might consider.

I think you might a problem with you decks focus. Are you attempting to gain life yourself, or hurting the opponent by giving them life? You need to figure this out. Is your decks most important card either Tainted Remedy or Sanguine Bond/Chalice of Life. I do understand why you're playing both, as the other can be a backup. 1 of the other is still something I would run, but not more.Because you're running Martyr of Sands, you'll also need more white cards in your deck, than black. This is why most of my card choices are white.

Consider these cards to replace Ruinion:Blessed Alliance - A great removal, that currently seed play in modern.Congregate - Great against Token decks.Lone Missionary - Great blocker and also have synergy with some of the cards below.

Replacements for Aciennt Stirrings:Wall of Omens - Also a wall, and delays the game further while providing you with cards.Thraben Inspector - Same a Wall of omens, expect it requires an additional payment to draw the card.Survival Cache - Gains a small amount of life, but will only draw you cards if you have the most life. It can draw your two cards.

If you're deciding to playing green, even though you might be moving away from the color, consider running Kavu Predator. You might also consider being mainly white, with just a splash of black, green or blue. (For Trophy Mage)

This is some other cards, you might consider in your deck:A Wrath effect - Wrath of God/Day of Judgment/FumigateSun Titan - Recursion for all your creatures, as well as Chalice, Bridge and Tainted Remedy.Emeria, The Sky Ruin - Also recurs creatures, but only in the late game.Rhox Faithmender - Doubles your own life gain effects.Blind Obedience, instead of Authority of the Consuls. It allows you to drain life just from casting spells.Proclamation of Rebirth - Excellent in recurring Martyr of Sands.

Regardsmagicthe

Pieguy396 on Kokusho the lifegain dragon

1 month ago

Hey there! Cool deck you have here! I'm not fully sure whether you want a Kokusho-focused deck with a lifegain subtheme, or a lifegain-focused deck with a Kokusho subtheme, so I'll give you tips for both:

Kokusho-focused:

You generally want a lot of ways to find your Kokushos, as well as ways to return them from the graveyard, so I'll focus on those two.

If you're focused on more of a lifegain theme, I'd go with some of the following:

I should also say that I'm generally not a fan of cards that do nothing but gain you life. Chaplain's Blessing and Alms of the Vein can be good, sure, but they generally don't actually do anything.

Regardless of which version you're actually looking for, I would also recommend adding in some more removal, probably at least 5 copies total of the following: Doom Blade, Murder, Oust, Condemn, Dismember.

In any case, good luck with your deck!

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