Iron Myr

Iron Myr

Artifact Creature — Myr

{T}:Add {R} to your mana pool.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Scars of Mirrodin (SOM) Common
Planechase (HOP) Common
Mirrodin (MRD) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Iron Myr occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.41%

Rakdos: 0.17%

Iron Myr Discussion

Ashen0ne on All That Remain

15 hours ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

multimedia on Plasma In The Sky

2 months ago

Hey, your Commanders care about two types of creatures, Dragons and Knights. This is the simplest approach to consider is add more Dragons and some Knights? A higher amount of Dragons than Knights seems better with your two Commanders because double strike with Dragons who already fly is more powerful then Knights with flying.

Dragons are high mana cost creatures therefore consider more ramp? More ramp so you can cast Dragons especially Khorvath faster. Sylvia doesn't do much until you have a Dragon on the battlefield which ramp can help with.

You can't play Gruul Locket and Orzhov Locket in a Boros Commander deck. Can only play cards that are red, white or red/white because these are the color identities of your Commanders. Cards with black and green even though they also have red or white aren't legal with Boros.

What's the budget for your deck? Cards $1 or less each to consider adding:

Lands

Mana Rocks/Other Ramp

Dragons/Cards that support Dragons

Dragons who can pump their own power which is called "firebreathing" are good with double strike.

Knights

Draw

  • Mask of Memory: an equipped creature with double strike who isn't blocked does combat damage twice to an opponent meaning you draw four cards.
  • Rogue's Gloves: with flying it's easier to do combat damage.

The nice thing about these equipment is the interaction with double strike. These equipment can also be repeatable draw and if the equipped creature dies, the equipment isn't destroyed, can equip another creature.

Removal

I offer more advice. Good luck with your deck.

X-Factor11105 on I Am Fire, I Am Death

3 months ago

I hope you're still working on this deck! I'd love to know if you've made any updates since October.

A few ideas:

Hynx on An Answer For Everything

4 months ago

one of my favorite mana dorks is Simian Spirit Guide but a Silver Myr Gold Myr & Iron Myr may help and provide chump fodder on the field

PeanutCoffee on

7 months ago

I would recomend losing the focus on tap lands and look more at mana rocks/dorks (maybe even some fetches) for color fixing. It will be hard to storm off with only getting one mana a turn. With the Clock of Omens every rock and dork counts as at least 1 and 1/2 mana. Astral Cornucopia and Everflowing Chalice would work well for rocks. For dorks the tried-and-true Hedron Crawler , Silver Myr , Iron Myr , and Plague Myr

Also I would recomend Counterspell over Stoic Rebuttal

For creature you could look at Riddlesmith (to double on draw engine), Artificer's Assistant (to fix drawing and avoid mana flood), and maybe even Mirror Image to copy a creature for a little extra value. ( Mirror of the Forebears would be a better pick over Mirror Image if you have it)

For mana I would do basics over tap lands every day of the week. If you can get cards like Steam Vents that come in untapped more power to you. Mana Severance is a high risk high reward card that would synergize great with storm.

I love the build though, these are just suggestions and ideas. I have over half the decklist in my cart on TCG now! Keep up the good work!!

Wuzibo on More Modern talk with Jay, ...

7 months ago

@Polupus

right i missed that on zada. she's really only good if i have goblins and a red x that gives +x/+o or similar. not for this deck unless i make tron goblins, which i don't feel should even be spoken of.

@jaymc1130 i figured that it being monored would make the colored spells not an issue, even though it is tron. I could also run Iron Myr and Palladium Myr , and make it more tron burn. Myr Battlesphere may also be good because of how cheap it is and how it's 7 colorless mana, and have the worldfire thing in as a jank wincon

Optimator on Depala and her (Mostly) Dwarven crew

7 months ago

I like the direction and style you've got but you have almost no ramp and too few lands. Your average CMC is low but not that low. Statistically the player with the most mana wins. The prevailing wisdom is ~8 ramp pieces and you have one. The prevailing wisdom is 38 lands in the average baseline, though I prefer to go down to 36 and have solid low-CMC ramp. I'll go even lower if there is even more ramp--particularly 1-CMC mana dorks. None of those in Boros colors though.

I like where your removal and utility is.

I'd recommend some of these: Wayfarer's Bauble , Prismatic Lens , Star Compass , Boros Signet , Sol Ring , Talisman of Conviction , Fire Diamond , Marble Diamond , Coldsteel Heart , Mind Stone , Hedron Archive , Worn Powerstone , Darksteel Ingot . Creatures like Palladium Myr , Gold Myr , and Iron Myr are efficient and can serve double duty to crew vehicles, but they're susceptible to board wipes. Pros and cons.

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