Iron Myr

Iron Myr

Artifact Creature — Myr

{T}:Add {R} to your mana pool.

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Trade

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Scars of Mirrodin (SOM) Common
Planechase (HOP) Common
Mirrodin (MRD) Common

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper EDH Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Iron Myr Discussion

Monomanamaniac on Bosh throws a fit

3 weeks ago

So you might think if adding even more mana rocks like Mind Stone, Thran Dynamo, Hedron Archive, Worn Powerstone, Blinkmoth Urn, Everflowing Chalice, Gilded Lotus, Palladium Myr, or Iron Myr. You should be ramping as much as possible, you could even consider Extraplanar Lens if budget is no concern. You could consider cards like Myr Retriever, Goblin Welder, Buried Ruin, Goblin Engineer, Junk Diver, purphorous, bronze-blooded or Daretti, Scrap Savant to bring artifacts back from the graveyard. You could consider Mystic Forge, Planar Bridge, or Kuldotha Forgemaster for getting artifacts out of your deck and onto the battlefield. Darksteel Forge, Soul of New Phyrexia, or Eldrazi Monument so you're killing your artifacts only when you want to. Unwinding Clock it's good if you combine it with flash from Shimmer Myr or Vedalken Orrery. Ugin, the Ineffable or Foundry Inspector to reduce the casting cost of your artifacts without affecting the cmc. You could go full ham on some big artifact creatures like Myr Battlesphere, Meteor Golem, Duplicant, Ancient Stone Idol, Mycosynth Golem, Darksteel Colossus, Blightsteel Colossus, Platinum Angel, or Platinum Emperion just to name a few. Other ideas might be Hellkite Tyrant to steal your opponents artifacts Mycosynth Lattice to turn your non-artifacts into artifacts, Illusionist's Bracers or Kurkesh, Onakke Ancient to copy bosh's abilities, Swiftfoot Boots and/or Lightning Greaves to protect your big guy, Voltaic Key or Manifold Key to untap your rocks, or Mind's Eye or incidental card draw. Some lands to think about are Myriad Landscape, Darksteel Citadel, and Phyrexia's Core but not much else.

As per suggestions to take out : Catalyst Elemental, Destructive Digger, Forge Armor, Walking Atlas, Nahiri's Wrath, Wily Goblin (use Dockside Extortionist), Azor's Gateway  Flip, Furious Rise, Generator Servant, Pirate's Pillage, Scarecrone, Filigree Familiar just to name a few.

I would like to start by saying I'm not trying to say your deck is bad, just trying to give you a lot of ideas to go off of and pointing out things that don't really go with the theme of the deck, which is ramp super hard, drop a bunch of big threats, drop bosh and kill opponents. Secondly, I am not a competitive deck builder by any means, I just use the data I have and suggest the things I like. I actually like seeing gosh in the command zone.

smilodex on Grenzo Take the Wheel

1 month ago

I get your point, but cutting 3 cards shouldn't affect you effectivity to much, with more ramp you also have more mana, which means you can activate grenzo more often. if you dont want to play the rocks, you should atleast consider: Iron Myr, Leaden Myr, Plague Myr or Manakin/Millikin.

MagicMarc on Mono Red Tips (Value, Ramp) …

1 month ago

You have to look into artifacts for ramping or card advantage without discard or sacrifice.

Some good staples that are available are:

For ramp: Ruby Medallion, Temple of the False God, Burnished Hart, Iron Myr, Sol Ring, Worn Powerstone, Gilded Lotus, Nyx Lotus, and Fire Diamond.

For ramp and card advantage: Mind Stone or Solemn Simulacrum.

For card advantage: Skullclamp, Tamiyo's Journal, and Mind's Eye. If you don't mind sharing then anything like Howling Mine is good.

Two cards I think are flavorful for red and provide card advantage but i don't see too often are: Staff of Nin, and Coercive Portal. The staff lets you ping stuff for 1 which is a nice little support card but it also draws a card every turn. The portal is not for the faint of heart but can really alter a board state depending on votes. Especially if you build with knowing this in advance.

Paeldroth on Itsy Bitsy Teenie Weenies - Subira EDH

2 months ago

Made some adjustments. Removed Cryptic Trilobite, Akki Underminer, and Chandra's Pyreling. Moved Irencrag Feat and Ruthless Invasion to the maybeboard, and added War Cadence and Magus of the Moon to it as well. Added Bomat Courier, Bag of Holding, Flameblade Adept, Iron Myr, Manakin, and Priest of Urabrask to the main desk.

Ultimately Brash Taunter requires a certain playstyle that I don't think Subira wants. It is an excellent card for a deck like Torbran, Thane of Red Fell but Subira needs that 5 mana to play 3 other cards instead of one that requires some attention.

jakeyuki12 on I saved Boros

2 months ago

As far as ramp goes, I've liked the idea of stuff like the different Myr creatures like Iron Myr, Gold Myr, Palladium Myr, etc. Non-humans that can tap for mana.

As for card draw..... I personally haven't figured it out. Maybe Mask of Memory? You don't want too many equipment that bog the deck down. Maybe stuff like Light Up the Stage? I'm not sure. It's stuff like this that makes me wish we had stuff like Azra Oddsmaker and Oakhame Adversary in Boros colors.

king-saproling on Crouching Joiner, Hidden Krenko

3 months ago

Sure thing Patolea! Don't feel like you have to respond to every suggestion haha, I enjoy just putting ideas out there.

I have to disagree with your assessment of dorks though. I think this deck is a glass cannon aggro strategy no matter how you slice it. With that in mind, it is actually a liability to run something like Fellwar Stone over Iron Myr. Mana dorks, once they've served the purpose of getting Winota out faster, can then serve the purpose of dealing significant additional damage via triggering Winota. This is something rocks can't do. I think rather than slow yourself down for fear of boardwipes, it'd be better to go all-in and maximize fast damage output. Just make your first target the opponent who is most likely to boardwipe. They can't wipe you if they're dead!

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