Iron Myr

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common
Planechase (HOP) Common
Mirrodin (MRD) Common

Combos Browse all

Iron Myr

Artifact Creature — Myr

{T}:Add {R} to your mana pool.

Price & Acquistion Set Price Alerts

SOM

HOP

MRD

Ebay

Recent Decks

Iron Myr Discussion

TypicalTimmy on Land destruction: taboo or legit ...

1 month ago

The problem with LD (Land Destruction) decks is that a they are slow. painfully slow.

I run one in Modern. Rakdos () LD.

You limit yourself to , which is a powerful color combination, but the issue here is you can win so much faster using those colors.

The majority of LD spells in red cost 4. This means you aren't doing anything until T4.

Rakdos has a serious lack of ramp. Sure, there ARE cards that are "technically ramp", but traditionally you are wanting to increase your available mana consistently every turn, not bring out Rakdos Keyrune on T3 and have MAYBE 5 mana on T4, assuming you hit all land drops each turn.

Keep in mind that even if you ARE hitting lands 4 turns in a row, in Rakdos that's not optimal. You want swift, cheap spells. Lightning Bolt and Fatal Push and Terminate. Not land after land after land.

Bleh.

Having said that, there are great ramp cards available. Infernal Plunge, Generator Servant, Koth of the Hammer, Crypt Ghast, Liliana of the Dark Realms, Iron Myr, Leaden Myr, Plague Myr, Palladium Myr... But again, you detract from your LD spells. The further you push back your goal, the further ahead your opponent gets.

Uuuugh... On a phone. Fml

NOW we get to the problems. In Modern, games are fast. Really fast. Pushing out a game 5 - 7 turns is not ideal when you can design to win on T1. Casually you're golden. FNM is a toss up. Competitively? Good luck.

This is why Blood Moon, and in some decks Alpine Moon are so important. They CONTROL the lands, not remove them. If you want to optimize LD, look for cards that destroy lands as a secondary effect, such as Ghost Quarters, Field of Ruin, and Encroaching Wastes. -- The problem here now is you fill your deck with colorless lands, and you destroy your land base while giving your opponent basic lands of their choice (mostly).

Ugh, this was a poor decision to type it all out on my phone...

Okay. So let's ask a question: Why Rakdos?

There's a surprisingly good amount of land destruction spells in Modern and in Red (34 in Sorcery) and the cheapest are Cryoclasm, Molten Rain, Stone Rain, and Peak Eruption. Note that with Cryo and Peak, you don't need to target basics. You can target lands such as Hallowed Fountain and Irrigated Farmland, or combine Peak Eruption with Blood Moon.

In black, there's really just Rain of Tears, if you're trying to keep it all under CMC < 4.

You'll also want to recycle spells. Good way to do this is Charmbreaker Devils, but at 5 CMC there are better spells. I like to run him because he let's me get back LD spells every turn. If they don't have 1-Drop removals like Path to Exile, they are F-'ed. I run minimal removal and lots of LD, so even if I don't topdeck into one I can always get one back for free.

Now it is true that green has LD as well. Acidic Slime, Creeping Mold, Reap and Sow, Spreading Algae, but again they are either slow and require ramp or are very specific in nature.

The more colors you add, the more fixing you need, and the less specialized your deck is.

That's why we don't run green. Stick to res as your main color with black support.

I'd focus on red LD sorcerys, and black instant creature removal for cheap, such as Fatal Push and Terminate.

Overwhelm with cheap 1/1s like Goblins, and pick cards with huge bang for your buck. Kiln Fiend and Monastery Mentor are perfect. Goblin Guide hurts you here as he is doing what you don't want - Getting them more lands.

Goblin Offensive and Krenko's Command are good. Two 1/1s for 2 CMC? Decent.

Overwhelm and go wide. It's cheaper and saves you Mana for LD.

If you want and can work it in, Reverberate and Increasing Vengeance copy spells so you can hit twice in one turn.

I'm not going to build a deck for you, but I hope I helped a lot.

It's a legit strategy, but needs to be precisely honed and even than may be too slow.

Control / removal is better than LD, but LD does work. Modern prides itself on non-basic lands.

That's where you attack.

As for EDH? Against 3 other opponents, you'll be so vastly overwhelmed it's not even worth it.

MurrSheep on Card creation challenge

1 month ago

Holy crow, that is crazy!

Anyways, here goes nothing. It's a Myr card (try not to act so surprised.)

Shifting Myr

Artifact Creature - Myr

Kicker

Vanishing 5

When Shifting Myr enters the battlefield or leaves play, if you paid its kicker cost, search your deck for a copy of Gold Myr, Silver Myr, Leaden Myr, Iron Myr and Copper Myr.

2/2


For my challenge, let's visit our old pal Repentant Vampire. I love his threshold ability, but he can be better. Help him out and make him stronger while keeping a similar idea for his threshold ability.

Pal00ka on Hail the Eldrazi

2 months ago

-2 lands and more mana rocks that are Fellwar Stone, Darksteel Ingot, Izzet Cluestone, Izzet Keyrune, Wayfarer's Bauble, Iron Myr, Silver Myr, etc. The main reason is the more mana rocks you can play T1-3 the better Saheeli's 2nd +1 will be when she hits the board.

I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.

A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.

More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.

Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.

SynergyBuild on Norin the Wary

2 months ago

Magus of the Moon... Blood Moon... Imperial Recruiter... Gamble...

My 4 color (no red) Hermit Druid litterally dies if any Blood Moon effect is dropped.

You make me sad.

Onto more pressing matters, Ruination? ugh... I am glad I don't know you IRL, this deck would be brutal to go against.


Some suggestions would be Possibility Storm, Stolen Identity, Vance's Blasting Cannons  Flip, and Outpost Siege. The first one is just good fun and chaos and OMYGOD Magus of the Moon got out from an Iron Myr... The other three are card advantage, with the first of them being chaos and card advantage.

Up to you on all of this, but I'll toss you a +1 for the deck and I certainly hope we never play together for my sake!

Darth_Savage on

4 months ago

Hi Fossilbee,

If you are looking to build a Myr tribal deck then Myr Enforcer and Myr Superion deserve a place. That being said If you want to play with artifacts, then Ornithopter, Signal Pest and Vault Skirge appear in almost every modern artifact list that isn't playing combo. I'm also a little concerned by your mana curve, having no 1 drops means your deck will be slower than a lot of the alternatives in Modern, again if you want to play Myr tribal then Myr Servitor would work, but I'm not sure Myr tribal is the best plan. Lastly you should just run 4x of Silver Myr and Iron Myr, those are the mana colours you use, so it's better to have relevant mana.

I hope this is of some help, have fun brewing your deck.

hoardofnotions on Garna the Heartless Sneakflame Bloodrender

5 months ago

talisman of impulse is probably supposed to be Talisman of Indulgence

are alloy myr and opaline unicorn better than Iron Myr and Leaden Myr?

is Treasonous Ogre something this deck would want?

Cloud Key and Foundry Inspector are extra jhoira's familars

do you need all the wincons? if you have more ways of drawing cards when you're comboing off i think you'd need less wincons

Overall super clever deck! It's refreshing to see how every commander has a combo that goes with it lol

Load more