Iron Myr

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common
Planechase (HOP) Common
Mirrodin (MRD) Common

Combos Browse all

Iron Myr

Artifact Creature — Myr

TAdd R to your mana pool.

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Iron Myr Discussion

justinspruiell on Akroma Commander

2 days ago

Glad to see you posting up here. I personally had a kind of hard time with a mono red deck before.

I would recommend you remove Unknown Shores you never need its ability so it's wasted in your deck. You could replace it with Forgotten Cave to help with some card draw.

Card draw is harder in red so maybe add Staff of Nin to give you a boost in that department. Hazoret's Monument helps you cast your creatures and you can cycle cards.

I think you could do without Ali Baba and Ornithopter you would be better served with more dragons. Coat of Arms would help with a double tribal theme since both would get their own bonus.

You need more ramp to cast big dragons, Fire Diamond Temple of the False God Iron Myr Worn Powerstone

I hope this helps as a start, good luck and let me know how it turns out.

TheRedGoat on Before There Was Nothing, There Were Monsters

2 weeks ago

Dual Casting should go infinite with Savage Beating btw. Just add Iron Myr.

Bonus points if you do this for another player at the table.

Karzalar on Commander Kotex

4 weeks ago

It's budget, alright. Let's start with some suggestions then!

Nekusar, the Mindrazer is a good pinger and makes you draw more. It does makes your opponents draw more, though... but can shut down many decks that can draw a lot.

Wanna bleed your opponents dry? Polluted Bonds and Ankh of Mishra will do the job!

Fevered Visions still makes you draw more, and pings your opponents for having a lot of cards in hand.

Witch Hunt is janky.

As far as removal goes, you do need some. Budget implies some of these :

Murder, Disperse, Unsummon, Chaos Warp, Go for the Throat, Grip of Desolation, Into the Roil...

As you WILL lose life too, you can try to mitigate with Pristine Talisman - it's ramp AND lifegain!

I'd personnaly replace all the creatures which are only mana rocks with legs such as Iron Myr to actual mana rocks with effects, like Mind Stone and Unstable Obelisk. Bonus points to use them with Daretti for repeatable effects!

Hope that helps!

Daedalus19876 on Super Budget Zada

1 month ago

Hello! I saw your post in the MTG EDH COMMANDER group.

This is my Zada list (with a linked budget version):


Red Scare: Zada EDH | *PRIMER*

Commander / EDH Daedalus19876

SCORE: 152 | 209 COMMENTS | 23698 VIEWS | IN 67 FOLDERS


I've had a great deal of success with this list (although it can be fragile). I know it's significantly less budget than your list, but it still might have some good pointers for you :)

Particularly, in terms of pump spells, I'd add Downhill Charge and Blazing Shoal. Otherworldly Outburst is good boardwipe protection stapled to a marginal power boost. You could also use as much ramp as you can get your hands on, such as Iron Myr, Mana Geyser, Ruby Medallion, etc. You could probably cut most of your 3-mana rocks and replace them with 2-mana rocks (such as Fellwar Stone, Coldsteel Heart, etc) so that you can cast Zada T3 if needed :) Other than that, depending on meta, you could play effects like Ruination or Price of Progress to take advantage of your reliance on basic lands. Hope that helps!

ThallionDarkshine on Neheb's Eternal Flame

2 months ago

Is there a reason you're not including Sol Ring? You might want some more cheap ramp to get Neheb out faster like the aforementioned Sol Ring, Fire Diamond, Coldsteel Heart, Mind Stone. Cryptolith Rite is a good mana rock that generates several mana with Neheb on board. Maybe some ramp creatures might even be good, since they can swing to generate mana with Neheb as well. Some ok ones to consider are Millikin, Iron Myr, Captain Lannery Storm, and Hedron Crawler. Treasonous Ogre can give you lots of mana to work with.

You also seem to be a little light on card draw. Knollspine Dragon synergizes quite nicely with everything you're doing and draws lots of cards. Commune with Lava is another strong "draw" spell. You could also run some spell recursion as a form of draw. Past in Flames or Mizzix's Mastery are good for this purpose.

Hiyodori on Slobad, Goblin Tinkerer 2DH

3 months ago

I still haven't finished posting in the description what I have tried out before and what is being tested at the moment. As for the Myr Retriever, I am currently testing out Scrap Trawler in it's place. I think I might actually prefer the Retriever over the Trawler because of the lower mana cost and the fact that I can get high casting cost artifacts back easier, but haven't had a chance to test it out yet. I prefer Iron Myr over Plague Myr because of the it gives in case someone wipes the lands on the board, I still have some red mana access. The -1/-1 counters from infect are quite nice though, but still rather slow. I might have to check it out. As for the Hangarback Walker, I didn't even know this card existed and I am very interested in trying this out. I took out Myr Propagator to try out Golem Foundry because it seemed to cost a lot of mana and my deck actually has a decent amount of card draw. The Hangarback definitely seems like it deserves a run in the spot. Only bad thing is I don't have any add +1/+1 counter effects that I would use on artifact creatures and no proliferate. Still though, by itself...

CynicalCzech on Murdering Metal (burn reanimate artifacts)

3 months ago

I like the idea of it. The only thing I am not too keen on is the one-ofs on some spells (especially creatures). It just feels a bit unreliable to me. I would probably replace the Torrential Gearhulk with two more copies of Sharding Sphinx? Also, I'd add at least one more Cloud Key? I would also drop Loxodon Warhammer for one more Cranial Plating. While the trample is good, it might be more beneficial to go ham on the buff plating gets from the other artifacts you have in the deck.

I'd also consider the following Myrs: Darksteel Myr, perfect target for attachments, once you cast it, it will be hard to get rid of; Alloy Myr/Palladium Myr, Silver Myr, Iron Myr, and Leaden Myr in case you need to fix your mana supply; Lodestone Myr, if you want that sweet, sweet trample; Myr Enforcer, because you will likely be able to cast it for free. There may be other useful Myrs too ...

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