Legendary Creature — Human Artificer
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
: Target artifact creature gets +1/+0 until end of turn.
, Sacrifice an artifact: Target creature can't block this turn.
Price & Acquistion Set Price Alerts
|Have (32)||VampireArm , ZombieFood , maR2307 , unnaturalelementals , Lindough , DrPopular , YossarianLives , Wolfninja , KB2187 , acbooster , accioali , voidruby , Ellyreia , Nightdragon779 , HR19 , thetechzombie , philktoken8998 , Nemesis , awalloftext , ShishkyBob , RedMulligan , Lucan2000 , jhTheMan99 , Regulus1010 , Va1mar , Spinalripper , abby315 , GeminiSpartanX , Wolfebladeelite , Lucretian , Dannyel , gildan_bladeborn|
|Want (2)||Myris , Falte|
Pia Nalaar Discussion
2 weeks ago
Pia Nalaar might be good and Kor duelist is good in Voltron.
3 weeks ago
Magmatic Chasm is often a better version of Destructive Tampering. I would also recommend cutting down to only 3 Kari Zev, Skyship Raiders, as she is legendary. I don't think your deck benefits enough from the artifact subtheme to be worth your time, so I would recommend swapping the Hope of Ghirapur and Inventor's Apprentice for other 1 and/or 2 drops (Village Messenger Flip is amazing). Pia Nalaar is also somewhat weak in aggro, so you could swap her out for more 2 drops. I would also recommend swapping Aether Chaser out in favor of Thriving Grubs, as it is much better to have the 3/2 than the 2/1 and 1/1 in my opinion.
3 weeks ago
Hi! Personally I find Pia Nalaar a great idea for a Tiny Leader deck, which I've made but have not tested. I've always been a fan of Pia Nalaar + Pia's Revolution, though you may have long outgrown a simple combo like that. If you're going for having lots of artifacts on the field, I have always been fond of Etched Champion as a solid creature.Hope some of this helps! +1 from me!!!
4 weeks ago
Rilikb, welcome to Tappedout!
Because of your budget and not having access to dual lands I recommend you go with only two colors and if you must a small splash of the third with help from Aether Hub, Spire of Industry and Prophetic Prism. I wouldn't use four colors without having a lot of dual lands. You'll also going for an aggro strategy; the more colors you use the worst it will be. Not being able to play your cards when you want to. Aggro is about filling the battlefield with power in the early game using aggression, you don't want your manabase to slow you down at this stage of the game.
Consider changing your deck into two colors, blue and red possibly including a small black splash for Tezzeret's Touch keeping the artificer strategy with Inventor's Goggles, but also including improvise. I recommend blue and red because these colors give you the most amount of good artificers out of the other colors. Good artificers in these colors are:
The strategy of playing artificers with Inventor's Goggles is nice, but consider expanding on this by also including artificers with improvise. Once you get Goggles on the battlefield being able to use it not only to equip for free to artificers, but also to help improvise is good. Pia Nalaar is a good artificer for the improvise strategy because she makes an artifact. The Servos that Swooper and Chaser can make can be used to improvise. Sweatworks Brawler is a great artificer with Goggles because Goggles can help to cast him ahead of curve as well as give him 4 power with menace and 5 toughness is also nice.
I'm not going to give you a complete list that's for you to decide, but here's the starting core I would use:
- 4x Inventor's Apprentice
- 4x Aether Swooper
- 4x Aether Chaser
- 3x Pia Nalaar
- 4x Sweatworks Brawler
- 4x Inventor's Goggles
- 4x Prophetic Prism
- 4x Highland Lake
- 4x Aether Hub
- 2x Spire of Industry
This core lets you be more aggressive with Goggles and Apprentice. Goggles with Swooper or Chaser into Brawler is a nice curve. I've included Prism because it's a cheap artifact that draws a card and it can fix mana for you. Prism is also pretty good with Tezzeret's Touch if you're choosing to include it. Bastion Inventor is another good artificer with improvise although not as good as Brawler, but hexproof is powerful. You're going to want some kind of cheap main deck removal there are a lot of options, Harnessed Lightning is the best as is Incendiary Flow, it's good and even though Flow is sorcery it's better to cover a wider range of creatures to kill.
Metallic Rebuke is an improvise counterspell it gives you a mid to late game ability to counter your opponent's big creature, Planeswalker or mass removal spell. Pacification Array or Deadlock Trap are artifact options to tap down creatures and other permanents. Array is a one drop artifact which can be used to improvise if you don't need to tap down a creature or artifact.
If you're looking to include some more draw as well as improve energy production Era of Innovation is an option since it works with both artificers and artifacts both are being played.
Good luck with your deck.
1 month ago
Betulas - Yeah, I am still considering the Banishing Light and I think you're right, Pia Nalaar, Thopter Engineer, and Fairgrounds Warden may be the weakest cards in the deck as it stands. More playtesting required.....
1 month ago
Deck looks great. Having played against this recently I like some of the changes you have made.
At a cursory glance it looks like you only have 5x spot removal? I understand that Fairgrounds Warden can play a role in this so perhaps I'm being over critical, however it would be nice to squeeze in a Banishing Light? This would give you much more versatility in the spot removal department. I do like however the 13/13 Dwarves/Vehicles ratio. So perhaps you would have to drop something else?
Let me know what you think...
1 month ago
I would swap out the Pia's Revolution and the Izzet Charms for a full playset of Serum Visions. You're in blue in modern, these are a necessity for fixing draws. I would also drop the favorable winds to round out the Chief of the Foundrys. You may want to eventually upgrade him into a play set of Master of Etherium at some point. I would also bump up Thopter Engineer to a full playset, and reduce your number of 4-drops. While Padeem does protect your thopters, your best permanents are creatures (Lords) and an enchantment, so I don't think she does as much as you think she does. If your thopters are dying, it'll often be via mass boardwipe such as Supreme Verdict. I would switch out her for Pia Nalaar, who has better combat abilities and is cheaper. I think the only 4 drops you should keep are full playset of Spy network and 3 of Pia and Kiran. You may also want to add a second Tezzeret the Seeker for consistency. You can also gradually upgrade the landbase with time, although I would either recommend Darksteel Citadel for artifact synergies or Inventors' Fair for stabilizing. Your sideboard is also up to you, but you can invest into some control pieces (Anger of the Gods, Vapor Snag) if you are getting overwhelmed. This is also where I'd put Whirler Rogue in match ups where they have lots of fliers too. I absolutely love this archetype, so these are my thoughts!