Legendary Creature — Human Artificer
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
: Target artifact creature gets +1/+0 until end of turn.
, Sacrifice an artifact: Target creature can't block this turn.
Price & Acquistion Set Price Alerts
|Have (41)||VampireArm , ZombieFood , maR2307 , unnaturalelementals , Lindough , DrPopular , YossarianLives , Wolfninja , acbooster , accioali , voidruby , Ellyreia , Nemesis , Regulus1010 , joshw335 , RedMulligan , zn.tportlock , philktoken8998 , Atroxreaper , thetechzombie , Lucan2000 , KB2187 , machiavelli2081 , Lucretian , Dannyel , Wolfebladeelite , PhotogenicParasympathetic , gildan_bladeborn , awalloftext , Nightdragon779 , HR19 , abby315 , Va1mar , GeminiSpartanX , bakeraj4 , jhTheMan99 , Dyobsemaj , saj0219 , Candyman949 , ShishkyBob , Vasbear1|
Pia Nalaar Discussion
2 weeks ago
Dropped in to take a look because this is something I've been tinkering with doing for a while and now that the Planeswalker uniqueness rule is gone it's even more of an enticing idea.
Some things though.
I don't believe Madcap Experiment's art is actually showcasing Chandra. I think it's supposed to be a Kaladeshi inventor. Admittedly they look like a redhead to me too so they fit that criteria, and even then don't let me say you shouldn't use them, it's a pretty card, just saying...
Your deck as it stands has 101 cards (100 + commander), you need to trim a card.
I believe, technically, the second word in your deck title is spelled "Homage" not "Omage", but that's more of a nit pick than anything else.
More card ideas: Pia Nalaar and Pia and Kiran Nalaar are cards I don't think I could live without in my version of the deck. You do you, but I wasn't sure if you'd remembered they exist. Granted they don't have much synergy with the deck, but they're decent enough self contained cards in their own right.
Young Pyromancer has a Chandra medallion on his chest and he's fantastic synergy with all the burn spells in your deck. You can only see the details in the zoomed in versions of the art, but I know it's there.
3 weeks ago
Really nice deck! Would you consider making it Grixis? Gives you access to Captain Lannery Storm and Unlicensed Disintegration. I also think Pia Nalaar would be right up this deck's alley, being able to give you something in exchange for sacrificing artifacts which you're going to be doing anyway
1 month ago
I have a similar version but only running 3 Hazoret, and instead there's a Pia Nalaar. Only 1 Pia on side and a 3rd Chandra's Defeat. I've contemplated running one less mountain in lieu of a Field of Ruin...
1 month ago
Rex_JB24Good catch with Cancel! Disallow is definitely a better card! So for now Im gonna trim 2x Depths of Desire for 2x Pia Nalaar and 2x Spell Swindle for 2xMaverick Thopterist. I can adjust those numbers after some play test. Possibly Switch out Anointed Procession for Insidious Will?
1 month ago
Ah! The simple 9x4 decklist. It's a great starting point but I recommend adding some UR support from the Kaladesh block. Pia Nalaar and Maverick Thopterist work well with your strategy and give you fliers to get those last few point of damage in. I would trim some Spell Swindle, Anointed Procession, and Depths of Desire to slot these new cards in. Also, you should run Disallow instead of Cancel it costs the same amount and is strictly better.
1 month ago
Nice I run an almost identical deck with slight differences, have you considered running Liliana, Death's Majesty and why are you running Pia Nalaar, except for it enabling the loss of life of Unlicensed Disintegration I don't see much reason to run it, check my decklist I sure liked some of your ideas, and might try running Arguel's Blood Fast or Combustible Gearhulk.
1 month ago
I played with my ramunap deck for the late august and full september and I got awesome results (I like aggro, midrange and control, but I love when an aggro deck performs like ramunap). I don't have Chandra, Torch of Defiance either because I saw the red decks destroying in day 1 of the HOU PT and I ran to buy my Hazoret the Fervent right before they spiked :D
I'm using 24 lands, the only difference being 15 mountains and no Hostile Desert because I think it's not worth since it's not easy to get lands in the yard. If you are already using Ramunap Ruins you are probably almost winning anyway.
I run 3x Hazoret the Fervent and 3x Kari Zev, Skyship Raider. There's no questions to be made about the Crashers, Bomats and Khenras, all of them need to be a full set. With the rotation, I'm testing 3x Soul-Scar Mage and 4x Rigging Runner, but I'm not sure if wouldn't be better to invert the quantities. The reason for 4x Runners is that there's a lot of energy decks in my local store and this little dude don't care about thopters and if he's a 2/2 they can't block with thopters, Rogue Refiners and Servant of the Conduit.
I feel my deck became much better when I replaced one of my Shocks (used to play 4) for one Glorybringer. The deck has enough lands for that and you actually have a gap in those decks between casting the 4-drops and having 6 mana to eternalize Earthshaker Khenra, so the 5 mana dragon was a great adition and served me so well in multiple game 1's (people usually don't play around it). My experience with this decks makes me think you can even run 2x Glorybringer if you will be using Captain Lannery Storm.
I don't have Captain Lannery Storm yet, but I playtested with one in my deck (tecnically it was a Yahenni representing her :P) and I got a very aggressive start with her on turn 3. I had a Glorybringer in hand, but didn't draw any land for the rest of the game. But imagine the forth land + a treasure into GloryB on turn 4. With 24 lands it's rare to get stuck into 2-3 lands.
So those are my 26 creatures. That plus 24 lands leave the deck with 10 slots for other spells. Before rotation I was playing 4x Abrades, 3x Shock and 2x Collective Defiance (the versatility of that last card was the big lost of this deck - all 3 modules are amazing. Lost count of how many times I played for 4 to deal 3 damage to the face and take a creature out of the way. The first one fixed my hand a couple of times, ditching extra lands and 1-drops into more treatening cards) With that build I was using 27 creatures, but now I'm testing 3x Lightning Strike, 3x Shock, 2x Abrade (other 2x made into the sideboard), 1x Repeating Barrage (with the same ideia of having a way to spend 5 mana) and 1x vance's blasting cannons .
I only played with the deck in that playtest and the last FNM. Unfortunately I didn't casted the Barrage neither the Cannons, so I can't avaliate. I was never a fan of Incendiary Flow because it is a sorcery, and Repeating Barrage is also a sorcery, but I'm giving a chance because the recursion is theoricaly good in stall boards. (As a natural Control player you might agree with me not liking sorceries :P).
Well, these are my contributions and notes. The list is fine, the only thing that surprised my is the lack of Abrade even in the sideboard. As I mentioned, I was even using 4 of them, dropping to 2 maindeck only because my store is floaded with temur energy, therefore the artifact destruction becomes less relevant.
Good luck running over your opponents :D
1 month ago
I like the deck, but I think it could be better if you made the deck instead of just to include Pia Nalaar.She would be a perfect fit in this deck.
Also, just a tip, use 2 brackets before and 2 brackets after a card name to create a link to the card.
Good luck with your deck!