Pia Nalaar

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Tokens

Pia Nalaar

Legendary Creature — Human Artificer

When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

: Target artifact creature gets +1/+0 until end of turn.

, Sacrifice an artifact: Target creature can't block this turn.

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Pia Nalaar Discussion

Mchalo3a on kaladesh eggs

6 hours ago

Howdy! I love your deck idea, and have actually tried to build something similar! Shameless plug inbound: Atog Gremlin Will Eat Your Sol (Ring)

Mine is firmly in the Izzet colors, so if you're interested in seeing how that looks, please do! Now, I like Rakdos (Mardu?) as a home for Jesus Gremlin too.

First, when it comes to our combo (Pia's Revolution and The Greatest Card) it doesn't matter what colors you need to crack the implements. Thus, I highly recommend Implement of Ferocity to get your one cost eggs up to 16, which is important. The combo, which I've tested extensively, is fragile, and one whiff on a one cost egg can often mean it fizzles. Also, Terrarion can be used if you really need to crack those eggs, but often you'd want to save them for the combo turn. Second, my only reason for being in blue was to run Trophy Mage, which can act as Foundry Inspectors number 5-8.

As your deck is, I think it'll run fine without Pia Nalaar and you can cut down your Reckless Fireweavers, as they act as a secondary win condition, or something you can draw if you combo off and they keep letting you get back the implements. I think 2 is the perfect number. Also, Metalspinner's Puzzleknot is a bit slow for the combo, requiring a second Foundry Inspector to be free, meaning they might blank on your combo turns. Extra Scrap Trawlers can go a long way, as well as more one cost eggs.

In the sideboard, I'd recommend Haunted Cloak as a secondary win condition.

I hope you're able to get there! Good luck in the new standard!

zigmover on GR Aggro Monkeys [Aether Revolt]

14 hours ago

Unless you Expertise into Verdurous Gearhulk, you aren't getting much value off of Rishkar to be honest. I'd recommend running 2 or 3 Pia Nalaar in the maindeck. She is great at pushing damage and is really great for cluttered board states. Also, Key to the City might also be a great choice. I also want to recommend Bomat Courier as a cheap one drop option for you. It gets you card advantage, which this deck really needs and is another haste option to push damage. Rishkar, Peema Renegade and Scrapper Champion are just ok.

chinchilla1232 on All the Combos

2 days ago

dough54321, Filigree Familiar would be the "gain infinite life" part of "infinite life/Deal infinite damage/ draw infinite carts/ etc." For a way you could draw infinite cards in standard would be replacing the Familiar with a Cloudblazer or for infinite Thopters maybe Pia Nalaar, I just like the familiar that's why I chose him.

Arct1cF0x on Give me 8 servos, I'll give you the city

4 days ago

I'm thinking about making a similar deck, but with red/blue and thopters. Saheeli Rai and Saheeli's Artistry can also help you get towards your goal of 8, and Pia Nalaar also works well.

Revedeka on Pia's Recycling Facility! (Budget Combo $50)

6 days ago

@bewarekraken & Sorceress966, Take it to an FNM! It's so much fun to play and very affordable, let me know how well you do!As for the sideboard choices, as you might see, I changed them since you asked your question since it made me think about it more. A common mistake (of which im very guilty) is that people finish a deck, and then just quickly throw in a sideboard. For me, a sideboard should contain possible other ways to win a game, as well as answers for whatever your opponent throws at you. Granted, you can't be prepared for every deck with just 15 cards, but in general, removal is a solid answer to opponents, as there aren't many decks that doesn't play or rely on creatures. Also, similairly to the first point I made (a different way to win the game) a sideboard should be able to change the win condition of a deck, without changes its tempo. This is important for when your opponent has great cards in his sideboard for playing against you. I will give a quick break down of my current sideboard:

Battle at the Bridge - I really like this card in my sideboard, as it gives me a way to win vs decks that deal unpreventable damage, as in triggers like Reckless Fireweaver, a don't attack with regular creatures. Also, in this deck it's basicly a removal that dodges things like indestructability for only .

Chandra, Torch of Defiance - I've tinkered with planeswalkers like Saheeli Rai and Tezzeret the Schemer, but also thought Chandra, Torch of Defiance was superior for this deck. All her abilities help this deck a lot. The first one being card acceleration, or burn damage. This is great since there is a chance in this deck that you will get stuck, this chance is low according to my extensive playtesting, but it's there. This ability is great for that, and of course burn is amazing in a deck that mainly win cause of burn damage. Her second ability gives you 2 red mana, which is also amazing. This deck used to ran Foundry Inspector so things like Terrarion would be free to cast, but it was too much of an investment. You deal enough damage with the normal combo without having a bad draw in Foundry Inspector ealry, it just slowed the deck down. The point im trying to get to is that the combo will cost mana. Your opponent will most likely choose cards to get back in your hand, which thanks to the low mana cost of most artifacts in this deck, can be played another 4 times, dealing damage. If you can pump that number up by 1-2 its always welcome. Her third ability is some strong removal, 4 damage gets rid of a lot of annoying things, this deck doesn't have creature removal in its mainboard, so this is great. Her last ability deals 5 damage to your opponent whenever you cast a spell. In a deck where the combo relies on you casting a lot of spells, you can end the game the turn you use her last ability. In this deck, by the time you get to that last ability, you will be able to finish of an opponent. It also helps that her CMC is only 4, so it's not really hard to play.

Herald of Anguish - This card can be cast for in the later stages of the game, and is a very strong (5/5) evasive finisher. This card is an extra win condition, your opponent has to discard a card every turn, which in the time this guy gets on the field is extremely annoying, can be game winning by itself. And if that wasn't good enough he has a artifact sac function (which granted, cost mana, but you can't have everything. You will be able to cast it at least 3 times in the time this gets on the field) that is also a removal that goes through things like indestructible. It's just great! It's also a removal baiter, if thats a thing that exists. Also combo's well with Implement of Malice, your opponent won't have any cards in hand anymore. Always sideboard the Implement of Malice in if you sideboard Herald of Anguish in.

Implement of Malice - As explained above, only sideboard this in if you're sideboarding in Herald of Anguish.

Pia Nalaar - Don't really like this card that much, but if you don't have the time to get the full combo running, and you're playing vs a deck with very little creatures, you can sideboard this in and try to end as quickly as possible with Ravenous Intruder. Sac artifacts, make all your opponents creatures unable to block, and finish with Ravenous Intruder. This does cost a lot of mana and artifacts though, so its not really optimal.

Radiant Flames - Vs some mass tokens or fabricate deck, this spell can do wonders. I like that you can choose to deal 1,2 or 3 damage. Unlike Yahenni's Expertise it gives you the opportunity to save your own creatures while killing off some 1/1's on your opponents side. Sometimes, if you sideboard this in, and have a lot of artifact creatures and a Pia's Revolution together with Reckless Fireweaver on the field, you want it to kill all your creatures (except Reckless Fireweaver) so your opponent gets to choose between taking 30 damage or letting you cast 10 spells for 10-40 damage.

Hope this gives you some insight on my reasoning for my sideboard.

@PrettzyDizzy, Please do! it's a lot of fun to play. let me know how well you do with it!

GeminiSpartanX on Aether Revolt Spoilers!

6 days ago

I went 3-0-1 (tied for 1st place) at my first prerelease running RW vehicles with my promo being Kari Zev, Skyship Raider and opening a Pia Nalaar in a kaladesh pack. I had a great aggressive deck.

The 2nd prerelease I went 2-1 (it was smaller), opening a Hope of Ghirapur as my foil. I played GW agro/revolt since I had plenty of revolt cards along with 3 good white rares in Aethergeode Miner, Solemn Recruit, and Fumigate. This was a tough deck to build, as I also opened Tezzeret the Schemer and good red removal in my pool, but few other playables in those colors. But the highlight of my sealed pool in this prerelease was the fact I was able to play with Mana Crypt in my deck!!

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