Pia Nalaar

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Tokens

Pia Nalaar

Legendary Creature — Human Artificer

When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

: Target artifact creature gets +1/+0 until end of turn.

, Sacrifice an artifact: Target creature can't block this turn.

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Pia Nalaar Discussion

inGtSToRm on Tezzeret Control

6 hours ago

JerichoDarkstarThe ability to exile is definitely nice. But I do get why Disallow would be necessary so I think I will pick a couple of them up.

I forgot to talk about Maverick Thopterist before. I was thinking about switching both of those out with 2 copies of Pia Nalaar do you think that would be good or do you have a different suggestion?

rjphilla on Rakdos Revolution

1 day ago

Hey awesome deck I think you might need more artifact sack outlets.

Pia Nalaar maybe.

+1!!

Brainstrain2424 on RB Artifact Aggro 2.0

1 day ago

Darksteel Citadel isn't standard. Definitely replace Chief of the Foundry with Pia Nalaar, and I'd replace an Unlicensed Disintegration for a Fatal Push for some early removal.

Obial on Mission Improvise

2 days ago

I found you!

Try the following:

Drop 2x Islands, a mountain, and a swamp for a total of just 20 land. If you find that you get mana-starved in play-testing, I would also consider 4x Evolving Wilds instead of basic land which would allow you to search and pull for the color of land you need.

Drop either 2x Ornithopter's or the Bone Saw's. Pull the Gifted Aetherborn's since they don't really fit the theme of the deck. I would also consider coming down to only 2x of Tezzeret's Touch. Put the Scrap Trawler's in your sideboard instead of your mainboard. I would either run the full set of Freejam Regent and drop your demon, or go half and half with 2x of him and 2x of the Herald of Anguish. That would bring your card count down to 62, which is a little bit more manageable.

With this setup, I see Reverse Engineer as the only real problem with this deck since it requires 2x blue mana. Freejam and Herald also require 2x of their color, but they're late-game players which you're trying to make sure you get out as closer's for you game. Reverse Engineer is kind of a "back up" card if your hand-size gets low and does better in the sideboard since you can get a feel for your opponents deck and pull it in if they're also playing a longer game. I would put in Metallic Rebuke instead since it's a very fast and sneaky card with it's improvise function and is much better early in the game; you slow your opponent down by countering his spells while you prep for your own bigger creatures.

I would consider adding Pia Nalaar since she also adds a thopter artifact creature and is an Artificer which would give you three creatures to use Inventor's Goggles on. I'm a big fan of Filigree Familiar and if you're thinking of adding it, I would pull the Ornithopter's altogether in favor of that more productive creature.

See my own improvise deck for other ideas Tezzeret likes to touch things. +1 for finally getting on this site and publishing your first deck :)

AiryNeon on Thopters, THOPTERS EVERYWHERE

3 days ago

Embraal Gear-Smasher and Pia Nalaar are, without a doubt, a necessity. Chandra, Torch of Defiance also doesn't hurt.

TheRedGoat on Rakdos vehicle

5 days ago

Okay, I was probably more hopeful than I should have been when I saw the title, compared to what I'm seeing right now, but you've got an okay start.

Firstly, considering your 3 different instant speed removals, Incendiary Flow is not needed mainboard, and should be a sideboard option against graveyard decks. Other easy includes for the sideboard should be some of the more aggro creatures you currently have in the mainboard; which maybe should be removed for more actual vehicles like Ovalchase Dragster or Fleetwheel Cruiser and the like. With the Chandra main board, and all that removal, you're sure to last long enough to beat down your opposition through big and small creatures.

Second is I feel you shouldn't run Pia Nalaar. At the three drop slot you'll most likely want to either leave mana open for removal spells, or be playing your vehicles/direct vehicle support. Siege Modification being a spell I highly recommend if you use the dragster.

DanaBarrosReincarnate on R/W Odric

1 week ago

i just picked up a playset of Stromkirk Occultist. seems like a good choice at the 3-drop, & the top-decking ability is an added plus if you're drawing dead.

a couple other cards i picked up/am considering: 2x Thalia's Lancers, 3x Pia Nalaar, 3x Master Trinketeer

the lancers are to help pull out odric, & the latter 2 would help w/ amassing cheap 1/1 thopters that both crowd the field & generate flying for others

FastHandsTam on Tribal Naya Humans

1 week ago

@Lordeh that is a consideration for me, but I find that often Pia Nalaar and Thalia, Heretic Cathar serve different purposes, even though at face value they do similar things. While Thalia takes care of incoming creatures, and shuts down any kind of token engine, Pia looks to make big, threatening creatures unable to block, and can do it even if they are already on the board. Plus, sacrificing clues to her will buff Tireless Tracker. I really like Thalia, Heretic Cathar but she doesn't do much against an already stabilized board. Switching the two out is definitely something I would always do against Cat Combo though, so keeping a Thalia in the main may still be a good idea

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