|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
Servo Schematic Discussion
6 months ago
Isn't Servo Schematic better than Cogworker's Puzzleknot here? It makes 3 sacrificable artifacts total while Puzzleknot only gives you 2 at most since you don't get another servo when it isn't sacrificed to its own ability. There's also the niche situation when you go Sharuum --> Cataclysmic Gearhulk with a Puzzleknot and a servo on the battlefield; if you had a Servo Schematic out instead, you would come out with one extra servo after Gearhulk's ability resolves. I guess the ability to create 2 servos can be useful too, though.
1 year ago
I think, because you splash a lot of possible, a playset of Evolving Wilds, and a single plains, and swamp could help a lot, instead of the one-of dual lands. I'd also imagine that Servo Schematic would be better than Cogworker's Puzzleknot.
1 year ago
-2 lands and more mana rocks that are
I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.
A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.
More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.
Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.
1 year ago
If you want to speed up the deck and potentially do something along the lines of Reckless Fireweaver, Cabal Paladin hits for two and does it on cast of historic spells which hits sagas and legendaries of which you have multiple in the deck.
Potentially less impactful than I would like it to be, but still a decent artifact for miscellaneous use: Explosive Apparatus can be used for shocking a creature, or for extra face damage. Also a 1 CMC artifact is nice when you know that The Antiquities War will go off next turn.
For reasons I don’t think I need to go into: Ornithopter.
I know it’s a fringe card but Metalwork Colossus can be nice if you can build a board state and pair it with itself and a Sai, Master Thopterist for an infinite sac/ETB combo, can be aided by Cabal Paladin.
Potentially pretty good as a beater and a way to turn those artifacts into food to beef up a win condition, Defiant Salvager can double as a sacrifice outlet for any artifact with a dies ability, like Servo Schematic.
1 year ago
- Tier 3-4. Makes all your artifacts cantrip for 2 mana each. Probably a Paradox Engine build that abuses things like Ichor Wellspring, Servo Schematic, and Mana Severance exists for it to make it to T3.
- Tier 4. It can make a sizable number of tokens, so it is not utter garbage.
1 year ago
1 year ago
I like your take on combo with Teshar, Ancestor’s Apostle. The only thing I am not sure is if you can survive long enough to perform your combo. Most of your cards are combo pieces that can be substituted for one another which is great, but none of them really give you much to defend yourself with which is my concern. Your deck also lacks any form of board or spell control, meaning you don't have any answers to what your opponent does.
You may want to cut Saheeli Rai from your deck as she does not offer much to your decks goal other then give you a slow scry mechanic.
You also may want to remove Pia's Revolution from the deck as this is only an infinite combo if you have your opponent to low to not pay 3 life or you have Restoration Specialist in play, in which case you already go infinite.
By removing those 2 cards you should have 5 cards that you can now use to help control the board by using spells like Settle the Wreckage or further your draw into your combo by adding more Champion of Wits or cards like Cathartic Reunion. You could even use cards like Servo Schematic to help out your early game because it also combos well with Ravenous Intruder. This will get you some early blockers and another artifact that you won't mind eating to help you block earlier in the game (or eat to survive a burn spell).
Best of luck with the deck.
1 year ago
Couple quick changes you will want to do is to take out the Aetherflux Reservoir and the Modules. The reasoning is that the Aetherflux relies on your ability to chain cast to be effective and you run too many high cost cards to do so. The reason to pull out the modules is that you aren't running any energy cards or counter cards to trigger them. You would need the third module at the very least so you can get the other two to start functioning, I recommend an entirely different deck layout to do that since you have nothing that uses energy.
In place of these artifacts I would suggest using cards like Manalith or Cultivator's Caravan to function as ramp and mana reduction for Metalwork Colossus. To further help this idea you can run Cogworker's Puzzleknot and Servo Schematic to make some cheap fodder and good sacrifice targets if you need to return Colossus back to hand.
You may also want to include Pia Nalaar as an early body that gives you the ability to make it hard for your opponent to block properly.
There are some other changes I would suggest like adding some burn removal and different counter magics, but that is all about preference. Best of luck with the deck.
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