Servo Schematic

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Tokens

Servo Schematic

Artifact

When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

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Servo Schematic Discussion

Daedalus19876 on THE ATOG STRIKES BACK

10 hours ago

GrayAlchemyst: Servo Schematic is there to give a +4 boost to Ravenous Intruder. It seems to be performing well so far, but I'm still testing the deck.

I'd definitely consider Prophetic Prism, but I don't need it to activate Wandering Fumarole: I can tap 3 lands and Wandering Fumarole itself to turn the Fumarole into a creature, then use its ability (because after all, I just want the activations, I don't need the Fumarole untapped to make it useful).

Destroit4040 on Esper control

3 days ago

I am by no means a master deck builder. I recognize LithiumHD is giving sound advice. One of the nice things about the Kaladesh block is Improvise. I see some really nice pay off in your build, I think one way to speed up the deck would be using cards like Inspiring Statuary + Servo Schematic + the 4 gear hulks you already running then you cheat land cost with Ornithopter, just an idea. I am not trying to plug my deck idea I have but I am currently working on something similar just within grixis Grixis Improvise Control. Otherwise I like what you are doing with esper!

LithiumHD on U/G Servo

4 days ago

Right now the deck is too all over the place to do itself any good. Having only one or two copies of any card means that your draw is going to be anything but reliable, and victories will be hard to replicate.

Since your goal was stated to get out as many servos as possible, you can start by just outright removing cards that have no affect on servo production whatsoever. that would be cards like:

Verdant Automaton , Wily Bandar , Woodweaver's Puzzleknot , Glassblower's Puzzleknot , etc.

when you have finished sorting those cards out, then you can take a look at the cards you have remaining and ask yourself, which cards are you going to want to be playing the most? which ones are the most powerful, and which ones you only need to draw every once in a while. and you can adjust your card count as you see fit.

as far as card suggestions go, Panharmonicon + (insert any card with fabricate here) is a good way to start. you'd most likely want to be running x3 or even x4 of Panharmonicon just because it is so powerful.

if you do go that route, you should look at cards that have any ETB ability. Cards like Servo Schematic, again anything with fabricate... you get the idea

good luck, tag me if you need anything

LithiumHD on Master Of Metal Mod

6 days ago

running x2 of Merchant's Dockhand is fine, he will smooth out draws in the later game, and is a cheap artifact that can pump out your Herald of Anguish as soon as possible. speaking of which, going full aggro with cheap artifacts means that you need to have herald in your hand as early as turn 4 reliably, otherwise filling the board with just cheap artifacts is ok, but most of the time wont have that extra power to close out a game like the herald does. so for herald going with x3 or x4 copies even is good.

going a full x4 on the Hope of Ghirapur is an option. being a flyer it means that it is a great target for Tezzeret's Touch just like Ornithopter, just be careful because it is a legendary creature meaning only one can be on the battlefield at any given time.

x2 or x3 Scrap Trawler is good. you can draw him reliably with x3 and it doesnt raise the average CMC of the deck by too much.

x2 Reverse Engineer sounds good. opens up cards draw but limits how often it will get stuck in your hand early game

x2 of Tezzeret, Master of Metal is plenty enough. with 6 cmc, adding more would be counter productive. he costs too much to have just sitting in your hand. shame he doesnt have improvise.

Underhanded Designs is good for a sideboard card. you will have PLENTY of free artifacts to play, especially with Scrap Trawler and Servo Schematic

Tezzeret's Betrayal also has really high cmc, making it hard to cast reliably, so just make sure that you dont have too many in the deck, otherwise you can get stuck with multiple copies in hand and no mana to cast them

LithiumHD on Master Of Metal Mod

1 week ago

Going for a more aggro approach is great. we can flood the board with a whole bunch of cheap artifacts, and either overpower the opponent with sheer numbers, or by wearing them down with Tezz/

First and foremost, i'd like to draw your attention to Herald of Anguish. herald is one of the best cards in standard at the moment and can single really secure a win in most cases.

With that being said, it is possible to drop a herald on turn three in this format, although turn four is much more likely and fairly reliable to reproduce every time.

Running x4 Ornithopter and x4 Bone Saw is a good start. Obviously free artifacts that will easily let you take full advantage of the improvise ability.

Hope of Ghirapur and Merchant's Dockhand are great cards to fill in for the mana slot. Hope makes a great target for Tezzeret's Touch, and the merchant is great for drawing into herald or your planeswalker.

As for the mana slot Servo Schematic is by far the best choice out there. it gives two artifacts right off the bat, and then another one when it dies (most likely to getting sac'd by herald) so running x4 of these bad boys will work wonders

Scrap Trawler is great for a turn 3 play, if you didn't get the herald god hand and can play him. he makes sure that when your artifacts die, then don't just die for nothing, and starts a really nice cycle of cards, keeping your hand filled with cheap artifacts.

also, running two more copies of Tezzeret's Touch will really help with early board presence, especially when its placed on one of your flyers as early as turn 3. yikes.

Reverse Engineer is great here too for drawing cards for really cheap. making sure that you always have artifacts to play in case you need sac fodder for herald, or to better make use of Tezzeret, Master of Metal's ability

let me know what you think of these suggestions so far. and if you have anything you need to ask just let me know.

Shadowfaxx93 on Tezzeret Artifcat Modified

1 week ago

Made some edits to the deck.

Took out Chief of the Foundry and added 4 Metallic Rebuke.
Took out Servo Schematic and added 4 Fatal Push.Swapped Dhund Operative with 2 Gifted Aetherborn.Also added 1 more Herald of Anguish

Let me know what you guys think!

Geo67 on Grixis improvise

1 week ago

I think this deck needs Servo Schematic, it will help with improvise because it's an artifact, as well as creates artifacts. Maybe go big on the Implement of Combustion to help stop the cat combo.

I'm not a fan of the Glint-Nest Crane, if you whiff, and have to put a herald or thopterist on the bottom of your library, that will suck. I think you could replace it with more impactful stuff, Scrapheap Scrounger for instance, Reverse Engineer, Bastion Inventor, Whirler Virtuoso or other things that will either help improvise, or use improvise.

I would fill your sideboard with stuff that will help with the current meta, like Shocks, or artifact hate cards.

Dafoose on march of the machines

1 week ago

I think you would want max Shambling Vent since you don't have many turn one spells, so tap land isn't too bad. Also I would want to start with max Hidden Stockpile too, since they stack pretty well (and another potential mana sink). What about Metallic Mimic as another way to pump up the dorks? Finally, probably not better than most, but Servo Schematic is sweet with herald since you can sac it and get an extra token from it.

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