Servo Schematic

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Tokens

Servo Schematic

Artifact

When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

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Servo Schematic Discussion

bobbyboo on Izzet an artifact storm? Yes, it iz.

1 week ago

Retraction Helix should find a slot. If you go myr then Myr Galvanizer with Phyrexian Metamorph and Sculpting Steel et all to Max Myr Combo. Servo Schematic is really great value for what it does.

razelfark on Jeskai Infinite Combo (in Standard)

1 month ago

I like your take on combo with Teshar, Ancestor’s Apostle. The only thing I am not sure is if you can survive long enough to perform your combo. Most of your cards are combo pieces that can be substituted for one another which is great, but none of them really give you much to defend yourself with which is my concern. Your deck also lacks any form of board or spell control, meaning you don't have any answers to what your opponent does.

You may want to cut Saheeli Rai from your deck as she does not offer much to your decks goal other then give you a slow scry mechanic.

You also may want to remove Pia's Revolution from the deck as this is only an infinite combo if you have your opponent to low to not pay 3 life or you have Restoration Specialist in play, in which case you already go infinite.

By removing those 2 cards you should have 5 cards that you can now use to help control the board by using spells like Settle the Wreckage or further your draw into your combo by adding more Champion of Wits or cards like Cathartic Reunion. You could even use cards like Servo Schematic to help out your early game because it also combos well with Ravenous Intruder. This will get you some early blockers and another artifact that you won't mind eating to help you block earlier in the game (or eat to survive a burn spell).

Best of luck with the deck.

razelfark on Blue/Red Artifact Deck

1 month ago

Couple quick changes you will want to do is to take out the Aetherflux Reservoir and the Modules. The reasoning is that the Aetherflux relies on your ability to chain cast to be effective and you run too many high cost cards to do so. The reason to pull out the modules is that you aren't running any energy cards or counter cards to trigger them. You would need the third module at the very least so you can get the other two to start functioning, I recommend an entirely different deck layout to do that since you have nothing that uses energy.

I would also cut Welder Automaton and Pursue Glory as they do not add much to the deck idea in general.

In place of these artifacts I would suggest using cards like Manalith or Cultivator's Caravan to function as ramp and mana reduction for Metalwork Colossus. To further help this idea you can run Cogworker's Puzzleknot and Servo Schematic to make some cheap fodder and good sacrifice targets if you need to return Colossus back to hand.

You may also want to include Pia Nalaar as an early body that gives you the ability to make it hard for your opponent to block properly.

There are some other changes I would suggest like adding some burn removal and different counter magics, but that is all about preference. Best of luck with the deck.

Pabs4444 on A laughable claim, Mr. Bond

2 months ago

Like the deck! I'd recommend artifact removal actually. There seem to be times when you want to recur your artifacts to get more value (such as Servo Schematic and Reckless Fireweaver). You already have recursion in the deck. And maybe just some more overall removal in the Sideboard like Magma Spray. Seems like a really fun deck!

Power-towershell on death by a thousand pinpricks

2 months ago

You could probably cut red and put in Costly Plunder for card draw and popping Servo Schematic and maybe some kill spells to replace the Abrade. I think that would keep the deck's theme a little bit more on target and help with the mana issues that might show up. Also Hidden Stockpile is a force to be reckoned with in B/W token decks for standard.

SereneTsunami on Servos

3 months ago

consider Gleaming Barrier or Servo Schematic instead, they are superior for generating revolt triggers and servos.

KaladeshFavorer on Red Black Steel

3 months ago

This is really cool. This list is begging for a Costly Plunder. It draws you cards for destroying an opponent's creature at instant speed. It is so So good! other than that looks solid. I'd take at 2 Servo Schematic 1 Mountain 1 Swamp because 27 lands is too much and the schematics aren't necessary.

hoardofnotions on Glissa's artifacts (50$ budget deck)

4 months ago

Possible cuts

A land? 38 is normally a good starting point, maybe add the bounce land? Kangaroo land I think they're called lol

There are more ETB tapped lands that produce both your colors, if you're ever getting mana screwed maybe look into them?

Altar's reap might be cut for Night's Whisper?

Not sure i get credit voucher, what's the thought behind it?

I kinda understand what you were saying earlier about not closing out the game.

Possible additions

Morbid Curiosity, Sly Requisitioner, Cogwork Assembler (might be some combos hidden in that card), Inventors' Fair, Lifecrafter's Bestiary, Metalspinner's Puzzleknot (might be better than icor wellspring), Pacification Array or something like it, Renegade Map, Servo Schematic, Treasure Keeper, Necrogen Spellbomb,

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