When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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Servo Schematic Discussion
4 days ago
5 days ago
you can probably cut ruinous path down to 2 or 3, mainboard sorcery speed isn't as relevant. instead, you can have 4x of Grasp of Darkness, etc. if this isn't budget, Fatal Push is great as well. Bastion Inventor is strictly better than barricade breaker, because of hexproof, opponent's can't remove it. standard has so many useful removal spells, that bastion inventor works better. weaker, but harder to remove.
some additional nice cards are
although it is fine staying blue black, IMO adding red may be better, because it opens you up to cards like Unlicensed Disintegration, Pia Nalaar (for unblockable stuff also outlet for useless artifacts), and Maverick Thopterist.
you may want to increase your land count up to 24, maybe cut noxious gearhulk down to 3, lupine protector to 2, and remove a metallic rebuke? you generally want around 24 lands in a deck like this. hope this helps (:
1 week ago
With Syndicate Trafficker, I feel it is nice to run Servo Schematic given that it gives him 3 sac targets. Something that would need testing. You are very 2-drop heavy so it may not work out well. If you do happen to revisit this deck list, I think it would be quite interesting to check out the cards from Amonkhet.
1 week ago
If you have low budget, I suggest you to mainly buy singles instead of boxes, the key is to build the deck first, then you buy the cards...
Your deck lacks consistency, first, there are not anought artifacts, second they cost too much, you need 0-cost artifacts like Ornithopter, Bone Saw and Cathar's Shield also, more Servo Schematic would help instead of your actual artifacts. Avoid costly cards without improvise and put cheap artifacts instead...
Finally, keep the cards you like to play and remove the others (replacing them with examples of cards you like)
2 weeks ago
Hi!! This seems like a solid deck to start from and gradually improve as you get a more rounded understanding of the deck and the game. I have a few suggestions that you may or may not like and are free to use or not use as you deem fit :). And hopefully the suggestions don't mess with the overall theme of the deck too much.
Where to begin, where to begin . . .
First and foremost Mechanized Production, I myself am not the biggest fan of and would recommend against it. The only deck I see this working on is a 'clue' deck (a clue being a much harder to interact with artifact). Whereas if you enchant a servo with Mechanized Production it is extremely easy to destroy and therefore you have wasted four mana. So I would cut all four. You seem to want to win by smashing face with heaps of creatures/servos generated in other ways (which your deck already does well).
Being a creature heavy deck, particularly going wide with a lot of creatures leaves you open to something called 'sweepers' or 'Wrath effects'. These being spells that destroys all creatures on the battle field. And will decimate your board presence. There are two ways your deck can overcome this. The first is Selfless Spirit which you sacrifice in order to give all your creatures indestructible saving them from mass destroy effects. Secondly there is counter magic. Cards such as Negate, Disallow and Void Shatter, which have the ability to effectively cancel an opponents spell. Again stopping a mass board wipe or preventing an opponent from casting a game winning spell.
21 mana seems a bit short. I'd agree with jawz that you ideally want 22-24. Maybe 23 is a decent amount.
Isolation Zone is good, but costly at 4 mana. There are other cheaper ways of getting rid of creatures including Immolating Glare, Stasis Snare and Blessed Alliance. I'd cut down to just two, and have some other more efficient means of removal.
Servo Schematic seems a bit underwhelming, you're only really going to get one servo out of it, as no opponent is going to destroy it and you don't want to spend a lot of your own mana destroying it. Sram's Expertise overall will suit you better as you mentioned trying to get hold of earlier.
Those are just some suggestions. With the first couple being the most important ones that I can see being the most useful to you. Hope these help :).
2 weeks ago
With Glissa, the Traitor, Buried Ruin (specific to Artifacts) & the other graveyard recursion you have, you could add more re-usable artifacts for sure, like Ichor Wellspring, Mycosynth Wellspring or Servo Schematic.
2 weeks ago
Nice artifacts combination and interaction. I also have a mardu artifacts, instead I use Panharmonicon to increase the ETB effect, so Servo Schematic and Cogworker's Puzzleknot are a good 2-drop choice, and Filigree Familiar to add some points of life + draw a card, and other ETB low cost artfacts to control the battlefield. Basically, I'm using interaction with Underhanded Designs, so Panharmonicon's ETB get sometimes a lot of drain life.
I'll post here the decklist soon
3 weeks ago
I appreciate the input Asterfix! I haven't actually used it with Combustible Gearhulk yet, but I know that I really like Servo Schematic. I am going to try and work in the Workshop Assistant, because, well, that sounds really fun. Defiant Salvager is only a sorcery speed outlet so I steer away from it(my spirit mains u/b flash). What do you think of using Marionette Master in this build?