|Commander / EDH||Legal|
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|Commander 2018 (C18)||Uncommon|
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Creature — Human Artificer
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colourless Thopter artifact creature token with flying. That token gains haste until end of turn.
Loyal Apprentice Discussion
1 month ago
i think Open the Armory , Steelshaper's Gift , Magnetic Theft could help. being able to abuse sunforger and helps. could also add a Darksteel Mutation so open the armory could get you some removal for problematic commanders.
I was not a fan of Balduvian Rage since you have to attack.
1 month ago
I like about Careful Consideration that it can target myself. I run some cards, that are not very good in particular matchups. For example Damnation ist not good versus control. I like to have ways to get rid of those cards. Being instant is another huge plus for the Careful Consideration over many other similar cards. That said, Wheel and Deal is a cool idea, i try to find room for the card :)
@ God-Eternal Kefnet : I totally agree, but atm i do not run both 6/6 demons and in my opinion being 6/6 is better then being 4/5. Its for me similar to running Gurmag Angler over Tasigur, the Golden Fang . The added bonus is nice to have, but often not relevant.
Golgari Charm is a great out versus many problematic cards. -1/-1 gets rid of an opposing True-Name Nemesis , Sai, Master Thopterist token, Loyal Apprentice and its token, many other red aggro cards, Bitterblossom tokens (or Bitterblossom itself), buying a turn versus Yuriko, the Tiger's Shadow , killing a lot of cats in Arahbo, Roar of the World , killing mana dorks, etc...
There are also a lot of enchantments that are very problematic for this deck. For Example: Blood Moon , Hall of Gemstone , Song of the Dryads , Opposition , Treachery , Stasis , Search for Azcanta Flip (getting out of the lock), Parallax Wave , etc...
I think i have never used the third mode :)
Nissa, Vital Force is a good answer to a planeswalker, blocks like a champ, closes games and is incredible fast on her ultimate. The -3 is sometimes also nice, but not as relevant as the other two modes.
5 months ago
Decided I wanted to spice up my boring Invent Superiority upgrade and turn it into a super janky casual combo/control deck based around the Sword of the Meek and Thopter Foundry combo. Basic idea is to play a bunch of cheap artifact creature generators like Genesis Chamber , Golem Foundry , Retrofitter Foundry , Efficient Construction , Hidden Stockpile , Thopter Spy Network , Flamewright , Loyal Apprentice , and Sly Requisitioner to get as many artifact chumps out as I can per turn, and use them for two purposes - to feed Breya, Etherium Shaper ’s removal to control the board state and stave threats while we find our combo, as well as to feed Kuldotha Forgemaster so he can tutor out our win con - Sword of the Meek , Thopter Foundry , and Ashnod's Altar .
Once we have all the pieces out we have a couple of options on how to proceed, depending on which auxiliary creatures we have. Ideally, we have either Orc Sureshot or Zulaport Cutthroat / Vindictive Vampire out when the combo goes off to wipe all of our opponents creatures or just kill everyone outright respectively. If all we have are the above combo pieces, we just go infinite and make a ton of thopters, hoping no one has a board wipe before our next turn rolls around. Having Pitiless Plunderer out at this point can also be huge, as he generates a ton of colored mana for us, and combined with Dark Prophecy we can dig through the deck to find any of the above creatures and cast them with the treasures we’ve made. We’ve also featured a host of other artifact tutors that can either search out our combo pieces directly, search out Kuldotha Forgemaster so he can tutor the pieces, or transmute into specific cards we need.
My main questions are:
- Are there any good passive artifact creature generators I’m missing here? Preferably ones that don’t cost any mana to use, or cost 1 at most.
- Are there any fun (and inexpensive) etb/death triggers you think I could include? I considered Butcher of Malakir , but her casting cost is more expensive than Orc Sureshot for essentially the same end result.
- Most importantly, does anyone have ideas for wrangling this manabase? This is my biggest concern right now, and compiling mana for a four colored deck is not easy on a budget. Blue and black comprise the majority of the important cards in here, but since Breya costs 1 of each of the four colors to cast, red and white are realistically just as important as the other two. I don’t want to be spending 5+ dollars on lands here. I’ve considered the talisman cycle, but most of those are decently pricey as well for what they are. Thoughts?
6 months ago
here are some changes you could make :
6 months ago
I highly recommend adding the mana dorks to the list. In my own testing, they help reliably accelerate into zada without compromising your mana base. The also work well with Twinflame effects and Kari Zev's Expertise as sort of pseudo-rituals.
I would also like to shout out Loyal Apprentice. It seems innocuous, but the extra (hasty) bodies it puts out really add up.
Indomitable Creativity is also hilarious if you target just Zada. If you have enough tokens, you can polymorph every artifact and creature out of your deck :^)
7 months ago
8 months ago
Since I feel like you're going Vorthos with this deck, I'd recommend focussing on a Cruel Control theme using the Nicol Bolas instead. Currently I feel as though your deck could be a lot more focussed.
Add: Counterspells, draw and hard boardwipes such as Crux of Fate.
9 months ago
Beln Filth looks good i will look to see what i can swap out with it to get in in there as far as the Loyal (insert) cards go the Loyal Subordinateis the best as it drains the board, the Loyal Apprentice is a 2 drop that when my commander is out generates creatures that have flying which is very important as i very few ways to interact with flyers outside of this and my next point which is Ishkanah, Grafwidowfor 5 mana i get 4 creatures with reach (up to 7 if Doubling Season is out and i can then drain opponents for number of spiders i have if i have nothing to use mana on it allows for me to still do something even if i top deck something that doesnt help me
and Primeval Titan is banned in commander so i cant run that so that is why i run those i will most likely be swapping the loyal that i dont use i am thinking about taking out Loyal Guardian For Filth
do you have any thoughts on tuning the mana base any? I should be getting my Tectonic Edge soon so ill update this once that is here as well
Loyal Apprentice occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%