Charming Prince

Charming Prince

Creature — Human Noble

When Charming Prince enters the battlefield, choose one —

  • Scry 2.
  • You gain 3 life.
  • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
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Have (2) IcyLightning , ToolmasterOfBrainerd
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Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Charming Prince Discussion

KrysS on Brago, King Eternal - Complete Guide

6 days ago

The Guide is looking sweet, and super helpful, hope you update it with the new cards as I have yet to update mine cause I just got back into commander recently and your article just makes it sooo much easier.

As far as new cards go, just to name a few:

=== Theros Beyond Death (TBD) ===

· Thassa, Deep-Dwelling: Blink themed, but I don't like it that much in the 99 cards.

· Thassa's Oracle: could scry lots of cards and even win the game, she's pretty much a staple in a lot of blue decks.

· Kiora Bests the Sea God: token themed, 8/8 hexproof kraken looks good.

· Elspeth Conquers Death: exile effect with a bit of stax in the 2nd counter.

=== Throne of Eldraine (TOE) ===

· Charming Prince: 3 options to choose from, could be okay.

· Corridor Monitor: could be useful.

· Mirrormade: worse copy artifact, but useful.

Again, kudos for the guide, I will be waiting for the next update!

Archon_Bel on Epharan High Culture (Ephara, God of the Polis)

1 week ago

MapPsycho Thanks for the comment and the upvote! While I do like your suggestions as cards, I don't think they'll be as efficient in this deck since I've found that I'm often using up a lot of my mana during my turns to cast creature spells. If I do end up running counterspells, they would have to be 2 CMC or "free" (i.e Pact of Negation, Force of Negation, and Force of Will) for me to best use my mana.

Too bad those counters I mentioned cost too much, though :(.

I'll probably still consider Foundry of the Consuls, though. It'd be a one time use, but I haven't really been using Castle Ardenvale or Kjeldoran Outpost to generate tokens much. I mostly put them in the deck as "just in case" cards.

FrogBoy95 And another thanks to you for the nice comment and upvote! I'm glad you guys have been liking what I've made; gives me a bit more confidence that the deck won't be a complete dud once I actually buy it in paper lol.

I recently edited the decklist to show some changes I made over the past week or so. Instead of Vedalken Orrery, I'm using Leyline of Anticipation since it basically has the same effect, and more importantly, is waaayyy cheaper than Vedalken Orrery.

On the subject of counterspells, I've also been thinking that better cards for me to use would probably be redirecting effects such as Narset's Reversal, Redirect, and Commandeer. While I don't think counterspells are a complete waste in EDH, I do think they're tougher to use efficiently since you're dealing with more than one person and ultimately end up losing some card advantage. Those redirect spells can help turn opponent's cards completely in your favor and will more or less replace themselves in doing so.

I haven't put those cards in the maindeck, however; currently those "flex slots" are being taken up by Phyrexian Metamorph and Stunt Double, which will ideally let me get more mileage out of my own deck by acting as extra copies of my EtB creatures.

Luminarch Ascension is a cool card, but my issue with it is that it will quickly put a target on your head, and my deck doesn't really have a lot of ways to completely dissuade people from attacking me. Dawn of Hope is much more lowkey and comes with an added bonus of potentially drawing cards, but that mana cost to make one token is a bit too high for my liking, and I don't really have a lot of ways to reliably gain life other than Cloudblazer, Elite Guardmage, and Charming Prince.

Azeworai on Ghired's Rampage EDH

2 weeks ago

A favourite of mine is Sylvan Safekeeper. It can mess up your opponents' plans to deal with your board, and you often don't even need to activate. The threat of activation is enough to ward off removal.

Remorseful Cleric and Containment Priest are fine and graveyard hate is necessary in every deck. (In my opinion, at least)

Grand Abolisher is as good as it reads, and Charming Prince can be cute with your commander, but I wouldn't recommend him.

Just Birds of Paradise or Avacyn's Pilgrim can advance your game plan far enough, and people don't kill them as they would in a 1v1 format. When they do die to the inevitable wrath, their value has already been gotten. But, if you prefer land-based ramp, Wood Elves is fine. Fauna Shaman can also be fun.

For six-drops and more, I almost never run them unless they can command a game on their own or are powerful enough to warp your game plan around them, save for my Xenagos, God of Revels deck. :)

Pathbreaker Ibex can end games on one attack, and thus is fun for one player. Sigarda, Host of Herons is one I include in some decks, fulfilling a similar role to the Sylvan Safekeeper. Many creatures are just incidentally humans. Dragonlord Dromoka can really defend your turn nicely, so that can be fun. For a more on-theme finisher, Omnath, Locus of Rage beseems this strategy.

Hope this helps!

pistolpeteiii on Bant Thassa

1 month ago

I like this build, it reminds me of the popular Roon of the Hidden Realm EDH decks. I have a few thoughts that you might like to consider:

  • First off I think reducing the number of high end cards, and smoothing out the curve a bit will help you out alot here. Meteor Golem really isn't needed if you are using Agent of Treachery to steal everything, and I would much rather devote those 4 slots to something like Cavalier of Gales . It is a great target for Thassa, Deep-Dwelling , provides plenty of blue devotion, along with being an Elemental for Risen Reef, and is a major recurring threat that is hard to deal with without exile effects. A straight up swap of all 4 copies would be ideal.

  • I think your card draw is going to be good enough through Cloudkin Seer , Fblthp, the Lost , Risen Reef and Teferi, Time Raveler that you won't need to run Guardian Project . It is at a point in the mana curve where you would realistically like to be impacting the board, and this build is looking to get into the late game quickly. I would rather play a ramp creature such as Leafkin Druid to get your Agent of Treachery out earlier, or a removal effect such as Brazen Borrower to give you more time against any aggressive matchups.

  • Charming Prince seems pretty weak in this build since it doesn't add devotion for Thassa, Deep-Dwelling or have the Elemental creature typing. There aren't too many better options in standard for Elemental creatures without playing , however Cavalier of Thorns is a good card to pair with Risen Reef . The mana is going to be tough though, so sticking to a base and only splashing for Teferi, Time Raveler will help clean up the mana. Alternatively, you could run Gilded Goose instead to get your 3 CMC cards on the board turn 2.

It wasn't mentioned whether or not this was intended to be a budget build, so I am sorry if the cards mentioned are either out of price range or too high of rarity to craft with wildcards on MTG Arena, but the power level in standard is extremely high as of Throne of Eldraine and this deck would need to be tuned pretty well in order to be competitive. I hope you like my suggestions!

DPenguin22 on Green/White Lifegain - Feedback Please

1 month ago

Obviously the mana base could be a little better (shocks, checks, etc) but I understand sometimes budget restrictions get in the way of good mana, however those would dramatically improve the consistency of the deck. Also, since you're gaining so much life, shocks wouldn't be as risky as in other decks (not that they're that bad, but still).

Heroic Intervention is a good card, but you might not need so many in the main board, if any at all. It's a good card if you're already beating your opponent and don't want to lose your advantage, but if you're trying to dig for a good answer it's a bit of a dead card.

I like Pledge of Unity as sort of a budget overrun effect that synergizes really well with your strategy, but again its pretty dead if you don't have any creatures on board. Maybe having just one as a finisher would be better.

I'm gonna be honest, I don't think Legion's Landing  Flip is necessary.

I imagine Legion's Landing  Flip is there to be able to ramp into Archangel of Thune , which makes sense, however, you might not need 2 of her. She's incredibly powerful, but maybe best as a 1-of. When you draw her, she can win you the game, but if you don't you can still win the game. Does that make sense?

All that being said, maybe mainboard Charming Prince . He's a great card that is low to the ground, helps you dig for what you need, works with your strategy by gaining life and can even give your creatures pseudo-vigilance or trigger their ETB abilities an additional time. He's an amazing utility piece.

And my final recommendation is Adanto Vanguard . Trust me, this card is a lot meaner and more aggressive than it looks.

LoneCrusader399 on Azorius Monument

1 month ago

Barbarian_Sun_Pope: I think the issue with all of the cards you suggested is that they are either too situational or lacking a bit in power level. Charming Prince outshines Deputy of Acquittals , Aviary Mechanic & Faerie Impostor . Return to the Ranks doesn't get enough of my creatures back and Brought Back & Eerie Interlude can be hard to setup properly. Selfless Spirit does a better job at protecting my board against the most strategies overall. I still appreciate the time you took to give feedback though!

Barbarian_Sun_Pope on Budget White/Black Lifegain

1 month ago

Hellos and welcome back to Magic. Charming Prince and Consecrate / Consume could add some nice flexibility. Dawn of Hope can add some nice card draw for you. Gideon Blackblade and Linden, the Steadfast Queen could do some work here. Kaya's Wrath feels like a board wipe that would fit this deck. Severed Strands could also work as some decent removal here. Vampire of the Dire Moon will probably work better as a blocker than Daybreak Chaplain . Hope this helps.

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